THE MAD THINKER
Created By: Stan Lee & Jack Kirby
First Appearance: The Fantastic Four #15 (June 1963)
Role: The Mad Scientist's Mad Scientist
Group Affiliations: The Maggia, The Intelligencia, The Triumvirate of Terror
PL 8 (156), PL 10 (156) Scientist
STRENGTH 1
STAMINA 2
AGILITY 1
FIGHTING 5
DEXTERITY 4
INTELLIGENCE 10
AWARENESS 4
PRESENCE 2
Skills:Deception 5 (+7)
Expertise (Science) 10 (+20)
Expertise (History) 2 (+12)
Insight 4 (+8)
Intimidation 3 (+5)
Investigation 5 (+9)
Perception 4 (+8)
Technology 10 (+20)
Treatment 1 (+11)
Vehicles 4 (+8)
Advantages: Beginner's Luck, Defensive Attack, Eidetic Memory, Equipment 15 (Base, Computers, Flying Hover-Thingie, Weapons, etc.), Jack-of-All-Trades, Ranged Combat 6, Skill Mastery 2 (Technology & Science), Ultimate Skill (Technology), Well-Informed
Powers:"Surgically-Implanted Radio Projector"
Remote Sensing 16 (Hearing & Sight) (Flaws: Limited to His Own Robots) [32]
Offense:Unarmed +5 (+1 Damage, DC 16)
Ray Gun +10 (+6 Ranged Damage, DC 21)
Initiative +1
Defenses:Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2, Fortitude +4, Will +6
Complications:Enemy (Reed Richards)- Like most early Fantastic Four enemies, The Mad Thinker is obsessed with proving himself to be smarter than Reed Richards.
Reputation (Mad)- He prefers to be called "The Thinker", but the other appelation stuck.
Responsibility (Code of Conduct)- Despite being an evil douche, the Thinker will not willfully endanger the lives of children. He once broke up a partnership with The Wizard because it would likely kill Franklin Richards.
Responsibility (The X-Factor)- A master planner, the Thinker's plans are often foiled by some random "x-factor" forcing it's way onto the scene. He once had a plan ruined because Spider-Man happened to come upon him, and after capturing The Avengers, he was foiled by Hercules, who had just recently become a member (after the Thinker came up with his plan).
Total: Abilities: 58 / Skills: 48--24 / Advantages: 29 / Powers: 32 / Defenses: 13 (156)
-The Thinker (or Mad Thinker, as everyone else calls him) is an old-school FF villain, so much so that he's just a generic mad scientist and that's it. No tragic past (we don't even KNOW his past), nothing else to him, he's just a mean, vicious, rival scientist who messes stuff up and tries to steal Reed Richards' inventions. And actually, he had a TON of appearances in his day- rather than just over-use Dr. Doom all the time, the FF book used him as pretty much the token "HERE'S my new plan!" nemesis, with appearances in countless books). He's pretty much rarely gets used these days, though, as the Mad Scientist was virtually a dead trope, but he's started showing up again as a background villain, and years of insight have given me new realizations about a guy I once dismissed as a "lame", forgettable villain. Kind of a classic, with his ugly Jack Kirby design and crazed persona, so I don't mind him these days.
-The Mad Thinker is one of the few characters who comes close to Reed Richards & Dr. Doom in sheer intellect, INT 10 to their INT 12s. Less of an inventive genius than Reed (note the lack of Inventor for such a brilliant mind), he often swipes other people's concepts and inventions, but he makes up for it with a near-Precognitive level of planning genius (often thrown into disorder by a single x-factor like Spider-Man wandering into a battleground, or something), understanding of the most complex principles, and his Awesome Android. He can also project his consciousness into his own robots, which I choose to stat up as more of a Remote Sensing than a Mind Switch/Affliction thing (since his robots automatically let him take control). Like most super-geniuses, he's not a real combatant, and needs his Robots & Androids to fight for him.
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THE AWESOME ANDROID (Awesome Andy)
Created By: Stan Lee & Jack Kirby
First Appearance: The Fantastic Four #15 (June 1963)
Role: Android Mook
Group Affiliations: Goodman, Lieber, Kurtzberg & Holliway
PL 12 (180)
STRENGTH 10
STAMINA --
AGILITY 1
FIGHTING 8
DEXTERITY 4
INTELLIGENCE -2
AWARENESS -2
PRESENCE -2
Skills:Close Combat (Unarmed) 2 (+10)
Expertise (Computers) 6 (+4)
Expertise (Civics) 4 (+2)
Expertise (Office Worker) 4 (+2)
Intimidation 10 (+8, +10 Size)
Perception 4 (+2)
Advantages: All-Out Attack, Fast Grab, Improved Critical (Unarmed), Improved Grapple, Improved Hold, Improved Initiative, Interpose, Power Attack, Ranged Attack 2, Startle, Takedown 2, Ultimate Toughness Save
Powers:"Android Body"
Immunity 40 (Fortitude, Mental Effects) [40]
Growth 4 (Str & Toughness +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Protection 8 (Extras: Impervious 11) [19]
Power-Lifting 1 (50 tons) [1]
Regeneration 4 (Feats: Regrow Limbs) [5]
"Gale-Force Wind" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Cone) (Flaws: Limited Degree, Instant Recovery) Linked to Damage 6 (Extras: Area- 60ft. Cone) [17]
"Mimicking One Power"
Variable 3 (Multiple Body-Based Powers) (Extras: Reaction +3) (Flaws: Limited to Those Touched) [27]
Offense:Unarmed +10 (+10 Damage, DC 25)
Boosted Strength From The Thing +10 (+13 Damage, DC 28)
Initiative +1
Defenses:Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +12, Fortitude --, Will +4
Complications:Disabled (Mute)
Involuntary Transformation (Immobile)- Awesome Andy shuts down when a switch in his left armpit is switched.
Total: Abilities: 16 / Skills: 30--15 / Advantages: 14 / Powers: 118 / Defenses: 17 (180)
-The Mad Thinker created his Awesome Android (back when "awesome" was a standard positive word to add to make something sound impressive- not Surfer Slang) to fight the Fantastic Four, and it did some mimicking, and beat them around for a bit, before ultimately being beaten. He showed up a handful of times over the years but, being more dated than even the Thinker himself, he became one of those villains that nobody ever really thought about anymore, and vanished. More recent She-Hulk stories using a lot of old goofy Marvel concepts re-introduced him as Awesome Andy, having gained a level of sentience. This lasted a few years, but he eventually left the book, and lo, there he is again, under the thumb of the Mad Thinker. Again. See, this is why it doesn't pay to give old-school little-seen characters power or personality upgrades. You know how many damn times I've seen Electro gain power-ups over the years?
-The Awesome Android is PL 10 in his base form as a super-sized dumb Powerhouse, but upon touching Ben Grimm or somebody, he can Mimic a few properties, and gain in PL, eventually becoming PL 12. I'm pretty sure Strength 10 is where he sits normally- upon Mimicking The Thing he can go higher. The Mimic doesn't go very far, and is limited to only 15 Power Points, but it's Action is all the way up to Reaction, allowing him to steal powers just by being punched. He's pretty dumb (and is even worse without sentience- he loses Int & Cha entirely), and is quite cheap, but he's about as good as you can get for a Robot Minion. Since I don't think he has much discernable anatomy, or be KO'd, I think the Android is a Fortitude-Immune non-living entity, though others have built him with a Con score.