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Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Re: Jab's Builds: Count Nefaria, Nick Fury, Baron Strucker

Postby luketheduke86 » Sun Oct 21, 2012 12:48 am

Jabroniville wrote:Billy Dee was funny- when asked in a panel discussion about "what part of yourself did you bring to the part" he joked "Well, I'm a GOOD-LOOKING GUY!" then went on about his natural charm. Apparently he used to get random people ALL THE TIME yelling at him for "betraying Han Solo"- one ten-year-old kid even shouted at him at a con over it.

My first thought after reading this. :D

The Comic Expo sounds like it was pretty cool. I really need to start going to more con's...
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Re: Jab's Builds: Count Nefaria, Nick Fury, Strucker, The Sl

Postby Jabroniville » Sun Oct 21, 2012 12:51 am

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BARON MORDO (Karl Amadeus Mordo)
Created By:
Stan Lee & Steve Ditko
First Appearance: Strange Tales #111 (Aug. 1963)
Role: Mirror Image Villain (to Doctor Strange)
Group Affiliations: The Offenders
PL 12 (214)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 6 AWARENESS 5 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+10)
Deception 6 (+9)
Expertise (Magic) 12 (+18)
Investigation 1 (+6)
Intimidation 5 (+8)
Perception 2 (+7)

Advantages:
Artificer, Improved Critical (Magic) 2, Power Attack, Ranged Attack 5, Ritualist, Skill Mastery (Sorceror), Trance

Powers:
"Magical Might"
Senses 4 (Detect Magic- Acute, Analytical & Ranged) [4]

Teleport 10 (Feats: Increased Mass 6, Change Direction & Velocity) (Extras: Accurate, Extended, Portal +2) (Flaws: Standard Action) (58) -- [100]
    Dynamic AE: "Telepathy" Mind Reading 12 & Mental Communication 5 (44)
    Dynamic AE: "Eldritch Bolts" Blast 14 (Feats: Penetrating 6) (26)
    Dynamic AE: "Eldritch Wave" Damage 12 (Extras: Area- 60ft. Cone) (25)
    Dynamic AE: "Astral Form" Remote Sensing 20 (8,000 miles) (Visuals & Hearing) (Feats: Dynamic, Dimensional) (Flaws: Physical Body is Defenseless) (43)
    Dynamic AE: "Focused Mind Control" Mind Control 12 (Feats: Dynamic) (49)
    Dynamic AE: "Group Mind Control" Mind Control 10 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2, Selective) (Flaws: Touch Range -2) (51)
    Dynamic AE: "Mental Stun" Affliction 12 (Will; Dazed/Stunned/Incapacitated) (Feats: Dynamic) (Extras: Perception Range +2, Cumulative) (49)
    Dynamic AE: "Focused Mental Blast" Damage 12 (Feats: Dynamic) (Extras: Perception Range +2, Will Save) (49)
    Dynamic AE: "Mental Illusions" Illusion (All Senses) 10 (Feats: Dynamic) (Extras: Selective) (Flaws: Resisted by Will) (51)
    Dynamic AE: Movement 3 (Dimensional Travel) (Feats: Increased Mass 6) (Extras: Portal +2) (19)
    Dynamic AE: Create 12 (Feats: Precise, Innate) (Extras: Movable, Selective, Stationary +0) (51)
    Dynamic AE: Force Field 11 (Extras: Impervious) (23)
    Dynamic AE: "The Crimson Bands of Cyttorak" Snare 14 (Feats: Reversible) (44)
    Dynamic AE: "Sleep Spell" Sleep 12 (Extras: Cumulative, Progressive +2) (53)
    Dynamic AE: "Transmutation" Transform Anything to Anything Else 10 (51)
    Dynamic AE: Move Object 12 (Extras: Perception Range) (37)
    Dynamic AE: Comprehend 3 (Animals, Languages, Spirits) (10)
    Dynamic AE: Concealment (All Senses) 10 (Extras: Affects Others, Area) (41)
    Dynamic AE: Flight 6 (120 mph) (12)
    Dynamic AE: Immunity 10 (Life Support) (Extras: Affects Others) (Flaws: Sustained +0) (21)
    AE: "Area Mental Blast" Damage 10 (Extras: Area- 60ft. Burst +2, Selective, Will Save) (50)
    AE: "Brainwashing" Affliction 14 (Will; Dazed/Compelled/Transformed Mentally) (Extras: Perception Range +2, Cumulative) (56)
Offense:
Unarmed +7 (+1 Damage, DC 16)
Eldritch Bolt +10 (+14 Ranged Damage, DC 29)
Eldritch Wave +12 Area (+12 Damage, DC 27)
Mind Control, Mental Stun -- (+12 Perception Affliction, DC 22)
Sleep Spell +10 (+12 Ranged Affliction, DC 22)
Bands of Cyttorak +10 (+14 Ranged Affliction, DC 24)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+14 Force Field), Fortitude +5, Will +8

Complications:
Motivation (Power)- Mordo is so power-crazed that he tried to kill his own teacher to gain his tricks.
Enemy (Doctor Strange)- Strange has been a thorn in Mordo's side ever since he helped stop him from killing The Ancient One. Mordo's entire super-villain career has consisted of loss after loss against the real Sorceror Supreme.
Responsibility (Dormammu's Will)- The Dread Dormammu is hardly anyone's idea of a good boss.

Total: Abilities: 70 / Skills: 28--14 / Advantages: 12 / Powers: 104 / Defenses: 14 (214)

-Baron Mordo is in that uncomfortable position of being the Arch-Rival to a guy who completely outclasses him. As powerful as Mordo can be, Doctor Strange is THE SORCEROR SUPREME, and is just so much better that all Mordo's stuff just involves scheming or getting his boss Dormammu to do the heavy lifting. For someone like Lex Luthor, having the hero be more powerful can work. But for Magic Guys? It just makes him look like Strange's own personal Jobber.

-Mordo is basically Doctor Strange Lite, and drops a bunch of side-powers, and lowers the level of generally everything. His specialty was basically the "Evil" side of magic, such as Summoning Demons (Ritualist- though if he pulled that off regularly it'd be a separate, very expensive Power), Hypnotism and Mind Control, and he was a pretty decent fighter, though Strange would trounce him in any fair fight.
Last edited by Jabroniville on Sun Sep 08, 2013 10:34 pm, edited 1 time in total.
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby Jabroniville » Sun Oct 21, 2012 12:54 am

My posting'll probably be sporadic for the next week, because I'm on vacation in California, and might not have regular internet access. I'll be going to the San Diego Zoo (woo! Animals!) & Disneyland and stuff instead, which might be a little more fun anyways. See you all later :)!
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby BlindPugh » Sun Oct 21, 2012 1:42 am

Enjoy your holiday, Jab :)
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby Jaysin1414 » Mon Oct 22, 2012 5:30 pm

Jabroniville wrote:My posting'll probably be sporadic for the next week, because I'm on vacation in California, and might not have regular internet access. I'll be going to the San Diego Zoo (woo! Animals!) & Disneyland and stuff instead, which might be a little more fun anyways. See you all later :)!
I am soooo sorry that you decided to come out here just as our weather sucks. I guess it wasn't awful today, but any day I have to wear long sleeves is atypical. :) I'll see what I can do to brighten things up for you tomorrow.

If you haven't gone already, get the Disneyland app for iphone/ipad so you know how long the waits are at the various rides.

Enjoy my neck of the woods. When you get back...maybe a Marvel Cinematic theme???
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby Jabroniville » Tue Oct 23, 2012 6:01 pm

LOL, I'm from Edmonton, the coldest large city pretty much in the world. Your "long sleeves" is my "hm, good thing I'm wearing a shirt today". Seriously- the pansies cleared out of the BUSY-ASS Sunday stuff, and I got to ride almost everything because of it. I'll do a more full review when I get back probably.
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby Batgirl III » Tue Oct 23, 2012 6:34 pm

Being a Michigan native (of Yooper ancestry, to boot) it never fails to amuse me how panicked Southerners* can get about cold. May the High-Father and all the New Gods protect you if you ever have to drive in Mississippi after a snowfall. :roll:

* "Southern," in BGIII speak means anyone who lives south of Canada. If you are below 41° Latitude, you're in the south, deal with it.
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby FuzzyBoots » Wed Oct 24, 2012 10:05 am

Jabroniville wrote:LOL, I'm from Edmonton, the coldest large city pretty much in the world. Your "long sleeves" is my "hm, good thing I'm wearing a shirt today". Seriously- the pansies cleared out of the BUSY-ASS Sunday stuff, and I got to ride almost everything because of it. I'll do a more full review when I get back probably.

^_^ Anchorage might give you some competition as might areas such as Novosibirsk in Siberia.
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby razzputin » Tue Oct 30, 2012 5:19 pm

Yeah yeah time off vacation and animals enough of all that when do we get our Jab back (meant in sarcastic fun) but you are missed hope you have a happy hallows eve wherever you are.

Jabroniville wrote:My posting'll probably be sporadic for the next week, because I'm on vacation in California, and might not have regular internet access. I'll be going to the San Diego Zoo (woo! Animals!) & Disneyland and stuff instead, which might be a little more fun anyways. See you all later :)!
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby Jabroniville » Wed Oct 31, 2012 12:05 am

Hola! I'm back! I figured I'd throw in some review stuff of Disneyland, plus y'know, the builds that keep this thing on-topic :). I'll post bits and pieces, since the whole thing would be rather overwhelming.

JAB'S CALIFORNIA ADVENTURE:

Okay, so I flew into Anaheim on Sunday and got into Disneyland at like 4 pm (it closed at 12 that day, so I figured it was a good use of my 3-day pass... I only had 4 days in town anyways), after having been flying most of the day (I got up at midnight the day before to get to the airport soon enough). I kind of made the trip on short notice, which is why it was at a rather busy time for Anaheim.

I witnessed utter pandemonium with the crowds on the weekend (I expected that, as proximity to Halloween, the weekend AND the massive 19,000 person convention going on at the nextdoor Anaheim Convention Center was all happening at once). It was SERIOUSLY packed, and pretty much every ride had a 30-minute wait minimum. The worst part of the crowds was that it was hard to figure out where I was- people in every single corner of the park makes it difficult to just sit down and read the map, and I couldn't really make out most of the signs & locations easily anyways. So that part kind of sucked at first, but it thankfully died down big-time at night, especially once the fireworks/Fantasmic started. ESPECIALLY since what passes for "cold" in Southern California turned most of the park into a ghost town after a point. The mass consumerism of the place is always grand- getting mad at DISNEY for turning everything into a profit grab is like getting mad at a mime for not talking, after all- this is a place that gleefully charges you an arm and a leg while tossing you off each ride immediately into a Gift Shop.

I got in again Tuesday morning, doing the early-Magic-Hour thing (Disneyland Resort guests get into the parks an hour before the plebians who stay at other hotels do), and rode Space Mountain twice in a few hours, requiring almost no wait (the guidebooks ain't kidding when they tell you to get there early- the locals who use their Annual Passes don't come in till later, and most people party too hard to go to bed early enough to wake up that early). Between the quiet Sunday night and Tuesday morning, I did most of the rides a few times over. The only thing I missed out on was The Enchanted Tiki Room, and I remember that sucking from the last time I was at Disneyland in 1998, so it's no big (I wouldn't gone in, but the rides closed at 11 on Tuesday instead of 12 like they initially said- what they REALLY mean is that the stores and shops remain open that long).

There was some stuff closed for refurbishments- the miniature thing (for the Casey Jr. Train and boats) and the Indiana Jones Adventure. The latter is kind of a bummer, but I rode it a LOT at 17 and so I wasn't too upset. I still remember the time it broke down and some guy came to give us a walk-through tour of the thing instead, which is way cooler than the actual ride (I recommend this to anyone, actually- is there a way to get those behind-the-scenes tours?). Overall, Disneyland is an AWESOME experience, and even when it's busy you can just enjoy all the stuff around you- I'd highly recommend it, especially if you're into the neat rides. Were I to make another trip, I'd probably choose a less-busy time (ie. not around a holiday or a major Convention).

It got REALLY busy in the afternoon (I can't imagine eating here that often- short of fast food, you'd be wasting tons of time by sitting down to eat- though I would've liked to go to the Blue Bayou (that restaurant you see in "Pirates" just as you take off), and the post-6 pm "Halloween Theme" night was MONSTROUSLY busy as well- the park was inundated with young children looking for treats, and all sorts of people there to see the Halloween Fireworks. Oh, and also? Anyone who drives "Fat People Carts" all day at Disneyland- Up Yours. Those things are MURDER to get around, and they take up so much space that it's ridiculous they're so common. The whole "Fat People Cart Culture" in our society drives me up the wall.

Individual attractions:
Critter Country (basically a small lump at one side of the park):

* Splash Mountain- as fun as ever, and I dig the little story and the ambiance of the ride. I never got QUITE as wet as they always warn you (though some people did), and the drop isn't as impressive as it was to 17-year old Jab, but it's still fun. And like I said, the slight breeze kept most Californians away- there was literally almost NO WAIT for all three times I rode it. I could've basically did it again and again if I wanted to. Funny, because this is one of the Super-Headliners of the park.
* Winnie the Pooh's thing- generic, silly ride with less of a story. Fine for kids.

Main Street:
* I love browsing and buying candy and junk, and there's tons of cool art out here (a $37,000 glass Sleeping Beauty Castle in a window is GREAT). Main Street has this great nostalgic vibe, which is funny given how far away most of us are removed from the early-1900s Main Street era.
* The Abraham Lincoln thing- A good, classic bit. Unfortunately there were some a capella singers doing their thing to make the show extra-long, so I kinda got bored (I mean, patriotic American songs to a Canadian really do nothing), and was almost zoned out by the time Abe-Bot started talking. I was a bit too far away to see the detail on him that closely, too. The best part is the whole historical thing showing old Disneyland stuff, and scale models of Sleeping Beauty Castle and The White House.

Adventureland (sort of the "Exciting adventure" attractions- probably the highest population density for crowds)
* The Jungle Cruise- always entertaining, and most people can quote the whole thing by memory, with all of the terrible puns ("there's our... Head Salesman"). The cheap-ass animatronic animals are now dated as hell, though the new "Jungle Cruise" movie scheduled to come out may result in a refurbishment- though hopefully they can fix that rather quickly, since if the movie comes out, the ride will be super-popular again.
* Tarzan Treehouse- The poor Swiss Family Robinson House is now this- a little thing about the movie, with a few statues (mmm... Jane..., with one heck of a "Come Hither" look too, I might add) and notes about their lives. I guess no kid has ever heard of the aforementioned family, so it's no big loss. The updated things are more advanced anyhow- I barely remember the old attraction.

New Orleans Square (kind of a pain to get to, since it's stuck on the edge of two other Lands. Not fun to traverse during crowded times):
* The Haunted Mansion- this was set up with a "Nightmare Before Christmas" theme, and was pretty fun, though I like the normal phase better with it's creepy low-voiced narrator and ghosts. I was never really a Burton-ite, though his fans are probably happier than pigs in excrement with this thing. It's the second most-crowded attraction after Space Mountain, thanks to the current theme.
* Pirates of the Caribbean- Still the major super-headliner, though surprisingly never really busy. The whole "Jack Sparrow" addition is controversial (as is the super-PC "Women With Rolling Pins Chasing Pirates" replacing the "Pirates Trying to Rape Women" thing), and I find it disconcerting mainly for how out-of-place it looks. All the other pirates are quite cartoony and old-fashioned, while Jack basically looks exactly like Johnny Depp as the character. It's like they put Sparrow on with a rivet gun, and centred a few of the scenes around him.
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Re: Jab's Builds: Nefaria, Nick Fury, Baron Strucker & Mordo

Postby Jabroniville » Wed Oct 31, 2012 4:01 am

Image

ZODIAK (Norman Harrison)
Created By:
Howard Mackie & Mark Texiera
First Appearance: Ghost Rider #10 (Feb. 1991)
Role: One-Shot Villain
PL 9 (153)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4

Skills:
Expertise (Occult) 6 (+9)
Expertise (Crime) 3 (+6)
Intimidation 3 (+7)

Advantages:
Ranged Attack 4, Startle

Powers:
"The Twelve Signs of the Zodiac"
"Scorpio- The Scorpion" Blast 10 (20) -- [24]
    AE: "Aquarius- The Water-Bearer" Move Object 10 (Extras: Perception Range) (Flaws: Limited to Water) (20)
    AE: "Taurus- The Bull, Cancer- The Crab, Aries- The Goat & Leo- The Lion" Strength-Damage +2 (Feats: Split) (3)
    AE: "Sagittarius- The Archer" Blast 6 (Feats: Accurate) (Extras: Multiattack) (19)
    AE: "Libra- The Scales" Force Field 4 (4)
"Flight- For Some Reason" Flight 6 (120 mph) [12]

"Pisces- The Fish & Capricorn- The Goat"
Movement 1 (Environmental Adaptation- Aquatic) [2]
Swimming 5 (8 mph) (AE of Flight) [1]

"Gemini- The Twins" Variable 6 (Zodiac Powers) (Extras: Affects Others Only +0) (Flaws: Limited to During The Gemini Period -2, Requires Robotic Duplicate) [24]

Offense:
Unarmed +10 (+3 Damage, DC 18)
Energy Arrows +10 (+6 Ranged Damage, DC 21)
Scorpion Sting +8 (+10 Ranged Damage, DC 25)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4 (+8 Force Field), Fortitude +6, Will +5

Complications:
Motivation (Power, Killing)- Norman Harrison wanted power, but his power drove him to have a thirst for killing.
Enemy (Ghost Rider)- In his brief super-villainous career, Harrison encountered both Ghost Rider and once, Doctor Strange.

Total: Abilities: 70 / Skills: 12--6 / Advantages: 5 / Powers: 52 / Defenses: 10 (153)

-Norman Harrison made himself a deal with 12 demons, each representing a sign of the Zodiac, to give him ultimate power. However, he basically became a one-shot foe for Ghost Rider, never really making good on his threats, nor showing any link to the Jobberiest of Jobber Teams, the Zodiac Cartel. He was killed after being tossed into a subway station- his only piece of history being his Marvel Series III Card (which even points out his death)! I can't find any evidence as to what powers he got from Virgo. He tends to carry around equipment and some Mooks, as well as a robot duplicate of himself, making him a bit more of a "planning" guy than someone you just fight.
Last edited by Jabroniville on Sun Sep 08, 2013 10:36 pm, edited 3 times in total.
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Re: Jab's Builds: Nick Fury, Baron Strucker & Mordo, Zodiak

Postby Devastation Bob » Wed Oct 31, 2012 5:36 am

Welcome back Jab!

Hmmm, maybe the Libra power means he has an "extra man" and didn't really die......
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Re: Jab's Builds: Nick Fury, Baron Strucker & Mordo, Zodiak

Postby Jabroniville » Wed Oct 31, 2012 5:45 am

Doing some more research, it seems that Libra gave him a Force Field, and Gemini let him empower a Robotic Duplicate once a year or something (basically a hyper-Limited Affects Others Variable).
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Re: Jab's Builds: Nick Fury, Baron Strucker & Mordo, Zodiak

Postby Batgirl III » Wed Oct 31, 2012 6:13 am

Hmm... most of the 1990's jobbers strike me as better left to the ash cans of history... but, Zodiac actually sounds pretty cool. Not "as is," but definitely salvageable. Someone call Geoff Johns.
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Re: Jab's Builds: Nick Fury, Baron Strucker & Mordo, Zodiak

Postby saint_matthew » Wed Oct 31, 2012 9:27 am

Batgirl III wrote:Someone call Geoff Johns.


An ask him for the phone number of Kurt Busiek. :lol:
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