
WARSTAR
Created By: Chris Claremont & John Byrne
First Appearance: The Uncanny X-Men #137 (Sept. 1980)
Race: Unknown (mechanical being)
Role: Powerhouse/Little Guy Duo
Legionnaire Basis: Duo Damsel (kinda)
Group Affiliations: The Shi'ar Imperial Guard
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C'CIL
PL 10 (137)
STRENGTH 12
STAMINA --
AGILITY -1
FIGHTING 7
DEXTERITY 0
INTELLIGENCE -3
AWARENESS -1
PRESENCE -2
Skills:Intimidate 10 (+8)
Advantages: Benefit (Imperial Guard), Equipment 4 (Anti-Gravity Device), Fast Grab, Improved Critical (Unarmed), Improved Hold, Power Attack, Ranged Attack 6, Teamwork
Powers:"Giant Mechanoid"
Immunity 40 (Fortitude & Mental Effects) [40]
"Large Size" Growth 4 (Str & Toughness +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Protection 8 (Feats: Impervious 7) [15]
Senses 1 (Communication Link- B'nee) [1]
"Eye Beams" Blast 10 [20]
Equipment:"Shi'ar Anti-Gravity Device"
Space Travel 1 (1)
Flight 5 (10)
Immunity 7 (Suffocation 2, Cold, Hot, Radiation, Vacuum, Pressure) (7)
Offense:Unarmed +7 (+12 Damage, DC 27)
Blast +6 (+10 Ranged Damage, DC 25)
Initiative +3
Defenses:Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +2, Fortitude --, Will +4
Complications:Responsibility (The Shi'ar Imperial Guard)
Vulnerable (B'Nee's Defeat)- C'Cil will shut down if B'Nee is defeated.
Total: Abilities: 14 / Skills: 10--5 / Advantages: 16 / Powers: 85 / Defenses: 17 (137)
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B'NEE
PL 10 (139)
STRENGTH 0
STAMINA --
AGILITY 5
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 1
AWARENESS 1
PRESENCE 0
Skills:Expertise (Space Hero) 3 (+4)
Insight 4 (+5)
Investigation 1 (+2)
Perception 4 (+5)
Stealth 6 (+11)
Technology 8 (+9)
Vehicles 4 (+8)
Advantages: Benefit (Imperial Guard), Equipment 4 (Anti-Gravity Device), Fast Grab, Power Attack, Ranged Attack 6, Set-Up, Startle, Teamwork
Powers:"Small Mechanoid"
Immunity 40 (Fortitude, Mental Effects) [40]
Protection 4 [4]
Senses 1 (Communication Link- C'Cil) [1]
"Shocking Strike" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Extras: Cumulative) (20) -- [21]
AE: "Electro-Shock" Damage 10 (Feats: Improved Critical 2) (12)
Equipment:"Shi'ar Anti-Gravity Device"
Space Travel 1 (1)
Flight 5 (10)
Immunity 7 (Suffocation 2, Cold, Hot, Radiation, Vacuum, Pressure) (7)
Offense:Unarmed +9 (+0 Damage, DC 15)
Shock +9 (+10 Damage, DC 25)
Shocking Strike +9 (+10 Affliction, DC 20)
Initiative +3
Defenses:Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude --, Will +5
Complications:Responsibility (The Shi'ar Imperial Guard)
Total: Abilities: 30 / Skills: 30--15 / Advantages: 16 / Powers: 66 / Defenses: 12 (139)
-Warstar is probably the singly most original member of the entire Imperial Guard- not a direct rip like Hobgoblin & Impulse (who are basically pallete swaps), or even an obvious homage like Astra & Nightside (who have some side power differences)- these guys are a combined entity that splits off at-will, with varied powers, and they're robots. Quite a bit different than Duo Damsel/Triplicate Girl of the Legion, am I right? I didn't even realize there was a link until it was pointed out to me. This originality and their overall uniqueness has let them live on to show up in multiple comics over the years, being one of the most-used Guardsmen. Their individual names come from "Beanie & Cecil", a puppet show popular way before I was born (some of the old men on this forum probably remember it :)). There are actually a handful of Warstars in service to the guard, but the others might be a bit weaker.
-Warstar's a bit tricky to figure out at first until you realize they're just two separate guys with their own powers (they're not really one being- B'Nee just drives). Most of the time, they're together, because C'Cil is the Powerhouse. He can slug it out with She-Hulk or Colossus (and has), but requires B'nee in the driver's seat to guide his movements. Without the little robot, the big robot has a much harder time hitting, which is best shown with Favored Environment. He's a solid PL 9.5 Brick, but he's REALLY stupid- basically a big dumb animal that won't even work if B'Nee is out of commission, as even Captain America has defeated the powerhouse just by KOing B'Nee.
-B'Nee is quite different, much more vulnerable to damage, but with a nasty Stun attack that has KO'd beings as powerful as She-Hulk in the past. He's much smarter, and gets all the robot benefits C'Cil does. He's almost more worthy overall, but for his bad PL 7 defensive ability.