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Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Re: Jab's Builds: Eternity, Cosmic Cubes, Death, Maelstrom

Postby Jabroniville » Fri Sep 07, 2012 1:28 pm

Image
Image

The Beyonder has CLASS, man!

THE BEYONDER (One From Beyond)
Created By:
Jim Shooter & Mike Zeck
First Appearance: Secret Wars #1 (May 1984)
Role: Cosmic Gamesman
PL 26 (1,102)
STRENGTH
20 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 20 AWARENESS 2 PRESENCE 5

Skills:
Deception 8 (+13)
Expertise (Science) 10 (+30)
Expertise (Space Travellier) 10 (+30)
Intimidation 12 (+17)
Investigation 2 (+4)
Perception 14 (+16)
Persuasion 2 (+7)
Technology 10 (+30)

Advantages:
Diehard, Eidetic Memory, Fascinate (Intimidation), Fearless, Improved Critical (Cosmic Blasts) 4, Improved Smash, Jack-of-All-Trades, Last Stand, Power Attack, Ranged Attack 9, Ritualist, Startle, Trance, Ultimate Science Skill, Withstand Damage

Powers:
"Immortal Entity"
Regeneration 14 (Feats: Regrow Limbs) [15]
Immunity 30 (Fortitude Effects) [30]
Protection 34 (Extras: Impervious 35) [69]
Features 1: May Spend 2 Hero Points and get to Double Area Effects (ie. 4,000ft. Bursts) [1]

"Cosmic Force"
Flight 20 (2,000,000 mph) (40) -- [41]
AE: Speed 20 (2,000,000 mph) (20)
Quickness 20 [20]
Movement 3 (Space Travel 3) (Extras: Instantaneous) [9]
Movement 1 (Environmental Adaptation- Space) [2]
Senses 7 (Detect Energy- Ranged 4, Acute, Analytical) [7]
"Knows All Languages" Comprehend 4 (Languages 4) [8]
"Cosmic Sight" Senses 11 (Extended Vision 8- 1 billion miles, Microvision, Analytical Vision) [11]
"All-Seeing" Remote Sensing 31 (Visual, Hearing) (8,192,000,000 miles) (Feats: Dynamic, Dimensional, Subtle) (Extras: Simultaneous) [127]

"Variable Size"
Elongation 10 [10]
Features 5: Increased Mass 5 [5]

"Wields the Power Cosmic"
"Titanic Damage I" Damage 18 (Extras: Area- 8,388,608,000 trillion miles Burst +51, Penetrating 10) (496) -- [532]
    AE: "Titanic Damage II" Damage 18 (Extras: Area- 8,388,608,000 trillion miles Line +51, Penetrating 10) (496)
    AE: "Titanic Damage III" Damage 18 (Extras: Area- 16,777,216,000 trillion miles Cone +51, Penetrating 10) (496)
    Dynamic AE: "Cosmic Stream" Damage 26 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 2,000ft. Line +7, Selective) (237)
    Dynamic AE: "Cosmic Burst" Damage 26 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 2,000ft. Burst +7, Selective) (237)
    Dynamic AE: "Cosmic Wave" Damage 26 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 4,000ft. Cone +7, Selective) (237)
    Dynamic AE: "Cosmic Blast" Blast 34 (Feats: Dynamic, Variable 2- Any Energy, Extended Range 6, Indirect 4, Penetrating 14) (83)
    Dynamic AE: "All-Reaching Blast" Blast 26 (Feats: Dynamic, Variable 2- Any Energy, Indirect, Penetrating 14) (Extras: Perception Range) (81)
    Dynamic AE: Force Field +0 (Feats: Dynamic) (Extras: Affects Others 20, Impervious 23) (43)
    Dynamic AE: Healing 20 (Feats: Dynamic) (Extras: Ranged, Restorative, Resurrection, Area- 60ft. Burst +2) (Flaws: Limited to Others) (121)
    Dynamic AE: Mind-Reading 24 (Feats: Dynamic, Subtle) (Extras: Sensory Link, Effortless) (98)
    Dynamic AE: Communication (Mental) 5 (Feats: Dynamic, Subtle, Dimensional) (Extras: Area, Selective) (33)
    Dynamic AE: Concealment 10 (All Senses) (Feats: Dynamic) (Extras: Affects Others, Ranged) (41)
    Dynamic AE: "Remove Powers" Affliction 17 (Fort; Impaired/Disabled/Transformed to Powerless) (Feats: Dynamic) (Extras: Perception Range +2) (52)
    AE: "Extreme Mind Control" Mind Control 16 (Extras: Area- 16,000 miles +23) (Flaws: Touch Range -2) (352)
    AE: "Brainwashing" Affliction 18 (Will; Dazed/Compelled/Transformed Thoughts & Memories) (Extras: Perception Range +2, Progressive +2) (90)
    AE: "Create Worlds" Create 25 (Feats: Innate, Precise, Increased Mass 20) (Extras: Movable, Continuous) (121)
    AE: "Capable of Nearly Any Effect" Variable (Cosmic) 30 (210)
    AE: "Restructure Reality" Transform 25 (Anything to Anything) (Feats: Increased Mass 30- Planets) (Extras: Continuous) (180)
    AE: Teleport 20 (Feats: Increased Mass 10) (Extras: Extended, Accurate) (90)
    AE: Movement 9 (Dimensional Travel 3, Time Travel 3, Space Travel 3) (Feats: Increased Mass 5) (Extras: Attack 20, Area- 500ft. Burst +5 on 20 Ranks) (23)
    AE: "Move The Stars Themselves" Move Object 40 (262,144,000,000 tons) (Extras: Perception Range) (120)
    AE: "Teleport Others" Teleport 20 (Feats: Increased Mass 5) (Extras: Attack, Ranged) (85)
    AE: "Drain Energy" Affliction 20 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception Ranged +2) (Flaws: Limited to Energy Powers) (40)
    AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles, Acute & Analytical, Tracking) (22)
    AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking) (22)
Offense:
Unarmed +6 (+20 Damage, DC 35)
Cosmic Blast +14 (+34 Ranged Damage, DC 49)
Cosmic Waves +24 Area (+24 Damage, DC 39)
Remove Powers +17 Area (+17 Affliction, DC 27)
Mind-Reading -- (+20 Mind-Reading, DC 30)
Mind Control +16 Area (+16 Affliction, DC 26)
Portals +20 (+20 Movement Attack, DC 30)
Drain Energy -- (+20 Perception Ranged Affliction, DC 30)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +30 (+18 Impervious), Fortitude --, Will +22

Complications:
Responsibility (Discovering The Nature of Life)- The Beyonder is still a relative infant on the Cosmic Scene, and desires to know more about heroism, villainy and more. He constructed a Battleworld and forced heroes and villains to fight each other, then travelled to Earth to discover what it meant to be human.
Responsibility (Capricious and Unknowing)- The Beyonder's ignorance of human nature means that he is unable to do simple things, or comprehend the actions of others. He mistook Magneto's unselfish motivations for actual heroism and included him among the "Super-Heroes" during the Secret Wars, had to be shown how to use the bathroom by Spider-Man, and killed & resurrected the New Mutant kids on a whim, failing to realize what this would do to their psyches.

Total: Abilities: 112 / Skills: 68--34 / Advantages: 40 / Powers: 887 / Defenses: 29 (1,102)

-"Secret Wars" kind of gets a bad rap these days, but honestly it's the kind of "Simple Dumb Fun" that I kind of miss from comics. Sure, some of the dialogue is a bit weird (Johnny Storm: "Babe, I'll tumble 4 ya any day!", She Hulk: "To the max!"), the concept is pretty simplistic, and the X-Men looked like crap. And sure Jim Shooter put only the artists who were having trouble getting work on it, so the art is kind of hit or miss at times. But Hell, almost every single heroic character (except most of the X-Men) had at least ONE major "Bad-Ass Moment" to their name- Colossus schooled the Wrecking Crew, Spider-Man kicked the living crap out of Titania (AND the entire X-Men all at once!), The Wasp schooled the X-Men, Wolverine took off Absorbing Man's arm, Molecule Man threw a MOUNTAIN RANGE at somebody, The Hulk saved the team from billions of tons of rock, Human Torch took out Ultron, Doom took out GALACTUS AND THE BEYONDER, etc. It's basically a young comic book fan's wet dream. Jim Shooter had some funny dialogue, but he still to this day defends the book, and lets everyone who mocks it know his take. He admits to a lot of past mistakes and indiscretions, but he'll back this one up, that's for sure. The sales sure did back him up.

-The less said about his meandering, boring-ass "Secret Wars II", the better. It basically removed a lot of what made the first one fun, and just had The Beyonder (in a classically-80s outfit) wander around, learn about humanity (what is this? Star Trek?), emote about his place in the universe, do horrible things to other people (he KILLED THE NEW MUTANTS AND RESURRECTED THEM FOR THE HELL OF IT, then left them with the memories of it- among the dickier moves any villain ever made), mack on Dazzler, kill a bunch of Cosmic Beings (including Death), then contemplates destroying the entire Universe, before being killed by The Molecule Man while messing around with his power levels using a super-machine. Very weird stuff, and it bombed HORRIBLY- fans HATED it, Shooter's rep took a beating, and he was soon gone from Marvel Comics, drummed out after an unpopular (but VERY economically-successful) run as Editor-In-Chief.

-Post-Shooter, The Beyonder really had no luck. Shooter was so hated by much of his staff that his successor, Tom DeFalco, re-wrote The Beyonder's origin and nature- revealing that this energy "From Beyond" was actually an incomplete Cosmic Cube, and not really powerful enought to do most of this stuff anyways. The Beyonder is actually supposedly now LESS powerful than Celestials & Galactus (both of whom he'd effortlessly defeated before), so I don't know why they willingly jobbed to him before. This Beyonder merged with The Molecule Man, expelled him from his combined form (now a lady called Kosmos), joined up with Kubik (another sentient Cube), then went crazy and turned into The Maker, then was killed OFF-PANEL in "Annihilation", dying in the destruction of the space-prison The Kyln by the Annihilation Wave. Yes, this character so responsible for Marvel's '80s runaway financial success was basically given the most confusing-ass character resolution in comic book history (which is freaking SAYING SOMETHING), then killed off-panel as a forgotten character in a cross-over that featured cooler Cosmic Characters. Then Brian Michael Bendis decided he should be an Inhuman who was ALSO a Mutant, which is the REAL source of his powers. My head hurts- remind me never to be the creation of an unpopular boss.

-This build represents The Beyonder as he appeared in most of the 1980s- all-powerful and extremely dangerous. He's tougher than Eternity OR Death, and could handily wipe the floor with Galactus (his first big Power Showing is naturally KOing Galactus and tossing him down to Battleworld, embarassed and humbled). Despite this, he loses a few tricks compared to a few Cosmic Beings, such as Insubstantiality, Immortality, Illusions and some Movement power (he could still naturall create some Alternate Effects or just use Variable for it anyways). He once Mind Controlled the entire Earth though, which is a hell of an Area Effect on a Control power.
Last edited by Jabroniville on Tue Jul 16, 2013 11:08 pm, edited 3 times in total.
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Re: Jab's Builds: Eternity, Death, Maelstrom, The Beyonder

Postby scc » Fri Sep 07, 2012 4:39 pm

Wow you are building all the cosmics. I remember I loved Secret Wars as a kid. It was just fun. Though I didn't like seeing the X-men treated like chumps. Beyonder's history is confusing. However even with the recon I believe that it is still canon that he killed Death then brought her back. I could be wrong on this. It would really be hard to figure out post recon Beyonder's PL.
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Re: Jab's Builds: Eternity, Death, Maelstrom, The Beyonder

Postby Jabroniville » Sat Sep 08, 2012 12:11 am

Image

MAXAM
Created By:
Jim Starlin & Tom Raney
First Appearance: Warlock and the Infinity Watch #12 (Jan. 1993)
Group Affiliations: The Infinity Watch
Role: Powerhouse, Forgotten Past Guy
PL 12 (165)
STRENGTH
10/16 STAMINA 11/17 AGILITY 3
FIGHTING 6/7 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 1 PRESENCE 2

Skills:
Deception 2 (+4)
Expertise (Science) 2 (+5)
Perception 4 (+5)
Persuasion 1 (+3)
Technology 5 (+8)

Advantages:
Equipment 3 ("Rocket Boots"- Flight 6), Fast Grab, Improved Hold, Power Attack, Ranged Attack 4, Withstand Damage

Powers:
Immunity 20 (Mental Effects) [20]
Power-Lifting 1 (50 tons-50,000 tons) [1]
"Increase His Mass" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (18 feet) [12]
Impervious Toughness 11 [11]
Leaping 4 (120 feet) [4]
Speed 4 (30 mph) [4]

"Super-Strength Feats" (AE of Strength Damge) [2]
    AE: "Groundstrike" Affliction 13 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10 (Extras: Area- 60ft. Burst) (Flaws: Limited to Objects) (14)
    AE: "Shockwave" Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Both Grounded) (12)
"Maddened State"
Enhanced Advantages 4: Accurate Attack, All-Out Attack, Defensive Attack, Improved Critical (Unarmed) (Flaws: Uncontrolled) [2]
Enhanced Fighting 1 (Flaws: Uncontrolled) [1]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Maddened +8 (+10 Damage, DC 25)
Growth +8 (+16 Damage, DC 31)
Area Feats +12 (+12 Affliction, DC 22)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +6 (+7 Maddened, DC 17), Toughness +11 (+17 Boost), Fortitude +11 (+17 Boost), Will +7

Complications:
Responsibility (Destruction)- Maelstrom has become the avatar of the Cosmic Being known as Oblivion. It is his mission to destroy everything in the universe.

Total: Abilities: 80 / Skills: 14--7 / Advantages: 11 / Powers: 57 / Defenses: 10 (165)

-Maxam is a man from the future ruled by The Magus' Universal Church of Truth, and he's on a John Connor-like mission to save the world in the past. His mission: to kill Adam Warlock. He was a super-strong guy whose costume looks kinda like a Player 2 version of Thanos or The Controller, and didn't have much character to him beyond a Wolverine-style "He doesn't know his past", and he's one of the REALLY forgotten Cosmic Scene Characters as well. He's PL 12, and was said to equal Drax or Hercules in strength once he got going.
Last edited by Jabroniville on Tue Jul 16, 2013 10:26 pm, edited 1 time in total.
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Re: Jab's Builds: Cosmic Cube, Death, Maelstrom, Beyonder, M

Postby Jabroniville » Sat Sep 08, 2012 12:10 pm

Image
Image

THANOS
Created By:
Jim Starlin
First Appearance: Iron Man #55 (Feb. 1973)
Role: Epic Villain, Cosmic Destroyer
PL 16 (347)
STRENGTH
15 STAMINA 16 AGILITY 1
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 13 AWARENESS 5 PRESENCE 4

Skills:
Deception 11 (+15)
Expertise (Arcane Lore) 4 (+17)
Expertise (Cosmic Lore) 8 (+21)
Expertise (History) 2 (+15)
Expertise (Science) 12 (+25)
Expertise (Military) 3 (+16)
Insight 10 (+15)
Intimidation 11 (+15)
Investigation 4 (+9)
Perception 8 (+13)
Stealth 3 (+4)
Technology 12 (+25)
Treatment 3 (+16)
Vehicles 5 (+9)

Advantages:
Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Benefit (Super-Dictator) 2, Diehard, Equipment 20 (Personal Teleporter, Time Travel, Flight Chair, etc), Fearless, Great Endurance, Improved Aim, Improved Critical (Blasts) 2, Inventor, Jack-of-All-Trades, Power Attack, Ranged Attack 8, Ritualist, Startle, Taunt, Takedown, Trance, Ultimate Technology Skill, Ultimate Will Save, Well-Informed, Withstand Damage

Powers:
Regeneration 8 (Feats: Regrow Limbs) [9]
Impervious Toughness 9 [9]
Immunity 10 (Life Support) [10]
Power-Lifting 5 (25,000 tons) [5]

Cosmic Blasts 20 (Feats: Split, Penetrating 10) (51) -- [56]
    AE: "Cosmic Wave" Damage 16 (Extras: Area- 120ft. Cone +2) (48)
    AE: "Cosmic Stream" Damage 16 (Extras: Area- 60ft. Line +2) (48)
    AE: "Telekinesis" Move Object 16 (32)
    AE: "Telepathy" Mind-Reading 8 Linked to Communication (Mental) 2 (24)
    AE: Force Field 4 (4)
Offense:
Unarmed +11 (+15 Damage, DC 30)
Cosmic Blasts +12 (+20 Ranged Damage, DC 35)
Cosmic Area Attacks +16 (+16 Damage, DC 31)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +16 (+20 Force Field), Fortitude +16, Will +16

Complications:
Relationship (Death)- Thanos is in love with Mistress Death, the embodiment of the ending of life. As such, he wants to kill as many beings as possible in order to win her favour. He never quite gets it, to his eternal moping sadness. In recent years, it's been implied they finally hooked up, after he offered something OTHER than death (he helped save the Universe from The Annihilation Wave).
Enemy (Captain Mar-Vell, The Silver Surfer, Adam Warlock)- Thanos has three key foes in most of his schemes. When Mar-Vell died, Thanos refused to let his greatest foe meet his end due to mere cancer, and fought him one last time.
Enemy (Drax the Destroyer)- Drax was killed by Thanos years ago and reborn into a powerful green form whose only goal is to murder The Mad Titan.
Responsibility (Unworthy)- Thanos knows, deep-down, that he is unworthy of ultimate power, and often finds himself losing Omnipotence- The Cosmic Cube, Infinity Gems and more have all fallen out of his grasp.

Total: Abilities: 138 / Skills: 96--48 / Advantages: 52 / Powers: 89 / Defenses: 20 (347)

-Where to start with Thanos? Initially, he was just some generic bad-ass space alien dude, and drawn alot skinnier (and basically being Darkseid in a Metron suit- Starlin was making a Metron rip-off, and another guy at Marvel said "if we're gonna rip off a New God, we may as well rip off the good one"). Getting bigger and meaner over time, he developed into Jim Starlin's personal little Villain Sue baby; an unstoppable force of death & destruction, devoted to destroying all life in the universe and proving how awesome and smart he is compared to everyone else. Especially mean because he was not only the equivalent of every powerhouse in Marvel Comics, but he was ALSO depicted as a Doom-level genius and planner. The fact that Jim Starlin is a pro at creating insane super-plans helps make Thanos a God of Planning not just in "Informed Ability", but it's SHOWCASED over and over again. Witness "Thanos Quest", where he collected all the Infinity Gems from beings FAR in excess of his own power (many of whom were really easy to fool, but still). His final triumph in "Infinity Gauntlet", and then his aiding the heroes againgst The Magus in the far-inferior "Infinity War". Through it all, Thanos has become one of Marvel's most epic, all-encompassing threats, a force that still brings out the "HOLY SH*T!" moments better than any other villain in comics. Just watch a certain Marvel film if you don't believe me.

-Hell, this guy's so awesome that the villain generally considered his basis, Darkseid, is now LOWER on the Totem Pole of Villain Awesome! Of course, he has the occasional loss to Ka-Zar or Squirrel Girl under his belt, but that's been Doombotted away, anyhow. And at least he doesn't wear hooker-boots.

-Thanos' stats are difficult, mainly because you could make him anywhere from PL 13 to 18 and be satisfied. I'll settle for this monstrously bad-ass version, with super-powerful energy blasts, but not enough to be unsurpassable- overall, he's enough to beat Thor or The Hulk in a straight-up fight, and handle the entire Avengers at once, but could still theoretically lose. He's a lethal Powerhouse, a dangerous Blaster, AND a Tech guy, so much so that his "Equipment" contains things that are normally under Devices for most people- just in case he wants to use a Time Travel Machine, or a Teleporter. He doesn't always have them, though, but at 347 points, the GM is certainly able to just handwave him as having these things 'just because'.
Last edited by Jabroniville on Sat Aug 31, 2013 12:38 am, edited 2 times in total.
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Re: Jab's Builds: Longshot, Dazzler, Mojo, Spiral, Eternity

Postby BlindPugh » Sat Sep 08, 2012 4:20 pm

Jabroniville wrote:I remember her being the least-popular character among my group (by the early '90s, this game was still popular, and I don't think Dazzler was still in the X-Books on a major level by that time- I'd started reading around X-Men #3, and she was gone by then.

Yeah that was around when I was playing it, but I was more drawn to Dazzler as I remembered her from the Australia era & the boxes of comics I inherited from my dad.

Yeah, I don't remember her being there for the Blue/Gold era but I dropped out of comics for a bit somewhere into that time so I might well of missed a Mojoverse story she reappeared for.

Jabroniville wrote:DOCTOR NEMESIS I (James Nicola Bradley)

Wow. I hadn't expected him so quickly, thanks!

Jabroniville wrote:eventually Marvel added him to the X-Books, and decided his genius was now because of Mutant Powers.

Yeah I missed his Invaders appearances despite actually having some Invaders issues (my introduction to Union Jack), so when I saw him turn up in the X-Books I thought he'd been created as a sort of nod to Warren Ellis & immediately fell in love with him. Knowing he actually has some history I can look into only makes him better.
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Shadow war- Bill Sakowski
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Re: Jab's Builds: Cosmic Cube, Death, Maelstrom, Beyonder, Maxam

Postby BlindPugh » Sat Sep 08, 2012 4:28 pm

Jabroniville wrote:Image
THANOS

Now THIS is the guy that any & all cosmic beings have to live up to & that's one hell of a task. Thanos makes my top 10 Marvel characters (not just villains) and that's down in large part to what you mention here...
The fact that Jim Starlin is a pro at creating insane super-plans helps make Thanos a God of Planning not just in "Informed Ability", but it's SHOWCASED over and over again.

Add that to the doomed romance motivation, ties to a classic Kirby idea & finish with a cool visual & you have a guy who has to make the top 10 villains across all universes.

-Hell, this guy's so awesome that the villain generally considered his basis, Darkseid, is now LOWER on the Totem Pole of Villain Awesome!

Says it all.

Great build too!
When realities collide- Quicksilver With thanks to Tatooedman.
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Re: Jab's Builds: Death, Maelstrom, Beyonder, Maxam, Thanos

Postby Jabroniville » Sat Sep 08, 2012 9:54 pm

Image

MAELSTROM'S MINIONS:

GRONK
Created By:
Mark Gruenwald, Ralph Macchio & Ron Wilson
First Appearance: Marvel Two-In-One #71 (Jan. 1981)
Role: Powerhouse
PL 9 (132)
STRENGTH
10 STAMINA 12 AGILITY 0
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Intimidation 8 (+8)

Advantages:
Improved Hold, Ranged Attack 2

Powers:
"Terrigen Mist-Given Powers: Sticky Skin"
Snare 12 (Extras: Reaction +3) (Flaws: Touch Range) [60]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Sticky Skin +6 (+12 Affliction, DC 22)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +12, Fortitude +12, Will +3

Complications:
Responsibility (Maelstrom's Will)

Total: Abilities: 56 / Skills: 8--4 / Advantages: 3 / Powers: 60 / Defenses: 9 (132)

---

HELIO
Created By:
Mark Gruenwald, Ralph Macchio & Ron Wilson
First Appearance: Marvel Two-In-One #71 (Jan. 1981)
Role: Scout
PL 9 (125)
STRENGTH
2 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0

Skills:
Expertise (Science) 2 (+4)
Intimidation 2 (+2)
Perception 6 (+8)
Technology 2 (+4)

Advantages:
Improved Initiative 2, Ranged Attack 4

Powers:
"Terrigen Mist-Given Powers: Air Control"
Flight 9 (1,000 mph) [18]
Immunity 1 (Vacuum) [1]
Movement 1 (Environmental Adaptation- High Winds) [2]

"Air-Quakes" Blast 9 (Extras: 30ft. Cylindar) (27) -- [29]
    AE: "Vacuum" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) (20)
    AE: "Hard Air" Force Field 4 (4)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Vacuum +8 (+10 Ranged Affliction, DC 20)
Air-Quake +9 Area (+9 Ranged Damage, DC 24)
Initiative +13

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4 (+8 Force Field), Fortitude +5, Will +3

Complications:
Responsibility (Maelstrom's Will)

Total: Abilities: 54 / Skills: 12--6 / Advantages: 6 / Powers: 50 / Defenses: 9 (125)

---

PHOBIUS
Created By:
Mark Gruenwald, Ralph Macchio & Ron Wilson
First Appearance: Marvel Two-In-One #71 (Jan. 1981)
Role: Interrogator
PL 9 (119)
STRENGTH
2 STAMINA 4 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Intimidation 7 (+10)
Perception 2 (+4)
Technology 1 (+3)

Advantages:
Startle, Ranged Attack 2

Powers:
"Terrigen Mist-Given Powers: Fear Projection"
Affliction 9 (Will; Entranced/Stunned/Paralyzed) (Extras: Perception Range +2, Cumulative) [36]
Immunity 5 (Emotion Effects) [5]

"Energy Whip" (Flaws: Easily Removable) [3]
Strength-Damage +3 (Feats: Reach 2) (5 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Vacuum +8 (+10 Ranged Affliction, DC 20)
Air-Quake +9 Area (+9 Ranged Damage, DC 24)
Initiative +13

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +3

Complications:
Responsibility (Maelstrom's Will)

Total: Abilities: 56 / Skills: 10--5 / Advantages: 3 / Powers: 44 / Defenses: 11 (119)

-Maelstrom's Minions are basically a Goon Squad of Inhumans (and possibly a Deviant in Gronk) who allied with the baddie on his quest to fight The Thing, Gorgon, Karnak & Stingray. All three were killed on Hydrobase, but cloned repeatedly for more evil stuff as a kind of recurring Jobber Force. Gronk is a sticky tough-guy, Helios is a Blaster/Scout, and Phobius scares people. So it's a pretty decent squad as far as varied powers & saves go (up-close fighting, ranged fighting and Will Saves), but they're beneath most regular heroes.
Last edited by Jabroniville on Tue Jul 16, 2013 10:34 pm, edited 1 time in total.
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Re: Jab's Builds: Death, Maelstrom, Beyonder, Maxam, Thanos

Postby Jabroniville » Sun Sep 09, 2012 10:36 pm

Image

DEATHURGE
Created By:
Mark Gruenwald, Ralph Macchio & Ron Wilson
First Appearance: Marvel Two-In-One #71 (Jan. 1981)
Role: Implacable Hunter
PL 12 (231)
STRENGTH
6 STAMINA 10 AGILITY 4
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Deception 5 (+8)
Expertise (Science) 10 (+18)
Insight 4 (+7)
Intimidation 3 (+6)
Perception 4 (+7)
Persuasion 3 (+6)
Technology 10 (+18)
Vehicles 1 (+5)

Advantages:
Benefit (Avatar of Oblivion), Improved Critical (Weapons), Power Attack, Ranged Attack 7, Startle

Powers:
Insubstantial 4 (Feats: Subtle 2) (Flaws: Limited to Against Self-Destructive Targets) [17]
Communication (Mental) 1 [4]
Immunity 10 (Life Support) [10]
Comprehend 4 (Languages) [8]
Immunity 20 (Energy Effects) (Flaws: Limited to Those of Suicidal Beings) [10]

"Summoned Weapons"
"Ranged Weapon" Weaken Stamina 13 (Extras: Ranged, Progressive +2) (Flaws: Limited to Degree of Self-Destructiveness) (39) -- [42]
    AE: "Ranged Weapon- Cold Feelings" Affliction 10 (Fort; Hindered/Exhausted) (Extras: Ranged) (Flaws: Limited Degree) (10)
    AE: "Melee Weapon" Weaken Stamina 13 (Feats: Reach 2) (Extras: Progressive +2) (Flaws: Limited to Degree of Self-Destructiveness) (28)
    AE: "Melee Weapon- Cold Feelings" Affliction 10 (Fort; Hindered/Exhausted) (Feats: Reach 2) (Flaws: Limited Degree) (8)
"Body-Created Skis & Flying Spear"
Flight 10 (2,000 mph) (Flaws: Platform) [10]
Movement 2 (Space Travel 2) (Flaws: Platform) [2]

Offense:
Unarmed +11 (+6 Damage, DC 21)
Melee Weapons +11 (+13 Weaken, DC 23)
Ranged Weapons +11 (+13 Ranged Weaken, DC 23)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +6 (+12 Boost, +16 Force Field), Fortitude +6 (+12 Boost), Will +7

Complications:
Responsibility (Suicides)- Deathurge claims to represent the inherent self-destructive tendencies of sentient life. He wishes most beings to give up and die, and serves as an agent of Oblivion, the Cosmic Being. He even once convinced PATSY WALKER to commit suicide!
Relationship (Mr. Immortal)- Deathurge realizes that Mr. Immortal will be the last person alive in the universe, and thus privy to some universal secrets. He has followed the hero throughout his entire life, and has actually grown legitimately attached to him.
Power Loss (Death Powers)- Demons and spirits are immune to Deathurge's powers. Beings who are filled with the desire to live will always be afflicted by the Cold Feelings aspect of the power instead of the Weaken Stamina portions. Similarly, near-misses (like say, coming within only a handful of points of hitting) will also result in the Affliction instead of the Weaken.

Total: Abilities: 88 / Skills: 40--20 / Advantages: 11 / Powers: 97 / Defenses: 15 (231)

-Deathurge is a rarely-seen guy who tends to follow Maelstrom around (in retrospect, his appearance in "Quasar #2" should have been seen as a hint as to the series' maxi-villain), sort of an agent of Cosmic Oblivion- he tries to get people to commit suicide, or just kill failures in general. He flies around on skis in an homage to Jack Kirby's dumbest creation, The Black Racer, and he can scarcely be hurt by most of his targets thanks to his Immunities and Phasing power.
Last edited by Jabroniville on Tue Jul 16, 2013 10:38 pm, edited 1 time in total.
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Re: Jab's Builds: Death, Maelstrom, Beyonder, Maxam, Thanos

Postby Jabroniville » Sun Sep 09, 2012 10:54 pm

Image
Image

CAPTAIN UNIVERSE
Created By:
Bill Mantlo & Michael Golden
First Appearance: Micronauts #8 (Aug. 1979)
Role: Uber-Powered Template
PL 15 (129 +xx)

[b]Skills:

Deception 5 (+8)
Expertise (Science) 10 (+18)
Insight 4 (+7)
Intimidation 3 (+6)
Perception 4 (+7)
Persuasion 3 (+6)
Technology 10 (+18)
Vehicles 1 (+5)

Advantages:
Benefit (Avatar of Oblivion), Improved Critical (Weapons), Power Attack, Ranged Attack 7, Startle

Powers:
Enhanced Strength xx (to 18) [xx]
Enhanced Stamina xx (to 18) [xx]

"Imbued With The Power Cosmic"
Impervious Toughness 15 [15]
Immunity 12 (Aging, Sleep, Life Support) [12]
"Immune to the Ravages of Space" Immunity 2 (Proximity to Stars & Suns) [2]

"Cosmic Mind"
"Uni-Vision" Senses 12 (Microscopic Vision 4, Extended Vision 4, Vision Penetrates Concealment 4) [12]
Movement 1 (Environmental Adaptation- Space) [2]
Senses 1 (Danger Sense) [1]

"Molecular Rearrangement" Transform (Anything to Anything) 13 (Extras: Continuous) (78) -- [85]
    AE: "Telekinesis" Move Object 18 (Extras: Perception Ranged on 15 Ranks) (51)
    AE: Cosmic Blast 20 (Feats: Extended Range 2, Penetrating 5) (47)
    AE: "Cosmic Explosion" Damage 15 (Extras: Area- 60ft. Burst +2) (45)
    AE: "Cosmic Beam" Damage 15 (Extras: Area- 60ft. Line +2) (45)
    AE: "Cosmic Wave" Damage 15 (Extras: Area- 120ft. Cone +2) (45)
    AE: "Uni-Hypnosis" Affliction 12 (Will; Dazed/Compelled/Controlled) (Extras: Area- Visual Perception, Selective, Cumulative) (48)
    AE: "Transform Others" Affliction 12 (Fort; Dazed/Stunned/Transformed) (Extras: Ranged, Cumulative) (36)
Flight 15 (64,000 mph) [30]
Movement 3 (Space Travel 2, Dimensional Travel) [6]

Offense:
Unarmed +xx (+18 Damage, DC 33)
Cosmic Blast +xx (+20 Ranged Damage, DC 35)
Cosmic Area Attacks +15 (+15 Damage, DC 30)
Initiative +xx

Defenses:
Dodge & Parry (and other defenses) vary with the Host, Toughness +18 (+8 Impervious)

Complications:
Power Loss (Uni-Power)- The Uni-Power is sentient, and will leave it's host if the host begins using it's powers for evil, such as the committing of crimes.

Total: Abilities: 0 / Skills: 40--0 / Advantages: 0 / Powers: 129 +xx / Defenses: 0 (129 +xx)

-Captain Universe and the Uni-Power were intially brought to the Marvel Universe because Bill Mantlo & Jim Shooter wanted to find a way to tie their "Micronauts" toy-based universe in with the Marvel Universe as a whole. As such, this Cosmic Power ended up bestowing itself onto various individuals, generally civilians. It even got used in a special comic where people could pay to put THEMSELVES into the role (stock stories which would add different skin and hair to Captain Universe)! This was mainly used in the 1980s, as the concept had fallen by the wayside seriously by even 1990, with it's biggest showing coming in the Spider-Man books, where he temporarily flew around with Phenomenal Cosmic Power in a pretty fun little gimmick. One of these guys earned my eternal adoration by one-shotting Deathclaw when she turned on him (she was so hated that the writers basically had her go mad and try to murder a teammate for no reason, only to die easily), but he perished to the Annihilation Wave soon afterwards.

-The Uni-Power makes the wearer a PL 15 at minimum, and cranks their existing powers up as well. When Spider-Man wielded the Uni-Power, he was the most powerful super-hero on Earth for a good chunk of time, and easily threw Terminus into space with help from Quasar. In effect, the Uni-Power makes you as tough as a Herald of Galactus, even if you're a baseline human. A great fighter like Spider-Man or another established super-hero can REALLY use the power with their higher accuracy to bust some heads.
Last edited by Jabroniville on Tue Jul 16, 2013 11:53 pm, edited 4 times in total.
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Re: Jab's Builds: Beyonder, Deathurge, Thanos, Captain Universe

Postby Kreuzritter » Mon Sep 10, 2012 8:25 am

cae in point, the last mere mortal to get this template beat Juggernaut right into intensive care/powerdown with pure physical force (thus how he was availible for Thunderbolts)
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Re: Jab's Builds: Beyonder, Deathurge, Thanos, Captain Universe

Postby Sidious » Mon Sep 10, 2012 11:08 am

so I'm going to try something here. Based on what I can tell....

In the future Galactus becomes a star.
Gives Excalbur to Prince Wayfarer who goes back in time and sees Earth is infested by demons (Deviants), he looses the sword etc...
At the end of it's life the star travels back in time and forms the micro-verse.
The uni-power is a semi-sentient piece of the micro-verse.
Wouldn't the Uni-power then be part of Galactus' power? Of Galactus himself then?


Edit: Never mind it was Prince Wayfinder and he evolved into the enigma force, not Galactus.
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Re: Jab's Builds: Beyonder, Deathurge, Thanos, Captain Unive

Postby Jabroniville » Mon Sep 10, 2012 10:47 pm

Image

THE INFINITY GEMS:
First Appearance:
The Power of Warlock #1 (Aug. 1972- Soul Gem), Marvel Team-Up #55 (March 1977- Power & Time Gems), Avengers Annual #7 (1977- Space, Mind & Reality Gems)
Role: Super Cosmic Macguffin, The Ultimate Weapon

-These are the fabled Gems of ultimate power, initially called The Soul Gems. They were initially add-ons to Adam Warlock and a few other characters, but finally Steve Englehart merged them together into the concept of Soul Gems, as the Elders of the Universe combined their power to attack Galactus. They failed, and Jim Starlin got the idea to rename them "Infinity Gems", and use them to tell his '90s Magnum Opus- "The Infinity Gauntlet" saga.
-The Gems were forged by the death of an ultimately-powerful being (probably the same one that was sort of Eternity in the universe before our own- the same that Galactus came from), and many beings simply wore them as ornamentation without fully-grasping their powers. The Elders of the Universe wore them (The Runner wielded the Space Gem to make him "The speediest damn thing in the universe!", The Champion increased his Power, and The Gardener used Time to make his plants grow to a certain point) for a while, until Thanos stole them one-by-one, allowing him to merge the Gems into one Gauntlet, giving him nigh-omnipotence.
-The individual Gems can be wielded by sentient beings as separate sets of Powers, but are often not given their full-effect by others.

ORANGE: THE TIME GEM:
The Time Gem (Flaws: Easily Removable) [155]
Enhanced Advantages 5: Improved Initiative 5 (5)
Immunity 3 (Time Effects, Aging) (3)
"Time Travel" Movement 3 (Time Travel 3) (6)

"Speed Up Time" Quickness 12 (Extras: Affects Others, Area- 120ft. Burst +3, Selective) Linked to Speed 12 (Extras: Affects Others, Area- 120ft. Burst +3, Selective) Linked to Enhanced Advantages 5 (Extras: Affects Others, Area- 120ft. Burst +3, Selective) Linked to Enhanced Dodge & Parry 5 (Extras: Affects Others, Area- 120ft. Burst +3, Selective) (234) -- (244)
    AE: "Speed Self Up" Quickness 20 Linked to Speed 20 (2,000,000 mph) (40)
    AE: "Time Portal" Movement 3 (Time Travel 3) (Feats: Increased Mass 10) (Extras: Portal +2) (22)
    AE: "Send Through The Ages" Movement 3 (Time Travel 3) (Feats: Increased Mass 10) (Extras: Attack 18, Perception Range +2 on 18 ranks) (70)
    AE: "Age People & Objects" Weaken Toughness 22 (Extras: Affects Objects, Progressive +2, Ranged) (110)
    AE: "Rapid Attack" Strength-Damage +0 (Extras: Multiattack 15, Affects Others 12, Area- 250ft. Burst +4 on 12 Ranks, Selective 12) (Flaws: Tiring) (87)
    AE: "Age & De-Age Others" Affliction 20 (Fort; Impaired/Disabled/Transformed in Age) (Extras: Perception Range +2, Continuous +3) (120)
    AE: "Slow Enemies" Affliction 18 (Strength/Speed Rank; Dazed, Fatigued & Hindered/Stunned, Immobile & Defenseless/Incapacitated) (Extras: Extra Condition +2, Area- 250ft. Burst +4, Selective) (Flaws: Instant Recovery) (126)
    AE: "Slow Enemy" Affliction 18 (Strength/Speed Rank; Dazed, Fatigued & Hindered/Stunned, Immobile & Defenseless/Incapacitated) (Extras: Extra Condition +2, Perception Range +2, Selective) (Flaws: Instant Recovery) (90)
    AE: "Return the Dead to Life" Healing 20 (Extras: Perception Range +2, Resurrection, Restorative, Energizing, Area- 60ft. +2, Selective) (200)
-- (257 points)

PURPLE: THE SPACE GEM:
The Space Gem (Flaws: Easily Removable) [173]
Enhanced Advantages 5: Improved Initiative 5 (5)
Movement 1 (Environmental Adaptation- Space) (2)
Immunity 3 (Time Effects, Aging) (3)
Movement 6 (Space Travel 3, Dimensional Travel 3) (6)

Flight 20 (2,000,000 mph) (40) -- (41)
    AE: Speed 20 (2,000,000 mph) (20)
Teleport 20 (Feats: Change Direction & Velocity) (Extras: Extended, Easy, Accurate) Linked to Teleport 20 (Feats: Increased Mass 7- 3 tons) (Extras: Attack +0, Ranged 20, Easy, Extended, Accurate) (229) -- (231)
    AE: Teleport 20 (Extras: Extended, Easy, Accurate, Portal +2, Increased Portal Size +4) (180)
    AE: Movement 6 (Space Travel 3, Dimensional Travel 3) (Extras: Attack, Portal +2) (30)
    AE: "Rapid Attack" Strength-Damage +0 (Extras: Multiattack 15, Affects Others 12, Area- 250ft. Burst +4 on 12 Ranks, Selective 12) (87)
    AE: Remote Sensing 23 (Visual, Hearing) (32,000 miles) (Feats: Dimensional, Subtle) (71)
-- (288 points)

Image

What, you thought that blue gem that controlled minds was a coincidence?

BLUE: THE MIND GEM:
The Mind Gem (Flaws: Easily Removable) [93]
"Telepathy" Mind-Reading 18 (Feats: Dynamic, Subtle) (Extras: Effortless, Cumulative, Sensory Link) Linked to Communication (Mental) 5 (Extras: Area, Selective) (122) -- (138)
    Dynamic AE: Mind Control 18 (Feats: Dynamic) (73)
    Dynamic AE: "Wide Area Control" Mind Control 12 (Feats: Dynamic) (Extras: Area- 500ft. Burst +5, Selective) (Flaws: Touch Range -2) (73)
    Dynamic AE: "Telelocation" Senses 6 (Detect Minds- Ranged 5) (Feats: Dynamic) (7)
    Dynamic AE: "Mental Stun" Affliction 14 (Will; Dazed/Stunned/Incapacitated) (Feats: Dynamic) (Extras: Perception Range +2, Cumulative) (57)
    Dynamic AE: "Astral Form" Remote Sensing 15 (Visuals & Hearing) (Feats: Dynamic, Dimensional) (Flaws: Physical Body is Defenseless) (32)
    Dynamic AE: "Focused Mental Blast" Damage 18 (Feats: Dynamic) (Extras: Perception Range +2, Will Save) (73)
    Dynamic AE: "Mental Illusions" Illusion (All Senses) 14 (Feats: Dynamic) (Extras: Selective) (Flaws: Resisted by Will) (70)
    AE: "Area Mental Blast" Damage 12 (Extras: Area- 60ft. Burst +2, Selective, Will Save) (62)
    AE: "Brainwashing" Affliction 18 (Will; Dazed/Compelled/Transformed Mentally) (Extras: Perception Range +2, Cumulative) (72)
Quickness 10 (Flaws: Mental Tasks Only) (5)
Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) (10)
-- (153 points)

YELLOW: THE REALITY GEM:
The Reality Gem (Flaws: Easily Removable) [173]
"Rearrange Molecules" Transform 18 (Anything to Anything) (Extras: Perception Range +2, Continuous) (144)
Variable (Any Cosmic) 20 (140) -- (143)
    AE: "Fulfill Wishes" Create 18 (Feats: Innate) (Extras: Continuous) (55)
    AE: "Warp Perception" Affliction 18 (Fort; Dazed & Vulnerable/Stunned & Defenseless/Incapacitated) (Extras: Extra Condition, Area- 120ft. Burst +3, Selective) (108)
    AE: "Warp Others" Affliction 18 (Fort; Dazed/Stunned/Transformed) (Extras: Perception Range +2, Cumulative, Sustained +2) (108)
-- (287 points)

RED: THE POWER GEM:
The Power Gem (Flaws: Easily Removable) [114]
Enhanced Strength 20 (40)
Enhanced Stamina 20 (40)
Impervious Toughness 25 (25)
Variable (Any Cosmic) 12 (84) -- (85)
    AE: "Boost Others' Powers" Variable (Others' Powers) 10 (Extras: Affects Others Only +0, Ranged) (80)
-- (190 points)

GREEN: THE SOUL GEM:
The Soul Gem (Flaws: Easily Removable) [139]
"Gateway to Pocket Universe" Movement 1 (Soul Dimension) (Extras: Attack 14, Perception Range +2) Linked to Affliction 17 (Will; Dazed/Stunned/Transformed to Soulless Husk) (Extras: Perception Range +2, Continuous +3) (136)
"Control Souls" Affliction 17 (Will; Dazed/Compelled/Transformed Personality) (Extras: Progressive +2, Perception Range +2) (85) -- (89)
    AE: "Soul Blast" Blast 17 (Extras: Will Save) (51)
    AE: Force Blast 16 (32)
    AE: "Soul Reading" Mind-Reading 17 (Flaws: Limited to Natures of the Soul) (17)
    AE: Communication (Mental/Soul) 3 (Extras: Area, Selective) (18)
Comprehend (Languages) 3 (6)
-- (231 points)

-The Six Infinity Gems cost between 93 & 155 points, for good reason. Possessing JUST ONE allowed most of the Elders of the Universe to possess near-unstoppable powers once they'd unlocked the secrets to them, and gathering just a couple made Thanos' life a LOT easier. For obvious reasons, avoid using these at all in your game, as they're TOTAL game-breakers, unless it's as a Plot Device. The Power Gem is toughest to really figure out, as it ostensibly makes someone a Powerhouse of elite capabilities, plus boosting regular powers, but it'd probably get cheaper if a more powerful guy (like The Champion) gained it.

-The individual Gems are freakishly powerful in their own right, making a fully-loaded character a PL 18 being in most cases. Most characters could never unleash the full power, though- the Power Gem was required for greater focus. But these are SCARY weapons- Reality can warp perceptions and beings, Power boosts you to ridiculous levels, Time & Space allow for Travel Attacks and various Super-Speed Feats, The Mind Gem renders you like Professor X times ten, as does the Soul Gem.

GOLD: THE EGO GEM:
This Gem just contains the sentience of "Nemesis", a Cosmic Being who is apparently the basis of the Gems' power. Though this was just for an Ultraverse crossover, and it hasn't appeared since. I doubt it's even in continuity anymore.

PINK: THE RHYTHM GEM:
The Rhythm Gem (Flaws: Easily Removable) [6]
Enhanced Skills 18: Expertise (Dancing) 18 (+xx) (9 points)
This Gem only existed in "The Marvel Super-Hero Squad Show" show with it's Infinity Gauntlet storyline, though it was apparently a ruse created by Loki anyways. I don't think it really did anything, but enhanced Dancing is awesome.
Last edited by Jabroniville on Tue Jul 16, 2013 10:48 pm, edited 4 times in total.
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Re: Jab's Builds: Shriek, Clones, Tombstone, Big Wheel, Swarm

Postby Devastation Bob » Tue Sep 11, 2012 9:28 am

Horsenhero wrote:How the mighty have fallen. Swarm, able to take on Hercules, Ghost Rider, Ice man, Angel and Black Widow in his original appearance reduced to losing to everyone and their brother. That's some serious villain decay. i love good ol' Fritz though and am always hoping he'll get a decent story. I always wondered about the cape though. I mean...okay, he wears gloves sometimes so he can have consistent surface tension when he grabs something... that's as a good a BS explanation as any, but, why would he bother with a cape?

Between that and the tootsie pop question, my life has too many unanswerable riddles. :roll:


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Re: Jab's Builds: Deathurge, Capt. Universe, The Infinity Gems

Postby jspade » Tue Sep 11, 2012 12:02 pm

Jab, at least one ability's missing from the Soul Gem: The ability to suck people's souls into its internal dimension leaving their bodies behind. Or is that what you meant the "Gateway to Pocket Universe" ability to do? It also granted a few generally useful abilities, like the Comprehend Languages 3 and possible Mental Communication, inspecting the purity of a soul, and generating both force blasts and "karmic blasts" that damaged the spirit (Warlock once used it to burrow through a mountain, but I'd call that a power stunt). Granted, most of this is from Adam's incarnation on Counter-Earth, but seems still worthy of a few Alternate Effects.
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Re: Jab's Builds: Deathurge, Capt. Universe, The Infinity Gems

Postby Gazman » Tue Sep 11, 2012 1:07 pm

Love the Uni-power template and the Infinite Gem "devices." Great modular power sets that you can add to pretty much any hero or villain. Very useful and cool. So, thanks!

I was going to say I worry about the Power Gem adding 20 Enhanced Strength to whomever gets it. But then I saw that you recommend toning it down if somebody who already has super strength lays hands on the shiny. Nice catch.

I gotta agree with jspade though. I can remember the Soul Gem doing more than just two things.

And Gabe Vargas Captain Universe fell to the Phalanx during Annihilation: Conquest not in Annihilation.
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