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Shadowchaser wrote:Lavender Smoke!: Cloud Area Concealment Attack 4 (All Visual Senses, DC 14; Attack: Fortitude, Cloud Area 3: 60 feet radius sphere)
Shadowchaser wrote:Distorted Space: Enhanced Trait Attack (+self) 8 (DC 18, Dodge +4 (+14), Parry +4 (+14); Attack (+self): Will, Increased Range: ranged)
Murkglow wrote:Very cool.
He really has the stage magician thing down and should be a blast to play against. Here is something I noticed though:Shadowchaser wrote:Lavender Smoke!: Cloud Area Concealment Attack 4 (All Visual Senses, DC 14; Attack: Fortitude, Cloud Area 3: 60 feet radius sphere)
Since this is just a smoke cloud would a different save then Fort apply? I suppose if it was some kind of drug or poison that affected your vision that way it's fine as fort but if it's just a cloud perhaps dodge would be better (or maybe even perception.. What do you think of a skill like perception used as a resist)? Also using one of the various methods to increase the DC would help to make it more effective (or do you have a house rule in place for this?), as it stands it doesn't seem like it will hit any of the players. Same with the other concealment attacks.Shadowchaser wrote:Distorted Space: Enhanced Trait Attack (+self) 8 (DC 18, Dodge +4 (+14), Parry +4 (+14); Attack (+self): Will, Increased Range: ranged)
I'm not sure why he wants to give his enemies enhanced Dodge and Parry... I suppose this would be used to protect random bystanders or something? But then it wouldn't need to be an attack it could just be Affects Others. Kinda an odd power. I don't know what to think of it.
Anyway, it's an awesome character and I only wish I was lucky enough to get to play against him myself.
Flying Cobra wrote:Nice!
Drake looks fun. Also, if you say his name really fast, it sounds like "drag under"...
I think not!
Shadowchaser wrote:Time for another villain:
Laughing Boy 3E - PL 10
Strength 8, Stamina 5, Agility 8, Dexterity 5, Fighting 5, Intellect 2, Awareness 6, Presence 6
Agile Feint, Artificer, Close Attack 3, Daze (Intimidation), Fearless, Hide in Plain Sight, Ritualist, Startle, Weapon Bind, Weapon Break
Acrobatics 2 (+10), Athletics 2 (+10), Deception 9 (+15), Intimidation 6 (+16/+12), Occultist 6 (+12), Perception 2 (+8), Sleight of Hand 2 (+7), Stealth 4 (+12)
Sickles of Sadom (Removable)
. . Blood of the Damned: Enhanced Trait 2 (Traits: Intimidation +4 (+16), Advantages: Fearless)
. . Chains of Pain: Movement 1 (Swinging)
. . Sickles of Sadom: Strength-based Damage 4 (DC 27; Penetrating 5, Indirect (fixed point, directed away), Split (2 targets))
. . . . Ranged Attack with Sickle: Damage 9 (Alternate; DC 24; Penetrating, Indirect (fixed point, directed away))
. . Vampiric Strike: Healing 6 (Restoratative, Custom (Action (Free Action)); Limited (Self only), Limited (Only when the weapon does damage))
Suit of Rags (Removable)
. . Appear as Inanimates: Morph 3 (+20 Deception checks to disguise; Broad group, Advantages: Hide in Plain Sight)
. . Death's cloak: Immunity 7 (Disease, Emotion Effects, Poison)
. . Knight's Sheet: Protection 7 (+7 Toughness; Impervious)
. . Scrap of Acrobat: Enhanced Agility 5 (+5 AGL)
. . Shred of Ghost: Movement 1 (Permeate 1 (speed rank -2))
. . Thief's dart: Enhanced Dexterity 5 (+5 DEX)
. . Veil of sight: Senses 2 (Darkvision)
. . Warrior's cloak: Enhanced Strength 5 (+5 STR)
Identity, Motivation: Thrills
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 10
Abilities 60 + Powers 79 + Advantages 10 + Skills 17 (33 ranks) + Defenses 9 = 175
Created With Hero Lab® - try it for free at http://www.wolflair.com!
I'll post a little more about his Tactics and power later today, hopefully also adding a pencil drawing I made of LB at the same time. For now, suffice it to say that he strikes from the shadows, using his Morph power to change into inanimate objects and keep his targets/victims off-balance. He's a crazy, bloodthirsty bastard who went out of his way to create his Ragsuit and steal his weapons. I'll give more details later...
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