Okay, this is an NPC from a Ninja-centric fantasy campaign (think Naruto) I ran a couple of years ago. I'm planning to update the campaign to 3E. Decided to start with one of the trickier concepts. I should have the Cat's Cradle Twins Ono Aoi and Ono Mai up in a few days (with luck).
Akiko (Demon Ninja) - PL 10
Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 8, Intellect 0, Awareness 0, Presence 3
AdvantagesAll-out Attack, Chokehold, Diehard, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Grab, Improved Hold, Instant Up, Power Attack
SkillsExpertise: Demon Lore 4 (+4), Insight 4 (+4), Intimidation 8 (+11), Perception 4 (+4), Stealth 8 (+11), Treatment 4 (+4)
PowersDemon's Breath (Fire Chi). .
Burning Skin: Damage 4 (DC 19; Reaction 3: reaction)
. .
Demon Stomp. . . .
Demonfire Shockwave: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, Penetrating 2; Limited: Targets touching the ground)
. . . .
Groundquake: Burst Area Affliction 10 (1st degree: Vulnerable, 2nd degree: Prone, Resisted by: Acrobatics/Athletics (Higher), DC 20; Burst Area: 30 feet radius sphere; Limited Degree, Limited: To targets touching the ground in area, Instant Recovery)
. .
Enhanced Ability: Enhanced Strength 8 (+8 STR)
. .
Fire-Eating: Healing 15 (Restorative, Persistent; Limited: Source: Flame, Limited: Self Only)
. .
Flame Breath: Line Area Damage 6 (DC 21; Line Area: 5 feet wide by 30 feet long, Penetrating 4)
Demonic Flesh. .
Impervious Defense: Impervious Toughness 5Den Doku Han (Removable (indestructible))
. .
Guard this place!: Summon 10. .
Multiple Effects. . . .
Doku-Scope: Senses 4 (Danger Sense: Sight, Extended: Sight 2: x100, Radius: Sight)
. . . .
Elongation: Elongation 8 (Elongation: 1800 feet)
Fire Demon Bloodline: Immunity 12 (Aging, Common Descriptor: Fire/Heat, Disease)
Lack of Anticipation: Immunity 5 (Interaction Skills; Limited: Only versus Combat Interaction Attempts)
Lack of Intent: Feature 1 (Notes: Sense Motive cannot be used to anticipate Akiko's actions in combat.)
OffenseInitiative +3
Burning Skin: Damage 4, +8 (DC 19)
Demonfire Shockwave: Burst Area Damage 10 (DC 25)
Flame Breath: Line Area Damage 6 (DC 21)
Grab, +8 (DC Spec 22)
Groundquake: Burst Area Affliction 10 (DC Fort 20)
Throw, +3 (DC 27)
Unarmed, +8 (DC 27)
LanguagesJapon
DefenseDodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8
Power PointsAbilities 66 + Powers 59 + Advantages 11 + Skills 16 (32 ranks) + Defenses 13 = 165
Den Doku Han - PL 10
Strength -, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect -, Awareness 3, Presence -
AdvantagesLanguages 1, Skill Mastery: Perception
SkillsInsight 8 (+11), Perception 12 (+15)
PowersGrappling Chains. .
Grappling Chains: Cumulative Shapeable Area Affliction 10 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Fortitude, DC 20; Extra Condition, Cumulative, Shapeable Area: 30 feet, cubic, Alternate Resistance (Dodge), Reaction 3: reaction; Limited Degree)
. .
Lethal Blows: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 feet, cubic, Reaction 3: reaction)
Immunity to Fortitude EffectsImmunity: Immunity 80 (Toughness Effects)
Senses: Senses 1 (Radius: Sight)
OffenseInitiative +0
Grab, +0 (DC Spec 10)
Grappling Chains: Cumulative Shapeable Area Affliction 10 (DC Dog/Fort 20)
Lethal Blows: Shapeable Area Damage 10 (DC 25)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
ComplicationsDisability: Den Doku Han cannot move from its location once activated.
LanguagesDiiMonGo, Japon
DefenseDodge 0, Parry 0, Fortitude Immune, Toughness Immune, Will Immune
Power PointsAbilities -34 + Powers 172 + Advantages 2 + Skills 10 (20 ranks) + Defenses 0 = 150
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These two deserve some explanation. Akiko is the daughter of the Fire Tribe of demons who live beneath a smoking mountain far to the south and east of the Ninja Village where the campaign takes place. She was sent to join the Ninja Tribe to try and attain the elixir of Immortality they protect (the Shadow King is looking to retire, and will award it to the ninja he feels will protect the village best, who will take his place). To make sure nobody invaded the kingdom behind her, and to make sure she could get back in, she took the Crankshaft to the great mechanism which controls the gate to her father's realm...

Den Doku Han is more of a machine than a character. I was trying to build the 'Guard Duty' ability as an Affliction with reaction timing and other extras, but I realized that building it as a summon not only saved points, but helped solve a number of other 'Hand-wavy' problems. The process of Summoning Den Doku Han basically involves Akiko winding up the giant club and planting it in the ground. Then it comes to life and flails around with its chains at anyone within reach that it thinks is 'trespassing.' When not Summoned, Akiko carries around and uses it as a giant weapon. Since she doesn't need it for damage, it can extend and throw out chains to give her the effect of Elongation. She still has to hold onto the thing to control what happens, so it doesn't grant her any Advantages (as of yet) for grappling, but I may re-think that and add some to the array as Enhanced Traits. She can also use it to move herself and see around corners (it has optics), and has even used it as a 'Snorkel' when walking across the bottom of a river.

Akiko was trained and raised in Demon culture, which is violent and bestial. Her father spent extra effort to teach her to fight without thinking. She doesn't anticipate what others are doing or think ahead for herself, so she is somewhat immune to interaction skills. As a drawback, however, she doesn't imagine outside of combat either, and is just learning from the other player characters what it means to think of a world that is better than today... they are teaching her about the power of hope. Which may cost her these special qualities, but give her something more in their place.

Tossed up a ROUGH ROUGH ROUGH sketch of Akiko and Den Doku Han to remind myself to finish it and post it later.
