Xarathos' Builds: Mass Effect Templates: Infiltrator (PL 8)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
User avatar
Severance
Zealot
Zealot
Posts: 1287
Joined: Sun Jun 01, 2008 11:55 pm

Re: Xarathos' Builds: 3E Captain America!

Postby Severance » Wed Jul 14, 2010 11:27 am

I understand your dilemma with Dr. Strange. His list of enemies aren't as broad as some other heroes, and what ones he does have tend to float somewhere from cosmic to PL X entities like Zom and Nightmare. Personally, I always felt that Baron Mordo was Strange's rival/nemesis. Perhaps you could create Mordo and possibly give him the ability to become possessed by Dormammu (an avatar of sorts...)?

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Xarathos' Builds: 3E Captain America!

Postby Xarathos » Wed Jul 14, 2010 12:01 pm

That's what I noticed when I looked things over, too; the same problem can be almost applied to the Doctor himself. Depending on circumstances, the whims of the more potent cosmic entities, and the author, Strange himself has hovered anywhere from PL 15 to X, with occasional dips below that.

That's a good idea on Mordo. I'll give it some more thought. The Avatar concept is probably the only real way to bring Dormammu into action in a meaningful way, anyhow; he's absurdly powerful, but for reasons of plot can't bring the whole of that power to bear, and so he works through agents and avatars, like Baron Mordo.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Xarathos' Builds: Iron Man (PL 15, 3E)

Postby Xarathos » Wed Jul 14, 2010 12:20 pm

Xarathos wrote:Meeting Bruce Wayne as the 'billionaire playboy' of his trio, and standing for the Science Fiction elements of his home universe, hailing from Earth-616, I bring you...

Mr. Tony Stark!

Iron Man
Image
"I'm not saying I'm responsible for this country's longest run of uninterrupted peace in 35 years! I'm not saying that from the ashes of captivity, never has a Phoenix metaphor been more personified! I'm not saying Uncle Sam can kick back on a long chair, sipping on an iced tea, because I haven't come across anyone man enough to face me on my best day!"

[Concerning the armor] "It's not a weapon, it's more of a highly advanced prosthesis."

PL 15, pp

Abilities: 42 pp
Strength 1/14, Stamina 2, Agility 1, Dexterity 5, Fighting 5, Intelligence 6, Awareness 2, Presence 3

Skills: 24 pp
Deception 4 (+8), Technology 16, Persuasion 4 (+8), Investigate 6 (+10), Expertise: [Business] 4 (+10), Perception 4 (+5), Insight 6 (+7), Ranged Combat (Repulsor Rays) 4

Advantages: 26 pp,
Benefit [Status, Wealthy (5), Security Clearance], Connected, Contacts, Luck (2), Master Plan, Attractive, Inventor, Skill Mastery [Technology], Teamwork, Accurate Attack, Improvised Tools, Power Attack, Jack of All Trades, Beginner's Luck, All-out Attack, Defensive Attack, Withstand Damage, Improved Aim, Precise Shot,

Offense:
Close (+9 Unarmed, DC ?)
Ranged: (+13 Repulsors, DC ?)

Defense: 34 pp
Toughness: 2 + 12 (Armor) + (4 (Force Field)) = 18/14 (12 Impervious)
Fortitude: 2 + 8 = 10
Dodge: 5 + (4) + 8 + 1 = 17/13
Parry: 5 + 8 = 13
Will: 2 + 10 = 12

Powers:

Iron Man Armor: 135 pp Traits, Removable: -27 pp, Accurate 2, Restricted 2: 112 pp
[ 135 traits:
- Stealth Countermeasures: 6 Point Array
    Cloaking: Concealment 6 (Visual and Auditory; Flaw: Limited [to Machines; -1]: 6 pp
    AP:Mirror Image: Concealment 4 (Visual; Flaw: Partial [-1]): 1 pp

- AI and Database: Features 2 (2 pp)

- Communications System: Communication 4 (radio, 1 mile): 4 pp

- Advanced Sensory and Targeting Systems: Super-Senses 15 (Normal Sight 2 [Extended 1], Infravision, Microscopic Vision 2 [cellular], Radar, Ultra-Hearing, Ultravision, direction sense, distance sense, radio, time sense, Analytical Vision) (15pp)

- Digital Interface Upgrades: Datalink 10 (200,000 mile range): 10 pp

- Nanotech Armor Plating: Dodge 1, Protection 12, Impervious 12; Immunity 9 (Life Support): 34pp

- Utility Subsystem: Dynamic 12 point array.
    Flight 6 (Dynamic; 250 mph): 13 pp
    DAP: Enhanced Strength, Limited: To lifting: 2 pp

- Weapons Systems: 26 point array
    Enhanced Strength 13: 26pp
    AP: Repulsor Rays: Blast 13: 1pp
    AP: Uni-beam Alpha: Blast 13 (Flaw: Touch) (Extra: Area (Line): 1pp
    AP: Uni-beam Beta: Blast 13 (Flaw: Touch) (Extra: Area (Cone): 1pp
    AP: Precision Darts: Blast 8 (Extra: Targeted Area (Burst)) (Flaw: Touch) (Extra: Selective)
    (PF: Subtle 1): 1pp
    AP: Stunning Blow: Affliction 13 (Fortitude: Dazed, Stunned, Incapacitated)
    Linked: Strength-Based Damage 13
    AP: Repulsor Burst: Blast 8 (Extra: Autofire), PF: Improved Critical 2: 1 pp
- Shield Generator: 4 point array
    Deflector: Enhanced Dodge 4 (4pp)
    Force Field:AP: Protection 4 (1pp)

- Arc Reactor Reserve: Power Reserve 5 (10 points) (Weapons Systems, Shield Generator, Utility Subsystem): 11 pp
]

Abilities 42 + Skills 24 + Advantages 26 + Defenses 34 + Powers 112 = 238



Notes: My Iron Man build gets some 3E love. Still works basically the same way he did before, with some minor changes. Remarkably, before moving the combat boosting "feats" into the skills section where they belong, the total for the condensed skill list is exactly the same as the more specialized 2E skill list, and looks much much tidier. It could probably use a bit more work, still, but I'm reasonably happy with it for now.

Iron Man, it should be noted, doesn't quite meet his damage caps unless he pours his power reserve into his weapons array.

Edit: Replaced the Stunning Blow with a linked Affliction/Damage effect. I swear, that Affliction power is a thing of beauty. . . Also fixed the rank of Enhanced Strength. I was still using the rank from 2E, Do'oh!

His toughness is partly dependent on his Force Field, which can either be a deflection field or a standard force shield power, but not both at once: he fudges the rules a little bit by having his tradeoff be slightly dynamic. Usually, though, it'll be boosting his Toughness; Iron Man has generally been a lot harder to hurt than to hit.
Last edited by Xarathos on Mon Jul 19, 2010 3:38 pm, edited 1 time in total.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Xarathos' Builds: Rogue's Gallery: Kingpin (PL 9)

Postby Xarathos » Sun Jul 18, 2010 11:57 am

Ladies and gentlemen, our next guest has managed to bribe--I mean, um, talk, yes, talk his way into our lineup at the last minute by offering a sizable donation to this years Homeless Kittens' Charity Ball! Hailing from the Bronx, standing a full 6'7" and weighing in at 400 pounds, please give a warm welcome for Mr. Wilson Fisk!

The Kingpin
Image
"We need each other, Daredevil. We are partners after a fashion. We are the power in this city."

PL 9,
Abilities: 52 pp

Strength: 20 (+5)
Dexterity: 18 (+4)
Constitution: 22 (+6)
Wisdom: 14 (+2)
Intelligence: 20 (+5)
Charisma: 18 (+4)

Offense: 10 pp
+5 Attack Bonus

Defense: 37 pp
Defense Bonus: +6 (8, 3 Flat Footed)
Toughness: 6 + 4 = 10
Fortitude: 6 + 6 = 12
Reflex: 4 + 7 = 11
Will: 2 + 12 = 14

Skills: 12 pp
Knowledge (Streetwise) 8, Profession (Business) 6, Intimidate 8, Bluff 8, Sense Motive 6, Diplomacy 6, Knowledge (Finance) 6

Feats/Advantages: 33 pp
- Sumo: Improved Grab, Improved Grapple, Improved Pin, Improved Trip, Power Attack, Stunning Attack: 6 pp
Overrun, Chokehold, Connected, Contacts, Benefit: Wealthy 4, Benefit: Head of New York's Criminal Underground, All Out Attack, Rage, Assessment, Stand Tough, Dodge Focus 2, Tough 4, Attack Focus (Melee) 4, Martial Strike 4
Minions X, Sidekick X, Equipment X

Powers: 3 pp
Impervious Toughness 3 (training): 3 pp

Equipment:

Complications:
    Enemy: Spider-man, Daredevil, other New York based heroes, any number of rival criminals.
    Double Life: Wilson Fisk is publicly known as the Kingpin, and this can cause him problems.
    Relationships: Vanessa Fisk, his wife.
    Hatred: Spider-man, Daredevil, "Those meddling kids", etc.

Total: Abilities 52 + Offense 10 + Defense 37 + Skills 12 + Feats/Advantages 33 + Powers 3 = 147

Notes:

:arrow: Fisk is an Iconic opponent of Daredevil, but he's also one of Spider-man's longtime foes - and in fact, first appeared in an issue of Spider-man. The reason this works is mainly that Kingpin doesn't engage in hand to hand combat all that often, and when he does, Spider-man is hesitant to use his full strength against a non-superhuman foe. That, and Kingpin's surprisingly potent combat skills, array of minions and superhuman hirelings (including higher PL mercenary types like Bullseye) and a few tricks keeps things relatively even despite the difference in PL. Kingpin is never, ever, ever alone. In fact, this is such the case that I had to fudge a little and give him Minions/Sidekick X to represent all the people in his organization. Typically, he'll have around 5 or 6 bodyguards with him at a time, and be able to call on many more. How many? "As many as he needs."

'The Kingpin sometimes carries a walking stick which contains a concealed laser beam weapon that fires a short pulse of 300 watts, enough energy to vaporize a handgun. The walking stick can also be used to fire a concentrated spray of sleeping gas. The Kingpin's diamond stickpin also contains a small, highly compressed container of sleeping gas which is effective when fired directly into an opponent's face at close range. The Kingpin uses the stickpin gas as a last resort.' (Quoted from the Marvel Wiki) I'll probably add stats for these later, but basically what it amounts to is giving him a potent ranged option. This might also be enough to bump him up a PL offensively; it's classically been seen when he's fighting foes like Spider-man. In more recent times, though, he's generally carrying a gun - but prefers to have his minions do the dirty work for him.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Xarathos' Builds: 2E Kingpin (Finally!) (PL 9)

Postby Xarathos » Sun Jul 18, 2010 12:01 pm

As a side note, I just noticed that my few 3E builds have managed to find their way into the new 3E Index; I'm honored to have been included. Gives me a bit more incentive to make more of them, heh. Not to mention, keep a proper index on the first page to make it easier :D

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Xarathos' Builds: Rogue's Gallery: 3E Kingpin (PL 9)

Postby Xarathos » Mon Jul 19, 2010 9:18 am

Xarathos wrote:As a special treat, the previous build converted to the new system; I give you, Kingpin 3E!

The Kingpin
Image
"We need each other, Daredevil. We are partners after a fashion. We are the power in this city."

PL 9,
Abilities: 70 pp

Strength: 5
Stamina: 6
Agility: 4
Dexterity: 4
Fighting: 5
Awareness: 2
Intellect: 5
Presence: 4

Offense:

Defenses: 17 pp
Dodge: 4 + 4 = 8
Parry: 5 + 3 = 8
Toughness: 6 + 4 = 10
Fortitude: 6 + 3 = 9
Will: 2 + 7 = 9

Skills: 26 pp
Expertise (Streetwise) 8, Expertise (Business) 6, Intimidate 8, Deception 8, Insight 6, Persuasion 6, Expertise (Finance) 6, Investigation 2, Athletics 2

Feats/Advantages: 29 pp
- Sumo: Improved Grab, Improved Grapple, Improved Pin, Improved Trip, Power Attack, Stunning Attack: 6 pp
Overrun, Chokehold, Connected, Contacts, Benefit: Wealthy 4, Benefit: Head of New York's Criminal Underground, All Out Attack, Rage, Assessment, Stand Tough, Tough 4, Close Combat 4,
Minions X, Sidekick X, Equipment X

Powers: 7 pp
Impervious Toughness 3 (training): 3 pp
Powerful Blow: Strength Based Damage 4: 4 pp

Equipment:

Complications:
    Enemy: Spider-man, Daredevil, other New York based heroes, any number of rival criminals.
    Double Life: Wilson Fisk is publicly known as the Kingpin, and this can cause him problems.
    Relationships: Vanessa Fisk, his wife.
    Hatred: Spider-man, Daredevil, "Those meddling kids", etc.

Total: Abilities 70 + Defense 17 + Skills 26 + Feats/Advantages 29 + Powers 7 = 149


Notes:
All the above notes still apply, but with their 3E equivalents. The conversion is pretty straightforward, though the defenses as always get a little odd; Stunning Attack is left in because it's pretty simple to put in a feat that AE's an affliction attack off his strength damage, and Martial Strike gets moved into the powers section. Oddly enough, with all the little bumps made here and there, his point total came out exactly the same, completely by accident. Guess the conversion process works better for some characters than others, eh? And this in spite of the doubling of skills.

EDIT: Having rewatched the Daredevil movie, I made a few minor bumps here and there to Wilson Fisk's build, mainly to add a couple of points worth of skills. In essence, though, he's unchanged.
Last edited by Xarathos on Mon Jul 19, 2010 1:55 pm, edited 1 time in total.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Xarathos' Builds: Build Question

Postby Xarathos » Mon Jul 19, 2010 9:54 am

I have a friend who'd looking to build a gunslinger character, using guns as equipment but having powers to make it "seem" more like a device in his hands. I'm trying to figure out the best way of doing that, as it's similar to what I really wanted to do with Captain America, but I'm not totally happy with my solution yet. This kind of thing crops up in Anime and manga a lot, too, with characters wielding seemingly mundane wooden swords (easily replaceable in theory) and using them to cut holes in giant robots and the like ("Chi" - it's like magic. They don't have to explain it. ;) ) I have a thought, though. Here it is:

Buy the powers that you use the equipment for as if they were a device, with the "removable" flaw and the "restricted" extra (-2 points for every 5, plus 2 points for only usable by you or someone else with that kind of training). Buy the equipment separately using the normal equipment feat and apply the descriptor that the removable power requires said equipment - or rather any similar weapon. Anyone who steals it is left with the mundane item, and if you pick up another wooden sword (or handgun, or whatever) the power is back.

This is largely based on the presentation of the Weapon Master archetype from the Hero's Handbook, but sadly there were no notes to confirm my theory. Does this sound like a good solution?

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Rogue's Gallery: Venom 3E (PL 11)

Postby Xarathos » Mon Jul 19, 2010 2:29 pm

Xarathos wrote:... as long as we're dealing in ravening, vengeful madmen, let's have a warm welcome (using fire, if need be) for Eddie Brock!

Venom
Image
"Ssssssssspider. . . We will show you Our hatred. . ."

PL 11, 227 pp

Abilities: 64 pp

Strength: 4/10
Stamina: 5/10
Agility: 5/10
Dexterity: 2/4
Fighting: 9
Awareness: 1
Intellect: 2
Presence: 4

Offenses:
Thrown 10,
Melee 9,
Webbing 10

Defense: 15 pp
Dodge: 4 + 5 = +9
Parry: 9
Toughness: 10 + 4 = 14(10 Flat Footed, 6 Impervious)
Fortitude: 10 + 2 = 12
Will: 1 + 8 = 9

Skills: 18 pp
Expertise (Photography) 2, Expertise (Journalism) 2, Expertise (Theology) 2, Athletics 6, Acrobatics 8, Deception 8, Intimidate 8,

Feats/Advantages: 18 pp
Power Attack, All Out Attack, Stunning Attack, Rage, Fearless, Fearsome Presence 4, Improved Block, Improved Grab, Improved Trip, Improved Throw, Uncanny Dodge, Ranged Combat 1, Defensive Roll 4,

Powers: 117 pp

Spider-bonded Alien Symbiote: 53 pp
Enhanced Strength 6, Leaping 4, Enhanced Dexterity 2, Enhanced Agility 2, Enhanced Stamina 5, Speed 2, (Linked to swinging), Impervious Toughness 6, Regeneration 4, Enhanced Feat: Rage, Feature: Two Minds (Symbiote has its own malevolent personality and intelligence which is usually merged with Brock's). Danger Sense, Wall-Climbing 2

Strange Bedfellows: Feature: Immune to Spider-Sense: 1 pp

Substitute Clothing: Feature: (Quickchange 2): 2 pp
AE: Blending: Concealment 2 (Normal Sight) (Flawed: Passive, Blending) (1/2 ranks): 1 pp

Organic Webbing: 53 pp
- Organic webbing: Move Object 10 (web line; Damaging); 30 pp
- Fighting dirty: Affliction 10 (Ranged, cumulative affliction, Initial resistance by dodge, one sense: Impaired, Disabled, Unaware); 20 pp
    - AE: Step into my web, little Spider: Ranged, Cumulative Affliction, Extra Condition,
    Resisted by Dodge, Limited Degree 6 (Hindered + Vulnerable, Defenseless + Immobilized) PF: Split Attack; 1 pp
- I can go anywhere you can, little Spider: Super-Movement 1 (swinging, web line); 2 pp

Symbiote Claws: Strength Based Damage 3, Reach 1, Vampiric 3: 7 pp

Complications:

    Obsession/Hatred: Spider-man, Peter Parker. Eddie Brock hates him for ruining his career, while the symbiote feels spurned and vengeful for its own reasons. . . Both are agreed that defeating and ruining Spider-man is a goal to be pursued even to the detriment of any other scheme.

    Love/Hate Relationship (Symbiote): Spider-man, Peter Parker. The symbiote, on some level, desires above all else to return to its former host, a fact that Spider-man has been able to exploit on several occasions.

    Compound Personality: Venom typically thinks of itself as a 'we', composed of both Brock and the Symbiote. They don't always agree on everything, and sometimes one or the other will assert dominance.

    Adrenaline Junkie: The symbiote is fueled by adrenaline and the strength of its host. This requires Eddie Brock to engage in dangerous and adrenaline intensive acts in order to sustain the symbiote; part of this is the importance of his daily workout routine. If Brock fails to work out, the symbiote will progressively weaken.

    Fearmonger: Venom is a sadistic monster, and will occasionally waste otherwise valuable time in combat for intimidate checks, which has been known to backfire, but boosts his ego - worth a Villain Point.

    Web supply: Venom's organic webbing is actually produced from the substance of the symbiote, and it can be severely weakened if it is forced to expend too much of it. Admittedly, this doesn't happen often, and the supply is effectively inexhaustible. . .

    Weakness: Sonics and flames have a heightened effect on the symbiote, and it will flee from them in fear of destruction, or of being driven from its host (unlikely, but possible).

    Personal Code: Venom has a strict policy of avoiding harming the innocent. What exactly qualifies you as 'innocent' is up for debate, but generally he won't harm children or bystanders like Mary Jane. This compulsion actually drove him to operate as a superhero in San Francisco for a time.

Total: Abilities 64 + Defense 18 + Skills 14 + Advantages 14 + Powers 117 = 227 pp

Notes:
:arrow: Regardless of Marvel's sound reasoning for retiring Eddie Brock and giving him a chance at redemption (and I'm all for the reformed villain thing working), he's the iconic Venom in my mind. Mac Gargan will always be the Scorpion for me, and Brock will always be Venom. Still, Anti-Venom is. . . interesting. Especially with his misguided attempt to 'cure' Spider-man of his radiation infused blood!

:arrow: Where Osborn is something of a cross between Lex Luthor and the Joker, Venom is something between Killer Croc and Harvey Dent. A fearsome monster with multiple sides who knows our web-headed hero's secret identity, has a connection with both Spider-man AND Peter Parker, and just might eat someone's face. Literally. Probably a lot more in common with Croc than with Dent, but you get the idea. He very rarely does subtle.

:arrow: Like most of Spider-man's villains who have learned his secret over the years, Venom has his reasons for keeping the secret to himself. Most of them come down to ego and a lack of genre savvy. He has, of course, used his knowledge to target the hero's loved ones on several occasions, but he doesn't try it as often as one would think.

:arrow: Venom is a pretty straightforward combatant, all things considered, but he's got a few tricks. For starters, he's completely immune and invisible to Peter's Spider-sense (in addition to the listed "Benefit" for Brock, this may be considered a complication for Peter at the GM's discretion). He has the ability to blend into the background and strike without warning, and otherwise is a bit of a mirror to Peter's abilities: they're very similar, in that they have complementary power sets. In social situations, he tends to bank on his high bluff score and intimidate.

:arrow: Fearsome Presence is a common thing for Spidey's foes; not unlike Batman's, they're scary as hell!

:arrow: EDIT: Tweaked the complications slightly in response to JoshuaDunlow's post.


Venom joins the crowd of my builds who've received their due in 3E. Converting was pretty straightforward, and should be for most of them now that I think about it; the only one I'm a little scared to try doing is Thor, and that's mainly because I feel like I desperately want to clean up Mjolner when I do it. Anyway. Cleaned up the powers section a little bit, moved a few things where they should reasonably go: Brock's immunity to Spider-Sense is now a Feature, as is the symbiote's ability to offer him mundane clothing options. I'm tempted to give him the Alternate Form treatment, but I'll wait and see. For now, here it is. Enjoy. :D

EDIT: Fixed Strength totals to get him where I actually wanted him on the new table, dropping his extra lifting capability and boosting his strike slightly.
Last edited by Xarathos on Tue Jul 20, 2010 2:19 pm, edited 1 time in total.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Xarathos' Builds: Green Goblin 3E (PL 11)

Postby Xarathos » Mon Jul 19, 2010 9:30 pm

Xarathos wrote:He's green, angry, ugly, and he's NOT the Hulk. Ladies and gentlemen, hailing originally from Earth-616, I bring you a rare specimen: the one and only Norman Osborn!

Try not to boo him off the stage. Guards are standing by to ensure he doesn't escape and attack the peanut gallery. :D

The Green Goblin
Image
"The itsy bitsy spider climbed up the water spout... Down came the Goblin, and took the Spider out..."

PL 11

Abilities: 66 pp

Strength: 2/6
Stamina: 2/7
Agility: 2/6
Dexterity: 8
Fighting: 7
Awareness: 1
Intellect: 5
Presence: 6

Offenses:
?

Defense: 23 pp
Dodge: 6 + 5 = 11
Parry: 7 + 4 = 11
Toughness 11 (10 Flat Footed) (2 Impervious)
Fortitude: 7 + 6 = 13
Will: 1 + 8 = 9

Skills: 41 pp
Expertise (Chemical) 8, Technology 8, Expertise (Business) 8, Treatment 4, Deception 8, Intimidate 8, Persuasion 4, Insight 8, Investigation 4, Expertise (Streetwise) 8, Gather Information 8, Close Combat (Unarmed) 6

Advantages: 37 pp
Rage, Inventor, Power Attack, Accurate Attack, Diehard, Contacts, Connected, Well Informed, Luck 4, All-out Attack, Defensive Attack, Elusive Target, Evasion, Improved Block, Takedown, Improved Grab, Improved Pin, Improved Trip, Stunning Attack, Sneak Attack?, Instant Up, Quick Draw, Redirect, Precise Shot (Ranged), Master Plan, Improved Initiative, Ranged Combat 1, Fearsome Presence 6, Fearless, Tough, Defensive Roll, Equipment 3, Uncanny Dodge

Powers: 75 pp

Chemically Enhanced Physiology: 43 pp
Enhanced Strength 4, Enhanced Agility 5, Enhanced Stamina 5, Enhanced Strength 2 (Lifting only), Healing Factor:Regeneration 10, PF: Regrowth

Goblin Gadgets: "Bag of Tricks": 35 pp traits, Removable -7: 28 pp
31 pp traits: 4 pp remain
- High-frequency electrical pulse discharge gloves: Ranged Damage 13: 26 pp
- Razor Bats: Ranged Damage 12 (Bludgeoning, Slashing), Homing 2: 1 pp
- "Pumpkin Bombs": Ranged Area Damage 8 (Burst) PF: Variable Descriptor 2 -Drawback (Reduced Range -1): 1 pp
- Smoke Bombs: Ranged, Cumulative Affliction 10 (Limited to Visual sense, Fortitude: Impaired, Disabled, Unaware) -Drawback (Reduced Range -1): 1 pp
- Gas Bombs: Ranged, Area Affliction (Cloud) 10 (Limited: 2 degrees only): Fatigued, Stunned (Nausea) -Drawback (Reduced Range -1): 1 pp
- Counter Spider-Sense: Nullify 5 ("Spider-Sense", Super-senses (Danger Sense), Sustained, Independent, Total Fade, Slow Fade 3): 1 pp

"Goblin Glider": 5 pp traits, Removable: -1: 4 pp
Flight 5 (250 mph) (Platform): 5 pp

Equipment:
Costume: +2 Protection, +2 Impervious, 11 ep as needed.

Complications:

- Completely Bonkers: Norman Osborn's insanity is held at bay through the use of specialized chemicals applied through dermal patches.

- Super-Villian's Ego: Chronically incapable of delivering a killing blow to his arch enemy without pausing for one or more rounds to gloat.

- Family: Son (Harry Osborn)

- Hatred, Enemy, Obsession: Spider-man.

- Paternal Instinct: Peter Parker. On some level, Norman considers Peter the son he never had, and wants him to 'take over the family business.' Which can't happen unless Spider-man is out of the way...

Total: Abilities 66 + Defense 23 + Skills 41 + Advantages 37 + Powers 75 = 242

Notes: Dear GOD this man is insane. Seriously, Norman and the Joker would get along surprisingly well, and I wish to high heaven someone had done it in a Batman/Spider-man crossover instead of Ra's Al Ghul/Kingpin. Or whoever it was the other time. Unlike the Joker, however, Norman is extremely mobile - but he has to be, since his primary foe is the web-slinging wallcrawler.

:arrow: Norman came out just about where I wanted him; evenly PL'ed with Spider-man, and thus a credible threat, but somewhat lower in point value, which will hopefully give Pete a badly needed edge. That, and they have very different fighting styles. Norman will also often fight by proxy or recruit minions and other foes to face the webbed wonder.

:arrow: Norman Osborn is also one of a very, VERY select few who can wear green and purple and still manage to look threatening. I'm pretty sure it's one of his superpowers. :twisted:


Norman gets the 3E treatment as I move back through my builds; fairly straightforward overall, with a little bit of thinking on how the afflictions should be handled. I finally picked out a few I liked. Odds are that he should have more than that, really, but he still has 4 pp left to add to his bag of tricks; feel free to pick out ones that you like as he needs them. He's that kind of villain.

Incidentally, I'm house-ruling the Sneak Attack Advantage back into play. In my proposed house rule, one rank isn't capped by power level, but the most you can take is 2 ranks of Sneak Attack (for a +5, 2 of which can go over PL). If I decide I don't like it later I may change it, but that - or some variant of it - is how I'm handling things for now.

EDIT: Fixed his strength total to be where I wanted it; 6 normal, 8 for lifting, putting him slightly below Spider-man and where I felt he properly belongs in that area.
Last edited by Xarathos on Tue Jul 20, 2010 2:21 pm, edited 1 time in total.

User avatar
Severance
Zealot
Zealot
Posts: 1287
Joined: Sun Jun 01, 2008 11:55 pm

Re: Xarathos' Builds: 3E Kingpin, Venom, Green Goblin (PL 11)

Postby Severance » Mon Jul 19, 2010 10:14 pm

I'm wondering with the 3e build of Venom what the Damaging extra on his webbing represents. I assumed it was Eddie using the webbing to sling people into walls and such. Am I right on that?

User avatar
Tyrant Lizard King
Zealot
Zealot
Posts: 1029
Joined: Thu Oct 23, 2008 1:22 am
Location: Pangaea, Late Mesozoic

Re: Xarathos' Builds: 3E Kingpin, Venom, Green Goblin (PL 11)

Postby Tyrant Lizard King » Mon Jul 19, 2010 10:16 pm

Severance wrote:I'm wondering with the 3e build of Venom what the Damaging extra on his webbing represents. I assumed it was Eddie using the webbing to sling people into walls and such. Am I right on that?


Since it was kind of a living web, perhaps it represents the webbing constricting its victims, as well.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Xarathos' Builds: 3E Kingpin, Venom, Green Goblin (PL 11)

Postby Xarathos » Mon Jul 19, 2010 10:24 pm

Either or both, but I was originally thinking of the second one; multiple descriptors might apply depending on the situation, as always.

As a generalization, Venom is a lot more . . . brutal about his Spider-style combat than Ol' Webhead is, and his symbiote gives him tricks that Pete just doesn't have access to. It just seemed appropriate, especially given the differences in their fighting philosophies. As another extension of this, Venom makes the opposing trade offs to those of Spider-man; Venom is more likely to take hits rather than dodge them, and a lot more about hitting harder instead of fast and accurate - the brawling barbarian to Spider-man's acrobatic "rogue" style.

User avatar
Severance
Zealot
Zealot
Posts: 1287
Joined: Sun Jun 01, 2008 11:55 pm

Re: Xarathos' Builds: 3E Kingpin, Venom, Green Goblin (PL 11)

Postby Severance » Mon Jul 19, 2010 10:29 pm

Well, when you put it that way. That makes more sense now. I actually noticed that Spidey kind of got that way too when he had the black costume, being more brutal and avoiding hits less often.

User avatar
Xarathos
Comrade
Comrade
Posts: 429
Joined: Sun May 09, 2010 6:42 pm

Re: Xarathos' Builds: 3E Kingpin, Venom, Green Goblin (PL 11)

Postby Xarathos » Mon Jul 19, 2010 10:55 pm

Exactly. It really plays into the idea of the symbiote feeding on - and amplifying - aggression, adrenaline, and rage. Which, I guess, kind of makes Venom the Iron Age version of Spider-man . . . and his origins are in almost the right time period, give or take a few years. Mid eighties for the symbiote costume, late eighties for Venom proper.

Venom is about as close as you can get to holding up a dark mirror to Spider-man without invoking either modern ret con fiasco's, or giving him a goatee sporting evil clone who is a super-genius and also a ninja. :lol:

User avatar
Severance
Zealot
Zealot
Posts: 1287
Joined: Sun Jun 01, 2008 11:55 pm

Re: Xarathos' Builds: 3E Kingpin, Venom, Green Goblin (PL 11)

Postby Severance » Mon Jul 19, 2010 11:04 pm

Xarathos wrote:Exactly. It really plays into the idea of the symbiote feeding on - and amplifying - aggression, adrenaline, and rage. Which, I guess, kind of makes Venom the Iron Age version of Spider-man . . . and his origins are in almost the right time period, give or take a few years. Mid eighties for the symbiote costume, late eighties for Venom proper.

Venom is about as close as you can get to holding up a dark mirror to Spider-man without invoking either modern ret con fiasco's, or giving him a goatee sporting evil clone who is a super-genius and also a ninja. :lol:


Well he was created by Todd McFarlane :)

But I agree that Venom is as good as you can get for "dark mirror" villain. I'm actually more freaked out by Anti-Venom thinking he has to "cure" Peter of his powers.


Return to “Roll Call”



Who is online

Users browsing this forum: No registered users and 9 guests