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1610 Ultimate Marvel Builds (Punisher)

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Re: 1610 Ultimate Marvel Builds (Inhumans, Mystique)

Postby Cinder » Sat Jan 28, 2012 8:57 am

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Shang Chi
Real Name: Shang Chi
Height: 5’ 7½”
Weight: 128 lbs.
Power Level: 11

STR: +3 (16), DEX: +4 (18), CON: +3 (16)
INT: +2 (14), WIS: +2 (14), CHA: +0 (10)

Tough: +3/+9, Fort: +6, Ref: +9, Will: +9

Skills: Acrobatics 8 (+12), Athletics 9 (+12), Bluff 9 (+9), Concentration 9 (+11), Escape Artist 8 (+12), Gather Information 10 (+10), Intimidate 8 (+8), Knowledge (streetwise) 8 (+10), Language 1 (+1), Notice 8 (+10), Sense Motive 7 (+9), Stealth 8 (+12), Survival 3 (+5)

Feats: Accurate Attack, Attack Focus (melee) 10, Blind-Fight, Close-Quarters Fighting 5, Defensive Attack, Defensive Roll 6, Dodge Focus 6, Elusive Target, Endurance (+4), Grappling Block, Improved Block 2, Improved Critical 2 (Unarmed Attack), Improved Defense 2, Improved Disarm 2, Improved Grab, Improved Initiative 2, Improved Pin, Improved Trip, Instant Up, Move-by Action, Power Attack, Precise Strike (2.5 ed.) 2 (Cover and Concealment), Prone Fighting, Stunning Attack, Swift, Takedown Attack 2, Uncanny Dodge (Visual)

Attack Bonus: +8 (Ranged: +8, Melee: +18, Grapple: +21)

Attacks:

Melee Attack: +18 (Unarmed Attack: Damage 3)

Defense: +12 (Flat-footed: +3), Knockback: -4

Initiative: +12

Languages: Chinese, English

Totals: Abilities 28 + Skills 24 (96 ranks) + Feats 57 + Powers 0 + Combat 28 + Saves 15 + Drawbacks 0 = 152

Notes: Shang Chi has on at least one occasion caught a bullet. This is not a power, but IMO was just a clever description of using a hero point to negate damage.

Shang Chi and Danny Rand are very similar builds. Shang Chi is superior combatant and his style involves more movement and avoiding attacks, while Danny stands in there and trades punches. This is represented by SLIGHTLY different feat selection.
Last edited by Cinder on Sun Jan 29, 2012 12:01 pm, edited 1 time in total.
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Re: 1610 Ultimate Marvel Builds (Inhumans, Mystique)

Postby Cinder » Sat Jan 28, 2012 9:00 am

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Iron Fist
Real Name: Danny Rand
Height: 6’1”
Weight: 150 lbs.
Power Level: 9

STR: +2 (14), DEX: +4 (18), CON: +2 (14)
INT: +0 (10), WIS: +2 (14), CHA: +0 (10)

Tough: +5/+11, Fort: +8, Ref: +8, Will: +9

Skills: Acrobatics 8 (+12), Athletics 8 (+10), Bluff 6 (+6), Concentration 8 (+10), Diplomacy 5 (+5), Escape Artist 6 (+10), Knowledge (streetwise) 10 (+10), Notice 8 (+10), Sense Motive 3 (+5), Stealth 8 (+12)

Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 4, Attack Specialization 2 (Unarmed Attack), Blind-Fight, Close-Quarters Fighting 5, Defensive Attack, Defensive Roll 6, Dodge Focus 6, Improved Critical 2 (Unarmed Attack), Improved Critical 4 (Iron Fist (Strike 4)), Improved Disarm, Improved Grab, Improved Initiative, Improved Pin, Improved Throw, Improved Trip, Instant Up, Power Attack, Precise Strike (2.5 ed.) 2 (Cover and Concealment), Stunning Attack, Takedown Attack 2, Tough 3, Uncanny Dodge (Visual), Withstand Damage

Powers:

Iron Fist
• Strike 4
– Improved Critical 4
– Penetrating 6
– Mighty

Attack Bonus: +8 (Ranged: +8, Melee: +12, Grapple: +14)

Melee Attack: +16 (Unarmed Attack: Damage 2)
Melee Attack: +12 (Iron Fist: Damage 6)

Defense: +7 (Flat-footed: +1), Knockback: -5

Initiative: +8

Languages: English

Totals: Abilities 20 + Skills 18 (70 ranks) + Feats 47 + Powers 15 + Combat 18 + Saves 17 + Drawbacks 0 = 135

Notes: Shang Chi and Danny Rand are very similar builds. Shang Chi is superior combatant and his style involves more movement and avoiding attacks, while Danny stands in there and trades punches. This is represented by SLIGHTLY different feat selection.
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Re: 1610 Ultimate Marvel Builds (Mystique, Shang Chi, Iron Fist)

Postby Cinder » Tue Jan 31, 2012 5:07 pm

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Moon Knight
Real Name: Steven Grant (Allegedly)
Height: 6’
Weight: 225 lbs.
Power Level: 9

STR: +2 (14), DEX: +2 (14), CON: +2 (14)
INT: +1 (12), WIS: +2 (14), CHA: +1 (12)

Tough: +2/+10, Fort: +8, Ref: +8, Will: +8

Skills: Acrobatics 8 (+10), Athletics 10 (+12), Bluff 7 (+8), Concentration 6 (+8), Escape Artist 8 (+10), Gather Information 4 (+5), Intimidate 9 (+10), Knowledge (streetwise) 9 (+10), Notice 8 (+10), Search 9 (+10), Sense Motive 5 (+7), Stealth 12 (+14)

Feats: Accurate Attack, All-Out Attack, Attack Specialization (Unarmed Attack), Defensive Attack, Defensive Roll 5, Dodge Focus 4, Equipment 2, Evasion, Fearsome Presence, Improved Critical 2 (Bo), Improved Critical 2 (Dart), Improved Critical 2 (Unarmed Attack), Power Attack, Precise Shot, Precise Strike (2.5 ed.) 2 (Cover and Concealment), Quick Draw, Sneak Attack (+2), Uncanny Dodge (Visual)

Powers:
Super Soldier Effects
• Container, Passive 1
Protection 3
Regeneration 1
– recovery rate (unconscious) 1
– Diehard

Equipment: Bo, Dart

Attack Bonus: +14 (Ranged: +14, Melee: +14, Grapple: +16)

Melee Attack: + 16 (Unarmed Attack: Damage 2)
Melee Attack: +14 (Bo: Damage 4)
Ranged Attack: +14 (Name: Damage 3)

Defense: +8 (Flat-footed: +2), Knockback: -5

Initiative: +2

Drawbacks: Disability, common, minor, Split Personalities

Languages: English

Totals: Abilities 20 + Skills 24 (95 ranks) + Feats 30 + Powers 5 + Combat 36 + Saves 18 - Drawbacks 2 = 131
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Re: 1610 Ultimate Marvel Builds (ShangChi, IronFist, MoonKnight)

Postby Cinder » Thu Feb 09, 2012 4:44 pm

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Ka-Zar
Real Name: Ka-Zar
Height: 6’2”
Weight: 215 lbs.
Power Level: 9

STR: +5 (20), DEX: +4 (18), CON: +5 (20)
INT: +0 (10), WIS: +2 (14), CHA: +0 (10)

Tough: +5/+8, Fort: +10, Ref: +8, Will: +9

Skills: Acrobatics 6 (+10), Athletics 7 (+12), Concentration 3 (+5), Diplomacy 6 (+6), Escape Artist 6 (+10), Handle Animal 14 (+14), Notice 8 (+10), Search 10 (+10), Sense Motive 4 (+6), Stealth 8 (+12), Survival 12 (+14)

Feats: All-Out Attack, Animal Empathy, Chokehold, Crushing Pin, Defensive Roll 3, Dodge Focus 5, Endurance (+4), Equipment 4, Favored Environment (Jungle), Fighting Style: Wrestling, Improved Critical (Bow), Improved Critical 2 (Large Knife), Improved Grab, Improved Grapple, Improved Pin, Pet 4, Power Attack

Equipment: Bow, Large Knife, Spear

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +15)

Melee Attack: +10 (Unarmed Attack: Damage 5)
Melee Attack: +10 (Large Knife: Damage 7)
Melee Attack: +10 (Spear: Damage 8 )
Melee Attack: +10 (Bow: Damage 8 )

Defense: +10 (Flat-footed: +3), Knockback: -4

Initiative: +4

Languages: English

Totals: Abilities 32 + Skills 21 (84 ranks) + Feats 29 + Powers 0 + Combat 30 + Saves 16 + Drawbacks 0 = 128
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Re: 1610 Ultimate Marvel Builds (ShangChi, IronFist, MoonKnight)

Postby Cinder » Thu Feb 09, 2012 4:47 pm

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Morbius
Real Name: Unrevealed
Height: 6’1”
Weight: 187 lbs.
Power Level: 10

STR: +7 (25), DEX: +3 (16), CON: +0 (-)
INT: +1 (12), WIS: +3 (16), CHA: +1 (12)

Tough: +10, Fort: Immune, Ref: +6, Will: +6

Skills: Acrobatics 11 (+14), Athletics 5 (+12), Concentration 7 (+10), Intimidate 14 (+15), Knowledge (arcane Lore) 9 (+10), Knowledge (history) 7 (+8), Language 1 (+1), Notice 7 (+10), Search 6 (+7), Sense Motive 7 (+10), Stealth 11 (+14), Survival 7 (+10)

Feats: Dodge Focus 4, Equipment 1, Fascinate (Intimidate), Fearless, Fearsome Presence 10, Improved Critical (Stakes (Damage 2)), Improved Critical (Unarmed Attack), Improved Grab, Improved Pin, Power Attack, Quick Draw

Powers:

Healing Bite
• Transform 10
– Affects: 1 thing to 1 thing (afflicted to cured)
– Limited (must not have not completed the transformation)
– Range (touch)
– Requires Grapple

Immunity 30
– fortitude saves
Insubstantial 2
– Gaseous
Leaping 2

Protection 10
–Impervious
– Limited (Blessed, silver or magical weapons))

Regeneration 5
– Resurrection: Not staked or beheaded

Speed 4

Stakes (Damage 2)
– Mighty
– Thrown

Super-Movement 1
– Wall-crawling 1 (half speed)

Super-Strength 3

Equipment: Stakes

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +17/+20)

Melee Attack: +10 (Unarmed Attack: Damage 7)
Melee Attack: +10 (Healing Bite: Transform 10)
Melee Attack: +10 (Stakes: Damage 10)
Ranged Attack: +10 (Stakes: Damage 10)

Defense: +10 (Flat-footed: +3), Knockback: -10

Initiative: +3

Drawbacks: Weakness, common, minor, Depends on blood, Weakness, common, moderate, Holy symbols, Weakness, uncommon, minor, Sunlight, destroyed after 17 rounds

Languages: English, Romanian

Totals: Abilities 21 + Skills 23 (92 ranks) + Feats 23 + Powers 74 + Combat 32 + Saves 6 - Drawbacks 13 = 166
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Re: 1610 Ultimate Marvel Builds (MoonKnight, Ka-Zar, Morbius)

Postby Cinder » Sat Feb 11, 2012 2:02 pm

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Namor
Real Name: Namor
Height: 6’ 4”
Weight: 285 lbs.
Power Level: 14

STR: +15 (40), DEX: +5 (20), CON: +12 (34)
INT: +3 (16), WIS: +1 (12), CHA: +3 (16)

Tough: +14, Fort: +12, Ref: +10, Will: +10

Skills: Bluff 9 (+12), Concentration 9 (+10), Diplomacy 7 (+10), Disable Device 7 (+10), Intimidate 12 (+15), Knowledge (history) 7 (+10), Knowledge (technology) 9 (+12), Navigate 7 (+10), Notice 9 (+10), Search 5 (+8), Sense Motive 9 (+10), Stealth 5 (+10), Survival 9 (+10)

Feats: Accurate Attack, All-Out Attack, Attractive (+4), Dodge Focus 5, Endurance (+4), Favored Environment (Choose Environment), Move-by Action, Power Attack, Withstand Damage

Powers:

Darkvision [b]
• Super-Senses 2

[b]Flight 5

AP: Swimming 7

Immunity 3
– Environmental condition: Cold
– Environmental condition: Ocean Depths
– Suffocation: Breathe Water

Learn Languages
• Comprehend 3
– Languages - read all
– Languages - speak all
– Languages - understand all
– Limited 2 (Must study language for one hour)
– Broad Group (Spoken Languages)

Protection 2
– Impervious [10 extra ranks]

Super-Strength 5

Water Control 20
– Can control about 2,000,000 gallons of water
AP:Animate Water
• Summon 10
– Fanatical
AP: Create Rainstorms
• Environmental Control 6
– Distraction (DC:15)
– Visibility
– Wind,
– Radius: 250-6250 ft.
– Progression, Increase Area 4
– Can Create Rainstorms in an area about two mile across

Attack Bonus: +13 (Ranged: +13, Melee: +13, Grapple: +28/+33)

Melee Attack: +13 (Unarmed Attack: Damage 15)

Defense: +10 (Flat-footed: +3), Knockback: -13

Initiative: +5

Languages: Any Language studied for more than one hour

Totals: Abilities 78 + Skills 26 (104 ranks) + Feats 13 + Powers 83 + Combat 36 + Saves 14 + Drawbacks 0 = 250

Image
Water Monster
Size:Gargantuan

STR: +20 (50), DEX: +0 (10), CON: +0 (-)
INT: +0 (-), WIS: +0 (10), CHA: +0 (-)

Tough: +10, Fort: Immune, Ref: +0, Will: +0

Feats: Accurate Attack, Fearsome Presence 10, Power Attack

Powers:
Growth 20
– Permanent
– Innate

Immunity to Fortitude Saves

Tentacles
• Summon 4
– Action 2 (free)
– Fanatical
– Horde
– Progression (50 minions)

Trident (Damage 1)
– Mighty

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +58)

Melee Attack: +6 (Unarmed Attack: Damage 20)
Melee Attack: +6 (Trident: Damage 21)

Defense: -10 (Flat-footed: +0), Size: Awesome, Knockback: -25

Initiative: +0

Drawbacks: Disability, very common, moderate, Mute, Vulnerable, common, moderate, Fire Attacks

Languages: None

Totals: Abilities -30 + Skills 3 (10 ranks) + Feats 12 + Powers 122 + Combat 40 + Saves 0 - Drawbacks 7 = 140

Tentacle
Size: Colossal

STR: +11 (32), DEX: +0 (10), CON: +0 (-)
INT: +0 (-), WIS: +0 (10), CHA: +0 (-)

Tough: +8, Fort: Immune, Ref: +0, Will: +0

Feats: Attack Specialization 3 (Unarmed Attack), Improved Grab, Improved Grapple

Powers:
Growth 16
– Permanent
– Innate

Immunity to Fortitude Saves
Absorb
• Suffocate
– Engulf
– Requires Grapple)

Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +35)

Melee Attack: +6 (Unarmed Attack: Damage 11)
Melee Attack: +0 (Absorb: Suffocate 10)

Attacks: Suffocate 10, +0 (DC Fort 20), Unarmed Attack, +6 (DC 26)

Defense: -8 (Flat-footed: +0), Size: Colossal, Knockback: -20

Initiative: +0

Drawbacks: Disability, very common, moderate, Mute, Disability, very common, moderate, No Hands, Vulnerable, common, moderate

Languages: None

Totals: Abilities -40 + Skills 0 (0 ranks) + Feats 5 + Powers 89 + Combat 16 + Saves 0 - Drawbacks 11 = 59


Notes: In UFF 26 Namor animates the New York harbor creating a giant creature. I thought about making this a movable move object, but thought it would be more fun if the thing could be a minion. Now it is less a power and more of an encounter in and of itself. The Poseidon-like figure attacks with its trident while his minions, the tentacles, strike out at those in range using the improved grab feat after a successful attack. The following round they grapple again causing the victim to be absorbed and to begin suffocating.



Notes: Namor is basically as strong as my Ultimate Hulk (Before he Hulks-out) and almost as tough. In the 1610 he is near the top of the food chain.
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Re: 1610 Ultimate Marvel Builds (Ka-Zar, Morbius, Namor)

Postby Cinder » Mon Feb 13, 2012 3:56 pm

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Nightcrawler
Real Name: Kurt Wagner
Height: 5’ 8”
Weight: 145 lbs.
Power Level: 10

STR: +1 (12), DEX: +12 (34), CON: +2 (14)
INT: +0 (10), WIS: +1 (12), CHA: -1 (8)

Tough: +2/+8, Fort: +6, Ref: +14, Will: +6

Skills: Acrobatics 8 (+20), Athletics 11 (+12), Bluff 11 (+10), Concentration 5 (+6), Diplomacy 11 (+10), Disguise 6 (+5), Escape Artist 3 (+15), Intimidate 6 (+5), Language 1 (+1), Notice 9 (+10), Search 10 (+10), Stealth 3 (+15)

Feats: Accurate Attack, Acrobatic Bluff, Challenge - Improved Feint, Defensive Attack, Defensive Roll 6, Dodge Focus 6, Elusive Target, Evasion 2, Fearsome Presence 5, Improved Defense 2, Improved Grapple, Improved Initiative, Instant Up, Power Attack, Sneak Attack 4 (+5), Uncanny Dodge (Sight)

Powers:

Prehensile Tail
• Additional Limbs 1
– Feats: Improved Grapple

Teleport 5
– Change Direction
– Change Velocity
– Progression, Mass 3
– Turnabout
– Drawback: Maximum Long Range Teleport: 2 miles

Wall Crawling
• Super-Movement 1

Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +13)

Melee Attack: +12 (Unarmed Attack: Damage 1)

Defense: +12 (Flat-footed: +3), Knockback: -4

Initiative: +16

Languages: English, German

Totals: Abilities 30 + Skills 21 (84 ranks) + Feats 34 + Powers 18 + Combat 36 + Saves 11 + Drawbacks 0 = 150
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Re: 1610 Ultimate Marvel Builds (Morbius, Namor, Nightcrawler)

Postby Cinder » Sat Sep 01, 2012 7:22 am

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Northstar
Real Name: Jean-Paul Beaubier
Height: 5’11”
Weight: 185 lbs.
Power Level: 7

STR: +1 (12), DEX: +3 (16), CON: +1 (12)
INT: +1 (12), WIS: +0 (10), CHA: +1 (12)

Tough: +1/+7, Fort: +4, Ref: +3/+12, Will: +4

Skills: Acrobatics 2 (+5), Athletics 4 (+5), Bluff 7 (+8), Concentration 8 (+8), Language 1, Notice 8 (+8), Search 7 (+8), Stealth 5 (+8)

Feats: Attack Focus (melee) 8, Defensive Roll 6, Dodge Focus 7, Elusive Target, Evasion 2, Evasive Retreat 5, Flurry of Blows, Improved Defense 2, Improved Initiative 3, Move-by Action, Passing Attack, Quick Draw 2, Speed Feint, Uncanny Dodge (Sight), Zig-Zag 2

Powers:

Kinetic Manipulation
• Container, Active 12
Enhanced Trait 52
- Reflex +9
- Attack Focus (melee) 8,
- Defensive Roll 6
- Dodge Focus 7
- Elusive Target
- Evasion 2
- Evasive Retreat 5
- Flurry of Blows
- Improved Defense 2
- Improved Initiative 3
- Move-by Action
- Passing Attack
- Quick Draw 2
- Speed Feint
- Uncanny Dodge (Sight)
- Zig-Zag 2
Speed 7
- Rapid Attack

Attack Bonus: +2 (Ranged: +2, Melee: +10, Grapple: +11)

Attacks:
Melee Attack: +10 (Unarmed Attack: Damage 1)

Defense: +7 (Flat-footed: +0), Knockback: -3

Initiative: +15

Languages: French, English

Totals: Abilities 14 + Skills 11 (42 ranks) + Feats 0 + Powers 60 + Combat 4 + Saves 7 + Drawbacks 0 = 96
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Re: 1610 Ultimate Marvel Builds (Namor, Nightcrawler, Northstar)

Postby Cinder » Sat Sep 01, 2012 8:46 am

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Vindicator
Real Name: John Wraith
Height: 6’
Weight: 195 lbs.
Power Level: 10

STR: +5 (14/20), DEX: +1 (12), CON: +2 (14), INT: +2 (14), WIS: +2 (14), CHA: +0 (10)

Tough: +5/+10, Fort: +6, Ref: +6, Will: +6

Skills: Athletics 5 (+10), Bluff 10 (+10), Concentration 3 (+5), Diplomacy 5 (+5), Gather Information 10 (+10), Intimidate 10 (+10), Knowledge (tactics) 8 (+10), Notice 8 (+10), Sense Motive 8 (+10), Stealth 4 (+5), Survival 8 (+10)

Feats: Accurate Attack, All-Out Attack, Connected, Power Attack, Precise Shot, Tough 3

Powers:

Vindicator Battlesuit
• Feature
-Wraith's suit allows him to inject Banshee as a free action. The suit contains six doses before it must be replenished.

Mutant Growth Hormone
• Container 15
- Total Fade
- Fades (Recovered with Banshee injection)
- Slow Fade 2 (5 minutes) - [after 6 hours, benefits fade]
Blast 10
Enhanced Trait 16
- Defense Bonus +5
- Strength +6
Flight 10
Protection 5
- Impervious [5 extra ranks]
Super-Strength 2


Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +15/+17)

Attacks:

Ranged Attack: +10 (Blast: Damage 10)
Melee Attack: +10 (Unarmed Attack: Damage 5)

Defense: +5/+10 (Flat-footed: +5), Knockback: -10

Initiative: +1

Drawbacks: Normal Identity, uncommon - Normal without Mutant Growth Hormone; Weakness, Very Common, Moderate,Time Adjustment (5 hours)

Languages: English

Totals: Abilities 18 + Skills 20 (79 ranks) + Feats 8 + Powers 81 + Combat 30 + Saves 13 - Drawbacks 5 = 165


Image

John Wraith
Pre-Banshee
Power Level 8

STR: +2 (14), DEX: +1 (12), CON: +2 (14)
INT: +2 (14), WIS: +2 (14), CHA: +0 (10)

Tough: +5, Fort: +6, Ref: +6, Will: +6

Skills: Athletics 5 (+7), Bluff 10 (+10), Concentration 3 (+5), Diplomacy 5 (+5), Gather Information 10 (+10), Intimidate 10 (+10), Knowledge (tactics) 8 (+10), Notice 8 (+10), Sense Motive 8 (+10), Stealth 4 (+5), Survival 8 (+10)

Feats: Accurate Attack, All-Out Attack, Connected, Power Attack, Precise Shot, Tough 3

Powers:

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +12)

Attacks:

Ranged Attack: +10 (Heavy Pistol: Damage 4)
Ranged Attack: +10 (Assault Rifle: Damage 5)
Melee Attack: +10 (Large Knife: Damage 4)
Melee Attack: +10 (Unarmed Attack: Damage 2)

Defense: +5 (Flat-footed: +3), Knockback: -2

Initiative: +1

Languages: English

Totals: Abilities 18 + Skills 20 (79 ranks) + Feats 8 + Powers 0 + Combat 30 + Saves 13 = 89

Last edited by Cinder on Sat Sep 22, 2012 1:36 pm, edited 1 time in total.
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Re: 1610 Ultimate Marvel Builds (Northstar, Vindicator)

Postby Cinder » Wed Sep 12, 2012 4:03 pm

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Wolfsbane
Real Name Rahne Sinclair
Height: 4’ 10”
Weight: 90 lbs.
Power Level: 8

STR: +1 (12), DEX: +1 (12), CON: +2 (14)
INT: +1 (12), WIS: +3 (16), CHA: +1 (12)

Tough: +2, Fort: +4, Ref: +4, Will: +4

Skills: Acrobatics 4 (+5), Athletics 4 (+5), Concentration 2 (+5), Notice 2 (+5), Search 4 (+5), Sense Motive 2 (+5), Stealth 4 (+5), Survival 2 (+5)

Powers:
Morph 1
• Morph: single appearance
• Metamorph 2

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +5)

Attacks:

Melee Attack: +4 (Unarmed Attack: Damage 1)

Defense: +4 (Flat-footed: +2), Knockback: -1

Initiative: +1

Languages: English

Totals: Abilities 18 + Skills 6 (24 ranks) + Feats 0 + Powers 3 + Combat 16 + Saves 6 + Drawbacks 0 = 49


Lupine Hybrid
Height: 5’ 2”
Weight: 120 lbs.


STR: +5 (12/20), DEX: +6 (12/22), CON: +5 (14/20)
INT: +1 (12), WIS: +3 (16), CHA: +1 (12)

Tough: +7, Fort: +7/+8, Ref: +9, Will: +4

Skills: Acrobatics 4 (+10), Athletics 4 (+9/+10), Concentration 2 (+5), Notice 4 (+7/+10), Search 2 (+3/+7), Stealth 4 (+10), Survival 4 (+7)

Feats: Animal Empathy, Endurance (+4), Improved Grab, Improved Grapple, Prone Fighting

Powers:

Bite (Strike 1)
- Improved Grab
- Improved Grapple
- Mighty

Claws (Strike 3)
- Mighty
- Inaccurate

Hybrid Lupine Form
• Enhanced Trait 51
○ Traits:
- Attack Bonus +5 (+9),
- Defense Bonus +5 (+9)
- Strength +8 (20, +5)
- Dexterity +10 (22, +6)
- Constitution +6 (20, +5)
- Fortitude +1 (+8)
- Intimidate +8 (+9)
- Athletics +1 (+10)
- Handle Animal +8 (+9)
- Notice +3 (+10)
- Search +4 (+7)

* Handle Animal Limited to Lupines

Protection 2

Super-Senses 5
- Extended (Hearing) 1
- Low-light vision
- Scent
- Tracking: Scent 1 (half speed)

Attack Bonus: +4/+9 (Ranged: +4/+9, Melee: +4/+9, Grapple: +9/+14)

Attacks: Bite (Strike 1), +9 (DC 21), Claws (Strike 3), +7 (DC 23), Unarmed Attack, +9 (DC 20)

Defense: +4/+9 (Flat-footed: +5), Knockback: -3

Initiative: +6

Languages: English

Totals: Abilities 18 + Skills 6 (24 ranks) + Feats 3 + Powers 65 + Combat 16 + Saves 6 + Drawbacks 0 = 114




Lupine
Height: 32’ at shoulder
Weight: 100 lbs.

STR: +1 (12), DEX: +2 (14), CON: +2 (14)
INT: +1 (12), WIS: +3 (16), CHA: +1 (12)

Tough: +2, Fort: +5, Ref: +5, Will: +3

Skills: Acrobatics 4 (+6), Athletics 4 (+5), Concentration 2 (+5), Intimidate 9 (+10), Notice 7 (+10), Search 9 (+10), Sense Motive 2 (+5), Stealth 8 (+10), Survival 12 (+15)

Feats: Attack Specialization (Claws (Strike 4)), Attack Specialization 2 (Bite (Strike 2)), Improved Grab, Improved Grapple, Improved Grapple, Improved Trip

Powers:

Bite
•Strike 2
- Attack Specialization 2
- Improved Grab
- Improved Grapple
- Mighty
○ AP: Claws
• Strike 4 (Alternate
- Attack Specialization
- Improved Grapple
- Mighty

Speed 2 (Speed: 25 mph, 220 ft./rnd)

Super-Senses 4
- Low-light vision
- Scent
- Tracking: Scent 2 (normal speed)

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +5)

Melee Attack: +4 (Unarmed Attack: Damage 1)
Melee Attack: +6 (Bite: Strike 3)
Melee Attack: +4 (Claws: Strike 5)

Defense: +4 (Flat-footed: +2), Knockback: -1

Initiative: +2

Languages: None

Totals: Abilities 20 + Skills 15 (57 ranks) + Feats 1 + Powers 14 + Combat 16 + Saves 6 + Drawbacks 0 = 72




Sasquatch
Height: 10'
Weight: 2000 lbs.
Power Level: 10

STR: +10 (12/30), DEX: +6 (12/22), CON: +8 (14/26), INT: +1 (12), WIS: +3 (16), CHA: +1 (12)

Tough: +11/+13, Fort: +9/+12, Ref: +9, Will: +4

Skills: Acrobatics 4 (+10), Athletics 4 (+14/+15), Concentration 2 (+5), Notice 4 (+7/+10), Search 2 (+3/+7), Stealth 4 (+6), Survival 4 (+7)

Tough: +11/+12, Fort: +11/+14, Ref: +9, Will: +4

Skills: Acrobatics 4 (+10), Athletics 4 (+14/+15), Concentration 2 (+5), Notice 4 (+7/+10), Search 2 (+3/+7), Stealth 4 (+6), Survival 4 (+7)

Feats: Animal Empathy, Endurance (+4), Improved Grab, Improved Grapple, Power Attack, Prone Fighting, Withstand Damage

Powers:

Bite
• Strike 1
- Improved Grab
- Improved Grapple
- Mighty

Claws
Strike 3
- Inaccurate
- Mighty

Hybrid Lupine Form
• Enhanced Trait 51
○ Traits:
- Attack Bonus +5 (+9),
- Defense Bonus +5 (+9)
- Strength +8 (20, +5)
- Dexterity +10 (22, +6)
- Constitution +6 (20, +5)
- Fortitude +1 (+8)
- Intimidate +8 (+9)
- Athletics +1 (+10)
- Handle Animal +8 (+9)
- Notice +3 (+10)
- Search +4 (+7)


Mutant Growth Hormone
• Container, Passive 15
- Total Fade
- Fades (Recovered with Mutant Growth Hormone injection)
- Slow Fade 2 (5 minutes) - [after 6 hours, benefits fade]
○ Traits
- Strength +2 (30, +10)
- Constitution +4 (28, +9)
- Fortitude +2 (+14)
- Intimidate +1 (+12)
- Power Attack
- Withstand Damage
Growth 4
Immunity 1 (Cold)
Leaping 3
. . Protection 1
- Impervious [8 extra ranks])
Super-Strength 5
Protection 2

Super-Senses 5
- Extended (type): Hearing 1
- Low-light vision
- Scent
- Tracking: Scent 1 (half speed)

Attack Bonus: +3/+8 (Ranged: +3/+8, Melee: +3/+8, Grapple: +18/+28)

Melee Attack: +8 (Unarmed Attack: Damage 10)
Melee Attack: +6 (Claws: Strike 13)
Melee Attack: +8 (Bite: Power 11)

Defense: +3/+8 (Flat-footed: +4), Size: Medium/Large, Knockback: -14

Initiative: +6

Drawbacks: Normal Identity, uncommon, Weakness, very common, moderate -2

Languages: English

Totals: Abilities 18 + Skills 6 (24 ranks) + Feats 3 + Powers 145 + Combat 16 + Saves 4 - Drawbacks 5 = 187

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Re: 1610 Ultimate Marvel Builds (Vindicator, Wolfsbane)

Postby Cinder » Sat Sep 22, 2012 2:12 pm

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Jubilee
Real Name: Jubilation Lee
Height: 5’ 5”
Weight: 105 lbs.
Power Level: 8

STR: +0 (10), DEX: +3 (16), CON: +1 (12)
INT: +0 (10), WIS: +2 (14), CHA: +3 (16)

Tough: +1/+5, Fort: +4, Ref: +7, Will: +6

Skills: Acrobatics 2 (+5), Athletics 5 (+5), Bluff 5 (+8), Concentration 4 (+6), Diplomacy 2 (+5), Escape Artist 4 (+7), Gather Information 4 (+7), Notice 5 (+7), Search 7 (+7), Sense Motive 5 (+7), Sleight of Hand 4 (+7), Stealth 4 (+7)

Feats: Accurate Attack, Attack Specialization 2 (Firecracker (Damage 10)), Attack Specialization 2 (Roman Candle (Blast 10)), Defensive Roll 4, Dodge Focus 5, Precise Shot 2

Powers:

Fireworks
• Light Control 10
- Action 2 (free)

Immunity 1
- Own Powers 1

Roman Candle
• Blast 10
- Attack Specialization 2
AP: Firecracker
• Damage 10
- Attack Specialization 2
- Burst Area 6 (30 ft. radius - General)
- Thrown (Range: 50 ft.)
AP: Sparkler
• Affliction 8
- 1st stage: impaired
- 2nd stage: disabled
- 3rd stage: unaware
- Resisted by: fortitude
- Perception Area (General)
- Sense-Dependent (Sight)
AP: Strobe
• Affliction 8
- 1st stage: dazed
- 2nd stage: stunned
- 3rd stage: unconscious
- Resisted by: fortitude
- Perception Area (General)
- Sense-Dependent (Sight)

Attack Bonus: +2 (Ranged: +2, Melee: +2, Grapple: +2)

Attacks:

Area Attack: - (Strobe: Affliction 8 )
Area Attack: - (Sparkler: Affliction 8 )
Ranged Attack: +6 (Firecracker: Damage/Burst 10/6)
Ranged Attack: +6 (Roman Candle: Blast 10)

Defense: +10 (Flat-footed: +3), Knockback: -2

Initiative: +3

Languages: English

Totals: Abilities 18 + Skills 13 (51 ranks) + Feats 12 + Powers 66 + Combat 14 + Saves 11 + Drawbacks 0 = 134


Mutant Growth Hormone Boosted Jubilee

Power Level: 10

STR: +0 (10), DEX: +3 (16), CON: +1 (12)
INT: +0 (10), WIS: +2 (14), CHA: +3 (16)

Tough: +1/+10, Fort: +4, Ref: +7, Will: +6

Skills: Acrobatics 2 (+5), Athletics 5 (+5), Bluff 5 (+8), Concentration 4 (+6), Diplomacy 2 (+5), Escape Artist 4 (+7), Gather Information 4 (+7), Notice 5 (+7), Search 7 (+7), Sense Motive 5 (+7), Sleight of Hand 4 (+7), Stealth 4 (+7)

Feats: Accurate Attack, Attack Specialization (Firecracker (Damage 10+2)), Attack Specialization (Roman Candle (Blast 10+2)), Attack Specialization 2 (Firecracker (Damage 10+2)), Attack Specialization 2 (Roman Candle (Blast 10+2)), Defensive Roll 4, Dodge Focus 5, Precise Shot 2

Powers:

Fireworks
• Light Control 15
- Action 2 (free)

Immunity 1
- Own Powers 1
Immunity 1
- Light Powers 10

Roman Candle
• Blast 12
- Attack Specialization 3
AP: Firecracker
• Damage 12
- Attack Specialization 3
- Burst Area 7 (35 ft. radius - General)
- Thrown (Range: 50 ft.)
AP: Sparkler
• Affliction 10
- 1st stage: impaired
- 2nd stage: disabled
- 3rd stage: unaware
- Resisted by: fortitude
- Perception Area (General)
- Sense-Dependent (Sight)
AP: Strobe
• Affliction 10
- 1st stage: dazed
- 2nd stage: stunned
- 3rd stage: unconscious
- Resisted by: fortitude
- Perception Area (General)
- Sense-Dependent (Sight)

Flight 3

Force Field
- Impervious 5 extra ranks

Blur
- Partial Concealment from all visual senses

Attack Bonus: +2 (Ranged: +2, Melee: +2, Grapple: +2)

Attacks:

Area Attack: - (Strobe: Affliction 10)
Area Attack: - (Sparkler: Affliction 10)
Ranged Attack: +8 (Firecracker: Damage/Burst 12/7)
Ranged Attack: +8 (Roman Candle: Blast 12)
Melee Attack: +2 (Unarmed Attack: Damage 0)

Defense: +10 (Flat-footed: +3), Knockback: -10

Initiative: +3

Languages: English

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Re: 1610 Ultimate Marvel Builds (Wolfsbane, Jubilee)

Postby Cinder » Sat Dec 01, 2012 11:27 am

Image
Magneto
Real Name: Erik Lensherr
Height: 6’2”
Weight: 195 lbs.
Power Level: 14

STR: +1 (12), DEX: +1 (12), CON: +1 (12)
INT: +6 (22), WIS: +5 (20), CHA: +5 (20)

Tough: +1/+15, Fort: +5, Ref: +5, Will: +13

Skills: Bluff 7 (+12), Computers 4 (+10), Concentration 9 (+14), Diplomacy 5 (+10), Disable Device 4 (+10), Intimidate 11 (+16), Knowledge (life sciences) 8 (+14), Knowledge (technology) 6 (+12), Language 4 (+4), Notice 5 (+10), Sense Motive 5 (+10)

Feats: Assessment, Attack Focus (ranged) 4, Attack Specialization 2 (Magnetic Blast (Blast 15)), Cult Hero (Radical Mutants +4 / General Population -2 ), Inspire 3 (+3), Inventor, Leadership, Limited Luck 4 (Power Stunts of Magnetic Control), Luck 7, Master Plan

Powers:

Magnetic Control 14
- Damaging
- Accurate 3

AP: Electromagnetic Pulse b]
• Nullify 14
- counters: all electronic effects
- Nullifying Field (70-700 ft. radius)
- Selective
- Progression, Increase Area 3

AP: [b]Magnetic Blast

• Blast 15
- Cone Area (Targeted)

AP: Magnetic Field Manipulation
• Telekinesis 11
- Damaging
- Perception
- Accurate

AP: Metal Snare
• Snare 14
- Burst Area (General)
- Selective
- Custom (Break DC and Toughness limited to available metal)
- Medium

Magnetic Flight
• Flight 8

Magnetic Forcefield
• Force Field 14
- Impervious

Power Mastery
• Enhanced Trait 4
- Limited Luck 4 (Power Stunts of Magnetic Control)

Sense Magnetic Fields
• Super-Senses 12
- Awareness: Magnetic Awareness (Mental)
- Detect: Magnetic Fields (Mental) 2 (ranged)
- Extended: Detect (Magnetic Fields) 5
- Penetrates concealment: Detect (Magnetic Fields)

Device 2 (Hard to lose)
Immunity 10
- mental effects


Attack Bonus: +5 (Ranged: +9, Melee: +5, Grapple: +6)

Attacks:

Area Attack: - (Magnetic Snare: Snare 14)
Area Attack: - (Electromagnetic Pulse: Nullify 14)
Ranged Attack: +13 (Magnetic Blast: Blast 15)
Melee Attack: +5 (Unarmed Attack: Damage 1)
Perception Attack (Magnetic Field Manipulation: Damaging Telekinesis 11)
Perception Attack (Magnetic Control: Damaging Telekinesis 14)**

*Limited to metal

Defense: +8 (Flat-footed: +4), Knockback: -14

Initiative: +1

Languages: English, German, Epsilon-Omega, Other Language, Other Language

Totals: Abilities 38 + Skills 17 (68 ranks) + Feats 21 + Powers 117 + Combat 26 + Saves 16 + Drawbacks 0 = 235

Origin

Erik Lensherr is a Mutant Supremacist with virtual mastery over magnetic fields, although he would bristle at the term. He prefers terms such as “post-human” or Homo Superior. In the early 1990s, he approached telepath Charles Xavier after hearing of his work with other post-humans. Lensherr and Xavier found each other fascinating, as both looked to the future of post-humans. They became close friends and developed an ideology regarding post-humans as mankind's next step in evolution. Eventually, both men left their wives to found the Brotherhood of Mutants, a safe haven for persecuted mutants.

In 1992, the Brotherhood relocated to a remote Pacific island, called the Savage Land, to found a new civilization. Erik even devised a new language for this new world, called Epsilon-Omega, based on Esperanto and featuring its own script.

Increasingly convinced humanity would not peacefully relinquish the planet to the Homo Superior, Erik became more radical, regarding the Savage Land's citizens as an army. Abandoning his human name, Erik took the title Magneto. Realizing that Xavier didn't agree with his views, a paranoid Magneto took to wearing a helmet to prevent psychic intrusion into his mind. Xavier finally fled with a handful of followers. Magneto chose to punish Xavier impaling him with a metal spike which left him a paraplegic. Soon after, Magneto led the Brotherhood in an anti-human campaign of political assassinations and terrorist bombings. In his first great act of terrorism, on February of 2008 Magneto bombed Capitol Hill.

Following this attack on Washington, the U.S. government unleashed robotic Sentinels on the mutant population in retaliation. When Xavier's new students, the X-Men, interfered, Magneto learned Xavier had survived, and sent Wolverine to slay his former friend. He also had Jenna Bush kidnapped. This temporarily halted the Sentinel campaign and the X-Men soon rescued her.

In April of 2008, American authorities located the Savage Land and foolishly launched a massive Sentinel attack. Magneto used his ability to manipulate the mechanical components of the Sentinels to reprogramming them to assault Washington. While the Sentinels wreaked great destruction of the US capital, Magneto dragged President Bush naked on to the White House lawn. The X-Men intervened, and Magneto was defeated when his son Pietro, convinced that genocide was going too far, removed his helmet, leaving him vulnerable to Xavier's powers. Xavier claimed to have killed Magneto, but had instead secretly brainwashed him, hoping to rehabilitate him.

For some time an amnesiac Erik lived peacefully as a Manhattan social worker looking after disabled children; however, in November of 2008, the Brotherhood eventually learned he was alive, and restored his memories. Magneto resumed the bombing campaign, bombing Chicago among other acts of terrorism.
Magneto even destroyed the Brooklyn Bridge and eventually attacked the Triskellion. During the attack, he wiped the Triskelion computers of all information concerning the Brotherhood. He also shot his son Quiksilver in the knee caps, making Wanda watch as a punishment for their betrayal of the Brotherhood ideals. During the attack on the Triskelion the loss of power caused many prisoners to escape and Bruce Banner turned into the Hulk, escaping briefly eating six of the staff.

Gathering every mutant he could into a floating Arctic Citadel, Magneto hatched a new plan to make war on the human population. His powers enhanced by a machine of the mutant inventor Forge's design, Magneto intended to reverse Earth's magnetic field, leaving humanity to perish in the ensuing environmental chaos. Magneto entered the device and began to reverse the earth’s magnetic poles. At the same time a force of Brotherhood mutants attacked Camp X-Factor, a prison for post-human at Guantanamo Bay, and released all of the post-humans there including Xavier. Before Magneto could complete his plan, the X-Man Cyclops interrupted Magneto and revealed that he had signaled the other X-men. The others arrived and a fight ensued. The post-human, Shadow Cat used her phasing powers to sabotage the amplification device, but not before Magneto managed to use it to destabilize a nuclear reactor just north of Miami. The plant neared meltdown as some of the mutants from Camp X-Factor arrived to save the inhabitants of the surrounding area. Back at the floating citadel, the X-men defeated Magneto and prevented him from taking his own life. Marvel Girl, a psychic powered X-Man, allowed the Phoenix Force to take control and uprooted the entire nuclear reactor and plant from the ground. She then levitated it up into the sky and contained the explosion and subsequent radiation with her powers.

Magneto was then turned over to the Ultimates. As a result of the X-men’s efforts the White House arranges for a pardon and makes the decision to bring the X-men under government authority.

Several months later, while attempting to aid the Chicago Fire Department, another magnetically powered post-human Polaris lost control of her powers and accidently killed several firemen and bystanders.

Polaris was taken into SHIELD custody. Her magnetic powers forced them to house her in the same cage as Magneto.

Four students of the Academy of Tomorrow, Havok, Northstar, Cannonball and Susnpot, attempted to liberate Polaris. They were opposed by the Ultimates and The X-men. However, it was revealed be merely a diversion orchestrated by Magneto.

During the fight a shape-changing post-human Mystique and Forge manage to sneak into the Triskelion and release Magneto. Magneto also released many of the Triskellion prisoners. These events caused SHIELD to end its allegiance with the X-men thereby revoking all funding. Magneto ultimately escaped the Triskellion by putting a disguised Mystique in his place.

Eventually Magneto ordered the illusion creating post-human Mastermind to replace Mystique in impersonating Magneto, allowing her to rejoin the Brotherhood to continue his war on humankind.
Last edited by Cinder on Sat May 04, 2013 8:26 am, edited 1 time in total.
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Re: 1610 Ultimate Marvel Builds (Punisher)

Postby Cinder » Sat May 04, 2013 8:18 am

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Punisher
Real Name: Frank Castle
Height: 6’5”
Weight: 240 lbs.
Power Level: 10


STR: +4 (18), DEX: +3 (16), CON: +4 (18)
INT: +1 (12), WIS: +2 (14), CHA: +0 (10)

Tough: +8, Fort: +8, Ref: +7, Will: +8

Skills: Acrobatics 4 (+7), Athletics 6 (+10), Bluff 8 (+8), Disable Device 9 (+10), Drive 7 (+10), Escape Artist 5 (+8), Gather Information 10 (+10), Intimidate 12 (+12), Investigate 6 (+7), Knowledge (streetwise) 14 (+15), Knowledge (tactics) 12 (+13), Notice 8 (+10), Sense Motive 8 (+10), Stealth 7 (+10), Survival 8 (+10)

Feats: Assessment, Attack Focus (ranged) 3, Chokehold, Equipment 6, Fearsome Presence 5, Finishing Blow, Improved Aim, Improved Critical (Heavy Pistol (Damage 4)), Improved Critical (Knife (Damage 1)), Improved Critical 4 (Sniper Rifle (Damage 6)), Improved Initiative, Power Attack, Quick Draw 2, Startle, Tough 4, Track

Powers:

Weapons Array
• Array 9

Assault Weapon
• Damage 5
- Autofire (interval 2, max +5)
- Ranged

Fragmentation Grenade
• Damage 5
- Explosion Area (General)
- Thrown

Heavy Machine Gun
• Damge 6
- Autofire
- Ranged

Heavy Pistol
• Damage 4
- Improved Critical
- Ranged

Knife
• Damage 1
- Improved Critical
- Mighty

Knock-Out Grenade
• Affliction 4
- 1st stage: dazed
- 2nd stage: stunned
- 3rd stage: unconscious
- Resisted by: fortitude
- Cloud Area (General)
- Thrown

Smoke Grenade
• Obscure 4
- Affects: visual senses

Sniper Rifle
• Damage 6
- Improved Critical 4
- Ranged

Tear Gas Grenade
• Affliction
- 1st stage: visually impaired, sickened
- 2nd stage: visually disabled, nauseated
- 3rd stage: visually unaware, unconscious
- resisted by: fortitude
- Cloud Area (General)
- Thrown

Equipment: Undercover Vest, Weapon Array

Attack Bonus: +9 (Ranged: +12, Melee: +9, Grapple: +13)

Attacks:

Ranged Attack: +12 (Assault Weapon: Autofire Damage 5)
Ranged Attack: +12 (Heavy Machine Gun: Autofire Damage 6)
Ranged Attack: +12 (Heavy Pistol: Damage 4) (19-20)
Ranged Attack: +12 (Sniper Rifle: Damage 6) (16-20)

Thrown Attack: +12 (Fragmentation Grenade: Area Damage 5)
Thrown Attack: +12 (Knock-Out Grenade: Area Affliction 4)
Thrown Attack: +12 (Tear Gas Grenade: Area Affliction 4)


Melee Attack: +9 (Unarmed Attack: Damage 4)
Melee Attack: +9 (Knife: Damage 5)

Defense: +12 (Flat-footed: +6), Knockback: -4

Initiative: +7

Languages: English

Totals: Abilities 28 + Skills 31 (124 ranks) + Feats 28 + Powers 0 + Combat 42 + Saves 14 + Drawbacks 0 = 143

Background:

One of the NYPD'S finest, Frank Castle refused to stand by while his partner and other officers took bribes from the mysterious underworld figure known as the Owl. Turning them in to Internal Affairs, Frank made himself a target -- the officers he exposed sought revenge, gunning Frank and his family down while they were on a picnic in the park. The sole survivor, Frank became the twisted, murderous vigilante known as The Punisher. Gaining a cult following his extreme brand of justice, the Punisher eventually went too far when he killed one of the cops who had slaughtered his family. Imprisoned on Ryker's Island, the Puinisher continued his work. He killed nine unrepentant criminals, including Jim Washington, a convicted rapist who had been apprehended by Daredevil. Frank, however, had unfinished business and took the first opportunity to escape. Free again, the Punisher killed two more of the crooked cops behind his family's murder, including his former partner, Bruce Greenwood. Greenwood was visiting his attorney, Matt Murdock, at the time. Frank was chased by Daredevil, but managed to escape, nearly killing Daredevil in the process.

Frank tracked Artie Jillette, the Owl’s go-between and the final member of the corrupt cops who had killed his family, to Jillette’s apartment. The Punisher held him at gunpoint, but was unable to kill the man in front of his children. Forcing Artie up to the roof, the Punisher was once more confronted by Daredevil, who appealed to his sense of justice, claiming he would make sure Jillette was sentenced for his crimes. Before the Punisher could consider Daredevil's appeal, Spider-Man appeared blindsiding him. Frank was knocked him out and Artie escaped. Daredevil admonished Spider-Man and ordered him to take the Punisher to the police while he captured Artie. Later, in his alter ego as an attorney, Matt Murdock defended the Punisher in court. Jillette was reunited with the Punisher in jail, where Frank's friends on the inside made sure they were cellmates, ensuring the Punisher's revenge.

While in jail, the Punisher became a cultural phenomenon whose case was much discussed and featured on all forms of media. Unsatisfied with merely avenging his family's death, the Punisher once again escaped to continue his cold-blooded campaign against crime. He encountered Spider-Man while trying to gun down Boomerang. Spider-Man easily defeated the Punisher, and left both Castle and his target for the police. While imprisoned, Frank was among the many vigilantes who were manipulated by the Kingpin into trying to kill the rising mob boss known as the Kangaroo. Proving no jail could hold him, the Punisher came into conflict with Spider-Man, Daredevil, and Moon Knight. Following Kangaroo's arrest, Castle managed to kill Jean DeWolff, a corrupt cop and underling of the Kingpin, before being arrested once again.
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