PL 11 208
Strength 3, Stamina 7, Agility 6, Dexterity 4, Fighting 10, Intellect 3, Awareness 4, Presence 4
Strong Legs Speed 2, Leaping 3, AE: Swimming 3 6
Extra Hachis Strength-based Damage 6, Multiattack, Accurate 16
•Diable Jambe Strength-based Damage 8, Linked to Affliction 11 (Resisted by Dodge, Toughness Impaired/Toughness Disabled-Limited Toughness only affected against Sanji), Flaw-Unreliable-5 uses 1
Advantages: Agile Feint, Benefit 5 (Director of SHIELD), Contacts, Connected, Defensive Attack, Defensive Roll, Equipment 6, Evasion, Improved Critical (kicks), Improved Initiative, Languages 3, Leadership, Luck, Move-by Action, Ranged Attack 5, Takedown 2, Well-Informed
Equipment Armored Coat (Protection 2, Subtle), 27 points unspent
Skills: Acrobatics 10 (+16), Athletics 8 (+11), Close Combat (kicks) 1 (+11) Deception 7 (+11), Expertise (tactics) 8 (+11), Expertise (current events) 6 (+9), Expertise (spy) 12 (+15), Insight 8 (+12), Intimidation 6 (+10), Investigation 7 (+10), Perception 7 (+11), Persuasion 6 (+10), Sleight of Hand 6 (+10), Stealth 6 (+12), Technology 6 (+9), Vehicles 4 (+8)
Diable Jambe +11, Damage 11 & Affliction 11
Extra Hachis +13 Damage 9, Multiattack
Dodge 12 (6), Parry 12 (2)
Toughness 10/8/7, Fortitude 9 (2), Will 10 (6)
Abilities 82+Powers 23+Advantages 33+Skills 54+Defenses 16=208
Disability Only has one eye.
Obsession Beautiful women.
•This was one of the simpler builds, as Fury isn't too complex, and Sanji was one of the Straw Hats I had already built. I like how Diable Jambe worked out, and while he's dangerous, I put him at 'only' PL 11 to reflect that he's not as in the field as much as the others are. He's director of SHIELD and, while he was an active agent, his codename was 'Mr. Prince.' And, in true Sanji fashion, he gets an extra hero point any time he defends a beautiful woman.
The Mighty Thor
PL 12 205
Strength 8, Stamina 12, Agility 4, Dexterity 4, Fighting 10, Intellect 0, Awareness 3, Presence 3
Three-weapon style Feature 1 (Can use mouth as a hand) 1
Haki Senses 1 (Danger Sense), Enhanced Advantage-Uncanny Dodge 2
Refusal to Fall Regeneration 2, Innate 3
Mjolnir (Easily Removable, Feature -Only usable by those worthy) 32
Flying Flight 7, Subtle
Lightning Blast 15, Improved Critical
•Hammer Smash Strength-based Damage 4, Improved Critical
•Hammer Throw Ranged Strength-based Damage 4, Improved Critical, Homing 2, Accurate 2
•Twister Cone Area Damage 11, Increased Area
Asgardian endowment Power Lifting 4, Immunity 6 (aging, cold, suffocation, vacuum, pressure) 10
Advantages: Accurate Attack, Assessment, Benefit (Ambidexterous), Defensive Attack, Diehard, Equipment 2, Fearless, Improved Initiative, Improved Smash, Instant Up, Languages 2 (English, Norse, base-Japanese), Leadership, Luck, Move-by Action, Quick Draw, Power Attack, Ranged Attack 2, Startle, Takedown 2, Defensive Roll 2, Extraordinary Effort, Ultimate Toughness
Equipment Two katana
Skills: Acrobatics 6 (+10), Athletics 6 (+14), Close Attack (katana) 2 (+12), Close Combat (unarmed) 2 (+12), Ranged Attack (mjolnir) 2 (+8), Intimidation 8 (+11), Expertise (magic) 4 (+4), Expertise (current events) 4 (+4), Expertise (bounty hunter) 6 (+6), Insight 7 (+10), Investigation 2 (+2), Perception 5 (+8)
Mjolnir +12 Damage 12
Katana +12 Damage 11
Unarmed +12 Damage 8
Lightning +9 Damage 15
Dodge 10 (6), Parry 10
Toughness 14/12, Fortitude 12, Will 12 (9)
Disability Extremely poor sense of direction.
Relationships Zoro has agreed to follow Captain America as his leader, and has a strong bond with the other man and all the Avengers.
Power Loss If deprived of his hammer for one minute, Zoro loses the powers of Thor-his Strength drops to 6, his Stamina to 7, and he loses the Asgardian Endowment powers.
Abilities 88+Powers 48+Advantages 27+Skills 27+Defenses 15=205
•This version of Thor basically follows canon Zoro's backstory for a while-he was a swordsman since childhood, only his goal was to be the world's greatest fighter, not specifically swordsman. He had worked with Captain America in the past, and the two of them found Thor's hammer together, battling through neo-nazis working for a man named Crocodile. Zoro broke one of his swords in battle and grabbed the hammer to replace it, ignoring how everyone of his opponents had tried and failed to pick it up. He gained the power of Thor (although he's only had a few minor contacts with Asgardians since then) and, along with Nami, Usopp, and Luffy, was a founding Avenger.
•Even without the powers of Thor, Zoro is still Zoro-a major badass who keeps fighting even when he should fall down and die. He'd be PL 11 with his katana without his Asgardian might, and with it, he's just as dangerous without Mjolnir as is. Still, he hangs onto, mostly to use three weapons at once for powerstunt attacks that have the Quirk-requires three weapons.
'Black Widow' Nami
PL 10 171
Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 10, Intellect 3, Awareness 3, Presence 4
Perfect Clima-Tact (Easily Removable) 19
Thunderbolt Tempo Line Area Blast 8, Indirect
•Thunder Lance Blast 10, Indirect 3, Improved Critical
•Cyclone Tempo Cone Area Affliction 9, Dazed/Prone, Instant Recovery, Resisted by Dodge, Linked to Cone Area Damage 7
•Mirage Tempo Visual Concealment 2 (all visual)
Rain Tempo Feature 1 (Can create rain from clouds)
Staff Strike Strength-based Damage 3, Reach
Advantages: Attractive, Agile Feint, Benefit (security clearance), Daze (Deception), Defensive Attack, Defensive Roll 3, Evasion, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Initiative, Languages 1 (English, base-Russian), Ranged Attack 6, Skill Mastery (Acrobatics), Takedown, Defensive Roll 2, Equipment 6, Move-by Action, Quick Draw, Taunt, Ultimate Navigation
Equipment Heavy pistol, Hi-tech costume (Protection 2, Subtle), Grapple gun (Movement 1-Swinging).
Skills: Acrobatics 8 (+12), Athletics 7 (+9), Deception 6 (+10/+12), Expertise (navigation) 9 (+12), Expertise (climatology) 9 (+12), Sleight of Hand 9 (+13), Stealth 8 (+12), Vehicles 2 (+6), Technology 6 (+9), Persuasion 3 (+7/+9), Expertise (navigation) 10 (+13)
Clima-Tact Strike +10 Damage 5
Thunder Lance +10 Damage 10
Dodge 10 (6), Parry 10
Toughness 8/5/3, Fortitude 6 (3), Will 8 (4)
Obsession With making money.
Motivation To make a perfect map of the world.
Abilities 66+Powers 19+Advantages 34+Skills 39+Defenses 13=171
•This is Nami as a former criminal and thief who worked for the supervillain Arlong. She swindled money out of Luffy, Zoro and Usopp in order to get out of working for Arlong, but this didn't work. Luffy and co. beat the crap out of Arlong, Nami joined them as a true companion. Eventually, she worked with the government, training in navigation and briefly joining SHIELD. She left to be a full time Avenger, and fights using the Perfect Clima-Tact, built by Usopp and relying on her knowledge of the weather. She's still obsessed with money, but mostly just wants to see the world and be with her friends.
•Nami and Black Widow actually match up a lot in the skill set and Advantage department, only with different signature devices. Nami is a much better fighter in this version, even without the Clima-Tact, but is undercapped defensively to show that she's kind of glass cannon.
PL 12 229
Strength 12, Stamina 5, Agility 2, Dexterity 2, Fighting 8, Intellect 5, Awareness 2, Presence 2
Genius Quickness 3 (Limited to inventing) 2
BF 37 Armor Protection 10 (Impervious 7), Immunity 9 (all environmental conditions, suffocation, disease, poison) 26
Radical Uni-Beam Blast 15 30
•Shoulder Rocket Launcher Blast 10, Burst Area 1
Strong Right Strength-based Damage 1, Reach 5 6
Nuka-Cola Stomach Enhanced Advantage-Extraordinary Effort 1
Nipple Lights Feature 1 (Illumination) 1
Pop-out hair Feature 1 1
Back Rockets Flight 8 16
Advantages: Benefit 4 (Wealth), Diehard, Eidetic Memory, Equipment 5, Improved Critical (unarmed), Inventor, Ranged Attack 6, Taunt, Ultimate Technology
Skills: Close Combat (unarmed) 3 (+11), Deception 8 (+10), Expertise (bounty hunter) 4 (+9), Expertise (science) 12 (+17), Treatment 1 (+6), Insight 4 (+6), Perception 6 (+8), Ranged Combat (Radical uni-beam) 1 (+9), Investigation 6 (+11), Technology 13 (+18), Vehicles 4 (+6)
Strong Right +11 Damage 13
Radical Uni-Beam +9 Damage 15
Dodge 8 (6), Parry 8
Toughness 15, Fortitude 10 (5), Will 8 (6)
Abilities 76+Powers 84+Advantages 21+Skills 31+Defenses 17=229
•While Franky's armor/cyborg enhancements are kind of Removable, he doesn't get the Flaw, since that so rarely comes up. I imagine his armor requires special cybernetic parts to use, so even if he was disramed of it, you'd be hard pressed to see an enemy using it.
•This Franky (real name Tony Stark), built the Iron Man suit of armor to be a better bounty hunter. He went after Zoro shortly after he gained the power of Thor. The resulting fights eventually led to him joining the Avengers and being their resident tech guy, building their Quinjet. This build is fairly similar to most Iron Man builds, with a few Franky quirks tossed in for good measure (I liked the idea of him burning through Cola for extra effort), and the nipple lights-come on. That's just good stuff.
PL 10 159
Strength 2, Stamina 3, Agility 3, Dexterity 4, Fighting 8, Intellect 3, Awareness 3, Presence 2
Cynical Immunity 2 (depression effects) 2
Bow and Trick Arrows Easily Removable 36
Sleep Gas arrow Cloud Area Ranged Affliction 10, Resisted by Fortitude, Cumulative, DAzed/Stunned/Asleep
•Green Star-Exploding Skull Grass Blast 8 Burst Area
•Firebird Star Blast 7, Improved Critical
•Smoke Arrow Cloud Area Visual Concealment 2 (normal visual), Fades, Increased Area 4
•Grapple Arrow Movement 2 (Swinging, Slow Fall)
•Sticky Arrow Snare 7, Improved Critical
Advantages: Accurate Attack, Defensive Roll 3, Equipment 5, Inventor, Move-by Action, Precise Attack (ranged, cover), Ranged Attack 5, Quick Draw, Ultimate Deception
Equipment Body Armor (Protection 2), Goggles (+2 to visual dazzles, Enhanced Advantage-Improved Aim)
Skills: Acrobatics 4 (+7), Athletics 9 (+11), Expertise (art) 5 (+8), Expertise (engineering) 4 (+7), Persuasion 1 (+3), Technology 6 (+8), Deception 6 (+8), Technology 6 (+9), Vehicles 4 (+8), Ranged Attack (bow and arrows) 4 (+13)
Bow and arrows +13 Damage 7/Snare 7
Unarmed +8 Damage 2
Dodge 12 (9), Parry 12 (4)
Toughness 8/5/3, Fortitude 7 (4), Will 7 (4)
Usopp the coward Outside of his Hawkeye costume and mask, Usopp's cowardice, which he normally has control over, becomes more difficult for him to resist.
Bad liar Despite being, on occasion, able to fool some people, Usopp tends to make unbelievable, over-the-top lies that are too outlandish to be true.
Abilities 56+Powers 38+Advantages 19+Skills 25+Defenses 21=159
•This Hawkeye, real name Usopp, was a gifted marksmen who is much more of a coward outside of costume than Clint Barton is. Hawkeye is his 'Sogeking' in this continuity, he even has a Hawkeye theme song. So he has standard Hawkeye abilities (decent melee fighter, excellent marksman), and his trick arrows mostly come from Usopp's own inventions.
PL 12 204
Strength 8, Stamina 10, Agility 7, Dexterity 7, Fighting 8, Intellect 0, Awareness 2, Presence 5
Super-Soldier Power-Lifting 3, Speed 1 4
Rubber Man Elongation 7, Movement 1 (Safe Fall), Immunity 10 (Electrical descriptor), Immunity 20 (bludgeoning-Limited to half effect) Multiattack Extra on up to 12 ranks of Strength damage-Flaw Unreliable (5 uses) 35
Vibranium Shield (Easily Removable, Indestructible) 25
Shield Throw Ranged Strength-based Damage 4, Ricochet 2, Accurate 2
•Shield Smash Strength-based Damage 4, Improved Critical
Immovable Object Enhanced Advantages 2: Defensive Attack, Improved Defense, Enhanced Active Defenses 3, Sustained Impervious Toughness 11
Advantages: Agile Feint, Benefit (Status), Close Attack 4, Defensive Roll 3, Diehard, Fearless, Inspire 4, Luck 2, Extraordinary Effort, Interpose, Move-by Action, Power Attack, Takedown 2, Teamwork
Skills: Acrobatics 8 (+15), Athletics 6 (+14), Expertise (tactics) 10 (+10), Insight 4 (+6), Persuasion 6 (+11), Intimidation 2 (+6), Perception 4 (+6)
Shield Throw +11 Damage 12
Unarmed +12 Damage 8
Shield Smash +12 Damage 12
Dodge 11/8 (1), Parry 11/8
Toughness 13/10, Fortitude 11 (1), Will 9 (7)
Weakness For whatever reason, Luffy's metagene has robbed him of the ability to swim. There is also a rare gem, called Kairoseki, that can drain him of his powers.
Responsibility To his fellow Avengers, whom he would do anything for.
Abilities 94+Powers 64+Advantages 24+Skills 20+Defenses 9=204
•Monkey D. Luffy was a wannabe pirate who accidentally imbibed the super-soldier serum (it had been stolen by his idol, Shanks, who planned on selling it). It reacted with his latent metagene and he became a Rubber Man. The government eventually approached him, wanting to arrest him and study him to reverse engineer the serum. That didn't go well for them, so they reached a compromise-Luffy would work for them (he accepted when he saw the costume), and they would study him on his own time-not that they've had results yet.
•Combining his own natural charisma with a mind that's good at fighting and tactics (and not much else), Captain America uses his super powers and a shield designed by Franky to replace the original one, which was destroyed by Crocodile. He can do the signature Cap trick of hurling a bouncing shield, and can most of Luffy's signature attacks as well. Things like Gear 2nd and Gear 3rd I left off the build as Extra Effort, and Haki-well, I tried to keep most of these builds pre time skip for the OP characters, and Luffy had no real control over Haki at that time.
The Incredible Hulk
PL 12 150
Strength 15, Stamina 15, Agility 1, Dexterity 1, Fighting 7, Intellect -1, Awareness 2, Presence 1
Large Innate Growth 8 9
Monster Strength Power Lifting 3 3
Invulnerable Impervious Toughness 13, Immunity 5 (all environmental conditions) 18
Monster Legs Leaping 8, Speed 3 11
Monster Mind Immunity 15 (mental effects, limited to half effect) 8
Advantages: Animal Empathy, Defensive Roll, Extraordinary Effort, Fast Grab, Fearless, Improved Critical (unarmed), Improved Grab, Improved Hold, Luck, Ranged Attack 4, Seize Initiative, Startle, Takedown, Ultimate Strength
Skills: Close Combat (unarmed) 4 (+9), Intimidation 12 (+17), Perception 5 (+7), Athletics 1 (+16), Ranged Combat (thrown objects) 3 (+8)
Unarmed +9 Damage 15
Dodge 8 (11) Parry 8 (5)
Toughness 16/15, Fortitude 15, Will 7 (5)
Abilities 50+Powers 49+Advantages 17+Skills 13+Defenses 21=150
Normal Identity The Hulk's alter ego, Dr. Tony Chopper, is a brilliant scientist and physician, but less than capable in a fight.
Involuntary Transformation In addition to sometimes losing control of himself as the Hulk-lashing out at friend and foe-Dr. Chopper's efforts to control the transformation-often with drugs-can backfire, unleashing an even more angry hulk, or other strange forms, which resemble various half human, half animal hybrids.
Motivation To cure the diseases no one else can, including his own.
Dr. Tony Chopper
PL 6 70
Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 3, Intellect 6, Awareness 4, Presence 1
Advantages: Assessment, Defensive Roll 2, Equipment, Inventor, Ultimate Treatment
Skills: Athletics 2 (+2), Expertise (science) 8 (+14), Treatment 10 (+16), Technology 4 (+10), Persuasion 2 (+3), Perception 4 (+8), Insight 6 (+10), Stealth 2 (+3)
Unarmed +3 Damage 0
Dodge 4 (3), Parry 4 (1)
Toughness 3/1, Fortitude 4 (3), Will 8 (4)
Abilities 34+Advantages 6+Skills 19+Defenses 11=70
•Dr. Tony Chopper was working on experimenting with gamma ray technology on living things-starting with plants. After creating something called a devil fruit, he ate it, in order to prove his research had merit before his mentor succumbed to his old age, wanting to make him proud. The fruit turned him into a monster, and while he's working on controlling it-unlocking a number of forms, the only one he can reliably transform into is the monster, called the Hulk. Other than that, when he's in human form, the fruit has made him noticeably more childlike and cutesy, in addition to making him even smarter than before.
•This Hulk is pretty much the standard one, although with more Growth than I would normally give the Hulk to account for how huge Chopper's Monster Point is. I figure the other forms can be done up on the fly, as they're all accidents. If the Dr. wanted control, he could build an Invention (Rumble Ball), to give himself alternate forms. Note that the Hulk is the main character, but the character prefers to stay in his Normal Identity. I also made him smarter than I normally would do for Banner, and we'll call that Brain Point, shall we?
PL 10 165
Strength 2, Stamina 3, Agility 5, Dexterity 4, Fighting 7, Intellect 1, Awareness 1, Presence 2
Hollow skull Feature 1 (Internal storage) 1
Animated Skeleton Immunity 10 (cold, heat, vacuum, critical hits, suffocation, starvation & thirst, disease, poison) 10
Fast Speed 1 1
Light Bones Movement 1 (Water Walking, Limited must be running), Leaping 3 4
Calcium Healing Healing 8, Personal Only-Limited requires milk 4
Lullaby Perception (Auditory) Area Affliction 10, Check required (Expertise-music, DC 15) 15
Polka Remise Multiattack 5 on sword damage 5
•Three-Verse Humming: Arrow-Notch Slash Subtle 1 on Sword damage 1
Advantages: Assessment, Equipment 2, Evasion, Fascinate (Perform), Improved Disarm, Improved Initiative 2, Improved Smash, Ranged Attack, Quick Draw, Seize Initiative, Takedown, Ultimate Perform
Equipment Shikomizue (Strength-based Damage 3, Improved Critical, feature 1-disguised), violin
Skills: Acrobatics 6 (+11), Athletics 7 (+9), Close Combat (sword) 8 (+15), Deception 4 (+6), Expertise (government agent) 5 (+6), Expertise (history) 4 (+5), Expertise (music) 14 (+16), Investigation 5 (+6), Perception 7 (+9), Stealth 4 (+9), Vehicles 2 (+6)
Shikomizue +15 Damage 5
Dodge 13 (8), Parry 13 (6)
Toughness 7/3, Fortitude 10 (7), Will 8 (6)
Abilities 50+Powers 41+Advantages 14+Skills 33+Defenses 27=165
•An agent of SHIELD, Coulson was killed by a Loki-empowered Buggy the Clown, decades ago (it was he who actually selected Sanji for admission into SHIELD). His spirit, however, did not pass over-he had made a promise he intended to keep, and so returned to his body, which had decayed into a skeleton. The Avengers found him on the island of his birth, where he had been buried, and he soon joined them at Luffy's insistence.
•An accomplished swordsman, Brook is also an amazing musician, practicing for years after his resurrection. To get the full power of his Affliction, he'd need to roll a 9 or better with his Expertise. No Skill Mastery, cause that would be too cheap, and he has Ultimate Expertise for those times when he needs to show he's one of the greatest musicians in the world. With a sword, he has a few neat abilities, but falls below someone like Zoro (even without the power of Thor). And that's ok, because both Coulson and Brook, while undeniably badass, are mostly comic relief.
Agent Robin Hill
PL 11 208
Strength 3, Stamina 4, Agility 4, Dexterity 5, Fighting 7, Intellect 4, Awareness 3, Presence 3
Sprouting Limbs Perception Ranged Damaging Move Object 11, Selective Burst Area, Increased Area 3-Flaw only rank 5 for lifting, only rank 8 for damage, Feedback, Quirk-limbs need to be placed on something 67
Extra Sensory organs Senses 3 (Radius vision, Extended hearing, Extended vision) 3
Advantages: Attractive, Benefit (SHIELD agent), Chokehold, Diehard, Equipment 4, Grabbing Finesse, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Language (Poneglyph), Ranged Attack, Seize Initiative, Well-Informed
Equipment Armored uniform (Protection 2, subtle), Heavy pistol
Skills: Athletics 3 (+5), Close Combat (unarmed) 3 (+10), Deception 8 (+11/+13), Intimidation 3 (+6), Expertise (history) 11 (+15), Expertise (current events) 3 (+7), Investigation 6 (+10), Intimidation 6 (+9), Perception 8 (+11), Sleight of Hand 5 (+10), Stealth 6 (+10), Ranged Combat (guns) 3 (+9), Vehicles 1 (+6), Technology 1 (+5), Persuasion 4 (+7/+9), Insight 7 (+10)
Unarmed +10 Damage 3
Heavy pistol +9 Damage 4
Dodge 11 (7), Parry 11 (4)
Toughness 6/4, Fortitude 5 (1), Will 9 (6)
Abilities 66+Powers 68+Advantages 17+Skills 39+Defenses 18=208
•Hill has a dark and tragic past that she doesn't share much, except with Fury, and serves as his number two woman. When operating in the field, she went by the name, Miss All-Sunday. A metahuman with a very strange power set, she also has knowledge of ancient and lost history, knowledge she uses to help SHIELD in order to find more about the earth's lost mysteries.
•The fact that her name came out as Robin amuses me to no end (I tried Maria Nico, and that just sounded lame). It took me a while to figure out how I wanted Robin's strange powers to function, but I got it to work how I wanted, I think. This way, she can do what she does best-insane grappling on a large number of opponents at once-by doing things like sprouting eight arms and manipulating their body from directions they can't defend against. She can do up to rank 8 damage by snapping necks and breaking backs, and can lift up to 1,600 pounds by making a dozen arms. Her ability to make other ears or eyes can be handled by just extending her senses (since its not quite ESP-i think she has to see where she puts her new organs). And with how expensive her main power is, she can always power-stunt something else she might need (like temporary flying, higher damage for things like enormous arms and legs, that kind of thing). Other than that, she's just a skilled agent type.