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Showdown at the Litterbox: Construct, Crime Fighter

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Re: Showdown at the Litterbox: Panda, Terra-Bull

Postby catsi563 » Sat Oct 29, 2011 3:23 pm

Magma (Erica June Saint Helens)

Image

PL8/120pp

Abilties (28pp)

Str 1, Sta 4, Agi 1, Dex 2, Fight 1, Int 4, Awe 1, Pre 0

Skills (16pp)

Acrobatics 3, Athletics 3, Expertise [Geology And Seismology] 8, Expertise [Survival] 4, Perception 4, Ranged Combat [Geothermal Control] 6, Technology 4

Advantages (5pp)

Great Endruance, Language 1 [English, Spanish, Japanese], Precise Attack 2 (Ranged, Cover and Concealment], Power Attack

Powers (54pp)

Child of Flame (Immunity 5 (Heat and Flame) 5pp

Child of the Earth (Regeneration 2 and Immortality 1 (Flaws: LImited Source [Earth] -1; Power Feats: Diehard) 2pp

Volcanic LIfe (Movement 1 (Environmental adaptation (Volcanic) 2pp

Magma Form (Standard Action) 24pp
Magma Shield (Force Field 6) 4pp
Hot to the touch (Energy Aura 1) 2pp
Magma Born (Immunity 8 (Heat and Flame effects 5, High Pressure, All Suffocation) 6pp
Swim through the Earth (Aray 2) 3pp
@Burrowing 4
AE:Swimming 4 (Flaws: Limited [Magma/Lava only] -1)
Caldera Walker (Movement 6 (Sure footed 6 (Flaws: Limited [Only Solid ground]-1) 1pp
Listen to the Earth (Super Senses 10 (Tremor Sense [Ranged, Acute touch], Geological Awareness [Acute, Radius, Extended x1], Vision Pentrates Concealment 2 [Flaws: Only through Natural Earth -1]) 6pp
Earths Embrace (Regeneration 4 (Extras: Persistent +1; Flaws: Limited [Source Earth] -1) 2pp

Geothermal Control (Array 8 +5 Alternate Effects) 21pp
@Fire control (Peception Ranged Move Object 8 [Limited to Fire]16pp)
-Magma Blast (Ranged Damage 8 ) (1pp)
-Magma Eruption (Ranged Area Burst Damage 5 (Indirect [Always from Below])
-Earth control 8 (Perception Ranged Move Object 8 [Limited to Earth] 16pp)
-Melt (Weakness 8 [Tougness] (Extras; Ranged +1 [Affects only Objects]+0)
-Fireball (Ranged Damage 5 (Extras: Explosion +1)

Combat

Unarmed +2, Geothermal Control +8

Damage: Unarmed +1, Magma Blast +8, Magma Eruption +5, FireBall +5

Initiative: +1

Defences (17pp)

Toughness: +4, +10 [Magma Shield]

Dodge: +4

Parry: +4

Fortitude: +10

Will: +6

Complications

Emotional Power: Magmas powers are tied into her emotions, when she is not happy a mild shaking may occur, gods forbid she gets pissed she could potentially activate a dormant Volcano or local Faultine.

Land Lover: Magmas powers render her somehwat reliant on being on nice solid ground. She doesnt like Boats nor Airplanes nor High places.

Earth Dependant: Magmas reliance on Earth means she gets weaker the longer she is away from the ground. She feels queasy and sick and her powers start to weaknen. In game terms she loses ranks of her powers per hour shes away from solid ground, and suffers accoridngly until she returns to earth.

Hot Blooded: Magmas normal human body temperature hovers right around 102 degrees farenheidt, so she shows up on thermal scans easilly, and worse she is vulnerable to Cold and ice and water based attacks taking double effect from them.
=======================================================
Abilities 28 + Skills 16 + Advantages 5 + Powers 54 + Defences 17 = Total 120pp
=======================================================

Allright Magma is a pl 8/120pp blaster and a half. Shes got a few tricks she can pull off and is tough to boot.

took a little fenagling but managed to wrestle her down to 120. Still she retains all the power a geokinetic should have and then some.

Future experience should go to boosting her defences a bit and adding some new tricks and options to her Geothermal array.

Shes also naturaly a Geologist and Siesmologist and thus has all the skills required for such work studying the worlds most dangerous phenomena.

:arrow: An Original creation for Aerlywn
Last edited by catsi563 on Mon Jan 30, 2012 1:28 pm, edited 1 time in total.
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Re: Showdown at the Litterbox: Panda, Terra-Bull

Postby catsi563 » Sat Oct 29, 2011 3:43 pm

ANDREA MILNER, ARTEMIS REBORN
Power Level 10/ 220 points

Abilities: (56pp)

Str 14 Dex 22 Con 22 Int 14 Wis 30 Cha 14

Skills: (22pp)

Acrobatics 6 (+10 ), Climb 10 (+12 ), Diplomacy 3 (+6 ), Intimidation 3 (+6 ), Knowledge [Earth and Life Sciences] 10 (+12 ), Languages 4 (English, Franch, Spanish, Ancient Greek, Modern Greek), Notice 8 (+18 ), Sense Motive 6 (+16 ), Stealth 14 (+20 ), Survival 10 (+20 ), Swim 10 (+12 )

Feats: (44pp)

Acrobatic Bluff, All-Out Attack, Animal Empathy, Attack Focus Ranged 2, Attack Speclization 4 [Archery], Defensive Roll 2, Dodge Focus 6, Equipment 3, Favored Environment (Forrest), Favored Foe (Animals), Great Endurance, Hide In Plain Sight, Improved Aim, Improved Critical 4 [Archery, 16-20], Improved Initiative, Jack-Of-All-Trades, Move-By Action, Power Attack, Precise Attack 2, , Skill Mastery (Notice, Survival, Climb, Stealth), Tracking, Ultimate Effort (Aim, Notice, Fortitude, Toughness, Will) 5, Uncanny Dodge 2 (Visual, Audiotory)

Powers: (72pp)

~Godly Senses: 17 points
~~Super Senses: 17 (Vision (Counters Concealment, Counters Obscure [All effects], Counters illusion, darkvision, extended vision x2), Danger sense[Hearing], direction sense, distance sense, time sense)

~Godly Constitution: 17 points
~~Immunity: 3, aging, disease, poison
~~Regeneration 14 (Recovery 3, Bruised 1 [1 round], Injured 2 [5 minute], Staggered 2 [5 minute], Disbaled 1 [5 hours], Ability 1 [5 hours], Ressurection 1 [1 week] (Power Feats: Diehard, Persistent, Regrowth)

~Goddess of the Wild: 12 points
~~Comprehend: 3 [understand/speak to animals, understand/speak to spirits]
~~Enhanced Skills: 6 Intimidation 12 (Limited- Animals Only), Diplomacy 12 (Limited- Animals Only)
~~Concealment 6 [All Visual and Audiotory senses] (Flaws: Limited [Only Forested Regions] -1, Passive -1)

~Godly Prowess:( 10 points +1 AP) 12pp
~~Leaping: 2, x5 distance, running long jump 60', standing long jump 30', high jump 15'
~~Super Movement: 4, Safe Fall(Limited- Near a Surface), Sure-Footed. Trackless, Wall-Crawling (Requires Climb check -1)
~~Speed: 2, 25 mph/ 250' per round (approxiamate)
~~Alternate Power- Swimming: 2, 5 mph/ 50' per round (approxiamate

~Mistress of the Bow: 15 points
~~Add To Archery Attacks: Enhanced feats 3 (Affects Incorporeal 2, Improved Range 1 [x25], And Extras: Autofire +2 (+4 Damage), Penetrating +4)

Equipment 3pp (15ep)

Hunting Bow (Blast 4)
Hunting Knife (Strike 2 (Thrown, Improved Critical)
Smartphone
Multitool

Forest Camo Clothing (+5 Stealth)

1 Floating EP

Combat: (24pp)

Attack: +6, +16 (Archery)

Damage: +2 (Unarmed), +4 (Bow), +3 (Knife)

Defence: +6, +12 (Dodge Focus)

Initiative: +10

Saves: (2pp)

Toughness: +6, +8 (Defencive Roll)

Fortitude: +6

Reflex: +8

Will: +10

Complications

Complications:
>Motivation- Acceptance, Andrea felt like an outsider when she was just the girl that set four state records in track and field, and always brought down the biggest buck during hunting season. The feeling has just gotten worse since she started having conversations with her dad's old hunting dog and seeing visions of Ancient Greece.
>Flashbacks- Andrea sometimes sees glimpses of her previous life as Artemis. These glimpses have included what she thinks is her death, and she thinks Ares was the one that did it.
>Eternal Virgin- Andrea feels no attraction to men, and usually reacts violently when a man approaches her or even just expresses a sexual interest in her.
>Protective of Young Women and Children- Andrea can not seem to resist being helpful and protective to children, young women, or expectant mothers.
>Vengeful- Andrea has a short fuse, and a tendency to take things way too far when she is angry.
>Tom Boy- Andrea's mother died in childbirth and she was raised solely by her father. She is ignorrant of many of the skills and customs of women.
>Relationship- Mitchell Milner is her father. He is a retired Green Beret and sniper that taught Andrea how about survival, hunting and shooting.
>Quirk- Andrea tends to mutter truly vile curses in Ancient Greek when she is angry or frustrated. This could become a problem when she recovers enough of her old power that those curses start coming true

=======================================================================
Abilities 56 + Skills 22 + Feats 44 + Powers 72 + Combat 24 + Saves 2 = Total 220pp
=======================================================================

There you go. She fits nicely into a pl 10 with full points and now shes an even BETTER archer at a +16 to hit with a bow shes pretty well the best in the world.

I also added a little trick for you where if shes in a forest and doesnt make an Attack action she is utterly and compeltely invisible and silent.

that should do you nicely :mrgreen:

AHAHAH Success I forgot a power set and fixed it. and now shes even better :mrgreen:

A conversion of a 2n ed character for Aerlywns Olympians game.
Last edited by catsi563 on Sun Oct 30, 2011 1:52 pm, edited 1 time in total.
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Re: Showdown at the Litterbox: Panda, Terra-Bull

Postby ShatteredFaith » Sat Oct 29, 2011 3:58 pm

I really really like the completely undetectable while in a forest and not moving. Thats awesome.
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Re: Showdown at the Litterbox: Panda, Terra-Bull

Postby catsi563 » Sat Oct 29, 2011 4:31 pm

ShatteredFaith wrote:I really really like the completely undetectable while in a forest and not moving. Thats awesome.


Thanks Im glad you liked, though it should be noted that Passive doestn mean no movement. All passive means is that as long as she does nothing to provoke a save of some sort (toughness, reflex, Fort, will etc) she remains concealed.

basically she can hunt her prey in a forested region silently and hidden from view until she takes a pincushions one then its up to normal stealth which shes darned good at in order to hide again.
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Re: Showdown at the Litterbox: Panda, Terra-Bull

Postby catsi563 » Sun Oct 30, 2011 1:06 am

Lady Blue (Tara Lemick)

Image

PL: 10/194pp

(40pp)

Str 10/14/30, Dex 18/25, Con 18, Int 22, Wis 14, Cha 18

Skills (26pp)

Acrobatics 8 (+12/+15), Computers 9 (+15 ), Craft [Mechanical] 9 (+15 ), Craft [Electronics] 9 (+15 ), Diplomacy 4 (+8, +12 Attractive ), Disable Device 4 (+10 ) Knowledge [Current Events] 4 (+10 ), Knowledge [Physical Sciences] 12 (+18 ), Knowledge [Streetwise] 4 (+10 ), Knowledge [Superhuman World] 6 (+12 ), Notice 8 (+10 ), Perform [Oratory] 8 (+12,+16 Attractive ), Profession [Public Relations] 8 (+10 ), Sense Motive 8 (+10 ), Stealth 3 (+7/+10)

Feats (18pp)

All-Out Attack, Attack Specilization 2 [Force Projection], Attractive, Benefit 2 [Fame, Wealth], Connected, Contacts, Dodge Focus 2, Fascinate [Diplomacy], Improved Block, Improved Throw, Improvised Tools, Inspire, Inventor, Power Attack, Well Informed

Powers (82pp)

Magneto KInetic Battle Suit: (Device 21 [Hard to Lose](Restricted 1[Tara Lemick DNA] Drawbacks: Vulnerable [Magnetic attacks] (Uncommon, Major x2 -3pp) 82pp
Micromesh Kevlarweave (Protection 2) 2pp
Therma-Weave Insulation (Immunity 4 (Heat, Cold, Pressure, Radiation) 4pp
Polarized Lenses (Sense Shield 4 [Visual] 4pp

Neuro-Muscular Augmentation (Enhanced Str 4, Dex 7 (Enhanced Feats: Improved Initiative) 12pp

Magnetic Force Field (Force Field 6 (Extras: Impervious +10), And Shield 4) 20pp
Electromagnetic Distortion (Mind Shield 4) 4pp

Suit Radio (Communciation 4 [1 mile]) 4pp

Suit Sensory System (Super Senses 11 (Radar [Acute, Ranged, Extended, Radius [Radio], Darkvision, Direction Sense, Distance Sense, Infravision, Radio, Time Sense) 11pp

Integrated Combat Computer Systems (Enhanced Attack +2) 4pp

Magnetic Wave Riding (Flight 6 ) 12pp

Force Projection (Array 12 + 4 Alternate Effects) 28pp
@Strength Augmentation (Enhanced Strength 16 and Super Strength 4)
AE: Power Blast (Blast 10 (Power Feats: Knockback 4)
AE: Power Bolts (Blast 8 (Extras: Auto Fire +1)
AE: Power Burst (Blast 10 (Extras: Penetrating +1; Flaws: Range [Touch] -1; Power Feats: Extended Reach 4 [+20 feet])
AE: Explosive Power Blast (Blast 8 (Extras: Explosion +1)


Combat (16pp)

Attack: +4, +6 (Battle Suit), +10 (Force Projection System)

Damage: +0 (Unarmed), +10 (Battle Suit Strength), +10 (Power Blast), +7 (Power Bolt), +10 (Power Burst), +7 (Explosive Blast)

Defence: +4, +6 (Dodge Focus), +10 (Force Field)

Saves (12pp)

Toughness: +4, +10 (Force Field)*
*+10 (Impervious)

Fortitude: +8

Reflex: +8, +11

Will: +6, +10 (Force Field)

Complications

Public Identity: Lady Blues Identity as Tara Lemick is well known by authorities and the Superhuman community at large, this has benefits and some serious drawbacks

Hunted: Authorities and SuperHeroes, The police and various law enforcement agencies and super heroes are all hunting her for her violations of the law. While they may sympathize with her they must arrest her.

Code against Killing: Tara is adamantly against killing people she will put herself in harms way to keep someone from dieing or an associate from Killing an innocent. She will even go out of her way to protect an innocent bystander.

Robin Hoodette: Tara is a modern day robin hood she robs from the rich to give to the poor and make sno bones about it, Greedy Corporations, Corrupt Politicians, and the like have all felt her sting.

==============================================================
Abilties 40 + Skills 26 + Feats 18 + Powers 82 + Combat 16 + Saves 12 = Total 194pp
==============================================================

Another Conversion from champions and a personal favorite of mine. I love Lady Blue shes a great foil for the heroes. She a criminal, but like Robin Hood its ALWAYS for the betterment of someone else. And always someone poor or downtrodden. this is someone who robs a millinon from a hedge fund managers bonus, and distributes it to a poor neighborhood to rennovate their homes.

She rarely keeps any money for her self and any she does keep is for suit maintenace. Shes middle class all the way and an unabshed liberal, progressive.

So the heroes have a moral quandry on their hands, take her down and suffer for the image but know they ""Maybe"" did the right thing. Or let her go knowing she will commit another crime. Hello Slippery Slope.

:arrow: Lady Blues designed around her battle suit with a few add ons and improvements I throw in for good measure. Shes a genius more then capable of inventing gadgets as needed but she should rarely have to her battle suits prett darned capable as is.

:arrow: Battle suit wise shes a pretty straight forward blaster with some super strength options and a right fit at PL 10.
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Re: Showdown at the Litterbox: Lady Blue, Panda, Terra-Bull

Postby catsi563 » Tue Nov 15, 2011 8:57 pm

Prodigy

Pl: 8/120pp

Name: Shannon Kord
Age: 21
Height 5'-9"
Weight: 160lbs
Eyes: Blue
Hair: Blond

Abilities (22pp)

Str 1/10, Sta 1/10, Agi 2, Dex, 0 Fight 2, Int 1, Awe 1, Pre 3

Skills (8pp)

Close Combat [Unarmed] 4, Expertise [Piano] 4, Perception 2, Persuasion 4, Ranged Combat [Thrown objects] 2

Advantages (4pp)

Attractive, Leadership, Power Attack, Ultimate Toughness

Powers (77pp)

Nigh Invulnerable (Enhanced Sta 9 and Impervious Toughness 8, Life Support 10 and Interpose) 37pp

Impossibly Strong (Enhanced Strength 9 and Power lifting 1) 19pp

Faster then the wind (Flight 1 and Speed 1 and Improved Initiative) 4pp

Paragon (Dynamic Array 7 and 2 alternate effects) 17pp
@High Flier (Flight 6 (Dynamic)
AE: Fastest woman alive (Speed 7 and Quickness 4 and Improved Intitiative 2 (Dynamic)
AE: Strongest Woman in the world (Power lifitng 11 and All out attack, Ultimate Strength (Dynamic)

Combat

Attack: +6 (Unarmed), +10 (Damage, Unarmed)

Initiative: +6, +14 (Super Speed)

Tradeoffs
ATT/DAM -2/+2
DEF/Tough -2/+2

Defences (9pp)

Toughness: +10 * (Impervious 8 )

Dodge: +5

Parry: +5

Fortitude: +10

Will: +5

Complications

Weakness [Magic]: Prodigy is no more or less resitant to magic attacks then anyone else, she loses her impervious against magic attacks.

Motivation [Justice]: Prodigy sees herself as a Paragon of justice and fairplay, she tries her hardest to make sure everyone gets a fair shake and comes out ahead.

Responsibility [Protect the weak and defenceless]: As a nigh invulnerable superbeing Prodigy does her best to protect people who cannot defend themselves.

Public identity: Prodigys identity as Shannon Kord was intentionaly outed by a jealous ex who she'd dumped now everyone knows her and shes as famous as any rockstar.


===========================================================
Abilities 22 + Skills 8 + Advantages 4 + Powers 77 + Defences 9 = Total 120pp
===========================================================

Shannon Kord was a prodgiy from almost the moment she was born, she was bright, pretty, developed quickly, and quickly became the most popular girl in her school. And all of that before her powers kicked in. Disvoering she could fly was wonderful, disovering she was strong and getting stronger even better, discoveirng she coud run from coast to coast in an hour or so give or take was sheer delight.

But when the shuttle came down and looked like it would crash into a major metropolitan center, well never let it be said Shannon Shirked her civic duty. Girl Scout leader, and community organizer Shannon to the rescue in a sepcialy made costume she built herself.

Needless to say landing the shuttle in the middle of the park was a star studded event, and Shannon smiled and waved for the camera feleing exhilerated. For the next few months she floated along on that feeling like a cloud untill reality was brought crashing down on her in the form of a jealous ex shed dumped after he mistreated her.

Scandals had brought down bigger then her and when he outed her public identity she felt she might go mad from all the excess attention. Which was her exes plan all along.

It backfired, because it worked for all of two seconds, She instead embraced her new found fame, and stated that she would no longer wear a mask in public.

Prodigy was here to stay and thus a star was born.

Powers and tactics: Prodigy is a pure meat and potatoes Paragon. Shes stronger then anything that doesnt wear a red S on its chest, and while not quite as tough pretty close to it.When she puts her mind to it theres nothing she cant accomplish, around the world in 80 seconds? check, fly into space?" check, rescue a submarine from the bottom of the sea? No sweat.

Shes as powerful as they come and ready and able to duke it out with anyone, She tends toward a a straight forward fighting style. Basical knock the badguys block off and keep hitting until they stop moving funny. If that doesnt work shell use her speed to maneuevr around the battle to be where she needs to be most often stepping in front of others to protect them.

Personality:

Shannon is a born leader able to inspire her teamates to greater heights by her mere presence alone. She is a bright vivacious personality akin to a rock star but with a down to earth personality that puts everyone at ease immediately. heard of that girl that makes the room light up with her smile? Well thats Shannon to a T.

Appearance: A beautiful young woman in her early twenties with long lower back length golden blond hair that practicaly glows like spun gold and blue eyes as bright as saphires she could be a model with her tall and graceful body and looks.

She wears a black form fititng body suit with gold trim, gold boots and gloves, and belt, and a stylized P on her chest. Her cape is also gold and has the same stylized P but in black on it. Since she was outed publicly she no longer wears a mask.

When in public she dresses fashionably and stylishly with the latest trends.

:arrow: Quick add of Prodigy in third edition for the Valor city campaign.
Last edited by catsi563 on Sat Jul 28, 2012 2:13 pm, edited 2 times in total.
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Re: Showdown at the Litterbox: Prodigy, Lady Blue, Panda

Postby catsi563 » Sat Feb 18, 2012 2:25 am

Vindicator (Eva Mckenna)

Image

PL: 10/153pp

Height: 5' 6"
Weight: 135lbs
Hair: Dark Brown
Eyes: Blue
Age: 22

Abilties 20pp

Str 10/14/30 Dex 10/18 Con 14 Int 24 Wis 12 Cha 10

Skills 20pp

Acrobatics 4 (+8 ), Computers 8 (+15 ), Craft Mechanical 12 (+19 ), Craft Electronics 12 (+19 ), Disable Device 8 (+15 ), KS (Physical Sciences) 12 (+19 ), KS (Technology) 10 (+17 ), Notice 7 (+8 ), Sense Motive 7 (+8 )

Feats 12pp

Attack Specilization (Force Projection Array) 1, Attractive, Benefit 1 (wealth), Dodge Focus 2, Editic memory, Improvised tools, Inventor, Online Research, Power Attack, Skill mastery [Craft Electronics, Craft Mechanics, Computers, KS Physical Sciences], Well Informed

Powers 75pp

Fast Mind (Quickness 2 [5x ](Flaws: Mental Tasks only -1) 1pp

Magneto KInetic Battle Suit: (Device 19 [Hard to Lose](Restricted 1[Eva Mckenna DNA] Drawbacks: Vulnerable [Magnetic attacks] (Uncommon, Major x2 -3pp) 74pp

Micromesh Kevlarweave (Protection 2) 2pp
Therma-Weave Insulation (Immunity 4 (Heat, Cold, Pressure, Radiation, Vaccum) 5pp

Neuro-Muscular Augmentation (Enhanced Str 4, Dex 8 (Enhanced Feats: Improved Initiative) 13pp

Magnetic Force Field (Force Field 6 (Extras: Impervious +10), And Shield 4) 20pp

Electromagnetic Distortion (Mind Shield 4) 4pp

Advanced Variable Sensor Suite ( Variable 1 [Any Super Senses] (Flaws: Full round Action -1, must make Computer check -1) 2pp

Integrated Combat Computer Systems (Enhanced Attack +4) 8pp

AI Database (Feature 1) 1pp

Magnetic Wave Riding (Flight 6 ) 12pp

Force Projection (Array 12 + 4 Alternate Effects) 28pp
@Strength Augmentation (Enhanced Strength 16 and Super Strength 4)
AE: Power Blast (Blast 10 (Power Feats: Knockback 4)
AE: Power Bolts (Blast 8 (Extras: Auto Fire +1)
AE: Power Burst (Blast 10 (Extras: Penetrating +1; Flaws: Range [Touch] -1; Power Feats: Extended Reach 4 [+20 feet])
AE: Explosive Power Blast (Blast 8 (Extras: Explosion +1)

Combat 16pp

Attack: +4, +8 (suit), +10 (Suit and Force Array)

Damage: +0 unarmed, +10 Strength, +10 Power Blast, +10 Power Burst, +8 Explosion, +8 Bolts

Defence: +4, +6 (Dodge Focus), +10 (Shield)

Initiative: +0, +8 (Suit)

Saves 10pp

Toughness: +2, +10 (Suit) +10 Impervious

Fortitude: +5
Reflex: +4, +8 (Suit)
Will: +4, +8 (Suit)

=================================================
Abilties 20 + Skills 20 + Feats 12 + Powers 75 + Combat 16 + Saves 10 = Total 153pp
=================================================
Complications:

Overly analytical: Eva tends to explain in 24 words what most people can in 6 shes highly inteligent and this can be disconcerting to people not on her intellectual level.

Fascinating: Eva is drawn to new technology and like a kid in a candy store when confronted with it. Consequently she tends to forget that a Fusion blaster attached to a regulan war walker is better studied after its dismantled.

Responsibility: Doing the right thing with technology, Shes a student of Daedelus and like her mentor takes the dangers of technology very seriously. She is driven to remove dangerous technology from criminal hands.

Wooed by Doc Otaku. The Annoying jerk saw her at a local scifi convention she attended with a friend. He hasnt stopped annoying her since then. His attempts at romance include giant robots, grafitting her name with a satelite laser on the city itself and similar ill conceived attempts which generaly put her in bad spots.

Clumsy: outside of the lab or combat Eva is suprisngly clutzy almost a walking accident usually caused because her nose is in a book or her head is wrapped around a quantum level equation somewhere. Suprisingly enough in combat she becomes incredibly precise

Background to come shortly.

:arrow: Entry for TMs awesome Force Ops game.
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Re: Showdown at the Litterbox: Lady Blue, Panda, Vindicator

Postby catsi563 » Sat Mar 17, 2012 11:33 pm

Galen

Image

PL: 8/135pp

Abiltiies (30pp)

Str 16 Dex 16 Con 18 Int 12 Wis 12 Cha 16

Skills (22pp)

Acrobatics 5 (+8 ), Bluff 3 (+5 ), Climb 5 (+8 ), Craft [Swordsmithing] 7 (+8 ), Craft [Cooking] 7 (+8 ), Handle Animal 5 (+8 ), Intimidate 3 (+6 ), Knowledge [Tactics] 7 (+8 ), Languages 2 (Elvish, Dwarfish), Medicine 4 (+5 ), Notice 7 (+8 ), Perform Flute 7 (+10 ), Ride 5 (+8 ), Search 3 (+4 ), Sense Motive 7 (+8 ), Stealth 5 (+8 ), Survival 4 (+5 ), Swim 2 (+5 )

Feats (21pp)

All-out Attack, Attack Specilization (Blades) 1, Cunning Fighter, Diehard, Dodge Focus 2, Endurance, Eqipment 2, Improved Block, Improved Initiative, Lionhearted, Luck 2, Power Attack, Power House, Swift, Takedown Attack 2, Tiger Leap, Ultimate Courage

Powers (15pp)

Draefnor [Wolves Fang] (Device 3 ) 9pp
Razor Fang (Strike 3 (Extras: Penetrating +7); Power Feats: Mighty, Improved Critical 3 (17-20), Improved Sunder)

Draefnar [Wolves Claw] (Device 2) 6pp
Razor Claw (Strike 2 (Extras: penetrating +5; Power Feats: Mighty, Improved Critical 2 (18-20)

Equipment 2pp (10ep)

Silveron Mail (Protection 3 (Subtle)
Dagger
Traveling Pack and Cloak
Basic Survival gear (Rope, Rations, Mirror, Fishing Line, Cooking pot, Flint and Tinder, Knife,

Combat (30pp)

Attack: +8, +10 (Blades)

Damage: +3 (Unarmed), +6 (Draefnor), +5 (Draefnaer)

Defence: +7, +9 (Dodge Focus)

Initiative: +7

Tradeoffs
ATT/DAM +2/-2
DEF/Tough +2/-2

Saves (17pp)

Toughness: +4, +7 (Silveron mail)

Fortitude: +8

Reflex: +8

Will: +10

Complications

Noble Hero: Galen is a hero through and through, grown up on tales of heroic daring do about his father, he seeks to be just like him, and will throw himself into dangerous situations with little regard for his own safety.

Chivalrous: Galen while not a Knight or noble born holds to a true and honorable code of conduct. He wont kill an enemy who surrenders, will show mercy as warranted, protects women and children and the weak.

Brazen and Bold: While he holds to a noble ideal, Galens a bit of a contry bumpkin and also very sometimes too very tactless. he speaks his mind always, and is sometimes too honest. he needs to learn some tact but doesnt have the patience and tends to speak out of turn especialy when he sees an injustice.

Never quit, Never give up: One of Galens simultaneously greatest strenghs and greatest weakness's Its not that he suicidal, or unwilloing to strategically retreat, but getting him to backdown when faced with a greater foe can be difficult especialy when a friend or innocent is threatened. this can lead to situations that can get dangerous.

Handsome devil but a bit clueless with the ladies: pretty much exactly as it sounds. Galens a handsome guy and has a very charismatic personality but with his head filled with tales of daring do, and adventure he sometimes misses the obvious clues and signals the ladies send him.

========================================================
Abilities 30 + Skills 22 + Feats 21 + Powers 15 + Combat 30 + Saves 17 = Total 135pp
========================================================

Just for the fun of it.

Galen is a fighter and warrior inspired by Parn from Lodoss war. Hes a young man around 18 years of age and with a head full of dreams thanks to his father who spun him tales of adventure with the fabled lost legion that he adventured with.

Personality:

Galen is a classic hero of the fantasy genre personality wise. hes Smart but a bit clueless, Courageous sometimes to a fault, charismatic, but tends to speak his mind to the detriment of diplomacy. He was rasied by his father but his mother died when he was 8 years old so he doesnt remember her too well.

He has an near unbeding will of steel, and an un matched courage even in the face of unbeatable foes such as Dragons and demons and other creatures of evil.

His ultimate goal is to become a knight of the crown and defend the kingdom as his father did.

Powers and tactics: Physcialy Galen is actualy an impressive specimen strong and lean like a wolf. Hes tough and has a suprising skill for fighting, a skill combined with the training his father gave him that has let him become the warrior he is today. He tends to fight a bit recklessly but also can be very clever and tacticaly sound when he slows down to think things through.

Skill wise Galen is a quick learner and has picked up a number of adventureing skills thanks to a parade of individuals from his fathers past who taught him things here and there.

Hes a bit of a jack of all trades that does odd jobs around his village, can play the flute, and cook, and do handyman things around the village that makes him popular with the ladies.

Appearance:

A handsome young human male of 18 years age, with a lean wirey build, and dark brown hair and blue eyes. Galen cuts a solid figure and works and practices regularly to keep his skills up. when he adventures he uses his fathers silveron armor a lightweight chainmail thats very strong but easy to wear that was a gift from an elven warrior who befriended his father, and the elven Longsword and Long knife named wolves fang and Wolves claw respectively.

the weapons were so named because his father killed a dire wolf with a spear as a rite of passage to become a hunter amongst an elven village. when he killed the wolf the wolves fangs and claws were used to make a sword and long knife, and the wolves skeleton was infused into the armor.

:arrow: The Long and short of Galen is that hes a sort of young hero with some growing to do, needing to see that not all adventureing is like the stories, but at the same time he has the foundation to be a trully great hero.

hes a devoted and courageous individual who never quits and always protects his friends
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Showdown at the Litterbox: Panda, Vindicator, Galen

Postby catsi563 » Sun Jul 22, 2012 1:23 am

Aqua-Current (Rhea of Atlantis)

Image

Image

PL: 8/120pp

Abilities 20pp

Str10 Dex16 Con 18 Int12 Wis 12Cha 12

Skills (8 pp)

Acrobatics 5 (+8 ), Knowledge [Earth and Life Sciences] 7 (+8 )Notice 5 (+6 ), Stealth 5 (+8 ), Swim 10 (+10 )

Feats (6 pp)

Attack Specilization [Water Control] 1, Attractive, Environmental Adaptation [Aquatic], Evasion, Instant Up, Power Attack

Powers (57pp)

HydroKinetic (Water Control 10 ) 24pp
AP: Hydro Current (Blast 10
AP: Hydro Wave (Blast 7 (Extras: Area of Effect [Cone] +1, Linked [Trip] +0; Flaws: Touch Ranged-1)
Trip 5 (Power feats: improved Trip)
AP: Shape Water (Create Object 10)
AP: Oceanic Strength (Enhanced Strength 10, and Super Strength 5 )

Water Born (Immunity 1 (Drowning), Swimming 1, Low Light vision 3pp

Liquid Form (Alternate Form 6) 30pp
Concealment 2 (Flaws: Limited [Underwater] -1) 2pp
Swimming 5 5pp
Elongnation 2 2pp
Lifesupprt (Immunity 11 (Life Supprt, Critical Hits) 11pp
Insubstantial 1 4pp
Protection 6 6pp

Combat (20pp)

Attack: +4, +6 (Water Control)

Damage: +0 (unarmed), +10 (Water Blast), +10 (Aqua Strength)

Defence: +6

Initiative: +3

Tradeoffs
ATT/DAM -2/+2
DEF/Tough -2/+2

Saves (9pp)

Toughness: +4, +10 (water form)

Fortitude: +5

Reflex: +7

Will: +5

Complications

Enigma wrapped in a mystery: Rheas past is just that a mystery and one even Siren has yet to unravel. Her only clue was on a trip to Atlantis with Siren several people there reacted as if they had seen a ghost.

Relationship: Family; Rhea cares very deeply about her adopted parents, they raised her as a healthy loving couple and while she fought and argued like any other teenager she cares deeply.

=========================================================
Abilities 20 + Skills 8 + Feats 6 + Powers +57 + Combat 20 + Saves 9 = Total 120pp
=========================================================

Rhea of Atlantis isnt from Atlantis--that she knows of--, shes actually from San Diego. Rhea was found one night as a baby less then a year old by a childess couple after a torrential thunderstorm deluged the San Diego Area. One moment their porch was empty, and the next a squalling infant lay there in a puddle of water. That they lived near the ocean was of no consequence at that time. The only clue they had was a small pendant of a golden material--Orichalcum-- that had her name engraved on it.

Adopting the infant on the spot they raised her as their own, and only found out that their special daughter was even more special then they realized, when one terrifying day they found her at the bottom of the pool giggling like an infant. Rhea grew up like most normal teenage girls--boy crazy, listneing to music, homework etc--and was a popular friend to everyone even the so called outcasts. Rhea was a caotain of her swim team taking to water like a fish and always feeling most comfortable near water. Surfing or free diving she was drawn to the ocean.

And it was drawn to her as she found out one day when a sailing accident nearly took her family from her. In a panic as she tried to free her parents from the overturned Sailing ship she caused a wave of water to flip the boat back on its keel and upright.

It was after this that Rheas parents explained her mysterious heritage to her. Rhea continued on with her life even taking college courses in Oceanography and Oceanic Zoology which she excelled in. Going to Freedom City on a sabatical she met someone who would change her life.

Siren of the Freedom league.

:arrow: A submission for a Freedom City style game in the crinoverse.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Showdown at the Litterbox: Aqua Current

Postby catsi563 » Wed Sep 19, 2012 2:21 pm

Raptor-Red (Callyann "Cal-Ya-na" McGowrie)

Image

Image

PL: 11/170pp

Abilities (84pp)

Strength 7, Agility 7, Fighting 10, Awareness 4

Stamina 7, Dexterity 3, Intelligence 2, Presence 2

Skills (16pp)

Acrobatics 8 (+15 ), Athletics 8 (+15 ), Close Combat [Mace] 2 (+12 ), Expertise [Anthropology] 3 (+5 ), Expertise [Survival] 3 (+5 ), Insight 6 (+10 ), Intimidation 8 (+10 ), Perception 6 (+10 ), Stealth 3 (+10 ), Treatment 2 (+4 )

Advantages (19pp)

All-Out Attack, Attractive, Defencive Roll 2, Fearless, Instant up, Multi-Lingual, Takedown Attack 2, Tough 1, Uncanny Dodge

Avian racial template (Agile Feint, Animal Empathy, Evasion, Favored Environment [Airborne], Great Endurance, Improved Feint, Improved Initiative, Power Attack)

Powers (40pp)

Raptor Wings (Winged Flight 5 (Power feats: Evasion, Move By Action, Safe Fall) 8pp

Natural Born Flyer (Movement 1 (Environmental Adaptation [Airborne], Feature: Perfect Balance) 3pp

Sky Born (Immunity 5 (Cold, Poisons, Diseases, Vaccum, Suffocation)(Flaws: Poison, Disease, Suffocate, Vaccum all Half effect -1) 3pp

Sharp Eyes (Super Senses 9 (Extended Vision x4, Rapid Vision, Low Light Vision, Distance Sense, Direction Sense) 8pp

Rapid Healer (Regeneration 5) 5pp

Talons (Strength Damage 1 (Power Feats: improved Critical 1 [19-20]) 2pp

Avian Sister (Comprehend 2 [Speak and Understand Animals] (Avians only -1) 2pp

Dakana Crystal powered Orichalcum Warmace (Array 5 [Easilly Removable -4pp] (Power Feats: Indestructible)9pp
@Chaos Energy Sapping Properties (Nullify Magic 10 [broad category] (Flaws: Close Range -1)
AP: Mace Strike (Strength Based Damage 3 (Power feats: Improved Critical 2 [18-20], Variable Damage 2 [Bludegoning, Piercing, Electrical], Improved Smash, Weapon Break, Thrown)
AP: Mace Deflect (Deflection 10)

Combat (11pp)

Offence:

Initiative: +11

Warmace: +12 (DC: +25)
Talons: +10 (DC: +24)
Unarmed: +10 (DC: +22)

Defences:

Dodge: +12, Parry: +12, Toughness: +8/+10* (Defencive Roll), Fortitude: +8, Will: +8

Complications:

Stranger in a Strange Land: Cally was born and raised to a human father and an Avian Mother shes split time between both the Aviary and the world of the land walkers. This has left her a bit of an outcast in both and she sometimes has trouble fitting in, in either.

Non-Human: Cally has bright red feathered wings out of her back and her Green eyes have a distinctly avian look to them, she has to take extra efforts to pass for normal.

Winged Scottish Redhead: Do I need to explain this one? Suffice it to say Shes a firecracker of the first magnitude.

Responsiblity (The Aviary) As much as they might not like her Cally fights for the Aviary and its protection every bit as hard as her cousin Talona does.

Relationships: Her cousin Talona, her Mother Elara Caly is very protective of her family.

Claustrophobia: A basic side effect of her Avian Nature, Cally cannot stand to be confined or in a tight space for too long she grows restless and the longer shes confined more upset and dangerous.

Rivalry: Cateran

Power Points

Abilities: 84 + Skills: 16 + Advantages: 19 + Powers: 40 + Combat: 11 =170pp

Background:

CallyAnn Mcgowrie was born from a unique union. Her mother was a full blooded membe rof the avian race who was exploring the world of the landwalkers in an attempt to learn more about them. Partly out of curiosity and partyl out of a need for the aviaries leadership to better understand their potential enemies. Contact with the Freedom League, and the Atom Families had proved beneficial for them, but other surface worlders had proven less then honest or even hostile.

Unfortunately on a trip to Dakana to meet the White Lion she ran into a group of the latter, and she was trapped by a group of mercenaries working for a mega corp with Shadow backing who wanted to exploit the Nations Dakan crystal resources.

Caged and held as a potential hostage Elara then met the man who would save her, a scotish mercenary working with the men who was assigned to feed and watch her since he was new and not quite trusted with any more serious duties.

The mercanary Seamus McGowrie fell in love with the beautiful Avian captive and after a brief if tempestuous flirtation promised he would rescue her.

true to his word when the White Lion got wind of what had happened to the visitor form the Aviary he was expecting he was furious and made short work of the mercs. Seamus freed Elara in the fighting and escaped to safety seeking sanctuary in Dakana.

Callyanna was born a year later, and quickly grew to be a healthy young adualt woman. tradgey struck Cally when her father passed on due to an illness when she younger. This affected her and her mother deeply and the pair left to return to the Aviary.

Cally had a rough time in the Aviary due to her half Human nature still she fought to earn her place and rapidly gained the respect of her people including her cousin Talona as the two bonded. Cally was never quite the fighter Talona was not that, that made a difference given that she was still physically capapble of taking on nearly any challenger that faced her.

She was a physical powerhouse and highly agile, she was also a match for any flyer capable of amazing maneuvers and speed as well as sharpened senses, and the ability to rapidly heal any injury. She discovered another ability inadvertantly when she and Talona were able to converse with a flock of birds one day.

Cally would come full circle when she was asked to return to Dakana by the Aviaries leadership to request the help of the Atom Family in repairing the Aviaries environmental technology. traveling their she met Tesla Atom and the pair struck up a friendship and became Pen pals. She also became involved when the Power Corp attempted to sabotage a Dakana lead space mission to the Farsiders.

Taking up a mace from a fallen Warrior Cally accounted herself well and earned the Thanks of the new King M'Balla.

M'Balla would later gift her a weapon, specifically a Mace made from a combination of Orichalcum and powered by Dakana crystals. Cally took to the new weapon like a duck to water.

Since then shes returned to the Aviary but makes occasional forays into Freedom City to continue her educaiton. where shes made a small name for herself as a firey heroine with an attitude whose outspoken defence of the Aviary has brought her into conflict on occasion with any number of people.

Personality:

Unlike her cousin Talona, Reds temper is more a product of her scottish heritage then any atavistic nature. Still from time to time the predaory raptor does show through as she tends to take the most direct and straight forward actions. She can be stubborn, and willful, and even a bit prideful but she always keeps in mind that innocents need to be protected. Shes fiercely loyal and when she does make a friend its a total commitment even though she doesnt give her friendship or trust easilly.

Powers and Tactics:

Like most of her mothers species Cally is fully adapted to flight. She has a hollow bone structure and highly efficent musculature and cardiovascular systems. Shes literaly designed for flight either highly aerobatic or efficent flying .

Red has several avian adaptations for flight including enhanced razor keen sight, superhuman reflexes and agility, phsyical resistance to the effects of extreme alitudes and low oxygen atmospheres, and an increidble sense of balance that includes an ability to judge dustance and location. She also possesses an amazing regenerative capability.

Physically shes enormously strong and durable for her race, stronger even then Talona is. She still retains the ability to "unsheath" her talons though hers arent as sharp as Talonas are they're still razor sharp and capable of vicious wounds.

Initially more a brawler with strong instincts thanks to her predatory nature, Red refined her fighting style with the help of the Golden Lionesses. The Lionesses are the personal body guards to the King of Dakana and they helped train her into a lethal warrior especialy with her chosen weapon.

Cally adopted the mace as a personal favorite weapon, and M'Balla gifted her with a specially made Orichalcum one powered by Dakana crystals. The Mace beyond being a crushing weapon capable of brutal hits, can also channel electrical energy through its head allowing her to shock any opponent she hits. The maces orichalcum combined with its energy discharge capacity means it can deflect nearly any attack thrown at her.

One of the maces most intriguing abilities was discovered when she faced off against some of Shadows mystical henchmen. They sent demonic entities after her but everytime they got close to her they would just disappear. When they tried to put up a barrier to imprison her she waltzed right through it. The maces orichalcum core in combination with the Dakana crystals perhaps created a sort of anti chaos warping field that shut down magic when it came into contact with it.

Appearance:

A tall statuesque red head with a blend of scottish and exotic avian features Caly lives up to her nom-de-gure. She has a set of powerful crimson feathered wings which are exotic even for the Aviary and have earned her the nick name --loosely translated from the Avian--of Blood Hawk. Her fierce emerald eyes have a wild untamed spirit in them and take on a raptor like appearance when she uses her talons.

Red tend to wear a redish pair of pants with black tiger stripes, fingerless black gloves with studs on the knuckles, and tall black boots. A red mask covers her face more for effect then actual identity protection.

Her mace is a dark Iron grey color with a red wrapped handle.

:arrow: Submission for TMs Freedom League and general attempt to make a 3rd ed brawler.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Showdown at the Litterbox: Aqua Current, Raptor-Red

Postby catsi563 » Mon Sep 24, 2012 1:02 am

Stars Fire (James Cannon) Peacebringer

Image

James Cannon
Image

PL: 11/170pp

Abilities (40pp)

Str 2, Agi 2, Fight 6, Awe 2
Sta 2 Dex 2, Int 2, Pre 2

Skills (15pp)

Acrobatics 3 (+5 ), Athletics 1 (+3 ), Close attack [Luminous Powers] 2 (+8 ), Expertise Cook 8 (+10 ), Expertise Muscian 8 (+10 ), Insight 3 (+5 ), Perception 3 (+5 ), Ranged Attack [Luminous Powers] 6 (+8 ), Technology 2 (+4 ), Treatment 2 (+4 ) , Vehicles 3 (+5 )

Advantages (6pp)

All-Out Attack, Fearless, Improved Initiative, Luck, Power Attack, Ultimate Will

Powers (87pp)

Peacebringer Host 14pp
Combat reaction (shield) 1pp
Danger sense, Ranged Detect Quantum, Uncanny Dodge 4pp
Editic Memory, Peacebringer Knowledge, Luck, Quick Change, Trance 5pp
Comprehend Speak understand languages 2 4pp

Peacebringer Powers: (Array 36 + 2 APs (Flaws: Activation -1pp) 73pp

@Radiant Form (Altnerate Form 72 (Flaws: Activation move action -1pp) 71pp
Incandescence: (Immunity 20 [Energy Attacks] (Flaw: Limited: Half effect -1) 10pp
Energy Sustenance: (Immunity 10 [Life Support]) 10pp

Shining Shield: (Force Field 8 + Enhanced Dodge 2 + Enhanced Parry 2) 12pp

Energy Flight: (Flight 5) 10pp

Luminous Assault (Array 12 and 6 Alternate Powers) 30pp
@Radiant Strike (Enhanced Strength 8, and Enhanced Agility 2 + Power Lifting 2 (Enhanced Feats: Improved Critical 2 [Unarmed])
AP: Luminous Blast (Blast 11 (Power Feats: Improve Critical 2 [Blast])
AP: Luminous Bolt (Blast 7 (Extras: Multi Fire +1; Power Feats: Accurate, Improved Critical 2 [Blast])
AP: Luminous Detonation (Blast 7 (Extras: Area of Effect: Explosion +1; Power Feats: Improved Critical 2 [Blast])
AP: Solar Flare (Strike 10 (Extras: Area of Effect: Burst +1; Power Feats: Enhanced Knockback 2, Improved Critical 2 [Strike])
AP: Incandescent Strike (Strike 10 (Extras: Penetrating +1, Linked [Stun] +0; Power Feats: Improved Critical 2 [Strike] and Stun (Afflcition 2 [Dazed and Impaired, Disabled and Stunned] (Extras: Extra condition +1; Flaws: Limited Degree -1)
AP: Essence Boost (Healng 12 (Extras: Flaws: Limited [Self only] -1; Power Feats: Stablize, Persistant) And Immortality 5

AE: Dwarf Form 1pp
AE: Nova Form 1pp

Combat (22pp)

Offence:

Initiative: +6, +8 (Radiant Strike)

Radiant Strike +8 (+10 Damage), Incandescent Strike +8 (+10 Damage), Solar Flare +8 (+10 Damage), Luminous Blast +8 (+12 Damage), Luminous Bolt +8 (+7 Damage), Luminous Detonation +8 (+7 Damage),

Defences

Toughness: +2, +10 (Shining Shield)
Parry 8, +10 (Shining Shield)
Dodge 8, +10 (Shining Shield)
Fortitude 8
Will 10

====================================================================
Abilities 40 + Skills 15 + Feats 6 + Powers 87 + Saves 22 = 170pp
====================================================================

Complications

-Shared body: Having an Anicent Alien Entity sharing your body isn't always a great thing. Disagreements can sometimes be very inconvenient especialy when both of you get stubborn.

-Relationship: (Midnights Fire) His Girlfriend Aurora is more then just a pretty face, She's also a Warsahde, this alone leads to all sorts of fun. Also though Syphara remains quiet on the subject James is certain that the old kheldian still harbors feelings for Na'Tana his former wife.

-Heroic Responsibility: Syphara is always filling his head with responsibility, Honor, and duty for all sentient species. Fortunately James listens... Most of the time.

Hunted/Enemy: The Nictus from whom the Warshades rebelled, amd the Void hunters Nictus powered bounty hunters armed with Quantum weaponry and limited nictus powers.

Secret Identity: Noboy save his girlfriend MIdnights Fire knows that James Cannon and Stars Fire are the same person.

Vulnerable: Quantum Weapons generate a specific wavelength of quantum energy that can disrupt the connection between Sypharra the Kheldian hes bonded with and himself. This causes great pain and can be lethal if he takes too many shots.

White Dwarf 72pp Move activation -1pp) 71pp

Image

Str 10 Agi 2
Sta 10 Dex 0

Intimidate 12 3pp

Close Combat 2, Great Endurance, Interpose, Startle, Ultimate Toughness, Withstand Damage, 7pp

Hulking Brute (Growth 4 permanent Inate) 9pp

Dwarfish Strength (Enhanced Str 4 and Enhanced Sta 4 and Power Lifting 2) 18pp

Tough Hide (Protection 6 (Extras: Impervious 16) 22pp

Dwarf resillience (Immunity 2 [Critical hits]) 2pp

Dwarf Might (Array 6 +3 ap) 15pp
Dwarf Smite (Penetrating on +10 Strength, Improved Critical 2)
Dwarf Crush (Immunity 10 (Knockback and Entrapment effects)
Dwarf Sublimation (Healing 10 (Flaws: Limited: [Self Only] -1; Power Feats: Persistent, Stabilize)
Dwarf Flare (Burst on +10 Strength, Imp Critical 2)

Dwarf Step (Teleport 2 (Flaws: Not through Barriers -1; Power Feats: Change Direction, Easy) 4pp

Dwarf Leap (leaping 2) 2pp

Toughness: 16 (+16 Impervious), Parry 6, Dodge 6, Fortitude 12 Will 10




Nova Form (73pp) (Move action -1) 72pp

Image

Str 0, Agi 6, Fight 1
Sta 2, Dex 6, Pre 0

Acrobatics 3 (+12 ), Ranged Combat (Nova power) 2 (+8 ) (2pp)

Accurate Attack, Agile Feint, Defencive Roll 4, Evasion, Favored Environement 2 (Air, Space/Zero G), Improved Feint (10pp)

Nova Tentacles (Extra limbs 3 (Power Feats: Ambidextrous) 4pp

Space Born (Immunity 4 (Vaccum, Radiation, Suffocation) and Supermovent 1 (Enviornmental Adaptation Space) 6pp

Nova Flight (Flight 8 (Extras: Permanent +0; Power Feats: Innate, Move By Action) 19pp
AE: Space travel 3

Nova Vision (Radius vision) 1pp

Nova Blast (Array 16 +3 AEs) 35pp
Nova blast (Blast 14 (Power Feats: Improved Critical 2, Enhanced Knockback 2)
Nova Bolt (Blast 7 (Extras: Multi fire +2; Power Feats: Improved Cricital 2, Accruate 2)
Nova detonate (Blast 10 (Extras: Area of Effect [Explosion]+1; Power Feats: Improved Critical 2)
Nova Scatter (Blast 9 (Extras: Area of Effect [Cone 120 feet] +2; Power Feats: Knockback 2, Improved Critical 2)

Toughness: +2, Parry: +2, Dodge: +14, Fortitude: +8, Will: +10



Stars Fire is the almagation of 2 very different beings, not just a Human and a Kheldian. but of 2 very different individuals. James Cannon a wiley smart alec, and troublemaking kid with a heart of gold. and Syphara a wise and knowlegeable Kheldian Peacebringer some 5000 years old. They met when Syphara was tracking a rogue nictus through Freedom City and was ambushed by a Shadow hit force. As fate would have it James saw the fight, and with out thinking distracted the soldiers long enough for a badly wounded Syphara to strike them down, though James was mortally wounded in the action. Seeing that both he and James's lives were ebbing away Syphara offered to merge. James accepted immediately, not really thinking it through as was his impulsive nature.

While they drive each other nuts at times though, the two care very deeply for each other, and each would go to the ends of the universe for the other. Also of note is that James has fallen in love with the beautiful Aurora Reza aka Midnights Fire. Aurora is a Warshade, as if this were not complicated enough the Kheldian inside Aurora is Na'Tana; Sypharas wife before the Kheldian civil war.

The fact that the two are back together now after so long has caused long buried feelings to resurface in both aliens and lead to some interesting dynamics between the 4 of them

Now they are one; James learning from Syphara's wisdom and patience, and Syphara benefiting from James wileyness and youthful enthusiasm. Separate but equal, speaking with one voice and driven by 2 hearts. together they are Stars Fire.

Personality: James Cannon is very much a classic neer do well, riding his motorcycle, Playing music for a living and generally drifting along on the winds of life. At least he was until the ""Cranky Old man"" as he refers to Syphara took up residence in his head/soul/body. Now he has a near constant jiminy Cricket chirping in his head driving him to heroic deeds inspite of himself.

Thats said though it doesnt take much prodding as Syphara has found out that James is a genuine Hero beneath all the kickback attitude and attempts to appear like he defies authority. James will always put innocents ahead of himself and is a genuine caring individual though Syphara wont admit it outright a trully worthy individual who could easilly have been chosen as a Starknight by Mentor.

Syphara (voice of Liam Neeson) is gruff and sometimes stern voice of wisdom and responsibility in James head. He's been around the block a time or 5 and has a great deal of wisdom. hes open minded enough to accept the warshades at their word, but cynical enough to keep an eye on them in case their new found redemption wavers. Syphara is defiantely the more ruthless of the pair and many Nictus have learned to fear his name and any host he occupies.

Powers and tactics: Stars Fire is a Kheldian Peacebringer a powerful combination of an alien energy being (kheldian) and a host (james). This merging gives access to several abilities which includes an expanded knowledge base and memory thanks to Sypharas centuries of experience.

This also gives them the ability to assume multiple separate and distinct forms. His Radiant form where he powers up the Kheldian energy and takes on what can be called Superhero mode. Then his Bright Nova form which is for all intents and purposes a light weight, lethal Apache Gunship, lastly is the White Dwarf form which is a Beast of a tank.

Each form has its strengths and weaknesses and is a perfectly capable combatant. The radiant form is his most versatile combining ranged attacks with decent defences and the abilty to punch pretty hard. A basic all around mini-Paragon. this is the form he'll use the most.

the Dwarf form is a walking tank heavy, thumping and plodding, but tough as any powerhouse and nearly as strong. It doesnt have any ranged attacks--Save when it throws a car or something similar LOL-- but its primarily a melee machine anyways. It uses a teleport and interpose to protect his teamates regularly.

Bright Nova has a powerful ranged attack and is quick and nimble but it is a glass cannon relying on speed and maneuverability to dish out tremendous firepower. With moving feint and move by action it can unleash a virtual storm of firepower. it should also be noted that the novas flight is always on so if rendered unconcious the nova form will float there drifitng on the breeze until he wakes up.

In all forms he is vulnerable to a specific wavelength of quantum energy that can disrupt the conenction between Sypharra the Kheldian hes bonded with and Himself. this causes great pain and can be lethal if he takes too many shots.

:arrow: 3rd ed conversion and Submisison for the FC game of TMs. Midnights Fire to follow soon.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Showdown at the Litterbox: Kheldians 3rd Ed

Postby catsi563 » Mon Sep 24, 2012 3:04 am

Midnights Fire (Aurora Reza) Warshade

PL: 11/260 pp

Image

Aurora Reza
Image

Abilities (40pp)

Str 1/6, Agi 3/8, Fight 6, Awe 2
Sta 2, Dex 2, Int 3, Pre 1

Skills (24pp)

Acrobatics 7 (+10 ), Close Combat (Umbral Powers) 4, Deception 3 (+4 ), Expertise (Art) 7 (+10 ), Expertise (Sciences) 9 (+12 ), Insight 3 (+5 ), Investigate 3 (+6 ), Perception 6 (+8 ), Persuasion 7 (+8 ), Ranged Combat (Umbral Powers) 8 (+10 ), Technology 7 (+10 ), Treatment 2 (+5 ),

Feats (10 pp)

Agile Feint, Accurate Attack, Attractive, Defencive Attack, Fearless, Improved Initiative, Luck 1, Online Research, Power Attack, Ultimate Will

Powers (172pp)

Warshade Host 30pp
@Expanded Awareness (Enhanced Feats: Combat Reaction (Gravity Shield)1pp
@Whispered Warning (Super Senses 3 (Danger Sense [mental], Ranged Detect (Quantum Sources)( Power feats: Uncanny Dodge)4pp
@Ancient Knowledge (Enhanced Feats: Editic Memory, Feature (Warshade Knowledge), Jack of all trades, Luck, Quick Change, Trance) 6 pp
Universal translator (Comprehend 2 [Speak and Understand All languages]) 4pp
@Stygian Return (Vampiric drain (Affliction 10 (Extras: Area of Effect [Burst] +1, Triggered [anyone approaching within area of effect]+1, Linked [Immortality]+0; Flaws: Limited (Power Does not affect Non-Living things)-1, LImited Degree -2; and Healing 10 (Extras: Ressurection+1; Flaws: Limited Self Only -1, Source [Vampiric Drain] -1) 15pp

Tri-Form Warshade(Alternate Form (Array 70 and 2 Alternate Forms) 142pp
#Umbral Form (Alternate Form 141pp (Flaws: Activation -1pp ) 140pp
@Umbral Strike (Enhanced Strength 5 and Agility 5, and Power Lifting 2) 22pp
@Dark Presence (Enhanced Skills: Initmidation 12, Startle 4pp

@Absorption (Immunity 20 [Energy based Attacks](Flaws: Limited [Half Effect]-1) 10pp

@Energy Sustenance (Immunity 10 (Life Support) 10pp

@Gravity Shield (Force Field 8 And Enhanced Dodge 2, and Enhanced Parry 2) 21pp
AE: Nebulous Form (Insubstantial 3 (Extras: Linked [leaping]+0)
#Linked (Leaping 3 (Extras; linked [Insubstantial]+0)

@Orbiting Death (Energy Aura 4 ) 18pp
AE: Oppressive Gloom (Affliction 5 [Dazed and Hindered, Disabled and Stunned] (Extras: Extra Conditon +1, Reaction +3, Area of Effect [Burst] +1; Flaws: Side Effect -2 [Bruised Damage 1], Limited Degree -1)
AE: Shadow Cloak (Concealment 8 [All Visual, Audiotory, Mental senses]

@Shadow Step (Array 10) 21pp
#Starless Step (Teleport 4 (Extras: Accruate +1; Power Feats: Change Direction, Change Velocity)
AE: Shadow Slip (Teleport 10 (Extras: Extended +1; Flaws: Extended only -1)

#Umbral Blast (Array 13 and 9 Alterante Effects) 35pp
@Shadow Blast (Blast 10 (Extras: Linked Slow 6 +0#)
AE: Shadow Bolt (Blast 6 (Extras: Multi Fire +1; LInked Slow 6 +0)
AE: Ebon Eye (Blast 6 (Extras; Penetrating +1; Linked Slow 6 +0; Power Feats: Precise, Accurate)
AE: Dark Detonation (Blast 6 (Extras: Explosion +1; Linked Slow 6 +0))
AE: Gravitic Emination (Blast 3 (Extras: Area of Effect [Cone] +1, Linked [Stun]+0##; Flaws: Touch ranged -1; Power Feats: Knockback 2)
AE: Gravimetric Snare (Ranged Affliction 6 [Hindered and Vulnerable; Defenceless and Immoblized] (Extras: Extra Conditon +1, Linked [Damage]+0###; Flaws: Limited Degree -1)
AE: Gravity Well (Affliction 10 (Extras: Alternate Save [Fortitude]+0, Linked [Damage] +0###)
AE: Essence Drain (Strike 10 (Extras: Linked Heal +0, Linked Slow 6 +0##; And Healing 10 (Flaws: Limited [Only if damage dealt with Strike ]-1, Self Only -1; Power Feats: Persistent)

#Linked (Slow (Affliction 6 [Hindered] (Extra: Culmulative +1, Ranged+1/cone+1/burst +1, [LInked]+0; Flaws: Limited Degree -2)
##Linked (Stun (Affliction 8 (Extras: Extra Conditon +1, Cone +1, Linked [Blast] +0; Flaws: Limited Degree -1)
###Linked (Ranged Damage 6)


AE: Dark Nova (Alternate Form 13 (Flaws: Uncontrolled -1) 1pp

AE: Black Dwarf (Alternate Form 13 (Flaws: Uncontrolled -1) 1pp

color=#BF00FF]Combat[/color] (14pp)

Offence

Initiative: +7, +12 (Umbral Strike)

+10 (+6 Umbral Strike), (+4 Orbiting Death), +10 (+10 Shadow Blast), +10 (+6 Shadow Bolt), +10 (+6 Ebon Eye*), +10 ( +6 Dark Detonation), +10 (+3 Gravitic Emination), +10 (+6 Gravimetirc Snare), +10 (+6 Gravity Well), +10 (+10 Essence Drain)

*Penetrating

Defence:

Toughness: +2/ +10 (Gravity Shield), Dodge: +3/+8/+10 (Gravity Sheild), Parry: +8/+10 (Gravity Shield), Fortitude: +10, Will: +10

====================================================================
Abilities 40 + Skills 24 + Feats 10 + Powers 172 + Saves 14 = 260pp
====================================================================

Complications

-Shared body: Having an Anicent Alien Entity sharing your body isn't always a great thing. Disagreements can sometimes be very inconvenient especialy when both of you get stubborn.

-Relationship: (Stars Fire) Aurora is very much in love with the Wisecracking but courageous James Cannon (Stars Fire) and though Na'Tana (her Nicturs companio) denies it Na'Tana was and still is in love with Syphaara.

-Responsibility: Na'Tana is always filling her head with Responsibility, Honor, and Duty for all sentient species. Aurora takes this very seriosuly given what happened to her father.

Hunted/Enemy: The Nictus from whom the Warshades rebelled, and the Void hunters Nictus powered bounty hunters armed with Quantum weaponry and limited nictus powers, also some Peacebringers are distrusting of the Warshades motivations.

Secret Identity: Noboy save her Boyfriend Stars Fire Knows that Aurora Reza and Midnights Fire are the same person.

Vulnerable: Quantum Weapons generate a specific wavelength of quantum energy that can disrupt the connection between Na'Tana the Kheldian shes bonded with and her self. This causes great pain and can be lethal if she takes too many shots.

Dark Nova

Dark Nova (Alternate Form 78) (Flaws: Activation -1) 77pp
Image

@Nova Form Str 0, Agi 6, Fight 1 (-2pp)
Sta 2, Dex 6, Pre 0

Acrobatics 3 (+12 ), Ranged Combat (Nova power) 2 (+8 ) (2pp)

Accurate Attack, Agile Feint, Defencive Roll 4, Evasion, Favored Environement 2 (Air, Space/Zero G), Improved Feint (10pp)

@Nova Tentacles (Extra Limbs 3 (4 Tentacles and Tail with 2 appendaged)(Power Feats: Ambidexterity) 4pp

Space Born (Immunity 4 (Vaccum, Radiation, Suffocation) and Supermovent 1 (Enviornmental Adaptation Space) 6pp

@Interstellar Travller (Flight 8 (Extras: Permanent +0; Power feats: Innate, Moving Feint, Move By action) 20pp
#AE (Space Travel 3 (Very Fast Interstellar)

Nova Vision (Super Senses 1 (Radius Vision) 1pp

@Dark Nova Blast (Array 16) 35pp
@Dark Blast (Blast 14 (Linked: [Slow]+0##)
AE: Dark Bolt (Blast 7 (Extras: Multi-fire +2, Linked: [Slow]+0##)
AE: Dark Detonation (Blast 8 (Extras: Explosion +1, Linked: [Slow]+0##; Power Feats: Knockback+1)
AE: Dark Emination (Blast 10 (Extras: Area of Effect [Cone] +1, Linked: [Slow]+0##; Power Feats: Knockback +4)

##Linked (Slow (Affliction 6 [Hindered] (Extra: Culmulative +1, Ranged+1/Cone+1/Explosion +1, [LInked]+0; Flaws: Limited Degree -2)

Toughness: +2, Parry: +2, Dodge: +14, Fortitude: +8, Will: +10


Black Dwarf

Black Dwarf (Alternate Form 69 (Flaws: Activation -1) 68pp
Image

Str 10 Agi 2 (-6pp)
Sta 10 Dex 0

Intimidate 12 3pp

Close Combat 2, Great Endurance, Interpose, Startle, Ultimate Toughness, Withstand Damage, 7pp

Hulking Brute (Growth 4 permanent Inate) 9pp

Dwarfish Strength (Enhanced Str 4 and Enhanced Sta 4 and Power Lifting 2) 18pp

Tough Hide (Protection 6 (Extras: Impervious 16) 22pp

Dwarf resillience (Immunity 2 [Critical hits]) 2pp

Black Dwarf Smite (Array 6) 15pp
@Dwarf Smite (Penetrating on +8 Str Linked [Slow ##]+0: Power Feats: Improved Critical 1[19-20])
AP: Dwarf Crush (Immunity 10 (Knockback and Entrapment effects)
AP: Dwarf Drain (Strike 8 (Extras: Linked [Heal] +0; Heal 8 (Extras: Linked [Strike] +0; Flaws: Self Only -1, Limited [Must do damage with Strike]-1)(Power Feats: Persistent, Stabilize)
AP: Dwarf Flare (Burst Area of Effect +8 strength (Extras: Linked [Slow ##]+0; Power Feats: Knockback 1)

Dwarf Step (Teleport 2 (Flaws: Not through Barriers -1; Power Feats: Change Direction, Easy) 4pp

Dwarf Leap (Leaping 2) 2pp

##Linked (Slow (Affliction 6 [Hindered] (Extra: Culmulative +1, [LInked]+0; Flaws: Limited Degree -2)

Toughness: 16 (+16 Impervious), Parry 6, Dodge 6, Fortitude 12 Will 10



Aurora Reza, allways wanted to see the stars. Her dreams of being an astronaut, or astrologer were encouraged by her mysterious father with the gift of a telescope helped to feed these dreams. But the truth of her father's origins would come to light when a hit squad of Peacebringers would attack him. escaping them mortally wounded he appeared to his daughter and told her the whole of his origin a Warshade for some thousands of years he had turnd his back on the ways of the Nictus and came to earth to escape the battles between the Nictus and Peacebringers. As he passed on he asked his daughter to take on the mantle of the Warshade and to continue the fight against evil. Aurora agreed and took her fathers power unto herself. when the three over zealous peacebringers attacked she fought them off and though fighting well was near to being overwhelmed when Stars Fire showed up and rescued her from them. it was love at first sight and the two were quickly inseperable much to the Shagrin of the Kheldians within them.
Last edited by catsi563 on Mon Sep 24, 2012 2:53 pm, edited 2 times in total.
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Re: Showdown at the Litterbox: Kheldians 3rd Ed

Postby JoshuaDunlow » Mon Sep 24, 2012 9:29 am

Nice to see you posting again Catsi :)
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Re: Showdown at the Litterbox: Kheldians 3rd Ed

Postby catsi563 » Mon Sep 24, 2012 11:36 am

Thanks JD =^_^=
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Re: Showdown at the Litterbox: Kheldians 3rd Ed

Postby catsi563 » Sat Nov 24, 2012 10:17 pm

Rhea Hawk



PL: 10/242pp

Abilities (40pp)

Str 16/20 Dex 18 Con 18 Int 16 Wis 14 Cha 18

Skills (40pp)

Acrobatics 8 (+12 ), Bluff 1 (+5 ), Climb 5 (+9/+10 ), Computers 5 (+8 ), Craft [Armormech] 12 (+15 ), Craft [Armstech] 12 (+15 ), Diplomacy 1 (+5 ), Disable Device 5 (+8 ), Escape Artist 1 (+5 ), Gather Information 8 (+12 ), Intimidate 13 (+17 ), Investigate 7 (+10 ), Knowledge [Streetwise] 7 (+10 ), Knowledge [Tactics] 5 (+8 ), Languages 7 (Basic, Shyriiwook, Huttese, Jawa, Rodese, Ryl, Dosh, Mando), Medicine 3 (+5 ), Notice 6 (+8 ), Pilot 10 (+14 ), Profession [Bounty Hunter] 13 (+15 ), Ride 1 (+5 ), Search 5(+8 ), Sense Motive 8 (+10 ), Stealth 8 (+12 ), Survival 6 (+8 ), Swim 3 (+8 )

Feats (58pp)

Accurate Attack, Assessment, Attack Speclization [Blaster Pistols] 1, Attack Specilization [Armor weapons systems] 1, Attractive, Contacts, Cunning fighter, Dedication [Bounty hunting], Diehard, Dodge Focus 3, Elusive target, Endurance, Equipment 22, Evasion, Favored opponent [Bounty Marks], Fearless, Fearsome presence 5, Hardy, Improved Aim, Improved Critical [Blaster Pistols] 1, Improved Initiative, Improved trip, Improved Demoralize, Luck 1, Precise shot 2, Quick Draw, Takedown Attack, Track, Uncanny dodge [visual], Well Informed

Powers (55pp)

Cybernetic Right arm (Enhanced Strength 4 and Super Strength 1 (Right arm only -1) 3pp

Cybernetic Right Eye (Super Senses 6 (Extended Vision 4, IR, UV Vision) 6pp

Cybernetic Left ear ( Super Senses 6 (Extrended Hearing 4, Ultrasonic hearing, Radio) 6pp

Raptor Powertech Customized Medium Battle Armor (Device 10 ) 40pp
Duraplast plating (Protection 5) 5pp
Beskar weave mesh (immunity 2 Lightsabers](Flaws: limited: Half Effect -1) 1pp
Environmental Seal (Immunity 8 (Heat, Cold, Vacuum, Pressure, Radiation, Disease, All Suffocation (Limited 1 hour air supply -1) 7pp
Striker Surfaces (Strike 1 (Mighty, Improved Critical 1 [Unarmed]) 3pp

RTS-Powertech shield Generator (Impervious 6 on toughness saves (Limited 5 Uses before recahrge required) 3pp

Raptor Helmet Sensor systems (Equipment 2 (15ep) 3pp
Macrobinoculars, Motion Sensors, Audio enhancers, IR/UV Vision, broadband radio antennae Interceptor and reciever, commlink, Clock, Compass, Range finder, Micro computer and HUD display, Datalink, Targeting Lock.

Raptor Velocity 5 jetpack (Flight 5 (Limited 5 Uses before recharge -1) 5pp

Raptor Arsenal (Array 9 ) 24pp
HK-Wrist Micro Missile Launcher (Blast 6 (Explosion +1; Limited 5 shots before reload -1; Homing 1)
AP: Rail Blaster (Blast 6 (Penetraing +1, Limited range 50 feet -1; Accurate, (Improved Critical 4 (16-20)
AP: Flamethrower (Blast 6 (Cone Area of effect +1; Touch range -1)
AP: Dart Launcher (Sedative Dart Stun 6 (Sedation))
AP: Dart Launcher (Poison Dart Drain Con 6 (Slow fade)
Ap: Dart launcher (Explosive Dart (Blast 6 burst (limited range 100 feet)
AP: Whip Cord (Snare 7 (Tether, and Swinging 1, and Garrotte)

Equipment 22pp (110ep)

Multi-Tool, Commlink, Datapad, Binder restraints, Dataspike 5ep

Customized Blasteh T-6 'Thunder' Heavy Blaster Pistols (Blast 6 (Improved Critical 1 [19-20], AP: Stun Setting); 14ep

Blastech HSB-200 Holdout blaster (Blast 4) 1ep

Vibro Saber (Strike 1 (Mighty, Improved Critcal 1 [19-20] 1ep
Snap Stun Baton (Strike 1 (mighty), and Stun 5) 12ep

Red Talon (KDY D5-Mantis Patrol craft)
Size: Gargantuan, Str: 60, Speed: 9, Tougness 12, Defence: +6
Features: Navigation Systems, Sensor Suite, Hyperdrive, Defence Shields, Holonet tranceiver, Escape Pods, Maneuver thrusters, Sensor Mask, Slave Circuits (remote), Alarm, Computer, Communications, Holding cells, Infirmary, Security system, workshop, living space

Turret Mounted Auto Blaster (Blast 5 (AutoFire +1), Firelinked heavy Double TurboLaser cannons (Blast 8 (Accurate), Concussion missile Launcher (Blast 8 (Explosion, Limited ammo),

Combat (30pp)

Attack: +10; +10 (Blaster Pistols)

Damage: +5 Unarmed, +6 Striker Surfaces, +6 (VibroBlade), +6 (Thunder Pistol), +5 (RailBlast), +5 (Flame thrower), +5 (Missiles), +5 (Darts)

Defence: +5, +8 (Dodge Focus)

Initiative: +7

Trade-Offs

ATT/DAM +2/-2
DEF/Tough -2/+2

Saves (18pp)

Toughness: +4, +10 (Armor)

Fortitude: +10

Reflex: +8

Will: +10

==================================================================================
Abilities 40 + Skills 40 + Feats 58 + Powers 55 + Combat 30 + Saves 18 = Total 241pp
==================================================================================

Rhea Hawk, a Galaxy class Bounty Hunter, Champion of The Great Hunt, and one of the most feared Bounty Hunters in the galaxy. Rhea is a lethal shot, and ne of my favorite characters in Star wars the old republic. I made her in the D20 Starwars system to see If I could and then decided to see If i could port her to M&M, and the result while expensive is everything she is in the game.

Highly skilled and very dangerous a match for any jedi knight or Sith lord out there, and more then a match for the toughest prey. she cant rack them anywhere in the galaxy, and when she finds them has numerous ways of taking them down.
Last edited by catsi563 on Wed Mar 05, 2014 2:01 pm, edited 1 time in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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