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dweller's Depths - Torus Reloaded (Rys, Katar)

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Re: dweller's Depths - SFF Originals - Heart Attack II, Carriers

Postby dwellerofthedeep » Mon Sep 03, 2012 5:24 am

Image

Name: Lee Corey (Challengers)
PL 10 (150pp)

Abilities (8pp)
Strength -2/10 Dexterity 3 Agility 0 Stamina -2/14
Intellect 2 Fighting 3 Awareness -1 Presence 1

Defenses (1pp)
Dodge 2/4 Parry 3/-3 Fortitude -2/10 Will 0 Toughness -2/14 (6 Impervious)

Skills (12pp)
Ranged Combat (Ship Weapons) 5/+8, Technology 1/+3, Vehicles 5/+8, Close Combat (Unarmed) 7/+10, Persuasion 3/+4, Insight 3/+2

Advantages (1pp)
Well Informed

EQUIPMENT
None

Powers (128pp)

Removable (-1) Lord Walsingham - Knight Class Carrier (128pp)
Growth 12 (Permanent, Innate, Quirk: No Arms (-12)) - Hull - 13pp
Enhanced Dodge 8 - Neural Imager - 8pp
Flight 7 - 14pp
Features 4 (Room for 4 Short-term passengers, Vehicles Check replaces Athletics) - 4pp
Immunity 10 (Life Support) - 10pp
Protection 4 (Impervious Toughness 6) - 10pp
Senses 10 (Analytical (Sight), Infravision, Extended 2 (Sight), Radius 2 Radar 2, Distance Sense, Direction Sense) - 10pp
Deflection +7 - Point Defense Screens - 7pp
Damage +12 (Ranged 10) - Main Cannon - 22pp
-AE: Summon +3 (Sensory Link, Active, Continuous, Controlled, Mental Link) - Decoy - 1pp
-AE: Damage +10 (Ranged 9, Accurate 1, Homing 2) - Missile Launcher - 1pp
Enhanced Advantages 3 (All-out Attack, Assessment, Improved Aim) - 3pp
Summon +4 (Sensory Link, Active, Multiple Minions 4 (16 Arm Drones), Continuous, Controlled, Mental Link) - 57pp

Arm Drone
PL 10 (60pp)
Strength 0 Dexterity 0 Agility 2 Stamina -
Intellect - Fighting 0 Awareness 0 Presence -
Dodge 14 Parry 0 Fortitude NA Will 0 Toughness 6
Skills: Ranged Combat (Ballistic Cannon) 12/+12
Advantages: Teamwork, Precise Attack (Ranged)
Powers: Immunity 30 (Fortitude Saves), Protection 6, Flight 7, Damage +8 (Ranged 6, Multiattack) - Ballistics Array

Scout Drone
PL 10 (45pp)
Strength -1 Dexterity 0 Agility 2 Stamina -
Intellect - Fighting 0 Awareness 1 Presence -
Dodge 15 Parry 0 Fortitude NA Will 1 Toughness 5
Skills: Perception 6/+7
Advantages: Second Chance (Perceptions)
Powers: Immunity 30 (Fortitude Saves), Protection 5, Flight 8, Senses 3 (Tracking Vision 1, Extended Vision 2)

Complications
Responsibility - Military Officer
Rivalry - Michael Hunt and most other Gilgamesh Officers

Initiative +0 (+2 for both Arm and Scout Drones)

Attacks
Main Cannon +8 (DC 27)
Missile Launcher +10 homing (2) (DC 25)
Unarmed +10 (DC 13)
Unarmed (Ram) +10 (DC 25)
(Arm) Ballistics Array +12 (DC 23, Multi)

Notes
Lee Corey is an officer in the system defense fleet, a well-intentioned man who nonetheless chases prestige almost as much as ships sent by the Masters or the Revilers. He is the ace point-man of his Lancer Pattern Battlegroup (A detachment of United System Fleet) in spite of the crippling weakness of his physical body, or perhaps because of it. When he was a younger man, Lee only felt comfortable piloting ships, though he has adjusted to some social settings after being decorated as a hero alongside Michael Hunt of the Gilgamesh Contact Organization for his actions at the battle known by most as Mueller’s Folly.
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Re: dweller's Depths - SFF Originals - Heart Attack II, Carriers

Postby dwellerofthedeep » Fri Sep 07, 2012 4:25 pm

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Name: Taurus Minor - Bruce Card (RLG: Series 5)
PL: 10 (150pp)

Ability Scores (80pp)
Strength: 13 Stamina: 13 Dexterity: -1 Agility: 4
Fighting: 7 Intellect: -1 Awareness: 1 Presence: 4

Defenses (8pp)
Dodge 7 Parry 7 Will 6 Fortitude 13 Toughness 13 (13 Impervious)

Skills (2pp)
Acrobatics 4/+8

Advantages (5pp)
All-out Attack, Diehard, Move-by-Action, Power Attack, Takedown

Powers (55pp)

Taurus Possession Form (55pp)
Speed 4 - 4pp
Leaping 7 - 7pp
Impervious Toughness 13 - 13pp
Affliction +10 (Reaction, Linked to hits inflicted by and taken from Unarmed Attacks, Limited to 2 Conditions; Resisted by Will: Entranced, Compelled) - Lure of the Animal - 30pp
-AP: Damage +10 (Penetrating, Area: Cone) - Fire Burst - 1pp

Complications
Noticeable - Transformation into Taurus Form is loud
Motivation - Chaos Governance
Power Loss - All Powers when not in Taurus Form (Still strong and tough, though)

Notes
A character for my new Real Life Game (RLG). This guy I see as a sort-of baseline brick super villain with a little trick up his sleeve in the Lure of The Animal.
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Re: dweller's Depths - SFF Originals - Taurus Minor

Postby JoshuaDunlow » Fri Sep 07, 2012 4:58 pm

Now thats a monster!!
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Re: dweller's Depths - SFF Originals - Taurus Minor

Postby dwellerofthedeep » Sat Sep 08, 2012 6:07 am

I thought it was time for another one :).
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Re: dweller's Depths - SFF Originals - Taurus Minor

Postby dwellerofthedeep » Fri Sep 14, 2012 1:53 pm

Name: The Hunter - PC (Baseline)
PL: 10 (150pp)

Ability Scores (78pp)
Strength: 1 Stamina: 3 Dexterity: 8 Agility: 10
Fighting: 4 Intellect: 5 Awareness: 8 Presence: 0

Defenses (18pp)
Dodge 13 Parry 13 Will 12 Fortitude 3 Toughness 7/3 (Flatfooted)

Skills (13pp)
Expertise (Magic) 8/+13, Perception 6/+14, Stealth 4/+14, Technology 8/+13

Advantages (6pp)
Defensive Roll 4, Artificer, Improved Aim

Powers (35pp)

Crossbow (Removable: Easily, Indestructible) - 19pp
Average Bolt - Damage +8 (Ranged 10, Accurate 2, Improved Critical 3)
-AP: Long-range Bolt - Damage +6 (Ranged 12, Accurate 3, Improved Critical 2)
-AP: Explosive Bolt - Damage +8 (Ranged 5, Accurate 2, Area: 30ft Burst)
-AP: Leech Bolt - Damage +6 (Ranged 9, Accurate 3, Linked: Heal +10 (Self Only) on Hit)
-AP: Drain Bolt - Damage +8 (Ranged 6, Accurate 2, Linked: Drain Toughness +8 (Ranged 6), Limited: 5 Bolts)
-AP: Stun Bolt - Affliction +8 (Ranged 11, Accurate 2, Area: Burst 60ft, Fortitude (Dazed, Stunned, Incapacitated), Limited: 5 Bolts)
-AP: Pierce Bolt - Damage +8 (Ranged 8, Accurate 2, Penetrating 8, Improved Critical 5, Limited: 5 Bolts)
-AP: Stellar Bolt - Damage +10 (Ranged 11, Accurate 1, Incurable, Area: Line, Tiring)

Teleport +10 (Through shadows-to-shadows only) - 10pp
Senses 6 (Precognition 4, Darkvision 2) - 6pp

Complications
-No Connections/Network
-Obsession: Thirst for Monster Blood

Description (GM): the Hunter and his trusty crossbow slay monsters from afar. He is well known in some supernatural circles (which is possibly another complication), but has little knowledge beyond how to craft bolts to hunt and slay the great beasts of the land, sea, and air both natural and supernatural.
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Re: dweller's Depths - SFF Originals - Taurus Minor

Postby dwellerofthedeep » Fri Sep 14, 2012 1:53 pm

Name: Aspect of Sobek God of the Nile (Dr. Earnst Helmuth) - PC (Baseline)
PL: 10 (150pp)

Ability Scores (86pp)
Strength: 8 Stamina: 10 Dexterity: 1 Agility: 2
Fighting: 7 Intellect: 5 Awareness: 4 Presence: 6

Defenses (0pp)
Dodge 2 Parry 7 Will 4 Fortitude 10 Toughness 17 (Ranged)/13 (Melee)/10 (Without Armor)

Skills (16pp)
Athletics 0/+8, Close Combat (Unarmed) 5/+12, Deception 0/+6, Expertise (Archeology) 4/+9, Insight 4/+8, intimidation 9/+15, Perception 0/+4, Ranged Combat (Magic) 10/+11

Advantages (6pp)
Fearless, All-out Attack, Diehard, Animal Affinity (Crocodiles), Power Attack, Takedown

Powers (42pp)

Sobek’s Golden Armor (Removable: Difficult) (PF: Indestructible) (9pp)
Protection 3
Protection 4 (Limited: To Ranged Attacks) - Sobek’s Arrow Aversion
Immunity 5 (Bullets)

Double Swords (Removable: Easy) (PF: Indestructible) (13pp)
Damage +5 (Strength-based, Improved Critical 3, Split Attack) Linked: Weaken Stamina 11 (Mummification)

Sobek’s Aspect (20pp)
Insubstantial 1 (Linked: Speed 1) - Liquid Form - 6pp
Leaping 3 (60ft) - 3pp
Affliction +10 (Extra Condition: Dazed and Vulnerable, Limited to one degree, Area: 30ft burst) - Sandstorm - 10pp
-AP: Damage +7 (Ranged 2, Accurate 1) - Water Cannon

Complications
-Noticeable: Sobek is a crocodile-headed and declares his presence loudly and can manifest without Earnst’s permission “I am SOBEK god of the Nile!”
-Motivation: Fight Evil (Sobek)
-Motivation: Narcissistic Jerk (Earnst)
-Moral Code: Protect Innocents (Sobek)

Initiative +2

Attacks
Unarmed +12 (DC 23)
Swords +7 (DC 28, Critical 17-20)
Water Cannon +13 (DC 22, Range Increment: 30ft)

Description (GM): Earnst and Sobek make an odd-couple relationship in one body, as Earnst would go as far from evil as he could if it only meant he wouldn’t be taken over by the god’s ego and turned into a crocodile-headed warrior on a regular basis. Sobek is every inch an Egyptian protector god, clad in golden armor and wielding dual khopesh-style swords.
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Re: dweller's Depths - SFF Originals - Taurus Minor

Postby dwellerofthedeep » Fri Sep 14, 2012 1:53 pm

Name: Buster - PC (Baseline)
PL: 10 (150pp)

Ability Scores (94pp)
Strength: 5 Stamina: 10 Dexterity: 8 Agility: 4
Fighting: 10 Intellect: 4 Awareness: 4 Presence: 2

Defenses (10pp)
Dodge 6 Parry 10 Will 4 Fortitude 10 Toughness 10/14 (Against Ballistic)

Skills (13pp)
Close Combat (Knife) 4/+14, Street Art 4/+8, Insight 2/+4, Perception 8/+12, Stealth 4/+8, Technology 2/+6, Vehicles 2/+10

Advantages (23pp)
Ranged Attack 5, Equipment 9, Melee Attack 4, Takedown, All-out Attack, Assessment, Diehard, Power Attack

Equipment
Armor - Flak Jacket (Protection 4, limited to ballistic) - 2ep
M60 Machine Gun (Damage +7, Ranged 7, Multiattack) - 21ep
HK MP5 (Damage +3, Ranged, Multiattack, Accurate 2) - 11ep
Spetznaz Knife (Damage +1, Improved Critical, Thrown, Strength-based) - 3ep
Can of Spray Pain - 1ep
Lincoln Town Car - 7ep

Powers (10pp)

Regeneration 10

Complications
-Secret identity is a wanted criminal
-Attitude: Goofy/Playful (Even when it makes mistakes)
-Secret: Identity

Initiative +4
Attacks
M60 +13 (DC 22, Multi, 500ft Range Increment)
Knife (Melee) +14 (DC 21, Critical: 19-20)
MP5 +17 (DC 18, Multi, 60ft Range Increment)
Unarmed +10 (DC 20)
Thrown Knife +13 (DC 21, Critical 19-20, Range Increment 30ft)

Description (GM): Buster is a known paramilitary and a member of bloody fight-clubs the world over. His immense skill in combat is matched only by his desire to spray-tag passenger airliners and to intervene on the side of justice in spite of the law’s conception of him.
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Re: dweller's Depths - SFF Originals - Taurus Minor

Postby dwellerofthedeep » Fri Sep 14, 2012 1:54 pm

Name: Argus - PC (Revised)
PL: 10 (150pp)

Ability Scores (2pp)
Strength: -2 Stamina: 0 Dexterity: 0 Agility: -2
Fighting: -2 Intellect: 4 Awareness: 4 Presence: -1

Defenses (30pp)
Dodge 5 Parry 5 Will 10 Fortitude 10 Toughness 15/0 (Without Armor)

Skills (19pp)
Investigations 10/+14, Deception 0/-1, Intimidation 0/-1, Persusation 0/-1, Perception 14/+18, Stealth 0/-2, Insight 4/+8, Athletics 0/-2, Acrobatics 0/-2, Treatment 0/+4, Technology 10/+14

Advantages (11pp)
All-out Attack, Cipher 3, Eidetic Memory, Extraordinary Effort, Speed of Thought, Improved Critical (Gauss Projector), Takedown, Well-informed, Equipment

Headquarters - Home base (5ep) - PL 10
Diminutive (-2ep), Toughness 6 (0ep), Features (7ep): Concealed, Computer System, Living Space (1 occupant), Communications, Security System, Cipher 2

Powers (88pp)

Cybernetics (1pp)
Senses 1 - Data Link (with Home Base)

Genius with Machines (9pp)
Quickness 10 (Mental Only)
Comprehend 2 (Machines)

The Suit (Descriptors: Technology) (Removable (Difficult)) (60pp)
Concealment 10
Protection 15
Teleport 10
Insubstantial 4

Gauss Projector (Descriptors: Technology) (Removable (Easy) (18pp)
Damage 10 (Ranged 10, Subtle 2, Accurate 5, Improved Critical 3) - Gauss Shot

Complications
-Phobia: Crippling Social Anxiety
--??? (Player still needs to come up with this one)

Initiative +4
Attacks
Gauss Projection +10 (DC 25, Critical: 16-20, Subtle 2, Range Increment 1 Mile)

Description (GM): A ghostly power suit is the most one can ever see of Argus without the ability to trace him back to his residence. He is a master engineer, but nowhere near skilled-enough to build a suit like the one he wears from scratch, as this high-tech mobility armor is far beyond most modern manufacturers in the setting.
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Re: dweller's Depths - 4x Real Life Game PCs!

Postby dwellerofthedeep » Sat Sep 15, 2012 10:23 am

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Name: Hector Reitz - Droid (RLG: Series 5)
PL: 13 (225pp)

Ability Scores (92pp)
Strength: 0/10 Stamina: 4/7 Dexterity: 6 Agility: 6
Fighting: 13 Intellect: 10 Awareness: 6 Presence: 1

Defenses (18pp)
Dodge 13 Parry 13 Will 10 Fortitude 12/9 (without Suit) Toughness 13/4 (Without Suit)

Skills (27pp)
Acrobatics 4/+10, Close Combat (Unarmed) 3/+16 Expertise (Science) 10/+20, Perceptions 6/+12, Stealth 8/+14, Technology 10/+20, Treatment 5/+15, Vehicles 4/+10, Deception 4/+5

Advantages (11pp)
Speed of Thought, Power Attack, Takedown, Improved Grab, Fast Grab, Defensive Attack, Accurate Attack, Inventor, Cipher 3

Powers (77pp)

Power Suit (Removable (Difficult, Concealable)) (77pp)
Growth 3 - 6pp
Enhanced Strength 7 - 14pp
Protection 6 - 6pp
Regeneration - 10pp
Comprehend 2 (Machines) - 4pp
Damage +1 (Strength-based, Accurate, Improved Critical) - Retractable Vibro Blade - 3pp
Concealment +6 (All Visual and Auditory Senses, Attack, Ranged 5) - Invisibility Ray - 17pp
-AP: Damage +2 (Strength-based, Ranged 10, Accurate 4, Affects Insubstantial) - Ghost Harpoon - 1pp
Leaping 7 - 7pp
Speed 5 - 5pp
Senses 12 (Sight Counters Concealment, Darkvision, Sight Counters Cover, Radius Vision 4) -12pp
Immunity 10 (Life Support)

Complications
-Megalomaniacal Monologues
-Motivation: Take over the world for machines

Initiative +10/Attacks: Vibro Blade +15 (DC 26, Crit 19-20), Invisibility Ray +6 (Invisibility DC 16), Ghost Harpoon +14 (DC 27, Affects Insubstantial)
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Re: dweller's Depths - 4x Real Life Game PCs, Droid!

Postby dwellerofthedeep » Mon Sep 17, 2012 5:12 pm

Name: Wraith (Bot) (RLG: Season 5)
PL: 10 (150pp)

Ability Scores (20pp)
Strength: 0/8 Stamina: - Dexterity: -2 Agility: 6
Fighting: 9 Intellect: -1 Awareness: 3 Presence: 0

Defenses (4pp)
Dodge 5 Parry 5 Will 4 Fortitude (Immune) Toughness +15

Skills (8pp)
Stealth 4/+10 Perceptions 6/+9 Intimidation 6/+10

Advantages (3pp)
Improved Initiative, Hide in Plain Sight, Startle

Powers (115pp)

Ghost Robot Power Suite (115pp)
Damage +3 (Strength-based, Improved Critical) - Claws - 4pp
Insubstantial 4 (Affects Others, Area: Burst) - 28pp
Immunity 30 (Fortitude) - 30pp
Growth 8 (Permanent, Innate) - 17pp
Protection 7 - 7pp
Flight 4 (Subtle) - 9pp
Concealment 4 (All Visual Senses, Partial, Affects Others, Area: Burst) - 12pp
Senses 8 (Sight Counters Illusion, concealment, cover) - 8pp

Initiative +10/Attacks: Claws: +9 (DC 26, Crit 19-20)

Description: A demonic-looking machine of skeletal metallic bones and ragged coverings, with a sadistic, though not very bright mind.
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Re: dweller's Depths - 4x Real Life Game PCs, Droid, Wraith!

Postby dwellerofthedeep » Mon Oct 01, 2012 9:14 am

My sci-fi brain is getting ornery lately. Perhaps its time for a return to the old Pillar Universe...
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Re: dweller's Depths - 4x Real Life Game PCs, Droid, Wraith!

Postby dwellerofthedeep » Mon Oct 01, 2012 3:28 pm

Dilinum Light Corsair, Type 12 (Pillar Universe)
Size 2 (Mistcraft) - 4ep
Strength 16 - 0ep
Speed 9 (Flight, Winged) - 9ep
Defense -4 - 4ep
Toughness +15 - 2ep
Vehicle Features: Climate Control, Flash-proof windows, Navigation System -3ep
HQ Features: Medical Lab, Holding Cells (3) - 2ep
Sensor and Communication Powers - 68ep
Radio - Senses 8 (Extended 7 Radio 1)
Optics - Senses 13 (Radius 2, Extended 6, Infravision 1, Darkvision 2, Analytical 2)
Auditory - Senses 10 (Ultrahearing 1, Extended Hearing 5, Accurate Hearing 4)
Communication 7 (Radio 4 (Subtle, Area), Optical Laser 3 (Rapid 4))

Additional Movement Powers - 7ep
Flight +28 (Winged, Limited: Straight-line Only, Limited: Requires Pillar Arc Sequence to Begin and drag time to return to normal from maximum speed) - Transit

Core Powers - 12ep
Features 5: Computer, Arc Power Source 4 (Radius 3 (250ft), Power 1)
Enhanced Ability 2 (Intellect 2, Affects Other--Captain’s Uplink) - 6ep
Comprehend 1 (Languages, Limited to Dilinum Known Languages) - 1ep

Defensive Powers - 20ep
Point Defense Liquid Laser Array (LLA) - Deflect +10 (Duration: Sustained)

Weapon Powers - 102ep
Primary Pulse Laser Array - Damage +16 (Ranged 10, Split Attack 3, Accurate 1) - 30ep
Vayette Plasma Cannon - Damage +18 (Ranged 8, Plasma Burn 9 (+2 Extra)) - 44ep
Fulyri-Pattern Missile Launcher - Damage +12 (Ranged 10, Homing 3, Accurate 3) - 28ep

Equipment Points Cost: 233ep

#Vitals
Crew Positions (6)
-Captain
-Pilot (Usually a Duty Officer)
-Communications Officer
-Activations Officer
-Navigator
-Core Engineer
Passenger Capacity: 18 or 36 (Transporter pattern lacks missile launcher, 198ep)
Operational Time: Indefinite (Core Power)
Example Designations/Names: Yorhi’s Javelin
Description: Type 12 Light Corsairs are only about 28 meters long from the front of the hull to the back. The hull is an alloy of several metals, and is generally shaped like a tube. They have two sets of wings, primaries in the front, and secondaries in the rear, primary wingspan is about 30 meters when fully spread, and secondary is 16 meters. Both sets of wings can expand drag sails to slow down during transit deceleration. The bridge is in the center of the ship laterally and directly over the front end of the end of the core. The core itself is 16 meters long, and 50 centimeters in diameter. Weapon systems are docked at different parts along the length of the ship, but only with difficulty on wings because those must be able to be folded to keep them from breaking off during transit, and the design does not allow for any additional direct energy flow to them. Crew Quarters are situated along the length of the core. Point defenses are almost entirely automated, but can still be directed from the bridge.
Last edited by dwellerofthedeep on Sun Oct 21, 2012 10:21 am, edited 2 times in total.
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Re: dweller's Depths - 4x Real Life Game PCs, Droid, Wraith!

Postby dwellerofthedeep » Mon Oct 01, 2012 3:32 pm

So that's my technopornish build of a pillar universe ship. I'm not sure if the benchmarks are gonna work well yet, but I can always go back and fix it.

Also, for those of you unfamiliar with my pillar universe builds from 2nd edition, you can pop back to the index and look it up.

Finally, I realize the Plasma Burn Extra isn't listed. Basically its an additional damage at the listed number taken the round after the initial hit. I'll write that up nicely in a later build too in case confusion remains.
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Re: dweller's Depths - 4x Real Life Game PCs, Droid, Wraith!

Postby dwellerofthedeep » Thu Oct 04, 2012 6:48 am

Edited the Type 12 Corsair (lowered its toughness by 3 points) because I didn't really think it should be that tough, I just misread the vehicle table last time.
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dweller's announcement

Postby dwellerofthedeep » Sat Oct 06, 2012 8:54 am

I almost feel bad this isn't a build, but I published my first e-novella on Amazon's Kindle store. It's science fiction, but being that it features super powers of sorts and I plan on serializing additions to the series I figured it would might be of interest to posters here.

Here is the url: http://tiny.cc/80krlw

And if you decide to buy and like what you read please review. Reviews are vital to ebooks like this.
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