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Re: Builds of Earth 308: Red, Bionic Man, BigFoot

Postby Goldar » Fri Apr 11, 2014 6:30 am

Yay, Bionic Big Foot! He is one of my favorites!

Another nice write up, Sidious. I think you captured BBF's essence quite well.

Big Foot was very loyal to the aliens, especially Shalon. He also responded well to Jaime (perhaps because of a slight resemblance to Shalon) and he took a liking to Steve.

The aliens and their technology added to these episodes. Bionic Big Foot fit in here so well. I liked the idea of a different kind of bionics and power source. Mergeron, as described, was an anti-matter power source that Shalon predicted humans would one day discover. So, while Big Foot was stronger than both Steve and Jaime, I like how they were still able to fight him effectively.

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Re: Builds of Earth 308: Red, Bionic Man, BigFoot

Postby Sidious » Fri Apr 11, 2014 10:42 am

Image

Bionic Woman I
Jaime Sommers
Team Affiliation: OSI
PL: 9 (153pp)

Abilities: Str: 8 Sta: 5 Agl: 5 Dex: 3 Ftg: 5 Int: 2 Awe: 5 Pre: 2

Skills: Athletics 4 (+12), Close Attack – unarmed: 4 (+10), Deception 7 (+9), Expertise – current events 6 (+8), Expertise – tennis pro 5 (+7}, Expertise - psychology 8 (+10), Insight 7 (+12), Perception 6 (+11), Persuasion 8 (+10), Technology 5 (+7)

Feats:
All-out Attack, Benefit – security clearance): 1, Close Combat: 1, Diehard, Improved Defense, Improved Smash, Instant Up, Power Attack

Powers:
Bionic Construction:
Bionic Arms:
o Enhanced Strength: 7 (Flaw: Limited to left arm [-1]) [7]
o Enhanced Strength: 1 (12 tons; Flaw: Only for lifting [-1]) [1pp]
Bionic Legs: [9pp]
o Leaping: 5 [5]
o Speed: 4 (100 mph) [4]
Enhanced Senses: Senses: 6 (Hearing {extended, acute} [2], Radio [1], Ultrahearing [1], Improved Initiative [1], Uncanny Dodge {auditory} [1]) [6pp]
Sub-dermal Armor: Protection: 5 (Impervious: 7) [12pp]

Offense:
Initiative: +9
Unarmed: +10 (+8 damage; DC: 23)

Defense: Dodge: 10 (DC: 20) Parry: 10 (DC: 20) Toughness: 10 (impervious: 7) Fortitude: 5 Will: 5

Complications:
Extreme Cold: The bionics used in Jaime’s construction do not function well in temperatures of -10 or greater.
Amnesia: Jaime suffered a bout of amnesia and has had to relearn who she was.

Abilities 70 + Skills 30 (60 ranks) + Advantages 8 + Powers 35 + Defenses 10 = 153

:Notes: the original Bionic Woman. Wasn't much for this show as a kid (it was for girls, yuck!). But it grew on me as an adult.

:Notes: The character of Jaime Sommers first appears in a two-part episode of The Six Million Dollar Man in 1975 titled "The Bionic Woman". In this episode, Steve travels to his old hometown of Ojai, California, to buy a ranch that is for sale and to visit his mother and stepfather. During his visit, he rekindles his old relationship with Jaime Sommers, now one of America's top tennis players. Their relationship progresses rapidly to the point where Steve proposes marriage.

During an outing, Steve and Jaime take part in some skydiving. Jaime's parachute malfunctions and she plummets toward the ground, falling through tree branches and hitting the ground, suffering traumatic injuries to her head, legs, and right arm. Steve then makes an emotional plea to his boss, Oscar Goldman, to save Jaime's life by implementing bionics, even going so far as to commit Jaime to becoming an operative of the Office of Scientific Intelligence (OSI). Goldman agrees to assign Dr. Rudy Wells (played at this point in the series by Alan Oppenheimer) and the bionics team to rebuild her.

Jaime's body is reconstructed with parts similar to Steve's but the actual cost of rebuilding her is not revealed. It is said humorously in dialogue to be less than the $6 million it cost to rebuild Austin because the replacement parts for her were "smaller". However, the German dub of the show contradicts this as it is called Die Sieben Millionen Dollar Frau (translated: The Seven Million Dollar Woman) in that country. Like Steve before her, Jaime is given two bionic legs, capable of propelling her at speeds exceeding 60 mph (having been clocked at more than 62 mph in "Doomsday Is Tomorrow" and outpacing a race car going 100 mph in "Winning is Everything") and jumping to and from great heights, and her right arm is replaced by a lifelike prosthetic capable of bending steel or throwing objects great distances. Whereas Austin received a bionic eye, the inner mechanism of Jaime's right ear is replaced by a bionic device that gives her amplified hearing such that she can detect most sounds regardless of volume or frequency. These bionic implants cannot be distinguished from natural body parts, except on occasions where they sustain damage and the mechanisms beneath the skin become exposed, as seen in Part 2 of the episode "Doomsday Is Tomorrow", when Jaime sustained damage to her right leg. Jaime discovers on vacation in the Bahamas her bionic skin cannot tan with exposure to sunlight.

After Jaime recovers from her operation, Steve tries to break his agreement with Oscar that she will serve as an agent for OSI. Jaime agrees to undertake a mission for Oscar despite Steve's concerns. During the mission her bionics malfunction, and she experiences severe and crippling headaches. Dr. Wells determines that Jaime's body is rejecting her bionic implants and a massive cerebral clot is causing her headaches and malfunctions. Soon after, she goes berserk and forces her way out of the hospital. Steve pursues and catches her, and she collapses in his arms. Soon after, Jaime dies on the operating table when her body shuts down.

The character was so popular that ABC asked the writers to find a way to bring her back. In the first episode of the next season, it is revealed that Jaime had not died after all, but Steve was not told. He soon discovers the truth when he is hospitalized after suffering severe damage to his bionic legs; he sees Jaime before slipping into a coma.

As Steve later learns, Wells' assistant, Dr. Michael Marchetti, had urged Rudy (now played by Martin E. Brooks) to try his newly developed cryogenic techniques to keep Jaime in suspended animation until the cerebral clot could be safely removed, after which she was successfully revived. A side-effect of the procedure causes Jaime to develop retrograde amnesia, preventing her from recalling previous events including her relationship with Steve. Any attempt to remember causes her headaches and pain. Steve reluctantly lets her go on to live her own life as an agent for the OSI, although the pair would frequently work together on missions and establish a new friendship.

Jaime, now retired as a tennis player, takes a job as a schoolteacher in Ojai, California. She lives in a refurbished rented apartment over a barn located on the ranch owned by Steve's mother and stepfather, who are aware of their bionic implants and their lives as secret agents. In season three, Jaime adopts Maximillion, a German Shepherd that has been given a bionic jaw and legs who could run at speeds of up to 90 mph. His bionics pre-date Steve and Jamie's, as he was a lab animal used to test early bionics prosthetics. He was named "Maximillion" because his bionics cost a max[imum] of a million dollars. When he was introduced, he experienced symptoms suggesting bionic rejection and was due to be dissected. It was discovered the condition was psychological, stemming from the traumatic fire that injured him when he was a puppy. The dog was cured and became Jaime's pet.
Last edited by Sidious on Fri Apr 11, 2014 1:47 pm, edited 2 times in total.
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Re: Builds of Earth 308: Bionic Man, BigFoot, Bionic Woman

Postby Goldar » Fri Apr 11, 2014 1:19 pm

WOW! :D What an excellent profile from pic to all the details!! 8)

Some of these details I was going to mention if you didn't have them to enlarge Jaime's background, such as Jaime being able to run much faster than 60mph, as she does in the racecar episode (Winning is Everything), but you got it all!

Only 2 minor points to mention:
1) the spelling of "Jaime" under her heading/pic is spelled "Jamie"
2) Just as Jaime ran faster than the 60 mph "limit", 62.1 mph in Doomsday is Tomorrow, Pt 2 and faster than Steve's top shown 66 mph, it is also said that Jaime's bionic arm is also more powerful, as her bionics are the third set (generation) and a good 2-3 yrs later than Steve's.

Wow again! Can't wait to see if you have any more "Bionic Family" surprises ahead!

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Re: Builds of Earth 308: Bionic Man, BigFoot, Bionic Woman

Postby Spectrum » Fri Apr 11, 2014 1:31 pm

Very very nifty. Any thoughts about the more recent series?

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Re: Builds of Earth 308: Bionic Man, BigFoot, Bionic Woman

Postby Sidious » Fri Apr 11, 2014 1:45 pm

Thanks Guys, I'm glad you like them. Jamie was a fun series and even if the new one only ran 8 eps it wasn't all bad. I particularly liked the ep when Michelle Ryan gets to use another version of her English accent. Plus Katee Sackhoff as Sara Corvus was just kinda frightening. She plays psycho way, way to well. (Both Jamie and Sara are on their way)
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Re: Builds of Earth 308: Bionic Man, BigFoot, Bionic Woman

Postby Sidious » Sat Apr 12, 2014 11:54 am

Image

Bionic Woman II
Jaime Sommers
Team Affiliation: The Berkut Group
PL: 9 (137pp)

Abilities: Str: 1 / 8 Sta: 4 Agl: 5 Dex: 3 Ftg: 5 Int: 2 Awe: 3 Pre: 2

Skills: Athletics 4 (+12), Close Attack – unarmed: 4 (+9), Deception 7 (+9), Expertise – current events 6 (+8), Expertise – mixology 4 (+6}, Insight 7 (+10), Perception 6 (+9), Persuasion 8 (+10), Technology 4 (+6)

Feats: All-out Attack, Benefit – security clearance: 1, Diehard, Improved Defense, Improved Smash, Instant Up, Power Attack

Powers:
Bionic Construction:
Bionic Arm: [9pp]
o Enhanced Strength: 7 (Flaw: Limited to right arm [-1]) [7]
o Enhanced Strength: 1 (12 tons; Flaw: Only for lifting [-1]) [1]
o Strike: 1 [1]
Bionic Legs: [9pp]
o Leaping: 5 [5]
o Speed: 4 (100 mph) [4]
Enhanced Senses: Senses: 8 (Hearing {extended, acute} [2], Radio [1], Vision {extended, rapid} [2], Ultrahearing [1], Improved Initiative [1], Uncanny Dodge {auditory} [1]) [8pp]
Anthrocytes: Regeneration: 5 [5pp]
Sub-dermal Armor: Protection: 5 (Impervious: 7) [12pp]

Offense:
Initiative: +9
Unarmed: +9 (+1/9 damage; DC: 16/24)

Defense: Dodge: 9 (DC: 20) Parry: 9 (DC: 20) Toughness: 9 (impervious: 7) Fortitude: 6 Will: 5

Complications:
Extreme Cold: The bionics used in Jaime’s construction do not function well in temperatures of -10 or greater.
Little Sister: Jamie is the legal guardian and sole parental role-model to her wild rebellious sister.
Fiance: Jamie’s former fiance designed and created the bionics.
Enemy – Sara Corvus: The prototype before Jamie. To say they don’t get along would be an understatement.

Abilities 50 + Skills 25 (50 ranks) + Advantages 7 + Powers 43 + Defenses 12 = 137

:Notes: The second Bionic Woman series only ran for 8 episodes, They say a writers strike cancelled production, but really after reviewing the 8 eps they got done I'm thinking otherwise. When the guest villain over shadows the main character in terms of development you have a problem.

:Notes: The new version of the character is a San Francisco bartender. She was born in Van Horne, Iowa, to political activists, Ethan and Madeline Jo Sommers. Both parents traveled a lot for their causes, and could be away for days or weeks at a time. When he would return home, Ethan always brought back photographs of his travels for Jaime, and, even at a young age, influenced Jaime's love for photography. In 1992, Jaime's sister, Becca Sommers, was born.

Jaime attended the local public school, Meskwaki High School, in Van Horne. She was a very active student; she was the forward on the school's field hockey team, contributed to and edited the school literary magazine, was a success on debate squad, and participated in the photography club. She was popular among the students and a favorite of her professors. With neither of her parents in lucrative professions, Jaime helped contribute to the family by getting jobs around the neighborhood. She baby-sat, delivered newspapers, and was hired as a host and waitress at a family-style restaurant called Jelly's Eatery.

A year before Jaime was to graduate high school, Madeline was diagnosed with malignant stage II breast cancer. Jaime, who always believed her parents' busy life on the road prevented Madeline from getting an earlier diagnosis, quit most of her extracurricular activities to help care for her mom. Her grades slowly began to suffer, but she managed to graduate in the top 7% of her class in 2001. She was accepted into Harvard University, where she hoped to study Irish literature. When her mother's condition worsened, Jaime threw aside her plans for college to stay close to her. She continued to work, but became more and more involved as a caretaker for her mother.

In 2004, after a lengthy battle with cancer, Madeline Jo Sommers died. Immediately after the funeral, Jaime left for the west coast, leaving Becca behind. Upon her arrival on the west coast, Jaime quickly found herself a cramped apartment in a college town and a job working at a local bar. She enrolled in the psychology program at the nearby college and was able to afford tuition since she had saved up a little bit of money while taking care of her mother. In a bioethics class she took as an elective a few semesters later, she met a highly regarded professor, Dr. Will Anthros, whom she eventually started dating.

Tracking Jaime down, Becca showed up on her doorstep in 2006 with a duffel bag of a few belongings, asking to stay with her. Jaime allowed Becca to move in, but again the need to provide for her family, this time her sister, forced Jaime to drop out of college.

Following a nearly fatal car accident, Will arranges for Jaime to receive cybernetic implants, known as bionics. These implants replace both her legs and her right arm, which give her superhuman strength and speed. She also has a bionic ear which allows her to hear at low volumes, at different bandwidths to most humans, and over uncommonly long distances, as well as a bionic eye that gives her 2000/20 vision and mathematical analysis of objects, their speeds, trajectories and so forth. Sommers' rebuilt body contains "anthrocites", a nanite-like technology that causes rapid healing of physical wounds. The fourth episode confirms that Sommers can feel pain through her bionic limbs, such as when she accidentally damages a toe after a jump.

Subsequent episodes of Bionic Woman have revealed that Sommers has additional bionic components, including a tracking system implanted in her brain that allows her supervisors to see through her bionic eye and track her location, although Sommers subsequently learns how to disable this feature at will.

The reimagined version of Sommers is recruited by a covert anti-terrorist organization and early episodes of the series have shown her training to be an agent, while trying to uncover who within the agency is actually trustworthy. Meanwhile, Sommers has to balance her life as a secret agent with being a surrogate mother to her rebellious 15-year-old sister, whom she has taken care of since the death of their mother and abandonment by their father.

Early episodes have revealed assorted information: Will Anthros, whose father invented bionics, is apparently shot to death by Sarah Corvus, a renegade and the first Bionic Woman. After his funeral in the second episode, Jaime Sommers discovers he had kept a secret dossier on her dating back two years which contained her IQ test results, photos and personal history. In the series' fourth episode, Sommers discovers that her bionic systems have a maximum five-year life span. She is also for the first time shown experiencing bionic-hand tremors similar to that exhibited by Corvus, whose first-generation bionics are shown to be slowly failing, affecting her physical and mental health. The fourth episode also reveals that Jaime is afraid of flying.

Jaime is depicted as refusing to kill, at one point refusing an order to perform an assassination by sniper rifle and finding an alternative. At another point, however, she encourages her partner Antonio to take a kill shot to neutralize a target.
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Re: Builds of Earth 308: Bionic Man, BigFoot, Bionic Woman

Postby Sidious » Sat Apr 12, 2014 12:28 pm

Image

Corvus, Sara
Team Affiliation: Government; Supers hunter
PL: 10 (180pp)

Abilities: Str: 8 Sta: 5 Agl: 5 Dex: 5 Ftg: 5 Int: 2 Awe: 5 Pre: 1

Skills: Close Attack – unarmed: 1 (+11), Deception 7 (+8), Expertise – current events 6 (+8), Expertise - survival 7 (+9), Insight 6 (+11), Perception 6 (+11), Persuasion 7 (+8), Range Attack – sniper: 1 (+11), Technology 6 (+8), Vehicles 7 (+12)

Feats: All-out Attack, Benefit – military rank (First Lieutenant): 3, Close Combat: 5, Diehard, Equipment: 3, Favored Foe – Supers/metas: 2, Great Endurance, Improved Critical – unarmed, Improved Defense, Improved Smash, Instant Up, Power Attack, Ranged Attack: 5, Startle

Powers:
Bionic Construction:
Bionic Arms: [3pp]
o Strength-Damage: 1 [1]
o Enhanced Strength: 2 (25 tons; Flaw: Only for lifting [-1]) [2]
Bionic Legs: [9pp]
o Leaping: 5 [5]
o Speed: 4 (100 mph) [4]
Enhanced Senses: Senses: 5 (Sight {extended} [1], Infravision [1], Radio [1], Ultravision [1], Improved Initiative [1]) [5pp]
Sub-dermal Armor: Protection: 5 (Impervious: 7) [12pp]

Internal Computer/AI: [15pp]
• Enhanced Advantages: 4 (Equipment 4 {computer}) [4]
• Enhanced Skills: 2 (Technology 4 (+12)) [2]
• Communication: 3 (radio; Limited: Computers/Online [-1]) [9]

Offense:
Initiative: +9
Unarmed: +11 (+9 damage; DC: 24)

Defense: Dodge: 10 (DC: 20) Parry: 10 (DC: 20) Toughness: 10 (impervious: 7) Fortitude: 5 Will: 5

Complications:
Extreme Cold: The bionics used in Sara’s construction do not function well in temperatures of -10 or greater.
Sociopath: Sara is a grade “A” nut job. She is more prone to bring a subject in dead rather than alive. She also will go “off mission” to extract revenge or cause unnecessary violence or harm.

Abilities 72 + Skills 27 (54 ranks) + Advantages 27 + Powers 44 + Defenses 10 = 180

::Notes:: The main bionic opponent in the second series, played by Katee Sackhoff. I've turned her into a government supers hunter, giving her a Deathlok internal computer in the process.

::Notes::Prior to being outfitted with Bionics, Sarah Corvus had a sister with whom she had gone to parties with. One particular night, the pair were late to a party and while under the influence of Alcohol, began to speed excessively upon her sisters insistence. Being unable to stop for, or notice on coming traffic, Sarah's car collided with a Semi-Trailer Truck, killing Anne and injuring herself. Sarah would go on to remember this event, often reliving it through a sense of guilt and allowing it to influence her life, such as when she crashed into Will Anthros's in a similar fashion.

Sometime later, in 2004 Sarah Corvus was outfitted with Bonics by Will Anthros of the Berkut Group, whom she would come to resent after learning the truth behind the Bionics and her lifespan. Sometime afterward, Sarah would loose control of herself and kill fourteen members of Berkut before being hunted down and apparently killed by her lover, Jae Huang. However, Will Anthros would later preform an operation on her that effectively resurrected her, while also leaving her in control of herself and the Bionics. After her departure from Berkut and prior to the year 2007, Sarah would undergo more Bionic enhancements, including a second eye as well as a partial chest replacement.
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Re: Builds of Earth 308: BigFoot, Bionic Woman I &II, Corvus

Postby catsi563 » Sat Apr 12, 2014 12:56 pm

Neat stuff

any chance of seeing the other characters from the Bionic movies? mainly Steves Son, and the character played by a young Sandra Bulloock? :mrgreen:
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Re: Builds of Earth 308: BigFoot, Bionic Woman I &II, Corvus

Postby Sidious » Sat Apr 12, 2014 1:59 pm

catsi563 wrote:Neat stuff

any chance of seeing the other characters from the Bionic movies? mainly Steves Son, and the character played by a young Sandra Bulloock? :mrgreen:


I'm not sure. I've gotten the Bionic ones done that I wanted to for now and am focusing on more on another small project. Besides those two were only in the movies and weren't as well defined as the others.
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Re: Builds of Earth 308: Bionic Woman I &II, Corvus, Movie C

Postby Sidious » Mon Apr 14, 2014 7:19 am

Image

Captain America 1978
Steve Rogers
Team Affiliation: None
PL: 10 (150 pp)

Abilities: Str: 5 Sta: 7 Agl: 5 Dex: 5 Ftg: 5 Int: 1 Awe: 4 Pre: 3

Skills: Athletics 5 (+10), Close Attack – shield: 2 (+12), Expertise - streetwise 5 (+6), Expertise - artist 4 (+5), Insight 4 (+8), Intimidate 5 (+8), Investigate 3 (+4), Perception 5 (+9), Persuasion 5 (+8), Ranged Attack – shield 3 (+10), Stealth 5 (+10)

Advantages:
Accurate Attack, Close Combat: 5 Connected, Equipment: 2, Evasion, Fearless, Improved Disarm, Improved Trip, Improved Smash, Interpose, Power Attack, Range Combat: 4, Takedown: 2

Powers:
Super Soldier Enhancements:
Enhanced Brain: [2pp]
o Enhanced Advantage: 1 (Eidetic Memory) [1]
o Quickness: 2 (Flaw: Limited to mental tasks) [1]
Enhanced Senses: Senses: 9 (Smell {acute} [1], Danger Sense [1], Darkvision [2], Hearing {extended, rapid} [2], Vision {extended, rapid} [2]; Uncanny Dodge [1]) [9pp]
Healing Factor: [11pp]
o Immunity: 3 (aging, disease, poison) [3]
o Regeneration: 8 [8]
Heightened Reflexes: [7pp]
o Enhanced Feat: 3 (Evasion, Improved Initiative, Seize Initiative) [3]
o Quickness: 1 [1]
o Speed: 3 (16 mph) [3]
Super Strength: Enhanced Strength: 1 (Flaw: Limited to lifting) [1pp]

Equipment:
Shield: [9ep]
• Strike: +3 damage; Thrown: 5 [8]
o Shield Block: +6 active defenses [1]

Offense:
Initiative: +9
Unarmed: +10 (+5 Damage; DC: 20)
Shield Bash: +12 (+8 Damage; DC: 23)
Shield Toss: +12 (+8 Damage; DC: 23)

Defense: Dodge: 7 / 13 (DC: 17/23) Parry: 7 / 13 (DC: 17/23) Toughness: 7 Fortitude: 7 Will: 5

Abilities 70 + Skills 23 (46 ranks) + Advantages 22 + Powers 30 + Defenses 5 = 150

::Notes:: Movie Cap was interesting. I see the 70's tv and movie heroes more of being a pl 10 150 crowd.

::Notes:: Steve Rogers is a character in contemporary times whose father was a 1940s government agent. The very patriotic attitude of Steve's father earned him the nickname Captain America, and his father is spoken of as having been murdered. Rogers, a former Marine now making what little living he makes as an artist, is inspired by this story to sketch a super-hero. After receiving potentially fatal injuries in an accident, he is administered an experimental chemical called the FLAG — Full Latent Ability Gain—formula (at one point referred to as a "super-steroid") which not only saves his life but also enhances his body with heightened strength and reflexes. These new abilities lead Dr. Simon Mills (Len Birman), the research biochemist and intelligence official who had told Rogers about his father, to recruit him and give Steve a costume based on his drawing. As Captain America, he also makes significant use of a specialized reconstruction of the van he has been driving, out the rear of which can be launched a modified motorcycle. Its functions include a rocket thrust for a fast start out of the van, a jet boost for increased speed, a setting to allow the bike to be ridden with less noise for stealthier movement and a hang glider structure which can allow the bike to glide to the ground with some forward momentum, although it must be jettisoned upon landing.
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Re: Builds of Earth 308: Cap 1978, 70's WW

Postby Sidious » Tue Apr 15, 2014 4:28 am

Image
All I'm hearing is the base... bumbumbum-babumbabumbam-bum

Wonder Woman 1970’s
Diana Prince, Princess Diana
Team Affiliation: US Government
PL: 10 (150pp)

Abilities: Str: 8 Sta: 8 Agl: 6 Dex: 5 Ftg: 5 Int: 2 Awe: 2 Pre: 4

Skills: Acrobatics 2 (+8), Close Combat – unarmed 4 (+12), Deception 4 (+8), Expertise - history 4 (+6), Expertise – civics 4 (+6), Insight 2 (+6), Intimidate 4 (+8), Perception 4 (+6), Persuasion 2 (+6), Range Attack – Lasso 4 (+12), Stealth 2 (+8)

Advantages: Attractive, Benefit:1 (security clearance), Close Combat: 3, Defensive Attack, Improved Initiative, Inspire, Power Attack, Range Combat: 3

Powers:
Amazon:
• Leaping: 4 [5pp]
o Speed: 4
• Senses: 2 (Extended Sight, Extended Hearing) [2pp]

Bracelets: (Flaw: Removable [-1]) [8pp]
• Impervious Toughness: 10 (Extra: Sustained [+0]) [10]

Magic Lasso: (Flaw: Removable [-2]) [12pp]
• Move Object: 6 [12]
• Affliction: 8 (Resisted by Will; Vulnerable/Compelled; Limited to Telling the Truth; Extra: Ranged [+1];Limited Degree [-1]) [8]

Offense:
Initiative: +10
Unarmed: +12 (+8 Damage; DC: 25)
Lasso: +12 (+6 Move Object, +8 Affliction; DC: 23)

Defense: Dodge: 10 (DC: 20) Parry: 10 (DC: 20) Toughness: 8 Fortitude: 8 Will: 5

Abilities 80 + Skills 18 (36 ranks) + Advantages 12 + Powers 27 + Defenses 13 = 150

::Notes:: In keeping with my theme of the 70's superhero shows being pl 10 150pp here's Wonder Woman.

::Notes:: In early 1942, during World War II, American pilot Major Steve Trevor (Lyle Waggoner) bails out during an air battle over the Bermuda Triangle, location of Paradise Island.[12] The island is home to the Amazons: beautiful, ageless women with great strength, agility, and intelligence. Amazon princess Diana (Lynda Carter) rescues the handsome Trevor and helps nurse him back to health. Her mother, the Amazon queen (Cloris Leachman; succeeded by Carolyn Jones and Beatrice Straight in later episodes), decrees that Olympic-style games shall be held to select one Amazon to return Trevor back to America, but she forbids her daughter Diana, the princess, to participate. Diana states that since she is not allowed to participate, she does not want to be present for the games and will take a retreat to the other side of the island. The games are held with participants wearing masks and numbers (shown as Roman numerals in triangles on white sleeveless short tunic-dresses). Among the contestants is a blonde Amazon. During the events, the blonde Amazon shows exceptional skills and she ties for first with another Amazon. To break the deadlock, the "bullets and bracelets" event is decided as the tiebreaker, wherein each of the women takes turns shooting at the other; the one being shot at must deflect the bullets with her bulletproof bracelets. The blond woman wins the event, superficially injuring her opponent's arm. When she is pronounced the winner, she removes her mask and wig and reveals that she is Diana. Her mother, though initially shocked, relents and allows her to go to America.

Diana's costume, designed by Queen Hippolyta, features emblems of America, the land in which she will be returning Steve Trevor. A golden belt will be the source of her strength and power while away from Paradise Island. She has her bullet-deflecting bracelets and also receives a golden lasso which is unbreakable and forces people to obey and tell the truth when bound with it. As shown later in flashback,[13] Hippolyta also teaches Diana how to transform magically into the costume.

Diana, as Wonder Woman, flies to Washington, D.C. in an invisible plane. After dropping Trevor off at a hospital, the heroine stumbles upon a bank robbery, which she stops. A theatrical agent who sees her in action offers to help make her bullets and bracelets act a stage attraction. Diana is hesitant, but needing money in this new society, she agrees.

Meanwhile, Trevor's civilian secretary Marcia (Stella Stevens) is a double agent for the Nazi Fifth Columnists. She seeks to aid top spies in killing Trevor and opposing this new threat, Wonder Woman. Her first attempt is arranging for an accomplice to fire a machine gun at Wonder Woman during her stage act. Later, as spy activities increase, Trevor leaves the hospital but gets in a fight and is captured, prompting his "nurse" Diana to come to his rescue. Wonder Woman defeats Marcia in an extended fight sequence in the War Department. Having defeated Marcia, Wonder Woman thwarts a Nazi pilot who had plans to bomb the Brooklyn Navy Yard by using her invisible plane, and she rescues Trevor. With Marcia and the spy ring defeated, the film closes as Trevor and Brigadier General Blankenship talk about Trevor's new secretary whom Blankenship selected not only for her outstanding clerical test scores, but her decidedly plain appearance in contrast to Marcia: the bespectacled Yeoman First Class Diana Prince USNR(WR), Wonder Woman in disguise.
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Re: Builds of Earth 308: Cap 1978, 70's WW

Postby Sidious » Wed Apr 16, 2014 4:51 am

Image

The Incredible Hulk
David Banner
Team Affiliation: None
PL: 10 (120pp)

Abilities: Str: 10 Sta: 10 Agl: 4 Dex: 3 Ftg: 4 Int: -2 Awe: 3 Pre: 0

Skills: Athletics 5 (+17), Close Attack – unarmed 4 (+8), Expertise – survival 4 (2), Intimidation 5 (+8), Insight 3 (+6), Perception 3 (+6)

Advantages: All-out Attack, Benefit – believe to be a myth: 1, Diehard, Great Endurance, Improved Critical – unarmed, Improved Smash, Power Attack, Startle

Powers:
Jade Goliath:
• Growth: 2 (+2 Str, +2 Sta; Height:10ft; Defense: -2, Stealth: -2 , Intimidation: +1) [4pp]
• Impervious Toughness: 8 [8pp]
• Speed: 4 [4pp]
• Regeneration: 5 (Feat: Regrowth) [6pp]
Super Strength: Enhanced Strength: 1 (Flaw: Only for Lifting) [1pp]

You Wouldn’t Like Him When He’s Angry: [4pp]
• Enhanced Strength: 2 (Flaw: Fades [-1])
• Enhanced Stamina: 2 (Flaw: Fades [-1])

Offense:
Initiative: +8
Unarmed: +8 (+10/12 damage; DC: 25/27)

Defense: Dodge: 8 (DC: 18) Parry: 8 (DC: 18) Toughness: 10/12 (impervious: 8) Fortitude: 10/12 Will: 4

Complications:
Dr. Banner, I Just Slashed Your Tires: In times of stress/anger/pain David transforms in the Hulk.
Hunted: The Hulk is being pursued by investigative reporter Jack McGee.
Broke: David travels place to place searching for a cure to his condition
Radiation: Due to the gamma radiation used in the initial experiment, certain wave lengths of radiation will effect David & The Hulk differently.

Abilities 64 + Skills 12 (24 ranks) + Advantages 8 + Powers 27 + Defenses 9 = 120

:Notes: one of my favorite shows as a kid. :)

:Notes: David Bruce Banner, M.D., Ph.D., is a physician and scientist employed at the fictitious "Culver Institute" who is traumatized by the car accident that killed his beloved wife, Laura. Haunted by his inability to save her, Dr. Banner, in partnership with Dr. Elaina Harding Marks (Susan Sullivan), who also works at the Culver Institute, studies a total of 78 incidents of people who, while in danger, somehow managed to summon superhuman strength in order to save their loved ones. Dr. Banner concludes that high levels of gamma radiation from sunspots are the cause, and the emotional stress experienced in these situations combined with the gamma radiation altered the body chemistry to cause an increase in strength. In a tragic twist, it is revealed that while Dr. Banner's own body would have been the most receptive to the sunspot-based gamma augmentation, the car accident that claimed his wife had occurred on a day with the least sunspot-based gamma activity. To test his theory, Dr. Banner bombards his own body with gamma radiation. Unknown to Dr. Banner, the equipment has been upgraded, causing him to administer a far higher dose of gamma radiation to himself than he had intended. Dr. Banner attempts to lift a heavy object to test his strength, but is unable to, so he leaves the lab in disgust, thinking the experiment failed.

Driving home in a heavy rainstorm, Dr. Banner's car (1971 Toyota Celica) has a flat tire and he injures himself while trying to change it. The anger resulting from the pain triggers his first transformation into the Incredible Hulk, a 7-foot-tall (2.1 m), 330 pound, green-skinned savage creature, with a sub-human mind and superhuman strength. The Hulk/Dr. Banner destroys his car and wanders off into the nearby woods. The next morning, the Hulk stumbles upon a girl who is camping with her father, and attempts to befriend her (a la the Monster in Frankenstein). In the ensuing confusion, the Hulk is shot by the girl's father, but manages to escape. Once calm and unharrassed, the Hulk eventually transforms back into Dr. Banner, with little or no memory of the tire-changing incident or the events thereafter. Unsure of how to proceed, Dr. Banner seeks out his research partner, Dr. Marks. Her amazement at Dr. Banner's healing powers (his gunshot wound is nearly healed) is replaced by shock and horror when Dr. Banner tells her that he bombarded himself with gamma radiation.

Dr. Banner and Dr. Marks relocate to a laboratory isolated from the rest of the Culver Institute but still on its grounds, locking him in an experimental pressure chamber designed for deep underwater use; they hope that if Dr. Banner metamorphoses again, it will hold the Hulk. Dr. Banner initially suspects that his transformation had been caused by the lightning and/or rain, both of which he was experiencing at the time, and they simulate analogous conditions in the chamber. When this fails to induce a transformation, Dr. Banner lies down to get some sleep. Dr. Banner then has his recurring nightmare of the accident that killed his wife, which causes him to transform and the Hulk to violently escape from the chamber. Dr. Marks takes a blood sample from the Hulk's wounded hands and guides him to a couch, where he calms down and reverts to Banner. They then realize that the Hulk has a very high metabolism and healing rate and that the transformation is caused by strong negative emotions, such as anger. Banner summarizes the implications by saying, "That means it's uncontrollable."

While Dr. Banner and Dr. Marks try to reverse the process, a reporter for a fictitious tabloid called the National Register named Jack McGee, who was previously investigating Dr. Banner's research but is now investigating the reported sighting of the Hulk, intrudes on the lab. When the scientists refuse to speak to him, McGee suspects they know more than they are letting on and sneaks into the lab, hiding in a cupboard. Dr. Banner catches McGee hiding, and removes him from the premises, warning McGee with a smile, "Mr. McGee, don't make me angry. You wouldn't like me when I'm angry." (Dr. Banner was implying his transformation into the Hulk when angered.) Unknown to Banner, Marks and McGee, the reporter knocked a chemical off of a storage shelf when he was discovered by Banner. But as Dr. Banner confronts McGee outside, the spilled chemicals (unseen by Dr. Banner) result in the lab catching fire. Dr. Banner rushes back into the lab to save Dr. Marks, and the stress of seeing Dr. Marks injured and in grave danger triggers another transformation into the Hulk. The Hulk carries Dr. Marks away from the inferno into nearby woods. Dr. Marks reveals her love for Dr. Banner before she dies from injuries she sustained in the explosion. McGee witnesses the Hulk carrying her away, and surmises that the Hulk started the fire and killed both Dr. Banner and Dr. Marks. Although the authorities are skeptical of the existence of the creature McGee tells them about, he reports the creature to the police and publishes a front-page headline in the National Register that proclaims, "Incredible 'Hulk' Kills 2" before vowing to track down the creature so he can catch it and bring it to the law's attention. The series begins at this point. McGee vows to capture Dr. Marks' and Dr. Banner's killer. Dr. Banner, now presumed dead, is forced to go into hiding while trying to find a cure for his condition.

In a manner vaguely similar to the popular series The Fugitive, this forms the basis of the TV series: Dr. Banner endlessly drifts from place to place, assuming different identities and odd jobs to support himself and sometimes to enable his research. Along the way, Dr. Banner finds himself feeling obliged to help the people he meets out of whatever troubles have befallen them. Often Dr. Banner's inner struggle is paralleled by the dilemmas of the people he encounters, who find in Dr. Banner a sympathetic helper. As Kenneth Johnson stated, "What we were constantly doing was looking for thematic ways to touch [-on] the various ways that the Hulk sort of manifested itself in everyone. In Dr. David Banner, it happened to be anger. In someone else, it might be obsession, or it might be fear, or it might be jealousy or alcoholism! The Hulk comes in many shapes and sizes. That's what we tried to delve into in the individual episodes."[3] Despite his attempts to stay calm no matter how badly he is treated, Dr. Banner inevitably finds himself in dangerous situations that trigger his transformations into the Hulk.

Meanwhile, McGee continues to pursue the incredible story of the mysterious monster, whom he believes got away with a double murder. Ultimately, Dr. Banner changes someone's life for the better or even saves a person's life. Nonetheless, Dr. Banner almost always flees the town, scared that publicity over the Hulk's rampages will eventually bring unwanted scrutiny of him from the local authorities or McGee; Banner explained to one girl the Hulk had helped in "Death In The Family", the second made-for-television film, "The creature is wanted for murder—a murder which I can never prove he or I didn't commit, and you would be harboring a criminal."
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Re: Builds of Earth 308: Cap 1978, 70's WW, 70's Hulk

Postby Sidious » Thu Apr 17, 2014 6:31 am

Image

The Raven
Duncan Summers
Team Affiliation: Freedom League
PL: 12 (193pp)

Abilities: Str: 2 Sta: 3 Agl: 5 Dex: 5 Ftg: 8 Int: 7 Awe: 5 Pre: 6

Skills: Acrobatics 9 (+14), Close Attack – unarmed 3 (+16), Deception 8 (+14), Insight 8 (+13), Intimidate 10 (+16), Investigate 16 (+23), Perception 10 (+15), Range Attack – throwing 4 (+16), Sleight of Hand 6 (+12), Stealth 10 (+15), Technology 4 (+11), Vehicles 8 (+13)

Advantages: Agile Feint, Assessment, Close Combat: 5, Defensive Attack, Defensive Roll: 3, Equipment: 10, Evasion 2, Improved Critical – unarmed; 2, Improved Initiative, Improved Trip, Instant Up, Jack of All Trades, Language: 5 (various), Move-by Action, Power Attack, Range Combat: 7, Seize Initiative, Skill Mastery: 2 (Acrobatics, Stealth), Startle, Takedown, Uncanny Dodge (auditory)

Equipment: [50ep]
Costume: [5ep]
• Commlink [1ep]
• Body Armor: +2 Toughness [2ep]
• Grapple gun: Swinging [2ep]

Utility Belt: [19ep]
• Flash-bangs [16ep]
o Boomerangs: +2 damage, Ranged: 2 [1ep]
o Smoke Bombs [1ep]
o Stun Grenades [1ep]
o plus up to 10 points in other equipment.

Offense:
Initiative: +9
Unarmed: +16 (+2 Damage, Crit: 18-20; DC: 17)
Throwing: +16 (+4 Damage; DC: 19)

Defenses: Dodge: +16 (DC: 26) Parry: +16 (DC: 26) Toughness: +8 (+5 flat-footed) Fortitude: +6 Will: +9

Abilities 72 + Skills 48 (96 ranks) + Advantages 49 + Powers 0 + Defenses 24 = 193

:Notes: A write-up of the first Raven. I did this one from the silver age book for 2e originally and when my HDD crashed I ported it over to 3e, all simply because I could not find a picture of him I actually liked. Even from Annual 1 (which, btw, if anyone has any of the FL or other pics from I would love.)

The picture is a custom of The Raven based off the evo style of Ronnie Thunderbolts (you'll be seeing much more of his work here).
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Re: Sidious' Builds: 70's WW, 70's Hulk, The Raven

Postby Sidious » Sat Apr 19, 2014 7:11 am

Image

Archer
Ethan Keller
Team Affiliation: Freedom League
PL: 10 (155pp)

Abilities: Str: 2 Sta: 2 Agl: 6 Dex: 8 Ftg: 5 Int: 1 Awe: 3 Pre: 4

Skills: Acrobatics 8 (+16), Athletics 8 (+10), Close Attack – unarmed 3 (+8), Deception 8 (+12), Expertise - streetwise 8 (+9), Insight 7 (+10), Intimidate 6 (+10), Investigate 4 (+5), Perception 8 (+11), Range Attack – bow: 2 (+15), Stealth 8 (+16), Vehicles 4 (+12)

Advantages: Defensive Attack, Defensive Roll: 4, Equipment: 8, Evasion: 2, Improved Aim, Improved Critical – bow: 2, Instant Up, Precise Attack, Quick Draw, Ranged Combat: 8, Seize Initiative, Taunt, Ultimate Effort (aim)

Equipment: [40ep]
Bow and Arrows: [20 ep]
• Flare Arrows [12ep]
o Standard Arrow: [1ep]
o Rapid Fire Arrows: +4 damage, multiattack [1ep]
o Boxing Glove Arrow: [1ep]
o Net Arrows: [1ep]
o Cutting Torch Arrows: +6 damage, heat, Penetrating [1ep]
o Knockout Gas Arrows: [1ep]
o Bow Bash: +1 damage [1ep]
o Grapple Arrow: Swinging [1ep]

Warehouse: [10ep]
• Size: Medium; Toughness: 10; Features: Communications, Computer, Concealed, Garage, Gym, Living Space, Power System, Security System

Skycycle: [10ep]
• Str: 20; Speed: 4; Defense: 10, Toughness: 5, Size: medium

Offense:
Initiative: +8
Unarmed: +8 (+2 Damage; DC: 17)
Bow: +15 (+4 Damage/Varries; DC: 19)
Ranged Attack: +13

Defenses: Dodge: +14 (DC: 24) Parry: +14 (DC: 24) Toughness: +6 (+2 flat-footed) Fortitude: +6 Will: +6

Abilities 62 + Skills 37 (96 ranks) + Advantages 32 + Powers 0 + Defenses 24 = 155

:Notes: Another Freedom Leaguer. Why? Because I was looking through my collection, found Annual 1 and started to think how much fun updating the silver age League to 3e would be. Then I got my scanner back on line and it all came together. Only one I can't find a decent pic of is Sea King (darn Aquaman curse strikes again).

Don't Worry I have one more 70's TV Superhero to go (yes I know there are way more) in this run but pacing is important.
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Re: Sidious' Builds: 70's WW, 70's Hulk, The Raven

Postby Sidious » Sat Apr 19, 2014 7:20 am

Image

Lady Liberty
Donna Mason
Team Affiliation: Freedom League
PL: 10 (170pp)

Abilities: Str: 10 Sta: 2 Agl: 3 Dex: 4 Ftg: 8 Int: 1 Awe: 3 Pre: 4

Skills: Close Attack – unarmed 2 (+10), Expertise - civics 6 (+7), Expertise - current events 6 (+7), Expertise - federal agent 8 (+11), Expertise - secretary 8 (+11), Expertise - streetwise 4 (+5), Insight 9 (+12), Perception 7 (+10), Persuasion 8 (+12), Ranged Attack – light control 6 (+10)

Advantages: Contacts, Defensive Attack, Great Endurance, Teamwork

Powers:
Enhanced Strength: 9 [18pp]
Flight: 5 [10pp]
Protection: 8 [8pp]
Super Strength: Enhanced Strength: 1 (Limited – only for lifting) [1pp]

Light Control: [23pp]
• Dazzle: Affliction: 10 (Resisted By Fortitude; Visually Impaired/Visually Disabled/Visually Unaware; Extra: Area - Burst [30 Ft Radius], Cumulative; Flaw: Limited To Visual) [20]
o Deflect: 10
o Healing: 10
o Nullify: 10 (all binding & imprisoning effects at once; Extra: Area – burst [+1])

Offense:
Initiative: +3
Unarmed: +10 (+10 Damage; DC: 25)

Defenses: Dodge: +10 (DC: 20) Parry: +10 (DC: 20) Toughness: +10 Fortitude: +8 Will: +11

Abilities 52 + Skills 32 (64 ranks) + Advantages 4 + Powers 60 + Defenses 22 = 170

:: Notes:: Silver Age Lady Liberty, Donna Mason. I always liked the mystery surrounding her disappearance and how no one really remembers her.

My View on it all was that eventually she came to realize that while fighting for everyone else liberty and freedom she had come to sacrifice her own and in one final act of self realization and a burst of light Donna Mason freed herself from the burden of being Lady Liberty and the memories of everyone else. She then walked away from the hero life and lived happily ever after. (yes much like Peter David's end to his Supergirl run)
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