Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Postby Kreuzritter » Wed Apr 16, 2014 7:26 pm

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Frost Giants of Jotunheim

PL 8 (120)

Abilities (52)
STR 8 AGI 4 FIT 6 AWA 2
STA 10 DEX 2 INT 0 PRE 2

Powers (44)
come from the land of Ice and Snow: feature +1 (environmental adaptation-arctic), Immunity +7 (age, extreme cold, cold damage) (8)
large: Growth +4 (extras: continuous +1, innate, flaw: permanent -1), (9)
Ice Spears: Damage +8 (extra: Range +1) (17)
- Ice blades: Damage +2 (strength-based) [2]

Advantages (3)
improved initiative, move-by action, track

Skills (21/42)
athletics +8
expertise: warriors +8
intimidation +8
perception +6
insight +6
ranged combat: ice spears +6

Defenses (10)
TOU +10 DODGE +6 FORT +10 PARRY +6 WILL +6

complications
Accursed Asgard: Frost Giants do not like Asgardians. the feeling is mutual
motivation - conquest: the Frost Giants are warriors born, looking to conquer the Nine Realms

Total
abilities 52 + powers 44 + advantages 3 + skills 21/42 + defenses 10 = 120

:arrow: the second mytho-alien race seen in the Marvel Cinematic universe, the Frost Giants are a race of warlike barbarians, who once tried to turn Earth into a second Jotunheim through the use of the Cask of Ancient Winters, before they were stopped by the armies of Asgard, led by the Allfather Odin himself. to add insult to injury, Laufey, the frost giant king, relinquished his own infant son Loki to Odin under the terms of surrender (even though Loki's mere existence was an insult to Laufey because the child was deemed 'weak').

Centuries later, the machinations of Loki nearly caused war to break out between Jotun and asgardian once more, culminating in Loki killing Laufey, and using the combined power of the Cask of Ancient Winters and the Bifrost, the wormhole generating engine which allowed the Asgardians to travel between worlds, into a world-shattering superweapon which he used to rain untold destruction on jotunheim before being stopped by his adoptive brother, Thor, who was forced to destroy the Bifrost itself to save Jotunheim. Not that this mercy mattered to the Jotuns, who were among the many powers to run riot until the Asgardians could rebuild the bifrost and restore order to the Nine Realms.
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Kreuzritter
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Postby Kreuzritter » Fri Apr 18, 2014 6:08 am

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Extremis Soldier

PL 8 (120)

Abilities (68)
STR 8 AGI 6 FIT 6 AWA 2
STA 10 DEX 2 INT 0 PRE 0

Powers (30)
exothermic aura: Damage +6 (extra: reaction +3, selective) (25)
Extremis enhancile: regeneration +5 (5)

Advantages (1)
improved initiative

Skills (17/34)
close combat: unarmed +2
expertise: soldier +6
intimidation +6
perception +6
ranged combat: guns +6
stealth +4
vehicles +4

Defenses (4)
TOU +10 DODGE +6 FORT +10 PARRY +6 WILL +6

complications
Anger issues: Extremis Soldiers are emotionally volatile, acting extremely agressive in any confrontation
motivation - enforcer: the Extremis soldiers seen have had their minds warped by the process, acting as the Mandarin's loyal thugs
walking bomb: Extremis Soldiers have a habit of violently exploding if they push themselves too hard (Damage 8, burst area 2)

Total
abilities 68 + powers 30 + advantages 1 + skills 17/34 + defenses 4 = 120

:arrow: seen in Iron Man 3, Extremis Soldiers were the chief enforcers of The Mandarin, being critically injured Iraq war veterans treated with the Extremis Virus, which not only undid injuries such as missing limbs, but turned them into both supersoldiers and walking timebombs (depending on dosage, activity and mental stability). it is unknown if any of the original E-Soldiers survived the Mandarin's final battle with Iron Man, but the extremis Virus has since been leaked to certain parties, making E-Soldiers a potential threat for any special agent or hero in the MCU
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Kreuzritter
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Postby Kreuzritter » Fri Apr 18, 2014 6:52 am

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Georges Batroc

PL 10 (150)

Abilities (62)
STR 4 AGI 6 FIT 8 AWA 2
STA 6 DEX 2 INT 1 PRE 2

Powers (3)
Strong kick: Damage +2 (strength-based) (2)
Ze Leapair: Leaping +1 (1)

Advantages (19)
agile feint, all-out attack, contacts, defensive attack, improved critical 3 (kicks), improved initiative, improved defense, improved smash, improved trip, languages 2 (arabic, english, french native), power attack, takedown 2, taunt, uncanny dodge, well-informed

Skills (40/80)
Acrobatics +8
Athletics +6
close combat: unarmed +6
Deception +8
expertise: mercenary +8
insight +6
intimidation +6
investigation +6
perception +6
ranged combat: guns +6
stealth +8
vehicles +6

Defenses (26)
TOU +6 DODGE +14 FORT +10 PARRY +14 WILL +10

complications
ce accent?: Batroc's english isn't very good, his speech layered with a thick french accent that his henchmen have trouble understanding, and allow authorities to identify him
motivation - greed: Batroc could have a higher calling, but he'll settle for the lucrative pay of an international mercenary
Worthy Opponent: Batroc cannot resist the challenge of comparing himself against a martial arts legend such as Captain America

Total
abilities 62 + powers 3 + advantages 19 + skills 40/80 + defenses 26 = 150

:arrow: the opening act for Captain America: The Winter Soldier, Georges Batroc is international mercenary of French Algerian origin, hired to seize the Lemurian Star, a SHIELD-owned ship and mobile satellite launch platform, holding its crew and passengers for ransom, but in reality to steal the confidential data on the ship's computers for their unknown buyer. that is, until a SHIELD rescue team led by Captain America is sent in. with the op in ruins and his men captured or killed, Batroc's best option is to flee, but he remains onboard for the once-in-a-lifetime shot at taking on Cap in hand-to-hand combat, which ends in Batroc's defeat.
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Postby Kreuzritter » Fri Apr 18, 2014 8:33 am

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Zhi Chin, The Demoneye

PL 13 (223)

Abilities (22)
STR -1 AGI 2 FIT 2 AWA 6
STA n/a DEX 0 INT 3 PRE 4

Powers (97)
Dead man: Immunity +30 (fort), Protection +2, Immortality +1 (flaw: shatter heart of Jade -1) (33)
Demonn Channeling: array (30)
- Demon's breath: Damage +12 (extra: range +1) [24]
- Demon's curse: Nullify +8 (extras: Broad +1, Simultaneous +1) [24]
- Demon's Fire: Damage +12 (extra: cone area +1) [24]
- Demon's Roar: Affliction +12 (daze/stun/incapacitate, will resists, extras: cone area +1) [24]
- Demon's Shield: deflect +8 (extras: Reflect +1, redirect +1) [24]
- Demo's thirst: Weaken STA +12 (extra: range +1) [24]
- Demon's Will: Create +8 (extra: movable +1) [24]
Demon's Eye: senses +2 (radius mystic awareness) (2)
Hungry Dead: Summon Zombies 2 (Sixteen 30-point minions), extras: Controlled +1, Horde +1, mental link, Multiple Minions +8, sacrifice, variable type-zombies +2) (28)
leviation: flight +4 (8)
Mystic Shield: Protection +12 (extra: impervious +1) (24)

Advantages (9)
contacts, connected, fearless, languages 3 (english, cantonese, japanese, russian, mandarin native), ritualist, seize initiative, well-informed

Skills (41/82)
deception +8
expertise: criminal +10
expertise: Magic +10
insight +8
intimidation +8
investigation +8
perception +8
persuasion +8
ranged combat: Demon Channeling +14

Defenses (26)
TOU +14/2 DODGE +12 FORT n/a PARRY +12 WILL +12

complications
Chinese have many Hells: Zhi Chin must obey the whims of the Yama Kings
Dragoneye: Zhi Chin has a soft spot for his nephew and successor, and would love nothing more than to see Longwei accept his station
Motivation - rule from beyond the grave: Zhi Chin seeks to regain all he has lost, and take revenge upon his enemies
lord of death: Zhi Chin is a lich, with all that entails, from his phycalactery (the Heart of Jade) to his vulnerabilities to holy effects
power loss: Zhi Chin cannot use his demon channeling if he cannot use his hands
You are not brought upon this world to get it!: Zhi Chin has little patience for those unversed in magic

Total
abilities 22 + powers 125 + advantages 9 + skills 41/82 + defenses 26 = 223

:arrow: the previous Dragoneye, Zhi Chin was chosen by the Dragons of Heaven to be their representative on earth, their power to do with as he wished. And he used that power to become one of the greatest crimelords on the West Coast, Godfather of Emerald City's Jadetown, and a dominant force upon the Chamber, the tense council of his peers and rivals which kept Emerald City from erupting into war between them.

Then he died. not by his enemies, or even by nature, but rather by the poisons of his own beloved Granddaughter (he bears her no ill will for that, having done the same to his own superiors in his youth, and knows she will suffer greatly for her crime in the life beyond). Consigned to the hell of the YTama Kings, Zhi accepted the scouring of his soul to prepare him for his next life

then he bolted upright from his coffin, surrounded by his less insightful lieutenants. Since his passing, the Golden Dragon Society Zhi Chin had built with his own blood, sweat and tears was crumbling into ruin, Zhi's successor as the Dragoneye refusing to take his rightful rule. in desperation, these toadies and lickspittles turned to the black arts, raising Zhi from the dead as a lich, to lead them once more to rightfully rule Emerald City. outraged that they had denied him his rightful afterlife, Zhi Chin slew them all and raised them as his zombie slaves, gifting his Yama King masters with their souls to complete the ritual, now bound to the task for which he had been summoned.
Last edited by Kreuzritter on Wed Apr 23, 2014 6:19 am, edited 1 time in total.
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Postby Kreuzritter » Fri Apr 18, 2014 9:32 am

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Brass Body

PL 10 (150)

Abilities (60)
STR 12 AGI 6 FIT 6 AWA 2
STA 12 DEX 2 INT 0 PRE 2

Powers (44)
armor skin discipline: Protection +2, impervious TOU +14 (16)
might of metal: Enhanced STR +6, Enhanced Sta +6 (24)
tiger leap: leaping +2 (2)
Tiger style: array on unarmed Dmg (2)
- Tiger's bite: Weaken TOU +12 (extra: affects objects +1, flaw: grab-based -1) [12]
- Tiger's grip: Affliction +12 (daze/stun/incapacitate, fort resists, extra: cumulative +1, flaw: grab-based -1) [12]

Advantages (15)
all-out attack, assessment, fast grab, fearless, improved crit 3 (unarmed), improved grab, improved hold, improved initiative, improved trip, move-by action, startle, takedown 2

Skills (25/50)
Athletics +8
close combat: unarmed +2
insight +6
Intimidation +12
perception +6
ranged combat: thrown object +6
sleight of hand +4
stealth +6

Defenses (6)
TOU +14 DODGE +6 FORT +12 PARRY +6 WILL +8

complications
Good with kids, hates everyone else: Brass Body's remaining humanity is that he will not harm a child. however, he has no qualms about using children to bait a trap
Motivation - The Fight is All: Brass Body no longer has any sense of right or wrong, all that matters to him is his next fight

Total
abilities 60 + powers 44 + advantages 15 + skills 25/50 + defenses 6 = 150

:arrow: one of the three main villains from "The Man With The Iron Fists", Brass Body is a mercenary from 19th century China, who claims he'd slaughtered his own clan of tiger-style kung fu practioners. brutal and amoral, Brass Body is hired by a local warlord, Silver Lion, to deal with Zen-Yi, the X-blade (son of Gold Lion, whom Silver murdered to gain control of the Lion clan), and to otherwise assert Silver Lion's despotic rule over Jungle village and secure his cache of stolen gold. Brass Body is larely unaware/uncaring of the various intrigues around him, only expressing his lust for battle once the schemes of the village's players explode into violence, with the local brothel revealing its true nature as the local assassins guild with their own designs on the gold, while Zen-Yi, allied with Jack Knife (a covert agent of the emperor sent to get the gold back) and Blacksmith (who forged Iron hands for himself after Brass Body had chopped off his original hands on Silver Lions orders, and whose lover was a brothel girl Brass Body kills) enter the fray as well, all while imperial troops prepare to destroy the entire village to get the gold back. in the end, Bras Body is slain by Blacksmith, and the gold is returned to its rightful owners
Last edited by Kreuzritter on Wed Apr 23, 2014 7:04 am, edited 1 time in total.
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Arthur Eld
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Re: Kreuz Control - Batroc, Demoneye, Brass Body

Postby Arthur Eld » Fri Apr 18, 2014 10:35 am

Nice stuff, Kreuz. The Batroc fight in Winter Soldier was a cool moment, and the Demoneye looks badass-he'd make a good fight for the EC Sentinels.

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Re: Kreuz Control - Batroc, Demoneye, Brass Body

Postby peteyrock » Fri Apr 18, 2014 3:58 pm

Kreuzritter wrote:Ze Leapair: Leaping +1 (1)

Teehee! Awesome!

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Re: Kreuz Control - Batroc, Demoneye, Brass Body

Postby Yeoman » Sat Apr 19, 2014 11:49 pm

Better if his strike was called "Kick you in ze face!" Cause dude kicks people in the face. Even Batman, and he's not even in the same universe. :)

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Re: Kreuz Control - Batroc, Demoneye, Brass Body

Postby Ares » Sun Apr 20, 2014 7:28 am

A fellow disciple of the Spoony One, I see.

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Kreuzritter
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Postby Kreuzritter » Wed Apr 23, 2014 7:03 am

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Blackout

PL 10 (150)

Abilities (20)
STR 2 AGI 2 FIT 2 AWA 2
STA 2 DEX 0 INT 0 PRE 0

Powers (42)
darkbolt: Damage +10 (extras: range +1) (22)
- darkwave: Damage +10 (extra: cone area +1) [20]
- Darktouch: Damage +10 (extra: will resists +1) [20]
Darkforce being: immunity +40 (damage, flaw: limited-not vs light effects -1), Protection +2 (22)
darkforce field: Nullify +7 (extras: burst area +1, broad [energy effects] +1, selective +1, simultaneous +1, sustained +2, flaw: permanent -1) [42]

Advantages (2)
improved initiative, move-by action

Skills (20/40)
expertise: music +4
intimidation +6
insight +4
investigation +4
perception +6
ranged combat: darkforce +10
stealth +6

Defenses (24)
TOU +N/a (+4 vs light effects) DODGE +6 FORT +12 PARRY +6 WILL +8

complications
creature of darkness: Blackout is vulnerable to high intensity visible light effects, which can overcome his darkforce powers and even cause him intense pain
Light in the darkness: Blackout is obsessed with Audrey Nathan, a cellist for the Portland symphony orchestra
motivation - cold hands, black heart: Blackout is an extra-creepy obsessive psychopath
walking blackout: Blackout's darkforce field leaves a fairly noticeable trail of powerless vehicles and technology in his wake. in addition, it takes a fair amount of his concentration to keep anything from being effected by his field, limiting him to only one thing at a time (usually what transportation he's using)

Total
abilities 20 + powers 88 + advantages 2 + skills 20/40 + defenses 24 = 150

:arrow: appearing on last night's Agents of SHIELD, Blackout is Marcus daniels, a lab assistant turned supervillain after a superscience experiment gone wrong left him able to manipulate the energy draining "anti-light" phenomena called Darkforce. Unhinged by the experience, Blackout stalked a Audrey Nathan, a local symphony cellist in Portland, before being brought down by a SHIELD team led by Agent Phil Coulson. Blackout was sent to The Fridge, a top-secret SHIELD containment facility where while imprisoned, he was taught to further control his powers. Years later, the Fridged was compromised and blackout was among the supervillains who made their escape, once again returning to Portland to stalk Audrey, only to be lured into a trap and again defeated by Coulson, this time resulting in Blackout's apparent destruction, his energy-siphoning powers overloaded by three gamma-ray enhanced hyperlamp-cannons
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Postby Kreuzritter » Wed Apr 23, 2014 2:21 pm

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Angel Titan

PL 8 (120)

Abilities (44)
STR 8 AGI 8 FIT 8 AWA 2
STA 8 DEX 2 INT 0 PRE 2

Powers (29)
15 metre class: Growth +8 (extra: continuous +1, innate, flaw: permanent -1) (17)
great wings: Flight +7 (flaw: wings -1) (7)
it just won't die: Regeneration +5 (5)

Advantages (12)
agile feint, evasion, fast grab, fearless, improved grab, improved hold, improved initiative, move-by action, seize initative, startle, takedown, uncanny dodge

Skills (21/42)
acrobatics +8
athletics +8
insight +4
intimidation +10
perception +12

Defenses (14)
TOU +8 DODGE +8 FORT +10 PARRY +8 WILL +6

complications
Achilles neck: like all titans, destroying the nape of the angel titan's neck will kill it

Total
abilities 44 + powers 29 + advantages 12 + skills 21/14 + defenses 14 = 120

:arrow: based on one of the pork-induced hallucinations of Commander Pixis in the second Attack on Titan OVA, the Angel Titan takes the already terrifying size, speed and power of a regular titan, and gives it the ability to fly, enabling it to bypass any terrain that would otherwise stop regular titans
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Re: Kreuz Control - Batroc, Demoneye, Brass Body

Postby Yeoman » Wed Apr 23, 2014 3:28 pm

Ares wrote:A fellow disciple of the Spoony One, I see.


To a degree. Mostly I do share his love the ridiculously awesome that is Batroc.

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Kreuzritter
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Re: Kreuz Control - Demoneye, Brass Body, Blackout, Angel Ti

Postby Kreuzritter » Wed Apr 23, 2014 5:42 pm

ah, good ol batroc, who can speak fluent English but keeps up Ze out-re-jus- French Acczent because he honestly thinks it'll help him pick up chicks
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Re: Kreuz Control - Demoneye, Brass Body, Blackout, Angel Ti

Postby Crinos » Wed Apr 23, 2014 5:44 pm

Kreuzritter wrote:ah, good ol batroc, who can speak fluent English but keeps up Ze out-re-jus- French Acczent because he honestly thinks it'll help him pick up chicks

Batroc is so French that his sound effects have French Suffixes.

Don't believe me? See for yourself.

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Re: Kreuz Control - Demoneye, Brass Body, Blackout, Angel Ti

Postby Yeoman » Wed Apr 23, 2014 6:31 pm

Kreuzritter wrote:ah, good ol batroc, who can speak fluent English but keeps up Ze out-re-jus- French Acczent because he honestly thinks it'll help him pick up chicks


IIRC, I think at least once he was characterized as using it because the stupid underestimate him as the silly sterotypical Frenchman who loses to Captain America. Only the intelligent realize he's the guy who fights Captain America and makes a guy who jumps out of airplanes without a parachute work to beat him.


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