Psistrike wrote:Yeah, the one scene in Akira that still freaks me out is when he turns into the giant, cancerous flesh form.
Same here; that was just gross. If AKIRA ever gets to TV, I hope that scene gets replaced with bunnies or something.
Psistrike wrote:Yeah, the one scene in Akira that still freaks me out is when he turns into the giant, cancerous flesh form.
Radical wrote:Psistrike wrote:Yeah, the one scene in Akira that still freaks me out is when he turns into the giant, cancerous flesh form.
Same here; that was just gross. If AKIRA ever gets to TV, I hope that scene gets replaced with bunnies or something.
Kreuzritter wrote:
I learned this trick from Mom.
The daughter of Superman and Wonder Woman, A-ko is a superstrong, superfast, 16 year-old high school girl who is only trying to live a normal life. This desire is complicated by the fact that her best friend is one Shiko (C-ko) Kotobuki. C-ko is short, cute, and insufferably irritating (well, at least to everyone else). C-ko contributes greatly to A-ko's trouble and is directly responsible for A-ko continuous arguments and fights with B-ko (nemesis and archrival of A-Ko). It also doesn't help that C-ko cooks like ryoga reads road maps, and yet proceeds to shower A-ko with 'gourmet lunches'. Is it any wonder that A-ko occasionally looses it? Of course, when A-ko lets her temper get the better of her, the results are ... well... destructive, to say the least. *
Eiko Megami PL: 11 (160 pp)
Also known as: A-ko
Abilities (17)
STR 30 DEX 20 CON 30 INT 11 WIS 14 CHA 14
Combat (24)
+5 init, +6/8 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+10 DMG (unarmed)
saves (5)
DMG +10 FORT +10 REF +8 WILL +4
Skills (7/28.)
Acrobatics +8
bluff +4
climb +4
notice +6
sense motive+6
feats (10)
acrobatic bluff, attack focus (melee) x2, dodge focus x2, elusive target, evasion, power attack, taunt, ultimate effort (strength checks)
Powers (97)
device: Armbands +3 (12)
- Deflect +6 (all ranged) [12]
enhanced con +20 (20)
enhanced STR +20 (20)
immovable +5 (extra: unstoppable) (10)
impervous toughness +10 (10)
leaping +4 (4)
speed +5 (5)
Superstrength +8 (16)
costs
abilities 17 + combat 24 + saves 5 + skills 7/28 + feats 10 + powers 97 = 160 pts
Technical notes: statted up well before Grahf did up Nuku-Nuku (a character with very similar abilities), I was holding this off until I could watch the movie again to make sure i got everything right. ideally, i wanted to make her PL 10, and while I understand she qualifies as such, I'm a stickler for "point total should match your PL". I'm also aware of her strength problems if she's deprived of her armbands, but given how rarely that comes up, well, that's complication territory, IMO
tactics: A-Ko's tactics are pretty simple: acrobatic bluff to feint, then get in close and power attack the enemy until it stops moving. if that doesn't work, fall back and find something big and heavy to throw at them.
* = bio by micheal surbrook
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