Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
AvengerAssembled wrote:Hope we haven't lost you, Kreuz!
PL: 10 (150)
STR 14 DEX 20 CON 16 INT 11 WIS 14 CHA 12
+9 init, +13/8 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/5 +2 DMG (unarmed/swords + sneak attack)
TOU +6/3 FORT +6 REF +8 WILL +6
disable device +6
languages: German, Russian
knowledge: current events +6
sense motive +6
Acrobatic bluff, ambidexterity, atk focus: melee 5, accurate attack, def roll 3, diehard, dodge 6, elusive target, equipment, evasion, grappling finesse, improved grapple, improved grab, improved initiative, move-by action, power attack, quick draw, sneak attack, takedown attack 2
additional limb "tail" +1 (feat: innate) (2)
Teleport +9 (feats: change direction, easy, moving feint, progression 2, turnabout, extra: accurate +1) (33)
Swords +3 (feats: improved crit, mighty) 
abilities 27 + combat 32 + saves 10 + skills 15/60 + feats 31 + powers 35 = 150 pts
one of the bad guys from X-men: First Class, Azazel is a mutant teleporter in the service of Sebastian Shaw, and a key player in Shaw's plot to wipe out humanity via the Cuban Missile Crisis. a ruthless killer, Azazel's favored tactic is to grab someone, teleport a few hundred feet up, and let them go, before he teleports safely back to ground level
Kilcannon wrote:Noticed this was a 2nd Edition build. Any chance you worked him up in 3rd Edition?
Nothing is pointless! And the reason is—because I am the President of the great UNITED STATES OF AMERICA!"
PL: 10 (150)
STR 26/14 DEX 14 CON 22/16 INT 10 WIS 14 CHA 16
+6 init, +8/6 ATK, +7 DEF (+2 dodge, -1 size, +3 flat-footed)
+2/8/? DMG ()
TOU +13/3 FORT +9/6 REF +5 WILL +6
gather info +6
knowledge: current events +8
knowledge: civics +8
knowledge: tactics +6
perform: oratory +8
sense motive +6
all-out attack, atk spec: battlesuit 2, benefit: president, diehard, dodge 2, fascinate; perform, improved initiative, move-by action, power attack
device "Metal Molf" battlesuit +17 (68)
- Weapon summoning +15 
- default: blast "autocannon" +10 (extra: autofire +1)
- speed +2 
- leaping +2 
- growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) 
- immovable +1 (extra: unstoppable +1) 
- immunity +9 (life support) 
- protection +6 (extra; impervious +1) 
- supersenses +5 (radar, radio) 
- superstrength +2 
normal identity (1 minute) (-5)
one-way transformation (-4)
abilities 24 + combat 24 + saves 10 + skills 21/84 + feats 12 + powers 76 - drawbacks 9 = 150 pts
Michael Wilson, veteran of the Arizona Conflict and 47th President of the United States has been deposed in a military coup by his running mate, RICHAAAAAAARD! Hawk. Now, he must take up the guise of Metal Wolf and take back America city by city, armed only with his Humongous Mecha and the power of BURNING AMERICAN FREEDOM.
This game could only have been made in Japan.
Metal Wolf Chaos is an original Xbox game made by From Software, unfortunately never released in America. The game is a Humongous Mecha title focused around the highly American pursuit of blowing stuff up, with a plot and dialog that would be the epitome of Hot Blooded American Patriotic Fervor (or the most over-the-top satire of it ever made) were it not coming from a different country altogether. Weaponry includes machine guns, rocket launchers, and a shark gun - Yes, a shark gun - while the plot takes you to shootouts in the southwest, bomb threats in Beverly Hills, battles against giant robots in Manhattan, redecorating the White House with missiles, a showdown with Richard in Vegas, and space, assisted along the way by a resistance force skilled only in blocking tank cannons with their helicopters and the President's slightly psychotic secretary, Jodie Crawford.
Users browsing this forum: No registered users and 12 guests