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Kreuz Control - Heartbreaker, Iron Monger, The Destroyer

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2651

Postby Kreuzritter » Tue Jun 12, 2012 8:09 am

Image

Blitzcraig

PL: 150 (150)

abilities (26)
STR 36 DEX 14 CON 16 INT 10 WIS 14 CHA 16

Combat (20)
+6 init, +8/4 ATK, +6 DEF (+1 dodge, +3 flat-footed)
+13 DMG (unarmed)

saves (9)
TOU +13 FORT +6 REF +5 WILL +5

Skills (17/68)
bluff +8
diplomacy +8
gather info +8
knowledge: current events +7
knowledge: pop culture +7
knowledge: streetwise +6
profession: talk show host +6
profession: supervillain +6
notice +6
sense motive +6

feats (9)
atk spec: unarmed 2, attractive, contacts, diehard, dodge, improved initiative, move-by action, well-informed

Powers (69)
Enhanced STR +18 (20)
Flight +5 (10)
immunity +9 (life support) (9)
Protection +10 (extra: impervious +1) (20)
superstrength +5 (10)

costs
abilities 26 + combat 20 + saves 9 + skills 17/68 + feats 9 + powers 69 = 150 pts

:arrow: a german super turned talk show host, Blitzcraig appears to be a seacrest-in-a-cape, but in reality he's the supervillain Gottdammeruffian, having established a new career for himself after barely escaping a thrashing by the Goddamn Maidman. unfortunately for craig, he wasn't so lucky the second time
Last edited by Kreuzritter on Tue Jul 02, 2013 4:54 am, edited 1 time in total.
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2652

Postby Kreuzritter » Tue Jun 12, 2012 8:13 am

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Crowquet

PL: 9 (135)

abilities (40)
STR 20 DEX 20 CON 20 INT 12 WIS 14 CHA 14

Combat (32)
+9 init, +10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+4/8 DMG (unarmed/mallet)

saves (10)
TOU +8/5 FORT +8 REF +8 WILL +6

Skills (20/80)
acrobatics +8
climb +8
disable device +4
escape artist +4
intimidate +8
knowledge: streetwise +8
notice +8
profession: supervillain +8
search +8
sense motive +8
stealth +8

feats (33)
acrobatic bluff, accurate attack, all-out attack, assessment, atk focus: melee 2, defensive attack, def roll 3, elusive target, equipment 2, evasion 2, dodge 2, improved block, improved disarm, improved initiative, improved sunder, improved throw, improved trip, instant up, move-by action, power attack, quick draw, startle, takedown attack 2, tiger leap, uncanny dodge, weapon break

equipment
Hammer +3 (feats: mighty, extend reach, thrown) [6]
glider wings (flight +3 [flaw: gliding -1]) [3]
cell phone [1]

costs
abilities 40 + combat 33 + saves 32 + skills 20/40 + feats 33 = 135 pts

:arrow: the newest member of the Felonifive, Crowquet has never actually appeared in the pages of empowered outside of an 'imagine spot', having been waylaid and impersonated off panel by the Goddamn Maidman.
Last edited by Kreuzritter on Tue Jul 02, 2013 4:54 am, edited 1 time in total.
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2653

Postby Kreuzritter » Tue Jun 12, 2012 8:16 am

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Rum, Sodomy & The Lash

PL: 7 (105)

abilities (32)
STR 18 DEX 18 CON 18 INT 10 WIS 14 CHA 16

Combat (22)
+8 init, +7/5 ATK, +7 DEF (+3 flat-footed)
+4/7 DMG (unarmed/powerlash)

saves (12)
TOU +7/4 FORT +9 REF +7 WILL +6

Skills (12/48)
intimidate +8
knowledge: history +6
knowledge: streetwise +6
notice +6
profession: sailor +6
profession: criminal +4
search +6
sense motive +6

feats (12)
accurate attack, atk spec: lash, diehard, def roll 3, dodge, improved initiative, move-by action, startle, teamwork 2

Powers (15)
Device: Power-lash +5 (15)
- Strike +7 (feats: extend reach 3, improved crit 3, precise, improved trip, improved throw, extra: penetrating +1) [25]
- ap: Snare +7 (feats: tether, reversible) {16}
- ap: supermovement +2 (swinging, slow fall) {4}

costs
abilities 32 + combat 22 + saves 12 + skills 12/48 + feats 12 + powers 15 = 105 pts

:arrow: as RSL and Emp discuss in the above picture, he used to be Lash, a member of an Anglophile-themed supervillain trio, until Run got trapped in perpetual rehab, and sodomy gave up rather than have to keep explaining that he wasabout strictly hetero sodomy, so lash took their titles unto himself, until during his fight with Emp, where he revealed his crippling fear of Fabric stores
Last edited by Kreuzritter on Tue Jul 02, 2013 4:55 am, edited 1 time in total.
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2654

Postby Kreuzritter » Tue Jun 12, 2012 8:47 am

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S***house Rat

PL: 10 (150)

abilities (42)
STR 20 DEX 24 CON 20 INT 10 WIS 12 CHA 16

Combat (32)
+11 init, +12/8 ATK, +12 DEF (+5 dodge, +4 flat-footed)
+5/8 DMG (unarmed/claws)

saves (10)
TOU +8 FORT +8 REF +10 WILL +5

Skills (12/48)
bluff +8
climb +8
notice +6
search +6
sense motive +4
stealth +8
survival +8

feats (15)
atk focus: melee 4, beginner's luck, diehard, dodge 4, improved initiative, improved taunt, luck, move-by action, takedown attack 2, taunt

Powers (37)
burrowing +5 (5)
immunity +22 (disease, poison, mental powers) (22)
protection +3 (3)
speed +3 (3)
Strike "claws" +3 (feat: mighty) (4)

costs
abilities 42 + combat 32 + saves 10 + skills 12/48 + feats 15 + powers 37 = 150 pts

:arrow: not much is known about S***house Rat, just that he was completely insane, and presumably died horribly
Last edited by Kreuzritter on Tue Jul 02, 2013 4:55 am, edited 1 time in total.
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2655

Postby Kreuzritter » Tue Jun 12, 2012 9:16 am

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Buff

PL: 7 (98)

abilities (12)
STR 30 DEX 14 CON 20 INT 10 WIS 14 CHA 10

Combat (16)
+6 init, +4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves (9)
TOU +10 FORT +8 REF +5 WILL +5

Skills (9/36)
bluff +4
diplomacy +4
intimidate +6
knowledge: pop culture +6
notice +6
search +6
sense motive +4

feats (6)
all-out attack, diehard, improved initiative, interpose, move-by action, power attack

Powers (46)
Enhanced STR +18 (18)
Enhanced CON +8 (8)
Protection +5 (extra: impervious +1) (10)
Superstrength +5 (10)

costs
abilities 12 + combat 16 + saves 9 + skills 9/36 + feats 6 + powers 46 = 98 pts

:arrow: one of the original characters from the truly atrocious Generation X tv-movie, Buff's the token powerhouse, and through much of the story, has severe enough body issues that her own teammates think she's hideously deformed under her sweat top and pants
Last edited by Kreuzritter on Tue Jul 02, 2013 4:56 am, edited 1 time in total.
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2656

Postby Kreuzritter » Wed Jun 20, 2012 9:27 am

Image

"EXCELSIOR!"

The Amazing Stan Lee

PL: 10 (150)

abilities (12)
STR 26 DEX 30 CON 26 INT 10 WIS 14 CHA 18

Combat (12)
+14 init, +12/10/0 ATK, +12 DEF (+4 dodge, +3 flat-footed)
+8 DMG (unarmed)

saves (8)
TOU +8 FORT +10 REF +12 WILL +6

Skills (13/52)
acrobatics +8
bluff +8
craft: writing +6
notice +8
perform: showman +8
search +6
sense motive +8

feats (26)
acrobatic bluff, atk spec: unarmed 6, atk spec: webshooters 5, diehard, dodge 6, fascinate: perform, improved initiative, improved feint, improved taunt, move-by action, taunt, uncanny dodge

Powers (79)
device: webshooters +4 (16)
- Snare "webbing" +8 (feat: tether) [18]
- ap: dazzle "web in your eye" +8 {16}}
- supermovement "webswinging" +2 (swinging) [2]
Enhanced STR +16 (16)
Enhanced DEX +20 (20)
Enhanced CON +16 (16)
leaping +2 (2)
supersenses +5 (danger sense, spatial awareness) (5)
supermovement +2 (wall-crawling 2) (4)

costs
abilities 12 + combat 12 + saves 8 + skills 13/52 + feats 26 + powers 79 = 150 pts

:arrow: your eyes do not deceive you, Stan "the Man" Lee will be swinging to consoles near you if your pre-order the Amazng Spider-Man tie-in game through Amazon
Last edited by Kreuzritter on Tue Jul 02, 2013 4:56 am, edited 1 time in total.
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Re: Kreuz Control: Buff, The Amazing Stan Lee

Postby AvengerAssembled » Sun Jul 22, 2012 6:34 pm

Hope we haven't lost you, Kreuz!
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Re: Kreuz Control: Buff, The Amazing Stan Lee

Postby Psistrike » Sun Jul 22, 2012 8:06 pm

AvengerAssembled wrote:Hope we haven't lost you, Kreuz!

Just check out his profile and look at his post, he has been active on the boards a lot, even as of today, just mostly in the M&M Game Room in several campaign threads. :lol:
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Re: Kreuz Control: Buff, The Amazing Stan Lee

Postby Kreuzritter » Mon Jul 23, 2012 8:52 am

yeah, I've been busy Playing in the great sandbox that is the crinoverse (even has a TVTropes page), be it playing in the games, adding to the setting thread or what I hope to be a decent run as GM
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Re: Kreuz Control: Armageddon, Iron Cameron, Spiders-Man

Postby Kilcannon » Sat Aug 04, 2012 4:52 pm

Noticed this was a 2nd Edition build. Any chance you worked him up in 3rd Edition?

Kreuzritter wrote:Image

Azazel

PL: 10 (150)

abilities (27)
STR 14 DEX 20 CON 16 INT 11 WIS 14 CHA 12

Combat (32)
+9 init, +13/8 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/5 +2 DMG (unarmed/swords + sneak attack)

saves (10)
TOU +6/3 FORT +6 REF +8 WILL +6

Skills (15/60)
acrobatics +8
disable device +6
intimidate +8
languages: German, Russian
knowledge: current events +6
notice +8
search +8
sense motive +6
stealth +8

feats (31)
Acrobatic bluff, ambidexterity, atk focus: melee 5, accurate attack, def roll 3, diehard, dodge 6, elusive target, equipment, evasion, grappling finesse, improved grapple, improved grab, improved initiative, move-by action, power attack, quick draw, sneak attack, takedown attack 2

Powers (35)
additional limb "tail" +1 (feat: innate) (2)
Teleport +9 (feats: change direction, easy, moving feint, progression 2, turnabout, extra: accurate +1) (33)

equipment
Swords +3 (feats: improved crit, mighty) [5]

costs
abilities 27 + combat 32 + saves 10 + skills 15/60 + feats 31 + powers 35 = 150 pts

:arrow: one of the bad guys from X-men: First Class, Azazel is a mutant teleporter in the service of Sebastian Shaw, and a key player in Shaw's plot to wipe out humanity via the Cuban Missile Crisis. a ruthless killer, Azazel's favored tactic is to grab someone, teleport a few hundred feet up, and let them go, before he teleports safely back to ground level
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Re: Kreuz Control: Armageddon, Iron Cameron, Spiders-Man

Postby Psistrike » Sat Aug 04, 2012 4:58 pm

Kilcannon wrote:Noticed this was a 2nd Edition build. Any chance you worked him up in 3rd Edition?

Afraid not, Kreuz only does 2nd edition builds. Should be easy to convert, there is a free PDF guide to convert 2nd ed. stuff to 3rd ed.
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Re: Kreuz Control: Buff, The Amazing Stan Lee

Postby AvengerAssembled » Mon Aug 06, 2012 9:58 am

Glad to hear you're doing so well, Kreuz. Any chance we'll see a writeup of some more Crinosverse folks?
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Re: Kreuz Control: Buff, The Amazing Stan Lee

Postby Kreuzritter » Tue Aug 07, 2012 4:48 pm

I'm afraid most crinoverse original characters are the creations of their players, or existing converts
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Re: 1885

Postby SCKnight » Fri Aug 17, 2012 7:23 pm

Kreuzritter wrote:Image

Nothing is pointless! And the reason is—because I am the President of the great UNITED STATES OF AMERICA!"

Metal Wolf

PL: 10 (150)

abilities: (24)
STR 26/14 DEX 14 CON 22/16 INT 10 WIS 14 CHA 16

Combat: (24)
+6 init, +8/6 ATK, +7 DEF (+2 dodge, -1 size, +3 flat-footed)
+2/8/? DMG ()

saves: (10)
TOU +13/3 FORT +9/6 REF +5 WILL +6

Skills (21/84)
bluff +4
computers +4
diplomacy +6
demolitions +6
gather info +6
intimidate +8
knowledge: current events +8
knowledge: civics +8
knowledge: tactics +6
notice +6
perform: oratory +8
pilot +8
sense motive +6

feats (12)
all-out attack, atk spec: battlesuit 2, benefit: president, diehard, dodge 2, fascinate; perform, improved initiative, move-by action, power attack

Powers (76)
device "Metal Molf" battlesuit +17 (68)
- Weapon summoning +15 [30]
- default: blast "autocannon" +10 (extra: autofire +1)
- speed +2 [2]
- leaping +2 [2]
- growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) [19]
- immovable +1 (extra: unstoppable +1) [2]
- immunity +9 (life support) [9]
- protection +6 (extra; impervious +1) [12]
- supersenses +5 (radar, radio) [5]
- superstrength +2 [4]

drawbacks (-9)
normal identity (1 minute) (-5)
one-way transformation (-4)

costs
abilities 24 + combat 24 + saves 10 + skills 21/84 + feats 12 + powers 76 - drawbacks 9 = 150 pts

:arrow: Michael Wilson, veteran of the Arizona Conflict and 47th President of the United States has been deposed in a military coup by his running mate, RICHAAAAAAARD! Hawk. Now, he must take up the guise of Metal Wolf and take back America city by city, armed only with his Humongous Mecha and the power of BURNING AMERICAN FREEDOM.

This game could only have been made in Japan.

Metal Wolf Chaos is an original Xbox game made by From Software, unfortunately never released in America. The game is a Humongous Mecha title focused around the highly American pursuit of blowing stuff up, with a plot and dialog that would be the epitome of Hot Blooded American Patriotic Fervor (or the most over-the-top satire of it ever made) were it not coming from a different country altogether. Weaponry includes machine guns, rocket launchers, and a shark gun - Yes, a shark gun - while the plot takes you to shootouts in the southwest, bomb threats in Beverly Hills, battles against giant robots in Manhattan, redecorating the White House with missiles, a showdown with Richard in Vegas, and space, assisted along the way by a resistance force skilled only in blocking tank cannons with their helicopters and the President's slightly psychotic secretary, Jodie Crawford.



Oh snap! The people who made this game must have watched Air Force One way too many times. I will say this: this guy is a right-winged person's dream and ideal President, and a liberal's worst nightmare.
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2657

Postby Kreuzritter » Sat Sep 08, 2012 8:22 am

"]Image

Atlantitan

PL: 10 (150)

abilities (30)
STR 38/18 DEX 14 CON 34/24 INT 10 WIS 14 CHA 10

Combat (32)
+6 init, +8/6 ATK, +8/6 DEF (+4/3 flat-footed)
+4/14 DMG (unarmed/full size)

saves (9)
TOU +14/7 FORT +15/10 REF +5 WILL +6

Skills (11/44)
notice +8
knowledge: history +4
search +10
sense motive +6
survival +8
swimming +8

feats (5)
environmental adaptation: aquatic, diehard, improved initiative, move-by action, quick change

Powers (63)
Growth +10 (feat: innate, extra: continuous +1) (41)
immunity +3 (cold, pressure, drowning) (3)
impervious TOU +7 (7)
protection +2 (2)
supersenses +3 (sonar) (3)
Swimming +7 (7) (7)

complications:
Sentinel of the Seas - Atlantitan protects the waters of Miami from both criminals and sea monsters alike
Secret identity, but for how much longer - the Atlantitan is secretly Brad Barlow, Local salvage diver. but given the nature of his powers, he's not sure how much longer he can hide them, or even if he should...
WTF was that thing? - Brad would very much like to know exactly what gave him his powers in the first place

costs
abilities 30 + combat 32 + saves 9 + skills 11/44 + feats 5 + powers 63 = 150 pts

Brad Barlow was just an ordinary, freelance diver for the salvage companies before the day when on a particular dive he found a strange artifact that rembled a glowing metallic pearl, which upon contact with brad's bare hands, swalloed him whole as it spent hours transforming him from an ordinary human into a being uniquely adapted to living both underwater and on land.

Soon afterward, brad found he could transform himsef into a gigantic being, when Miami was attacked by an equally huge mutated crab. As its hard not to notice a 20+ foot tall tokusatsu hero in the middle of Miami beach, Brad's colossal form was dubbed the Atlantitan by the press, which he quite likes, actually.

In between his heroics, Brad has tried with little luck thus far to determine the origins of his powers, his only successes thus far being to rule out that whatever happened, it was not Magical.

:arrow: A new crinoverse character (whom i'll be playing in Macosalazam's "The Miami Operation", Atlantitan was based on Artist Cliff Ching's "JLA as 70's managa heroes" drawings, with Aquaman as Ultraman.
Last edited by Kreuzritter on Tue Jul 02, 2013 4:56 am, edited 1 time in total.
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