Gamebook's builds: New for the New 52 part 4 Suicide Squad

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hs5ias
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Re: Gamebook's builds: New for the New 52 part 4 Suicide Squ

Postby hs5ias » Mon May 05, 2014 2:06 pm

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Black Spider - PL 10

Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 13, Intellect 2, Awareness 3, Presence 1

Advantages
Agile Feint, Assessment, Close Attack 2, Defensive Attack, Defensive Roll 2, Equipment 8, Evasion, Improved Critical: Sickles: Strength-based Damage 2, Improved Critical: Sickles: Strength-based Damage 2, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Disarm, Improved Initiative, Improved Trip, Move-by Action, Quick Draw, Ranged Attack 4, Skill Mastery: Acrobatics, Takedown, Throwing Mastery, Weapon Bind

Skills
Acrobatics 10 (+15), Athletics 8 (+11), Expertise: Streetwise 4 (+6), Intimidation 4 (+5), Investigation 4 (+6), Perception 8 (+11), Sleight of Hand 8 (+12), Stealth 10 (+15), Technology 6 (+8)

Powers
Sickles: Strength-based Damage 2 (DC 20, Advantages: Improved Critical, Improved Disarm, Improved Trip, Weapon Bind)
Spider Mask: Senses 4 (Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 1: -1 speed rank)
Armour: Protection 2 (+2 Toughness; Impervious [2 extra ranks])
Cling Pads: Movement 1 (Wall-crawling 1: -1 speed rank)

Equipment
Arsenal (Flash-bang, Heavy Pistol, Knife, Shuriken, Smoke Grenade, Tear Gas Grenade), Sickles [Sickles: Strength-based Damage 2, DC 20, Advantages: Improved Critical, Improved Disarm, Improved Trip, Weapon Bind], Spider Mask [Spider Mask: Senses 4, Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 1: -1 speed rank], Suit [Armour: Protection 2, +2 Toughness; Impervious [2 extra ranks]; Cling Pads: Movement 1, Wall-crawling 1: -1 speed rank]

Offense
Initiative +9
Flash-bang, +8 (DC Dog/Fort 14)
Grab, +15 (DC Spec 13)
Heavy Pistol, +8 (DC 19)
Knife, +15 (DC 19)
Shuriken, +8 (DC 17)
Sickles: Strength-based Damage 2, +15 (DC 20)
Smoke Grenade, +8 (DC 19)
Tear Gas Grenade, +8 (DC Dog/Fort 14)
Throw, +8 (DC 19)
Unarmed, +15 (DC 18)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/3, Will 8

Power Points
Abilities 68 + Powers 0 + Advantages 30 + Skills 31 (62 ranks) + Defenses 17 = 146

Black Spider is a ninja-style bad-ass normal who fancies himself as better than the other criminals on the SS. He was in prison for being a killer vigilante, and takes every opportunity to kill criminals. Like all members of the squad he doesn't give a damn about anyone on his team, but he takes it further and actively wants to kill them. The storyline is the usual maze of double-crossing and backstabbing, with squad members far more likely to be killed by each other than the enemy.

hs5ias
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Re: Gamebook's builds: New for the New 52 part 4 Suicide Squ

Postby hs5ias » Mon May 05, 2014 2:20 pm

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Deadshot - PL 12

Strength 2, Stamina 3, Agility 3, Dexterity 6, Fighting 12, Intellect 2, Awareness 3, Presence 1

Advantages
Accurate Attack, Benefit, Ambidexterity, Defensive Roll 2, Equipment 2, Fearless, Improved Aim, Improved Critical 4: Wrist Mounted Guns, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 14, Takedown, Throwing Mastery 2, Ultimate Effort: Aim

Skills
Acrobatics 4 (+7), Athletics 8 (+10), Deception 4 (+5), Insight 4 (+7), Intimidation 10 (+11), Investigation 4 (+6), Perception 16 (+19), Sleight of Hand 8 (+14), Stealth 8 (+11), Technology 6 (+8), Vehicles 4 (+10)

Powers
Suit (Removable)
. . Protection: Protection 5 (+5 Toughness; Impervious)
Targeting Mask (Removable)
. . Senses: Senses 5 (Extended: Vision 2: x100, Infravision, Low-light Vision, Ultravision)
Wrist Mounted Guns (Removable)
. . Blast: Blast 4 (DC 19; Multiattack)

Equipment
Gear (Brass Knuckles, Cell Phone (Smartphone), Hold-out Pistol, Knife, Rebreather, Toolkit (Basic))

Offense
Initiative +7
Blast: Blast 4, +20 (DC 19)
Brass Knuckles, +12 (DC 18)
Grab, +12 (DC Spec 12)
Hold-out Pistol, +20 (DC 17)
Knife, +12 (DC 18)
Throw, +20 (DC 19)
Unarmed, +12 (DC 17)

Languages
Native Language

Defense
Dodge 14, Parry 12, Fortitude 7, Toughness 10/8, Will 9

Power Points
Abilities 64 + Powers 22 + Advantages 36 + Skills 38 (76 ranks) + Defenses 21 = 181

One of DC's most pragmatic villains, he regards almost everyone else with contempt. In the New 52 they've changed his look and character a bit. He is now fair-haired and has lost the 'tache. He is also a more bitter and world-weary person, not having the manic homicidal tendencies that plagued the old Deadshot. He doesn't delight in killing anymore, it really is just an impersonal job. His practice of putting a bullet into those who bore or irritate him is still there though.

Deadshot wants off the Suicide Squad, although in many ways it is the perfect place for him to be. Waller could quite easily have him work for her if she just paid him. He gets annoyed at Waller not because of the ruthless things she has him do but because she doesn't give him adequate information for the mission and keeps lumbering him with people he regards as dangerous idiots.

His build is PL12 because he is a really, really good shot, as good with guns as Shiva is with martial arts. As well as the equipment he has here he will use any sort of firearm. He doesn't carry much equipment, since he regards bullets as the universal tool, and a lot is built into his suit. The hold-out pistol is concealed in a hollow boot-heel.

hs5ias
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Re: Gamebook's builds: New for the New 52 part 4 Suicide Squ

Postby hs5ias » Mon May 05, 2014 2:28 pm

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El Diablo - PL 10

Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 8, Intellect 1, Awareness 2, Presence 3

Advantages
Leadership, Ranged Attack 6, Startle, Trance

Skills
Athletics 6 (+8), Deception 4 (+7), Insight 4 (+6), Intimidation 6 (+9), Perception 4 (+6), Persuasion 6 (+9), Ranged Combat: Fire Tattoos 4 (+4)

Powers
Fire Shield: Force Field 8 (+8 Toughness; Impervious)
Fire Tattoos
. . Absorb Flame: Nullify 10 (Counters: Fire, DC 20; Simultaneous)
. . Element Control: Element Control 10 (Element: Fire, 25 tons)
. . Fire Aura: Damage 5 (DC 20; Reaction 3: reaction)
. . Firebolt: Blast 10 (DC 25)
. . Fireburst: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere)
. . Flamethrower: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone)
Immunity: Immunity 10 (Common Descriptor: Fire)
Senses: Senses 2 (Acute: Divine, Awareness: Divine)

Offense
Initiative +2
Absorb Flame: Nullify 10, +10 (DC Will 20)
Fire Aura: Damage 5, +8 (DC 20)
Firebolt: Blast 10, +10 (DC 25)
Fireburst: Burst Area Damage 10 (DC 25)
Flamethrower: Cone Area Damage 10 (DC 25)
Grab, +8 (DC Spec 12)
Throw, +6 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 10, Parry 8, Fortitude 5, Toughness 10, Will 7

Power Points
Abilities 40 + Powers 53 + Advantages 9 + Skills 17 (34 ranks) + Defenses 16 = 135

While there have been a wide variety of characters going by this name this one has fire powers, granted to him by magical tattoos. A pretty standard fire generator, though unlike many he can't fly. He is a neurotic character tortured by atrocities committed in his past that landed him on the SS, and the effects of making unholy bargains with the forces that empower his tattoos. He sees being on the squad as redemption and occasionally tries to convert the others. They universally treat the notion with derision, and him too. One of the more reliable members of the squad, as he is actually committed to getting the job done rather than just saving his own neck.

hs5ias
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Re: Gamebook's builds: New for the New 52 part 4 Suicide Squ

Postby hs5ias » Mon May 05, 2014 2:41 pm

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Harley Quinn - PL 9

Strength 1, Stamina 2, Agility 6, Dexterity 5, Fighting 13, Intellect 4, Awareness 3, Presence 3

Advantages
Agile Feint, Attractive, Close Attack, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 3, Evasion 2, Improved Disarm, Improved Initiative, Luck 4, Power Attack, Ranged Attack 5, Redirect, Skill Mastery: Acrobatics, Takedown, Taunt

Skills
Acrobatics 10 (+16), Athletics 8 (+9), Deception 8 (+11), Expertise: Psychology 8 (+12), Insight 8 (+11), Intimidation 4 (+7), Investigation 4 (+8), Perception 4 (+7), Persuasion 4 (+7), Sleight of Hand 4 (+9), Stealth 4 (+10), Technology 4 (+8), Vehicles 4 (+9)

Powers
Giant Mallet: Strength-based Damage 3 (DC 19; Reach (melee): 5 ft.)
Immunity: Immunity 3 (Disease, Poison, Rare Descriptor: Poison Ivy)

Equipment
Giant Mallet [Giant Mallet: Strength-based Damage 3, DC 19; Reach (melee): 5 ft.], Heavy Pistol, Knife

Offense
Initiative +10
Giant Mallet: Strength-based Damage 3, +14 (DC 19)
Grab, +14 (DC Spec 11)
Heavy Pistol, +10 (DC 19)
Knife, +14 (DC 17)
Throw, +10 (DC 16)
Unarmed, +14 (DC 16)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 5/2, Will 9

Power Points
Abilities 74 + Powers 3 + Advantages 29 + Skills 37 (74 ranks) + Defenses 17 = 160

An immensely popular character, Harley is now DC's top female character. In the New 52 DC have taken her in the same direction as the Joker, making her more manic and murderous. Harley used to be obsessed with love, but is now more into mayhem. She is a killer in her own right, not just because she is under the spell of the Joker.

On the Suicide Squad she is the most dangerous and least controllable member, repeatedly going off on her own crazy schemes, which usually nearly kill the rest of the squad. She drives Deadshot crazy as he appreciates how insane she is but at the same time cannot help his attraction to her. Waller forgives her repeatedly because she thinks she needs her abilities, but considering what Harley has done the squad is not letting her pay for her crimes and redeem her sentence but just giving her more opportunities to wreak havoc. Despite this she has no malice towards her team-mates, even quite liking many of them. She has saved their lives or shown concern for them more than anyone else. If they annoy her though she will turn all her fury on them in an instant.
Last edited by hs5ias on Mon May 05, 2014 3:06 pm, edited 1 time in total.

hs5ias
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Re: Gamebook's builds: New for the New 52 part 4 Suicide Squ

Postby hs5ias » Mon May 05, 2014 2:56 pm

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King Shark - PL 11

Strength 10, Stamina 12, Agility 2, Dexterity 0, Fighting 9, Intellect 2, Awareness 2, Presence 0

Advantages
All-out Attack, Diehard, Fast Grab, Favored Environment: Aquatic, Fearless, Great Endurance, Improved Critical 2: Bite: Strength-based Strike 3, Tracking

Skills
Acrobatics 4 (+6), Athletics 10 (+20), Intimidation 10 (+10), Perception 10 (+12)

Powers
Bite: Strength-based Strike 3 (DC 28)
Immunity: Immunity 3 (Environmental Condition: High Pressure, Environmental Condition: Cold, Suffocation: Drowning)
Regeneration: Regeneration 5 (Every 2 rounds)
Senses: Senses 7 (Acute: Scent, Awareness: Shark aquatic senses (pressure, bioelectricity), Extended: Scent 2: x100, Low-light Vision, Tracking: Scent 2: full speed)
Shark skin: Protection 1 (+1 Toughness; Impervious [5 extra ranks])
Swimming: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)

Offense
Initiative +2
Bite: Strength-based Strike 3, +9 (DC 28)
Grab, +9 (DC Spec 20)
Throw, +0 (DC 25)
Unarmed, +9 (DC 25)

Complications
Obsession: King Shark eats people, any people, foes, innocent bystanders, dead teammates. He has to be told specifically not to do so, and even then he often cannot resist once the blood spills.
Quirk: King Shark is not human at all. He is a shark with arms and legs and enhanced intelligence. His mind is alien and unfathomable, motivated by hunting and feeding. Human thoughts and actions often baffle him.
Reputation: As a deeply freaky creature with violent and unsavoury habits King Shark is shunned by anyone with any sense. He is well known as a killer.

Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 16, Toughness 13, Will 6

Power Points
Abilities 74 + Powers 32 + Advantages 9 + Skills 17 (34 ranks) + Defenses 15 = 147

King Shark's crazy awesome run in Secret Six got him onto the New 52 as the team big guy. He is one of the most homicidal villains DC publish. Not even Deadshot kills people with as much frequency as this creature. He never stops eating. It is a testament to the insanity of the people on the squad that they don't immediately run screaming from him, as he shows no compunctions about devouring them either.

King Shark is quite a good fighter, with a fearsome bite. There are plenty of other more powerful brutes out there though. Nanaue is notable for the amount of punishment he can take, repeatedly getting mangled but back on his feet in no time. A number of opponents have met a gruesome end when he rises up behind them. In the New 52 he is not as comedically sociopathic as he was. This is generally in line with the whole tone of the New 52 as compared to what DC comics was before.


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