
STR 5, STA -, AGL 1, DEX 0, FGT 6, INT -1, AWE 4, PRE 3
Powers:Cleric Spells: Variable 16 for array of spells, Slow • 80 points
• Slay Living: Affliction 11 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Damage 11, Linked to Weaken Toughness 11 (Resisted by Fortitude), Progressive • 55 points
• Air Walk: Flight 1, Limited (max upward or downward angle is 45 degrees) • 1 point
• Animate Dead: Summon 2, General Type (Skeletons & Zombies), Controlled, Horde, Multiple Minions 4 • 1 point
• Bane: Burst Area Affliction 11 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Command: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Instant Recovery, Limited to single word commands, Subtle • 1 point
• Deathwatch: Senses 6 (Detect Damage (Toughness penalties including Dazed & Staggered), Accurate, Acute, Analytical, Ranged) • 1 point
• Deeper Darkness: Burst Area 2 Concealment Attack 4, Continuous • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 8, Selective, Limited to extraplanar creatures • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Doom: Perception Ranged Affliction 11 (Resisted by Will; Impaired), Limited degree 2 • 1 point
• Giant Vermin: Summon 9, General (centipedes, spiders, or scorpions at least size rank -2), Horde, Mental Link, Multiple Minions 1 • 6X+1 points
• Hold Person: Perception Ranged Affliction 11 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Limited to creatures with the Humanoid descriptor • 1 point
• Insect Plague: Perception Ranged Damage 6, Sustained Linked to Perception Ranged Affliction 6 (Resisted by Fortitude; Dazed), Sustained, Limited Degree 2 • 1 point
• Invisibility Purge: Burst Area Nullify Invisibility 11, Simultaneous, Close • 1 point
• Read Magic: Comprehend 1 (Read), Limited to magical inscriptions • 1 point
• Resist Energy: Immunity 20 (Energy), Affects Others, Half Effect, Limited to one type, Variable Descriptor 2 (Energy) • 1 point
• Resistance: Enhanced Defenses 3 (Dodge 1, Will 1, Fortitude 1), Affects Others Only • 1 point
• Sanctuary: Affliction 11 (Resisted by Will; Dazed, Stunned), Affects Others, Reaction to creature attacking subject, Limited degree • 1 point
• Searing Light: Ranged Damage 11 • 1 point
• Shield of Faith: Enhanced Defenses 4 (Dodge 2, Parry 2), Affects Others • 1 point
• Silence: Perception Ranged Burst Area Nullify Sound 7, Effortless, Simultaneous, Sustained • 1 point
• Spell Immunity: Immunity 20 (Magic), Continuous, Unreliable (4 specific spells of rank less than PL) • 1 point
• Spell Resistance: Immunity 20 (Magic), Half Effect • 1 point
• Symbol of Pain: Burst Area 2 Affliction 11 (Resisted by Fortitude; Impaired, Disabled), Limited Degree, Triggered • 1 point
• Virtue: Healing 10, Affects Others Only, Temporary • 1 point
Command Undead: Perception Area Affliction 11 (Resisted by Will or Toughness; Dazed, Compelled, Controlled), Limited to Undead • 11 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect • 30 points
Darkvision: Senses 2 (Darkvision) • 2 points
Despair: Perception Area Affliction 11 (Resisted by Will; Impaired, Disabled, Paralyzed), Reaction, Limited (cannot be affected again by the same mummy’s despair for 24 hours) • 44 points
Natural Armor: Protection 6 • 6 points
Unarmed Strike: Strength-based Damage 2 Linked to Weaken Stamina & Presence 12 (Disease; Resisted by Fortitude), Broad, Progressive, Simultaneous, Incurable • 63 points
Undead: Immunity 54 (Critical Hits, Fortitude Effects, Mental Effects, Paralysis, Sleep Effects, Stun) • 54 points
Equipment:Brooch of Shielding: Immunity 2 (Magic Missiles), Unreliable (5 uses) • 1 point
Cloak of Resistance: Enhanced Defenses 4 (Dodge 2, Will 2) • 4 points
Magic Half-Plate Armor: Protection 6 • 6 points
Magic Morningstar: Strength-based Bludgeoning Damage 5, Improved Critical, Variable Descriptor (Bludgeoning, Piercing) • 7 points
Ring of Fire Resistance: Immunity 10 (Fire Effects), Half Effect • 5 points
Advantages: Close Attack 4, Equipment 5, Improved Critical (Unarmed), Improved Initiative, Second Chance (Surprise)
Skills: Athletics 4 (+9), Close Combat: Morningstar 2 (+12), Expertise: Religion 4 (+3), Perception 5 (+9), Stealth 3 (+4)
Offenses:Initiative +5
Cleric Spells, Varies, Varies
Unarmed +10, Close, Damage 7 (Crit 19-20) Linked to Weaken 12
Magic Morningstar +12, Close, Damage 10 (Crit 19-20)
Defenses: Dodge 5, Parry 10, Will 13, Fortitude Immune, Toughness 12
Power Points: Abilities 26 + Powers 306 + Advantages 12 + Skills 10 + Defenses 13 = 367
Descriptors: Undead
Complications: Vulnerability to fire
Unusually powerful individuals preserved as mummies sometimes rise as greater mummies after death. A mummy lord resembles its lesser fellows, but often wears or carries equipment it used in life.
Mummy lords are often potent spellcasters. They are found as guardians of the tombs of high lords, priests, and mages. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. A mummy lord of this sort is usually imprisoned in a tomb that is never meant to be opened again.