The Endless Thread of Sub-plots and Adventure Padding!

Here M&M GMs can trade tips and seek inspiration. Look out for SPOILERS! Players, surf elsewhere or ruin your own fun.
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Jersey Barrier
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Postby Jersey Barrier » Fri May 16, 2008 1:06 pm

39. I'm Sparticus. No, I'm Sparticus

For: Natural Hero with a Secret Identity. (Daredevil, Batman, The Shadow types)

Premise: The 'Avenger of the Night' seems to be getting some attention. After some time defending the people, the people are fighting back, but adopting the guise of the hero, claiming to be him.

Outcome/Reward:Depends. Hero point to get the people to stop. Hero Point to create a taskforce under one face (V for Vendetta style). Organization for having a team of underlings training like you (S.H.I.E.L.D.). Complication for immitating said hero and his status becomes a danger to society.

Variations: The group starts to turn ugly, and being harsher than the hero. Now, the hero must fight and detain the citizens that once tryed to be like him.

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Postby Libra » Thu May 22, 2008 6:23 am

Hmmmm. Now that would be an interesting storyline in and of itself.
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Postby Jersey Barrier » Thu May 22, 2008 9:53 am

Thanks Libra. I take that as a huge compliment.

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Postby Funkadelic » Thu May 22, 2008 2:31 pm

40. Please, Won't Someone Think Of The Children!

For: Any hero I guess, might be more fun if the hero is a paragon of virtue.

Premise: During an epic battle or something stressful the hero says something. Maybe it's #$*@, or *%&$, or maybe even @*#&$^!*#&$#. Whatever it was it was caught on tape, and some angry parent has convinced others that the hero is a bad influence on their children. Now a a large group of angry parents have started an organization to curtail the horrible influence the hero has on the children of America. And that costume is way to suggestive.

Outcome/Reward: A hero point for dealing with it. Maybe a new crazy super villain named "The Moral Authority" if things go really bad.

Variations: The group is being influenced by a super-villain. The hero has been pranked by an interdimensional trickster to say offensive things and the worst possible moment.

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the bane
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Postby the bane » Thu May 22, 2008 2:48 pm

Love the "TMA" idea, and the idea of some pour Hero being burdened with Tourettes Syndrome!!

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Libra
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Postby Libra » Sun May 25, 2008 12:05 pm

Thanks Libra. I take that as a huge compliment.


That's my joyful task, old fellow. My thanks to you for coming up with such good ideas! :wink:
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Postby nighthunter » Mon May 26, 2008 6:04 am

41. The Devil's Choice
For: The lover, close ally, sidekick or partner of another superhero in possession of a secret identity.

Premise: One of the heroes Super Heroic allies has been abducted by a villain. Another villain knows his whereabouts and offers to exchange the knowledge of where the hero is for that hero's secret identity. Can the PC weigh his friend's long term safety for his immediate rescue?
Read this thread for a great example of this: Rooftop Society


Variations: Perhaps the Villain asks for the asking hero's identity? Maybe the villain asks the hero to perform a service for him, one that is not all together criminal, but entirely unsavoury.
"What a man does for pay is of little significance. What he is, as a sensitive instrument responsive to the world's beauty, is everything!" -H.P. Lovecraft

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Postby mattador » Tue Jun 24, 2008 10:42 pm

42. Wall of Separation
For:
A government-sponsored superhero team

Premise: The team has a large-scale public fight with a coven of vampires. During the battle, one of the team members finishes off a vampire by slamming it with a crucifix from a nearby cathedral (or uses a cross to try to drive it off, or throws holy water at it, or something). A reporter snaps a photo of the battle and the daily paper shows the hero wielding a cross.

ACLU lawyers immediately arrive with a lawsuit against the hero team, saying that since the heroes are government employees, they are not allowed to publicly endorse a particular religion while slaying vampires.

Outcome/Rewards: A Hero Point for publicly standing up for themselves and the belief that "protecting city from vampires" trumps "political correctness."

Variations: The ACLU lawyers are vampire thralls! Oh, come on, you had to have seen that coming....

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Postby kipling » Wed Jun 25, 2008 7:09 am

mattador wrote:ACLU lawyers immediately arrive with a lawsuit against the hero team, saying that since the heroes are government employees, they are not allowed to publicly endorse a particular religion while slaying vampires.


Ooh, I like that one.

Then the mystical vampires use the scientific vampire as evidence that they're just poor disadvantaged sick people and not dead at all ("That torpor? It only looks dead.") and they get their rights back.

And, of course, certain wealthy or famous people (a movie star terrified of losing her looks; a conglomerate owner about to die; and so on) want to become vampires. Some get turned, some the vampires play with and just kill.
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Postby Q » Tue Jul 01, 2008 1:46 pm

Funkadelic wrote: Whatever it was it was caught on tape, and some angry parent has convinced others that the hero is a bad influence on their children. Now a a large group of angry parents have started an organization to curtail the horrible influence the hero has on the children of America. And that costume is way to suggestive.
They need a suggestive acryonym TMA may not be enough for the potential of this messy *%@$# situation. 8)

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Postby chatty » Wed Jul 09, 2008 4:15 pm

43. For the Greater Good

For: A globe-spanning super team

Premise: A time-traveling super villain appears with a plan to conquer America/some other large country/the world. She manages to get away, only to appear a little bit later with a similar plan. This can go on until it gets frustrating (the plans can vary in complexity from "Get the Serpent Staff" to "Put mind control drugs in the Washington DC water supply" and beyond). These appearances can quite literally be preludes or afterthoughts to whatever adventure you're running that day. They should be relatively simple to resolve. But the important thing is that the bad guy doesn't try to KILL anyone.

When the PCs finally manage to capture the villain, she apologizes for her actions and admits she has chosen a rash course of action. It turns out that she's from some non-human species (maybe a species traditionally feared in your setting, like Lemurians) who has traveled through time and space with an entire city of her people shrunken and in suspended animation (think Brainiac). She shrunk them to save them from some sort of apocalyptic event and now needs somewhere to PUT them. Unfortunately, now her time/space travel device is broken, so she's stuck here. Being an important member of a highly advanced civilization, her first thought was that if she conquered some country on earth, she could just put the city here somewhere. Fortunately, the PCs showed her the error of her ways, and now she wants their help in solving the problem of SAVING HER CIVILIZATION!

While the PCs may object to her method, if they're really heroic, they won't just let a city in a jar remain in a jar. they'll have to brainstorm with the villain to figure out how best to deal with the problem.

Outcome/Rewards: While I generally think that being part of such a wonderful adventure is reward in itself, hero points can be doled out for clever solutions to the problem.
"Persistence is often met with vengeance!"

Truxton Spangler (Rubicon Season 1, Episode 9)

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Postby Funkadelic » Fri Aug 22, 2008 8:57 am

44. You're holding the Olympics where?

For:
A hero well established in a particular city

Premise: Despite a large number of super battles, interdimensional pranksters, and alien invasions for some reason the powers that be have decided to hold the Olympics in the heroes city. Now on top of the regular madness that occurs regularly, there's an increase threat as various criminals target the games. Of course there's also some cultural issues with the influx of foreign nationals. Now the hero has to keep the games from being ruined, as a bad Olympics would not bode well for the city (or the hero's reputation).

But at least the hero gets to light the torch.

Outcome/Rewards:
If the games get ruined, the hero has a stain on his reputation and business decides to stay away from the city. If the games go of without a hitch the hero gets a feather in his cap (also a hero point) and more business arrives in the city.

45. Did I ever tell you the story about the time I saved the whole universe?

For: Heroes still trying to build a rep

Premise: The heroes are pretty new to the supergame, but fortunately the have an experienced hero to look after them. He's nice and friendly and gives good advice. And he always has an amazing story to tell whether it's about the time he beat up Cthuhlu, to his interplanetary romances. However, despite his reputation and his respect in the super community he never actually seems to do anything. There's a mystery there, if the players wish to investigate.

Outcome/Rewards: Depends on what the mystery is.

Variations: The mentor is a villain, slowly gaining the hero's trust to betray later. The mentor lost his powers long ago, and tells the stories because he wishes he was still in the fight. The mentor is telling the truth no matter how fantastic the story, he actually possess godlike powers and operates all across the universe. He just likes to pretend he doesn't really do anything, because that kind of power is scary to a lot of people.

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Postby LeopoldKain » Fri Aug 22, 2008 1:12 pm

46. Worse Date Ever

For:All Male Hero, (Epically ones with Regeneration powers); Any Dark Hero Setting

Premise:The hero’s are out for a night of rest and relaxation. While the heroes are out one of the heroes gets numbers from a very sweet and attractive woman. The hero enjoy the rest of the night.

Later on the hero finds the number of the girl and gives her a call. They go on a date and end up going back to her place. When the hero arrives back at her place he knocked out in some way. (Chloroform, Poison, hit to the head, Relations?, ect.) The hero awakes hours later in what looks to be a make shift operation room. He is strapped on a table and the sweet beautiful woman it about to cut him up into little pieces with a blade saw. It is up to the other members of the team to find our hero before he is cut up into little pieces.

Remember to have some sort of drug entering the hero's body. One to keep him alive and two to keep his powers in check.

To elongate the heroes suffering I suggest:
The sweet woman’s has a part of guest coming over.
She has to go to work or runs some areans.


Outcome/Rewards: The heroes arrive just intime to save there friend. Hero points for everyone. Unless our victom dies. Then some one gets the reward is making a new hero.
Please look at this stuff:
Red and Wolf ; Kain's Builds

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Postby Kitsune9tails » Tue Aug 26, 2008 11:43 am

47. Come strange Aeons...

With apologies to H P Lovecraft

The heroes are called to a scene in a rural community where the locals blame a series of cattle mutilations on a rampaging monster. The heroes arrive to find the local villagers burning the house of a family of witches that they blame for the problems. Sure enough, a monster appears, attempting to defend the family in the house. What side do the heroes wade in on?

There are a lot of ways this can go and spawn, as it were, future adventures.

- What do the heroes do about the monster? Is it evil, or merely a child defending its' family? Can the heroes leave the family in a community where they are hated and feared, and if not, how/where to move them?

- What are the origins of the monster? Perhaps the parents are evil ritualists that are summoning monsters to eat the universe, but what if the monster itself is only a toddler that has yet to learn what it means to be evil?

- Even if the monster is innocent, what about all of the other cultists who want to capture and raise it to complete the purpose for which it was summoned forth? If the PCs take the monster in as a pet or ward, that might keep it safe, or do they turn it over to 'top men' or 'proper authorities'. Will the heroes raise or train the child to have the proper social and moral values? And what will the child do when 'The Stars Are Right'?

- For extra fun, allow the monster to have an alternate appearance as an ordinary child, preferably of the 'creepy innocent' variety. Perhaps Social Services will get involved, or the 'child's' other relatives.

- And even if the monster perishes in the battle, perhaps there is a surviving child from the family...one that was born as a twin...

48. Green Rocks Fall, Everyone Dies

A meteor swarm falls near the city (perhaps as a result of the PCs destroying a huge asteroid on a collision course with earth). Naturally, these rocks are composed of Smallville (tm) Kryptonite, resulting in temporary super powers for ordinary citizens who come into various forms of prolonged contact. Chaos ensues as ordinary citizens, the government and private companies rush to collect the rocks via both legal and illegal means.

- From here on in, you can always throw a rock-exposed citizen into an adventure as an extra threat or comedy relief.

- The local government may want the PCs to help test or train their new local rock-powered heroes, and maybe those heroes want to replace the PCs as the city champions.

- If the PCs try to clean up the mess themselves, they themselves could end up with wierd uncontrolled powers or losing control over or the use of powers they ordinarily possess.

- Maybe some of the rocks grant powers, and the rest are just harmfully radioactive. Maybe unscrupulous types start marketing fake Rocks of Power?

- Of course, the power granting rocks may also exert some form of control over the people who they alter, perhaps as the first wave of an invasion of some sort.

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Postby Funkadelic » Thu Dec 04, 2008 10:43 pm

49. How was...school...today?

For: A hero with a kid.

Premise: While patrolling the city, the hero saves a group of kids from certain doom. Of course all of the kids are supposed to be at school, and right when the hero is about to explain to them about the importance of a good education. The hero is surprised to see that one of the kids is in fact his own. Now apart from his/her regular superheroing, the hero has to deal with the fact that his kid is skipping school. Of course, the hero can't just up and tell the kid he knows he was skipping because the only one who saw was the hero.

Outcome/Rewards: Your standard hero point. Maybe a sidekick if it plays out spectacularly.

Variations: The hero's kid was committing a crime. The hero's kid was committing a crime with super powers. The hero's kid was trying to stop the crime with powers.


50. Are you trying to seduce me?

For: Any hero that would conceivably be friends/partners with another hero.

Premise: The two heroes have been friends since before they both had powers. The hero was the best man/maid of honor at the others weddind and it's well known among the populace that the two are really good friends. Unfortunately, the friends spouse is feeling a little lonely and starts trying to seduce the PC. It's just flirting at first, but quickly escalates to more riske situations. If the PC gives in he betrays his friends trust, if tells his friend it will ruin their marriage, and if he does nothing it will just keep getting worse.

Outcome/Rewards: Surprise, surprise a hero point for dealing with it. And depending on how it's dealt with a secret lover, a new villain, or one less friend.

Variations: The PC is the friend who's spouse is looking for an affair. The spouse is also a super hero. You don't even need the spouse, the friend has always had feelings for the PC and just now has the courage to express them.


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