Real city or created city for a setting?

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falconsfan08
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Real city or created city for a setting?

Postby falconsfan08 » Fri Mar 14, 2014 1:59 pm

Is it better to use a real city as my setting or to create my own?

If creating my own is a better idea could I get some advice on how to do that very thing?

Thanks!

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Pardum
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Re: Real city or created city for a setting?

Postby Pardum » Tue Mar 18, 2014 5:46 am

For my setting I made a city. It is a futuristic Seattle type city. The main reason that I made a city though, and didn't just use one that already exists is because I didn't want to get any facts of the city wrong, and so I could be more creative with the layout and what is in the city. Hope this helps.

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FuzzyBoots
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Re: Real city or created city for a setting?

Postby FuzzyBoots » Tue Mar 18, 2014 8:25 am

There's benefits and drawbacks for each method. Personally, I prefer using created cities because it avoids the "Baker Street problem" where you'll state a fact about the city in your game, such as a street name and one of the players says, "Oh, you mean we're in an alternate universe where Benjamin Rocksford didn't exist, so the cross street has a different name?"

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CaptainChaos
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Re: Real city or created city for a setting?

Postby CaptainChaos » Tue Mar 18, 2014 5:40 pm

If you live in/near a large city and are familiar with the details of it, I would suggest using a real city. Maps are easy to get and it saves time. In some games I've played in, they took place in real cities because the GM's knew a lot about a nearby city from living/working there. It lent a nice air of realism to the game when we had to stop some villains from destroying a well known building or robbing a particular store.

If you prefer to create your own setting, finding a pre-made one and making a few changes would help you save a lot of time in creating a whole, detailed city.

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Re: Real city or created city for a setting?

Postby saint_matthew » Tue Mar 18, 2014 6:47 pm

Either or.... Both work, I made my own. If you plan to make you own you don't really need to make more than you plan on using. All you really need is a basic concept for what kind of city its going to be, the relevant super hero history (has the city been the home of heroes or specific villains, are they still around, name of famous battles) & some place to write notes to yourself so you don't forget anything you create for specific adventures: If you build a monument, write it down so you recall what it is next time someone mentions it.
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Re: Real city or created city for a setting?

Postby biggmcg » Thu Mar 20, 2014 8:27 am

I've been using 1970's New York, and I've found it really easy to find maps and histories online to boost the background flavour. I've also managed to weave actual historical events into the story arc, which I find helps ground my heroes in the reality of living in a big city.

For the more technologically advanced ref, I downloaded a ton of pictures of 70's New York, and run a slideshow of them on a projector onto the wall behind me. It really puts across the contrast between the rich and poor inherent in the city at the time, and keeps their attention focussed.

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Re: Real city or created city for a setting?

Postby Monolith » Sun Mar 23, 2014 7:43 am

I use real cities. Thanks to things like google maps you can now get very detailed maps of city areas. I often pick an area that I want the encounter to be in and the print it out. Since my games tend to cover city blocks having it gives a good reference for a large area. I can also print out copies for the players so they can have references as well. I can then print up a more detailed map for more intimate battles within the larger area.

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mattador
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Re: Real city or created city for a setting?

Postby mattador » Sun Mar 23, 2014 7:03 pm

When I first started running M&M in 1E I used a "real fake" city. I used Vice City from Grand Theft Auto, which worked well since all the players were somewhat familiar with it.

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Re: Real city or created city for a setting?

Postby Valtus3200 » Wed Apr 02, 2014 8:38 am

For my current M&M 3E setting, I decided to use an alternate future NYC and tailored the history leading up to our time-period to the history of the Player Characters. This helps to root their interests in the city's history and up the stakes when its safety is thrown into peril. As for maps, since we're using a VTT and Skype to play, I made an over painting over a partial map of Manhattan.

For example, one of my players wanted to be a rich Teenager (we're doing an Ultimate Spiderman/Young Justice type campaign) so, I made it so that most of the technological advancements in the past 30 years were produced by his father's company. Also, made his father a Norman Osborn type character with serious narcissistic issues.

Do what feels natural to you and what will suit the campaign. I find that it helps to play towards the interests of your players, though, regardless of what you do.

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Re: Real city or created city for a setting?

Postby The Hornet » Sun Apr 13, 2014 4:32 pm

My preference is for real cities, and ones I know at least somewhat. Fictional cities just take me that much further out of the game, especially the really contrived type that have access to extraordinary technology and streets named after comic book creators. Just feels so fake, it makes it that much harder to suspend disbelief. I also find real cities take less work as I can easily get maps or photos of landmarks and such things.


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