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Adventure Dan wrote:I'm interested in getting my feet wet as a GM on the board, and for whatever reason the idea of a solo campaign really interests me, but even without any experience, I can see some falling-outs with it, so I wanted to get some opinions from anyone who has done something similar. For example, is playing with just one person even any fun? Should I have at least two or three players? Also, how much freedom should I give the player(s) in constructing the world, since they would obviously be center of it. It seems like I'd almost have to make the player a co-GM to be involved. Thanks in advance for any advice.




Adventure Dan wrote:Thanks for the advice from both of you. One thing I was considering doing to encourage recruitment (since players may be hesitant to spend time applying for a game were so few or just one will be accepted) would be to make it very open: whatever PL the player wants, unlimited PP, and whatever setting/genre/scale, and I would roll with it. I fear this may be casting WAY too wide of a net, however. Thoughts?





Adventure Dan wrote:I'm interested in getting my feet wet as a GM on the board, and for whatever reason the idea of a solo campaign really interests me, but even without any experience, I can see some falling-outs with it, so I wanted to get some opinions from anyone who has done something similar. For example, is playing with just one person even any fun? Should I have at least two or three players? Also, how much freedom should I give the player(s) in constructing the world, since they would obviously be center of it. It seems like I'd almost have to make the player a co-GM to be involved. Thanks in advance for any advice.


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