Converting D&D spells to Mutants and Masterminds 3E

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Cosmic Scion
Cosmic Scion
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Converting D&D spells to Mutants and Masterminds 3E

Post by kirinke » Sun Dec 30, 2012 10:22 am

Well, here is an offering I hope that will be appreciated. I'm going to try to convert D&D spells to M&M. Feedback welcome.

1pt per rank. Dancing Lights: (Visual Illusion, affects sight)
1pt per rank. Detect Magic: (Senses, Detect Magic)
1pt per rank. Ghost Sound: (Auditory Illusion affects hearing)
1pt per rank. Know Direction: (Senses Direction Sense)
1pt per rank. Light: (Environment Light)
1pt per rank. Lullaby: (Weaken Will Saves -2 vs sleep)
1pt per rank. Mage Hand: (1 rank Move object Limited 5 lbs)
1pt per rank. Mending: (healing, limited objects)
2pt per rank. Read Magic: (Comprehend, read all languages)
3pt per rank. Resistance: (Enhanced trait +1, affects others, variable limited to saving throws)
1pt per rank. Create Water: (Create object Limited to water)
2pt per rank. Cure Wounds: Heal
2pt per rank. Detect Poison: (Detect Poison, ranged)
3pt per rank. Guidance: (Enhanced trait +1 affects others, variable)
2pt per rank. Inflict Wounds: (Damage, touch)
1pt per rank. Purify Food and Drink: (healing limited food/drink)
2pt per rank. Disrupt Undead: (Touch Damage, Limited to undead/incorporeal creatures)
2pt per rank. Touch of Fatigue: (Touch Weaken Fortitude)
1pt per rank. Arcane Mark: Inscribes a personal rune (visible/invisible). (Visual Illusion, Permanent, limited to writing)
3pt per rank. Acid Splash: (Ranged attack (acid) penetrating)