[Incomplete] Action Summary Sheet

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[Incomplete] Action Summary Sheet

Post by Silverback » Fri Nov 23, 2007 1:06 pm

I was just digging through my M&M files directory on my PC when I stumbled upon a project that I'd completely forgotten about! Must've been a year or two back when I decided to create a 'quick reference' Action Summary Sheet so everyone could get a 'rough' idea of what actions they could take during a round.

Unfortunately it never got completed but here's where I managed to get to before abandoning the project.

Image

Image
Last edited by Silverback on Fri Nov 23, 2007 3:34 pm, edited 1 time in total.

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Post by kipling » Fri Nov 23, 2007 1:47 pm

Yeah, that would be incomplete.

(My way of saying that there's no link here.)

EDIT: And that got fixed days ago. So I should comment on it.
Last edited by kipling on Wed Nov 28, 2007 8:09 am, edited 1 time in total.
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Post by Silverback » Fri Nov 23, 2007 3:35 pm

kipling wrote:Yeah, that would be incomplete.
I've even changed the title thread so that people know it's incomplete.

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Post by Demongg » Sat Nov 24, 2007 7:05 pm

I like it Silverback.
Anything like this can be helpful. I usually hand these type things to my players to put in the clear cover of the back of their binders I make for them for quick reference.

Not sure how handy it'd be before testing it in game though. I'll test it next Friday (Nov. 30th) if you have more of it done.


Note: if you just have a few MAIN catergories filled out completely I could use it as a test, then complete the rest if it seems to be useful.
I'd say to have these filled out:

  • Aid
  • Charge
  • Combined Attack
  • Delay
  • Feint
  • Grapple
  • Overrun
  • Rush
  • Slam
  • Trip
As those are the ones the players would likely need to look-up. I'd also have a quicky note as to page/book reference on the chart if the group needed to look a detail up on the action.

It would also be nice to have this in some sort of format that could be updated by individual GMs to add/delete any items they need for their own home game. For example - adding/deleting options in the Mastermind Manual (like gloating).

my two cents.
-kev-

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Post by Silverback » Mon Nov 26, 2007 1:38 pm

I'll be lucky if it's anywhere near finished before February of next year as I've got eight college assignments to complete up to and over the christmas period. :roll:

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Post by Demongg » Tue Nov 27, 2007 11:17 am

Silverback wrote:I'll be lucky if it's anywhere near finished before February of next year as I've got eight college assignments to complete up to and over the christmas period. :roll:

That's fine.
If you finish the ones I noted by Friday I'd play-test it (as I have the condition chips), if not no worries, I just won't. :)
-kev-

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Post by Sketchpad » Tue Nov 27, 2007 5:54 pm

You know ... this would be a cool basis for a combat tracker as well ... just fill in the right characters and follow the columns ;)

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Post by Silverback » Wed Nov 28, 2007 1:00 am

Sketchpad wrote:... this would be a cool basis for a combat tracker as well ...
I've already created a combat tracking sheet. See the post in this section.

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Post by Sketchpad » Wed Nov 28, 2007 8:46 pm

Silverback wrote:
Sketchpad wrote:... this would be a cool basis for a combat tracker as well ...
I've already created a combat tracking sheet. See the post in this section.
Oh I know that ... this just remind me of Paizo's Combat tracker :)

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Post by Silverback » Sun Dec 02, 2007 6:14 am

Sketchpad wrote:... this just remind me of Paizo's Combat tracker :)
Now wash your mouth out with liquidised soylent green.

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Post by Sketchpad » Sun Dec 02, 2007 9:46 am

Silverback wrote:
Sketchpad wrote:... this just remind me of Paizo's Combat tracker :)
Now wash your mouth out with liquidised soylent green.
But Soylent Green is people!!

And it still looks like it :)

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Post by Silverback » Sun Dec 02, 2007 11:56 am

Sketchpad wrote:But Soylent Green is people!!

And it still looks like it :)
Just don't believe the frothy stuff on top is whipped cream!

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Post by Silverback » Sun Dec 02, 2007 11:56 pm

I'm starting to think that, rather than complete this project, I should look at creating a set of 'combat cards' which can be handed out to each player as a set. Each card would have a description of the action on it with critical information (such as Free Action, bonuses, etc) 'highlighted' in a prominent position(s) on each card.

I'll probably trawl through the M&M artwork to find suitable illustrations that could represent each action. The cards will be designed so that the 'back' and 'front' of each card are side by side on the PDF so that, when it comes to printing them, they can be simply folded over, fixed/glued in place, and then (optionally) laminated.

See the Action Cards thread.

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