Mutants and Masterminds - The GM Resource

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tggdan3
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Mutants and Masterminds - The GM Resource

Postby tggdan3 » Sun Mar 16, 2014 9:36 am

Here's my blog that I have dedicated to Mutants and Masterminds (2nd edition in particular).
Talks about ways to abuse powers and as the GM, ways to counter such abuses, including some world and mission building ideas.

[url]http://d3mm2.blogspot.com/
[/url]

Looking for comments or advice.

CAA
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Re: Mutants and Masterminds - The GM Resource

Postby CAA » Tue Mar 18, 2014 2:58 pm

i liked this one: http://d3mm2.blogspot.de/2013/08/50-mission-ideas.html

Most of the other posts aren't that usefull to me, because i don't want to mix 3e with 2e rules.

edit:
your posts on stuff like mind reading and precogs are also rather nice.

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FuzzyBoots
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Re: Mutants and Masterminds - The GM Resource

Postby FuzzyBoots » Sat Mar 22, 2014 12:33 pm

There is some interesting stuff. I disagree with you on some of the "breaking PL" suggestions in the same way that I find someone the "this is why D&D is broken" discussions a bit silly since the average GM will look at the plan, laugh, and fiat it all away with a Hero Point at best if it amused them.


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