
As to splitting Dexterity into Agility and Dexterity, it makes complete sense to me in general, the same going for Defense being broken up into Dodge and Parry. Honestly, I prefer it that way, since it allows for more varied character concepts that perfectly suit my preferred style. I see it as the difference between having a lot of fine motor control, but not much coarse motor control, and vice versa. I've known plenty of people some variation of that is true of, I know I'm certainly one of them, so I like the notion that I can use the two abilities to differentiate between those. It always bothered me that in most systems, there was never any real distiction between the two. Same goes for Ranged Combat and Close Combat, for largely the same reasons. I just find the 3e system much more precise at the core, without using a lot of cumbersome mechanics to get its point across, which is largely my issue with most d20 systems.