Nullify or Weaken?

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Cosmic Joe
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Nullify or Weaken?

Postby Cosmic Joe » Wed Apr 23, 2014 3:28 am

2 Questions on these two.

1. Want to create a character with energy manipulation and can syphon power. In this case I want to create an AOE where energy is pulled into the character. Think in a lot of ways Captain Atom. By the book Nullify looks to be the right choice as Weaken seems to need a resistance stat assigned to it.

2. If Nullify or Weaken is used would a none renewing source of energy, such as a torch or a battery, would it remain depleted after the use of the power? Nullify would seem to have the source return to normal and Weaken would have it remain missing. However Weaken does not seem to work on none stat or structure style things like a flame.

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Re: Nullify or Weaken?

Postby FuzzyBoots » Wed Apr 23, 2014 5:15 am

Cosmic Joe wrote:1. Want to create a character with energy manipulation and can syphon power. In this case I want to create an AOE where energy is pulled into the character. Think in a lot of ways Captain Atom. By the book Nullify looks to be the right choice as Weaken seems to need a resistance stat assigned to it.

2. If Nullify or Weaken is used would a none renewing source of energy, such as a torch or a battery, would it remain depleted after the use of the power? Nullify would seem to have the source return to normal and Weaken would have it remain missing. However Weaken does not seem to work on none stat or structure style things like a flame.

Both Nullify and Weaken involve a save, so I'm really not certain what you're looking for there. As regards your second question, Weaken would be permanent until repaired since objects have no way to recover lost stats on their own in much the same way that Constructs don't naturally heal. Nullify was covered in 2E by a clarification from Steve Kenson that, in order to model effects like an EMP, equipment stayed Nullified until repaired. It's kind of a case-by-case thing by descriptor, though. An EMP would fry a cell phone. A jammer would leave it fine once the effect is removed. Draining the power out of something which can accrue more power might be OK after a while even without intervention. It's a GM call.

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Re: Nullify or Weaken?

Postby digitalangel » Wed Apr 23, 2014 6:23 am

FuzzyBoots wrote:Nullify was covered in 2E by a clarification from Steve Kenson that, in order to model effects like an EMP, equipment stayed Nullified until repaired. It's kind of a case-by-case thing by descriptor, though. An EMP would fry a cell phone. A jammer would leave it fine once the effect is removed. Draining the power out of something which can accrue more power might be OK after a while even without intervention. It's a GM call.


Thinking strictly as a GM trying to keep game balance for points spent, you could add the incurable extra to the effect for something like an EMP that the device won't recover from until repaired. I know technically Incurable is for damage, but the concept being modeled fits it fairly well. It's only 1 exrta point when building the power, but is also balanced if you allow devices and equipment to add a 1-2 point feature for shielded electronics to either essentially negate the incurable or maybe just be immune to EMPs.

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Re: Nullify or Weaken?

Postby Monolith » Wed Apr 23, 2014 7:18 am

Cosmic Joe wrote:2. If Nullify or Weaken is used would a none renewing source of energy, such as a torch or a battery, would it remain depleted after the use of the power? Nullify would seem to have the source return to normal and Weaken would have it remain missing. However Weaken does not seem to work on none stat or structure style things like a flame.

For either nullify or weaken to work on an object you must buy the affects object advantage. Once you buy that advantage your power works at maximum effect on the object and it gets no resistance checks to save against you. Objects don't heal or recover on their own. They need to be repaired, so draining a battery completely deletes it's energy source until it's repaired.

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Cosmic Joe
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Re: Nullify or Weaken?

Postby Cosmic Joe » Wed Apr 23, 2014 11:11 am

So, Looking over it I think Weaken with the Affects Objects Only extra and the Broad category with also the Distracting added to make it effort for the character.


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