How do you prefer to do "normal" fighting characters?

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Re: How do you prefer to do "normal" fighting characters?

Postby Inscribed » Thu Apr 17, 2014 6:27 am

saint_matthew wrote:
Wheeljack wrote:What's the immunity for on the roundhouse kick? Don't you get automatic immunity to damage from area attacks already? (but only damage).


No, you don't get an immediate immunity to your own powers. An technically you don't need immunity to your own power if you take selective, you just select not to kick yourself. :lol:


No, you are immune to your own Close Area Burst Effects(Not just limited to Damage). Which is what I presume a roundhouse kick would be. In fact, if you want the Close Area Burst Effect to work on you as well, it's a +1 Extra.

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Re: How do you prefer to do "normal" fighting characters?

Postby FuzzyBoots » Thu Apr 17, 2014 6:50 am

saint_matthew wrote:
Wheeljack wrote:What's the immunity for on the roundhouse kick? Don't you get automatic immunity to damage from area attacks already? (but only damage).


No, you don't get an immediate immunity to your own powers. An technically you don't need immunity to your own power if you take selective, you just select not to kick yourself. :lol:

Fairly certain that 3E retained the "You don't get hit by your own Touch-Range Area" effect from 2E and 1E.

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Re: How do you prefer to do "normal" fighting characters?

Postby Monolith » Thu Apr 17, 2014 8:18 am

Yeah, close range area attacks don't hurt the user: "A Close Area effect originates from the user and expands to fill the affected area; the user is not affected by it."

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Re: How do you prefer to do "normal" fighting characters?

Postby Monolith » Thu Apr 17, 2014 8:34 am

Foreshadow wrote:So its up to you, and there are the exceptions and Steve, by writing the rules, would disagree with the fact it should be that way, yet other character designers (such as Aaron) have thought otherwise, so really its up to the designer of the character and how they do it.

It feels like you're mixing up a lot of concepts or blaming people for things that are obvious. What's in the books have nothing to do with Steve's or Aaron's beliefs. The advantage you call "combat prowess" Steve invented for 2e called martial strike. So this has nothing to do with Aaron "thinking otherwise" then Steve, or Steve not wanting something to be in the rules.

M&M's an effects-based game. You're supposed to use the effects to build things the way you want them to be built. The rules aren't going to give you every imaginable or possible example. The designers assume people are going to use their own imaginations and initiative to make the game their own.

Steve isn't saying no, you can't have combat prowess as an advantage and Aaron isn't saying yes you can. They're both saying: look at some of the things you can do with the rules. :)


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