I take the Ability Benchmark chart on pg 55 in PHB to consideration when I face this problem. So INT 0 is average human score and all skills at Rank 0 is average. I consider even putting 1 CP divided to two skills would make an INT 0 PC have "Above Average" experience with the skills they put points into.
Joe Shmoe PL X
Intelligence 0: average human
Fight 0: average human
1 CP = 2 SP
1 Rank Expertise (Drawing) at INT 0 Joe is consider an above average artist as he put the time to draw well
1 Rank Close Combat (Unarmed) "..." cause he got tired of getting mugged
I take it this way, your Ability (up to PL) is a measure of what you can do naturally or enhanced by powers you're blessed/cursed with and your Skills are the things you invest in either to improve you existing abilities because they're lacking or want to go over you natural/supernatural limit.
Agility 7: top human ("you're the best... around"...lol")
3 Ranks Acrobatics (+10 [you just cracked moderate superhuman]): you put more time in you agility that you can perform acrobatic feats that make Olympic gymnasts look twice.
This why I don't worry about skills much. Your ability and skill together shows what you're capable of hence its the bonus to your d20 roll. See last example.
Agility 7 + 3 Ranks Acrobatics = Acrobatics +10 (before the d20 roll)
1) This PC can practically do any DC 10-11 Agility based check with out even rolling the d20, as even on a nat 1 they beat DC 10.
2) Acrobatics +10 is what the PC is capable of and the roll of the d20 is just a test to see how far this PC can go if they push their limits give the situation.
I don't know if this helps but this make me see skills to abilities in perspective.
This is the catch-all forum, for Mutants & Masterminds threads that you're not quite sure where to put.
Who is online
Users browsing this forum: No registered users and 4 guests