Atadiusti wrote:Batgirl III wrote:
How about something along the lines of an Affliction with a flawed Healing?
• Life Drain Affliction 10 (Resist: Fortitude; Fatigued, Exhausted, Incapacitated; Extra: Progressive) [ 30 PP ]
• Life Transfer Healing 10 (Extra: Energizing; Flaw: Limited [Only usable after inflicting a Third Degree Affliction on Another Target]) [ 10 PP ]
Atadiusti wrote:If I change the flaw to as you have it written *or* as Empathic, that still works, yes? Since they're both -1 per effect rank Flaws, that shouldn't be a problem?
It sounds like the power you are describing (or at least one aspect of it) is manipulating Fatigue levels, and M&M has a relatively tight Fatigue economy since Extra Effort is arguably on par with Hero Points in terms of game effect.
One consequence of this is Energizing Healing. Using that as her "draining herself to heal another" is perfectly valid, but Energizing basically has Empathic built into it: healing someone's Fatigue always* causes the healer to take on the Fatigue. Therefore the healer can't use it on herself, and Empathic can't be used as a Flaw in this case.
Conceptually, the reverse should be allowed to work, taking someone else's Fatigue and using it to Energize yourself, which I believe is what BG3 was shooting for. A Fatiguing Affliction linked to Energizing Healing should work, as long as your GM is cool with it, and could conceivably work on two close targets so you could Drain Peter to Energize Paul. I get how Progressive and the Limit are meant to work together to get the Affliction up to a long-lasting effect, otherwise the Drained target could recover the next round, but I'm wondering if Concentration might be both cheaper and closer to concept.
This is all ignoring any other effects of Life Drain you have in mind, like Stamina swapping or Damage Healing or what have you. It's a neat concept, and I recall wanting to build something similar, but it's going to sit a little funny it M&M3e.
*there's one controversial exception that was published in the Electrical Power Profile where the PC could use an electrical source to recover Fatigue. It also defined ranks for sources, so batteries or electrical outlets could be insufficient (low ranks could fail the Healing check) and larger sources like power lines would be more situational.