RasmusM wrote:1) Do Objects have fort? Or are they naturally Fort immune? What happens when an object is hit by Weaken Toughness resisted by fortitude affects objects?
Inanimate objects (like a rock) would naturally not have a Fort save and would be immune to fort effects, yes. If it was hit by a Weaken Toughness, Resisted by Fort but with the Affects Objects extra then it would loss Toughness equal to the rank of the Weaken effect (perhaps weakening, damaging, or destroying it). A living object (like a tree) however probably does have a Fort resistance and would thus resist normally.
RasmusM wrote:2) When someone is Visually Unaware are they blind (and therefore vulnerable)? If someone is caught in a smoke grenade is he considered blind? What happens when you are attacked by invisible opponent, are you vulnerable (as in blind)?
Being Visually Unaware does make your vision "poor/blind" (though
not the Blind Condition, these are not the same things) however that does not necessarily make you Vulnerable. To be Vulnerable you must be "Surprised" (or have an effect/condition that straight out makes you vulnerable). Being Visually Unaware would mean that everything has Total Concealment from you (assuming you lack another accurate sense). Smoke grenades work depending on how you build them but generally they also cause things to have total concealment. Finally, no again you must be "surprised" to be vulnerable to an invisible enemy. If you are aware that they are there (you just can't see them) I don't believe that counts as "surprised" normally.
RasmusM wrote:3) How does Defensive Roll, Defensive Attack and Toughness interact? If you are Sta4 Def roll6, and do a defensive attak -4 att +4 active defense. Is you Toughness 14 for that round?
I don't believe so. Defensive Attack clearly calls out Dodge/Parry in its effect and Defensive Roll only works "similarly" to Active Defenses, that doesn't make it one.
RasmusM wrote:4) How does Defensive Roll2 and Vulnerable interact? Do you lose all your bonus when vulnerable or only half?
All. Though personally I feel Vulnerable should only do half.
RasmusM wrote:5) Is Skill Mastery (Unarmed or Firearms) possible for routine attack checks in combat?
No. This was confirmed back when the book came out. Skill Mastery (Attack skills) would let you make them as routine checks for various actions (say Green Arrow shooting a button on the other side of the room with his bow or taking part in an archery competition) but it would not let him routinely attack enemies.
RasmusM wrote:6) Does the power "Flurry" from Talent Power Profil work on linked powers?
I assume "Flurry" is Multiattack, in which case you would need to buy Multiattack on each side of a Linked power if you were to Multiattack with both.
RasmusM wrote:7) Im a bit unsure how attacking a Defenseless target with a range power is handled. On p.17 you auto crit if you decide to roll your attack, on p. 193. you just hit routinely, but no crit if you choose to roll, and on p. 197 you crit as on page 17, but only with attacks at close range. Can you choose to roll to hit vs DC10 and autocrit with a ranged attack?
You have the choice between getting to attack routinely or rolling vs 10 and getting a crit. Strictly speaking it must be at close range but you can use a ranged attack in close and get the crit.
RasmusM wrote:8) How does Elongation and Extra Limbs work in grapples? Do they modify to hit roll? The DC for the opponents resistance check? The DC for the opponents Escape check?
Elongation gives a bonus to the Grab DC (same as Strength for example) limited by PL, it does not effect your accuracy however. Extra Limbs is the same but the bonus (if you apply all your limbs to the target) is not limited by PL (up to a +5). And yes this would also effect their ability to escape.
RasmusM wrote:9) How do you handle a snare affliction resisted purely by dodge. Lets say you hit. Opponent resists your DC with his +10 dodge modifier. He fails with 1 degree and becomes vulnerable. At the end of his round he tries to escape and rolls another resistance check. This time he is vulnerable and uses a +5 modifier(10/2)? What happens when he is defenseless and therefore dodge 0. +0 to his resistance check?
Yes, most likely. That's probably why the resistance checks for Snare aren't all base off Dodge, after the first one they are usually based off Damage.
Anyway, those are just my takes on the questions. As with alot of things with this game, your GM is really the final say on what works and doesn't work (and how) in thier games.