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Time Powers is up

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Time Powers is up

Postby Superguy » Wed Oct 03, 2012 2:42 pm

Too bad I got it last week...
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Re: Time Powers is up

Postby Psistrike » Wed Oct 03, 2012 3:16 pm

And here is the link directly to it: Time Powers PP
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Re: Time Powers is up

Postby JonL » Wed Oct 03, 2012 4:38 pm

Thanks for starting this thread! I forgot to post it here after I took care of posting the news on Facebook.
Best regards,

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Re: Time Powers is up

Postby iNSOMN14 » Wed Oct 03, 2012 4:47 pm

To me this seems like the best profile in a while. It has all the trappings I imagined a time controller should have, and most of them don't even seem that over powered. Time Stop, Replay, and Temporal Ambush are all incredibly useful and make me want to play a time controller.

My only grip is that I'm surprised Temporal Ambush didn't have variable descriptor.
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Re: Time Powers is up

Postby mirilion » Wed Oct 03, 2012 5:29 pm

iNSOMN14 wrote:To me this seems like the best profile in a while.


Agreed. The ones I like the most, so far, are this one and the luck power profile. The rest are also pretty good, some more than others, but these two are classy. Doctor Who comes to mind. Who wouldn't want to be a dapper time traveling gentleman fighting cyborg dinosaurs with his girlfriend, who is also probably a cyborg from an alternate past?
Last edited by mirilion on Thu Oct 04, 2012 3:49 am, edited 1 time in total.
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Re: Time Powers is up

Postby Saltcrow » Wed Oct 03, 2012 5:56 pm

The Time Tempering section of this profile is simply golden. It's all these 'sugar-spot' profiles that come out time to time that makes me a big fan of the lineup.
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Re: Time Powers is up

Postby King Snarf » Thu Oct 04, 2012 2:57 am

So, how many pages does this clock in at?
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Re: Time Powers is up

Postby Brianide » Thu Oct 04, 2012 6:14 am

Shut up and take my money!
Check out my builds and my campaign!
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Re: Time Powers is up

Postby Greyman » Thu Oct 04, 2012 8:50 am

iNSOMN14 wrote:To me this seems like the best profile in a while. It has all the trappings I imagined a time controller should have, and most of them don't even seem that over powered. Time Stop, Replay, and Temporal Ambush are all incredibly useful and make me want to play a time controller.
I notice they made no attempt to replicate 2ed Ultimate Powers' Time Stop -- the Charmed One's "freeze everyone in the area" no-save version -- and instead went with "you rearrange things in a flash" for Time Stop, Temporal Ambush, and the three levels of Temportal Shift. A good call, I think.
iNSOMN14 wrote:My only grip is that I'm surprised Temporal Ambush didn't have variable descriptor.
Well, "objects and hazard of opportunity," is kind of variable, but limited to what's available.
King Snarf wrote:So, how many pages does this clock in at?
Five, plus the obligatory "credits and license" page.
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Re: Time Powers is up

Postby Shock » Thu Oct 04, 2012 5:19 pm

If I get this next week will I have it in time to use in a game tomorrow?
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Re: Time Powers is up

Postby Saltcrow » Fri Oct 05, 2012 1:22 am

Shock wrote:If I get this next week will I have it in time to use in a game tomorrow?


only if it's already weekends at where you are :D
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Re: Time Powers is up

Postby Jameson » Tue Oct 23, 2012 12:37 pm

As I have been posting elsewhere, I intend to get back to my reviews this week & next. First up (tonight) is Life & Martial Powers, then Cosmic and Radiation, and I hope to have Time and Dimensional (released tomorrow according to Jon) before the end of next week.
Forty six and two are just ahead of me.

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Re: Time Powers is up

Postby Jameson » Fri Oct 26, 2012 5:02 am

Forty six and two are just ahead of me.

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