Search found 4406 matches

by badpenny
Wed Apr 15, 2009 5:26 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Restricted Devices
Replies: 17
Views: 1185

Re: Restricted Devices

Well, I am coming into this a bit late but... I have a question to ask from a plot standpoint: Why can't someone else use the blast in the staff? It's Restricted because it's assigned to the user as a badge of office and linked to their DNA. To anyone else its just a staff. To the owner, they can u...
by badpenny
Tue Apr 14, 2009 5:28 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Restricted Devices
Replies: 17
Views: 1185

I'd simply divide the Device between Restricted and unrestricted powers. Strike would be unrestricted, the rest Restricted. It all comes out in the wash. I'm not sure how you do that. Since Restricted is a PF, it seems like you'd have to apply it to each power, i.e. Blast and Leaping, leaving Strik...
by badpenny
Mon Apr 13, 2009 6:33 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Restricted Devices
Replies: 17
Views: 1185

So here's my first attempt at the build: Device 5 (Power Staff, easy to lose; Power Feats: Restricted 2 (anyone who takes the weapon away can only use its Innate power; 17pp) Power Staff: Blast 8 ( Alternate Power: Create Object 8 ), Leaping 4 (x25). Strike 2 ( Power Feats: Innate, Mighty) How does ...
by badpenny
Mon Apr 13, 2009 5:29 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Restricted Devices
Replies: 17
Views: 1185

Restricted Devices

Quick question: How would you build a Device that bestows powers to its owner but was just a simple weapon (without powers) to someone else? Example: you have a staff that has Blast, and Create Object to its owner, but just provided the benefits of a quarterstaff (Strike 2) to someone else? Would yo...
by badpenny
Thu Apr 09, 2009 4:23 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Help with a battlesuit build
Replies: 8
Views: 518

Oh, I see... Your Dynamic power is Flight/Strength/Trip. Your Trip descriptor is "super strength ground strike", but not an AP of Super Strength (which was my first impression, which wouldn't work). It was at first, but then I realized it wouldn't work. So I re-created the Groundstrike as a Trip co...
by badpenny
Thu Apr 09, 2009 8:50 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Help with a battlesuit build
Replies: 8
Views: 518

Here's Jet Black

This is my first character based on a Device. I believe I have the math right, but I'm not sure how elegant/efficient he is. I still don't quite get Dynamic. I made Flight and it's APs all Dynamic, thinking I can share the ranks, which is what I'm looking to do since he has to use his jet engines to...
by badpenny
Tue Apr 07, 2009 12:20 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Help with a battlesuit build
Replies: 8
Views: 518

Help with a battlesuit build

I'm working on a battlesuit character and was looking for some input. The battlesuit provides Protection, Super-Senses, Flight, and can use the jets to either shoot a blast of air or power a super-punch (all modeled on Marvel's Torpedo character). Powers: Device XX (battlesuit, hard to lose) Battles...
by badpenny
Wed Mar 18, 2009 5:56 pm
Forum: Drawing Board
Topic: Request: Metallic woman
Replies: 9
Views: 2412

Request: Metallic woman

Hi, I'm going to be playing in my first MnM game and I'll be playing a super strong woman that I'm calling Hardbody. She has the Solid Form (steel) container (Density, Immovable, Protection, Super-Strength), so I suppose she would look something like Colossus. Has anyone something like this? Thanks,...
by badpenny
Wed Mar 18, 2009 1:35 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Dodge Bonus
Replies: 3
Views: 309

Dodge Bonus

I'm confused about what exactly the Dodge Bonus is for. As I understand it, your Defense = 10 + Defense Bonus. This means that someone has to equal or beat your Defense score to hit you. So, if you have a Defense Bonus of +8 then they have to roll better than or equal to an 18 to hit you. Correct? O...
by badpenny
Sun Jan 18, 2009 6:45 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Teleport "castling"
Replies: 5
Views: 425

Dirigible wrote:There is a Castling extra in Ultimate power; it works out at +0.
Yes, but it's only a willing effect. I'm looking to create an attack. Thanks, though.
by badpenny
Sat Jan 17, 2009 6:17 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Teleport "castling"
Replies: 5
Views: 425

Teleport "castling"

I'm new to MnM, having only played for a week, and using an archetype (speedster). So now I'm working on my first original character and am wondering if y'all would help me out. The concept is a teleporter who can not only teleport himself, but also switch places with someone else, or to "castle" li...