Search found 848 matches

by Unbeliever
Thu May 01, 2014 8:55 am
Forum: General M&M
Topic: Why is 3rd Edition so much better then 2nd Edition
Replies: 52
Views: 23398

Re: Why is 3rd Edition so much better then 2nd Edition

There's a difference between collective wisdom and design by committee. The blithe point Saith_Matthew makes amounts to "never bother playtesting, design everything in a vacuum." Not to mention some bizarre lionization of game designers. Actually no. See playtesting isn't asking for advice. Play te...
by Unbeliever
Wed Apr 30, 2014 8:57 am
Forum: General M&M
Topic: Why is 3rd Edition so much better then 2nd Edition
Replies: 52
Views: 23398

Re: Why is 3rd Edition so much better then 2nd Edition

There's a difference between collective wisdom and design by committee. The blithe point Saith_Matthew makes amounts to "never bother playtesting, design everything in a vacuum." Not to mention some bizarre lionization of game designers. And, the so-called "horror stories" are misleading. 4E was des...
by Unbeliever
Wed Apr 30, 2014 7:33 am
Forum: General M&M
Topic: Why is 3rd Edition so much better then 2nd Edition
Replies: 52
Views: 23398

Re: Why is 3rd Edition so much better then 2nd Edition

I actually agree with all of FuzzyBoots' comments above. But, I still prefer 3E. The few improvements that make the difference for me are essentially the core combat rules: the loss of stun locking, the consistency with degrees of failure for various powers, and the relative ease of power stunting. ...
by Unbeliever
Tue Apr 29, 2014 8:20 am
Forum: Player Locator
Topic: any roll20 folks? other online M&M games?
Replies: 7
Views: 16990

Re: any roll20 folks? other online M&M games?

Very cool LepoldKain and Kid Vorpal. Sorry for the slow reply, I was traveling this past week.

What's a convenient way for us to talk more? I'm on skype or can even just create something on roll20 for us to sit down and chat a bit. It will be fun to just kibbutz, and maybe a game will come of it.
by Unbeliever
Fri Apr 18, 2014 4:04 pm
Forum: Player Locator
Topic: any roll20 folks? other online M&M games?
Replies: 7
Views: 16990

Re: any roll20 folks? other online M&M games?

Ramsey wrote:Hmmm, I feared as much, that's not really compatible with my schedule.
Oh well, my search goes on...
Damn, sorry to hear it and best of luck.
by Unbeliever
Fri Apr 18, 2014 10:09 am
Forum: Player Locator
Topic: any roll20 folks? other online M&M games?
Replies: 7
Views: 16990

Re: any roll20 folks? other online M&M games?

Central time, United States. The other big question is if anyone has an interest in GMing.

I'd happily talk some more, and hopefully some other M&M players will find their way to this thread, too.
by Unbeliever
Wed Apr 16, 2014 8:23 pm
Forum: Player Locator
Topic: any roll20 folks? other online M&M games?
Replies: 7
Views: 16990

any roll20 folks? other online M&M games?

I'm pretty new to the online RPG scene, and roll20 is the thing that I've picked up. Just seeing if anyone else would be interested in that sort of thing, especially a weeknight game every couple of weeks or so. I don't have any strong preferences as far as game styles. I think it might be nice to t...
by Unbeliever
Sun Mar 30, 2014 8:09 am
Forum: General M&M
Topic: silly question - Jet Fighter speed?
Replies: 26
Views: 3171

Re: silly question - Jet Fighter speed?

I will treat it as an error, and point it out to any GMs I need to. As was said above, if you want the jet to be slower then just decrease its ranks, but we're talking about an environment where quinn jets can fly across country, into space, and under the ocean without difficulty. Not very realistic...
by Unbeliever
Sat Mar 29, 2014 1:05 pm
Forum: General M&M
Topic: silly question - Jet Fighter speed?
Replies: 26
Views: 3171

Re: silly question - Jet Fighter speed?

These replies strike me as extremely uncharitable. And, frankly, a little insulting. Look at this way. A Fighter Jet, as statted out, is many many times faster than every archetype besides the Speedster. Does a player picking up the book expect an ordinary military jet to be 16 times (!) faster than...
by Unbeliever
Sat Mar 29, 2014 12:00 pm
Forum: General M&M
Topic: silly question - Jet Fighter speed?
Replies: 26
Views: 3171

silly question - Jet Fighter speed?

The Jet Fighter's stats are listed as Speed 12. This is a top flight speed of 8,000 miles per hour. Actually, it's even higher than that b/c you can take a double move as the pilot. This strikes me as it cannot be right. The Eurofighter Typhoon, according to Google, has a top speed of 1500 mph. The ...
by Unbeliever
Sat Jan 11, 2014 8:53 am
Forum: General M&M
Topic: Various Insubstantial tricks (Nancy Makuhari RoD) [3e]
Replies: 7
Views: 1826

Re: Various Insubstantial tricks (Nancy Makuhari RoD) [3e]

I always liked this character's power set from the anime.

As to the "taunt and then you miss me effect," why not pair the Improved Defense, etc. with a reflavored Interpose advantage?
by Unbeliever
Fri Aug 31, 2012 4:27 pm
Forum: General M&M
Topic: Arrays
Replies: 49
Views: 2347

Re: Arrays

... The main problem with overly broad magic arrays is when you have a group of a speedster, a psionic and a powerhouse with a mage who has teleport, telepathy, telekinesis, healing, & summon demon in an array the rest of the group will be spending a lot of time watching the mage show off while the...
by Unbeliever
Fri Aug 31, 2012 10:55 am
Forum: General M&M
Topic: The Real Strength of Mutants and Masterminds
Replies: 37
Views: 2181

Re: The Real Strength of Mutants and Masterminds

... For my personal taste in gaming systems, I really like M&M, and its strengths more than outweigh its weaknesses... But, darn it, I like more "crunch" in my systems. It was a tough shift for me, going from 2e, which was already a bit crunch-lite for me, to 3e, which has even less crunch... But t...
by Unbeliever
Fri Aug 31, 2012 7:09 am
Forum: General M&M
Topic: The Real Strength of Mutants and Masterminds
Replies: 37
Views: 2181

Re: The Real Strength of Mutants and Masterminds

I am a huge fan of the M&M system in general. I do feel compelled to point out, though, that it's not the first open-ended point-based system out there by a long shot. And, those are the big strengths that the OP gestures towards. GURPS, Champions, and others built the foundation upon which M&M stan...
by Unbeliever
Fri Jun 22, 2012 5:31 am
Forum: General M&M
Topic: Massive knockback as an innate function of Strength?
Replies: 9
Views: 655

Re: Massive knockback as an innate function of Strength?

I haven't looked at the Strength Power Profile, yet. We haven't been playing much M&M lately. A while ago, though, I made a character who was adept at throwing things and delivering thunderous attacks, so I gave him this power: Knockback: Move Object 9, Close, Grab-Based, Limited to Away • 3 points ...