Search found 411 matches

by Gothenem
Wed Jan 01, 2014 5:31 am
Forum: Roll Call
Topic: J-Mart: Preparing for Relocation... :)
Replies: 3525
Views: 1138791

Re: J-Mart: HAPPY NEW YEAR! Lobo vs. Thor Playtest

How about Wonder Woman vs. Ms. Marvel.

Barring that, WW vs. Hellboy
by Gothenem
Fri Sep 20, 2013 3:03 pm
Forum: Roll Call
Topic: City of Heroes Conversions
Replies: 59
Views: 14253

Re: City of Heroes Conversions

Because of how everything was handled. NCSoft basically told all the CoX fans "f&$#@ you" multiple times. Not a good way to keep fans.
by Gothenem
Fri Sep 20, 2013 1:39 pm
Forum: Roll Call
Topic: City of Heroes Conversions
Replies: 59
Views: 14253

Re: City of Heroes Conversions

Just some fun with Icon. The Titan Forums are awesome!!!

Image

Image
by Gothenem
Sat Aug 17, 2013 5:53 pm
Forum: Roll Call
Topic: City of Heroes Conversions
Replies: 59
Views: 14253

Re: City of Heroes Conversions

I flew around Paragon City yesterday. :D
by Gothenem
Fri Aug 16, 2013 1:44 pm
Forum: Roll Call
Topic: GUYVER!!!!
Replies: 2
Views: 1436

Re: GUYVER!!!!

Reuiring a special guyver remover seems like the armor is not removable, but instead, a guyver remover is a Nullify effect on the guyver armor.

Possilby a Power Loss complication for the armor.
by Gothenem
Wed Aug 14, 2013 2:47 am
Forum: Roll Call
Topic: City of Heroes Conversions
Replies: 59
Views: 14253

Re: City of Heroes Conversions

I probably wouldn't design them as under PL, but I would enforce PL limits on them, meaning they may not gain the benefits of a boost unless they are under a penalty of some sort. Of course, that's just me.
by Gothenem
Tue Aug 13, 2013 10:13 pm
Forum: Roll Call
Topic: City of Heroes Conversions
Replies: 59
Views: 14253

Re: City of Heroes Conversions

For trees of life, I would make them objects that have Regeneration # (affects others, burst area, limited to devouring earth only).
by Gothenem
Mon Aug 12, 2013 6:38 am
Forum: Roll Call
Topic: City of Heroes Conversions
Replies: 59
Views: 14253

Re: City of Heroes Conversions

So I ran a game last night, and my group (there were 5 players) of PL 8, 100 pp characters came up against a group of outcasts. I used 9 initiates and 3 veterans (one each of electric, ice and fire). The 3 veterans used the hero rules, while the initiates operated on the minion rules. One of the pla...
by Gothenem
Sun Aug 04, 2013 7:42 pm
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656759

Re: Prodigy Duck 3e Builds (Mole Man, Montana)

Actally, I like Eugene levy as a body cast
by Gothenem
Tue Apr 16, 2013 4:34 pm
Forum: Roll Call
Topic: J-Mart: Preparing for Relocation... :)
Replies: 3525
Views: 1138791

Re: J-Mart: Arcade, Zombie Thorpocalypse, Daryl Dixon

Nice Daryl!! I'll admit my favorite character in the show is already dead, but hey, that's the Walking Dead for you. I sorta like Glenn, I think he's a decent character, but Daryl is probably the best of the remainders (though Rick is pretty close too). I really hope to see a cool story, something w...
by Gothenem
Fri Nov 23, 2012 6:35 pm
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656759

Re: Prodigy Duck 3e Builds (Blibdoolpoolp)

I always went with blib-DOOL-Poolp (Pool with a P sound on the end).
by Gothenem
Mon Nov 05, 2012 6:47 am
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656759

Re: Prodigy Duck 3e Builds (HYDRA, Iceman, Icemaster)

Batgirl III wrote:Image
What is in the can you think?
by Gothenem
Mon Nov 05, 2012 4:31 am
Forum: Roll Call
Topic: Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
Replies: 6550
Views: 2600699

Re: Kreuz Control: Wreck-it Ralph, Fix-it Felix, Sgt Calhoun

Jabroniville wrote:I find it funny that her suit is so form-fitting. I know of many women in the armed forces and police, and ain't none of their bulletproof armour has sculpted breasts on 'em :).
And shame on them!
by Gothenem
Sun Aug 05, 2012 1:43 pm
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656759

Re: Prodigy Duck 3e Builds (Geirrodur, Ghost Rider)

I really like how you built the detect sinners power :)
by Gothenem
Thu Aug 02, 2012 6:27 pm
Forum: Roll Call
Topic: Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)
Replies: 1372
Views: 656759

Re: Prodigy Duck 3e Builds (Gambit)

I have issues with Gambit... serious issues. Why was he introduced into the series? He does not bring anything new. The X-Men already had a super-agile character (Nightcrawler) and a thief (Storm). So what purpose does her serve? It is a good rant, oh Prodigious Duck, but I have a problem with your...