Search found 521 matches

by Doctor Devious
Thu Apr 24, 2014 12:29 pm
Forum: General M&M
Topic: Multiple Surprise attacks in the combat encounter.
Replies: 23
Views: 9500

Re: Multiple Surprise attacks in the combat encounter.

There are of course the obvious issues of "how much fun is this character anyway?" and its friend "a rule quirk shall not a character make". One would instinctively expect surprise to be viable whenever a target would not seriously expect an attack, which is not the same as expecting an attack but n...
by Doctor Devious
Sun Apr 13, 2014 4:45 pm
Forum: GMs' Eyes Only
Topic: Ideas for a Nemesis
Replies: 4
Views: 2685

Re: Ideas for a Nemesis

I'm not 100% taken by the friend-turns-enemy angle as presented: seems insufficient grounds to become a serious returning big bad. His guilt re. the "stolen" wife makes it even less so, rather than more-so from my POV. If the hero had thought to "sacrifice" his pal for the hero's benefit, at least a...
by Doctor Devious
Sat Apr 12, 2014 7:53 am
Forum: General M&M
Topic: Construct Healing
Replies: 5
Views: 4437

Re: Construct Healing

One could also build some regeneration/healing into your HQ that repairs you out of action-time.
by Doctor Devious
Sat Mar 29, 2014 6:56 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Multiple Attacks: Beholder Rays
Replies: 7
Views: 3530

Re: Multiple Attacks: Beholder Rays

You are quite right that I played fast-and-loose with the "single setting" of an AP: I've got nothing to back that up, but the pros and cons look fairly well balanced - and if something doesn't really benefit you, nor really hinders you, it should be zero cost. As for costs, a simple example might b...
by Doctor Devious
Sat Mar 29, 2014 3:18 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Multiple Attacks: Beholder Rays
Replies: 7
Views: 3530

Re: Multiple Attacks: Beholder Rays

Possibly a somewhat complex array-of-arrays power could achieve the overall effect. It should be a lot quicker in play than conjoined minions and still allow for specific-eye attacks (both by the beholder and on the beholder): Array of power effects: Array [Damage; Drain; Nauseate; Disintegrate; Daz...
by Doctor Devious
Mon Mar 24, 2014 2:03 pm
Forum: General M&M
Topic: The Magic Conundrum
Replies: 14
Views: 2257

Re: The Magic Conundrum

There are a bunch of powers in M&M that can suffer from "can-describe-anything-itis": magic; cosmic power; the power primordial; sufficiently futuristic nano-tech; many a battle-suit (can do about 99% of anything); shape-shifting; sufficiently powerful "psychic powers" and so on. Even "The Force" ca...
by Doctor Devious
Fri Mar 21, 2014 2:31 pm
Forum: General M&M
Topic: Move Action Acrobatic Bluff (aka Agile Feint) as movement
Replies: 11
Views: 1774

Re: Move Action Acrobatic Bluff (aka Agile Feint) as movemen

All that acrobatic shindiggery could be just a descriptor for a high defence; no action of any sort required. That doesn't mean it couldn't be an action, but it doesn't have to be.
by Doctor Devious
Sat Mar 15, 2014 3:54 pm
Forum: GMs' Eyes Only
Topic: The Island of Dark Science
Replies: 4
Views: 2443

Re: The Island of Dark Science

I suspect the real trick will be to control the powers/abilities in such a manner that island escape isn't too easy: you'll find that stopping super-beings moving about is rather tricky in the main part. Perhaps they need some resource/aspect of the island to maintain the powers (or even so far as t...
by Doctor Devious
Sat Mar 15, 2014 3:05 am
Forum: General M&M
Topic: Subtle II
Replies: 19
Views: 2666

Re: Subtle II

Indeed it is.
Opps!
I'll get my coat!
by Doctor Devious
Fri Mar 14, 2014 3:59 pm
Forum: General M&M
Topic: Subtle II
Replies: 19
Views: 2666

Re: Subtle II

Sure, if it was just an attack that was dominantly invisible I'd go with subtle 1. But add the aspect that it causes damage over a few rounds, and (almost all) subjects are also unaware of the damage they are suffering would push it beyond subtle 1 for me.
by Doctor Devious
Fri Mar 14, 2014 2:24 pm
Forum: General M&M
Topic: Secret ID problem
Replies: 11
Views: 1726

Re: Secret ID problem

No probs! Sounds like you have a story arc rather than a complication going.
Go for the story then and fingers crossed everyone joins in with the idea.
by Doctor Devious
Fri Mar 14, 2014 2:10 pm
Forum: General M&M
Topic: Subtle II
Replies: 19
Views: 2666

Re: Subtle II

A subtle 2 choking power might simply use the descriptor "nitrogen gas". Most people weaken then pass out with no warning what-so-ever. Nitrogen asphyxiation is an occasional cause of accidental death ... The painful experience of suffocation is not caused by lack of oxygen intake but rather because...
by Doctor Devious
Mon Mar 10, 2014 5:03 pm
Forum: General M&M
Topic: Secret ID problem
Replies: 11
Views: 1726

Re: Secret ID problem

There is of course the GM forum of which players' are advised to keep a wide berth if they want to keep the fun in their games. As to the initial question: Secret IDs are generally a complication that slow down a player getting into combat in the first round or two, or alternatively provide a story ...
by Doctor Devious
Sat Feb 22, 2014 5:12 am
Forum: General M&M
Topic: Unclear on Reaction modifier
Replies: 3
Views: 857

Re: Unclear on Reaction modifier

You are spot-on that limited flaws are essentially probability based and in the general case, your assumptions sound good to me. But just like any potential flaw, it needs to be evaluated in light of the specific character. For example, a character might be extremely immobile such that hitting them ...
by Doctor Devious
Sat Feb 22, 2014 5:01 am
Forum: General M&M
Topic: How are Perception and Area balanced?
Replies: 68
Views: 8508

Re: How are Perception and Area balanced?

Remember also that there must be a valid build reason for a Perception attack. All too often one sees a Perception blast on the fairly shoddy grounds of "this character is really, really accurate". Indeed, and a Ranged PL 10 attack is indeed "really, really accurate"; Perception is "can't miss", whi...