Search found 60 matches

by Tagnik
Sat Aug 20, 2005 10:00 pm
Forum: General M&M
Topic: M&M Character Theme Songs!
Replies: 32
Views: 4320

Johnny ROcket.. its raining Men.

I haven't laughed that hard in a while
by Tagnik
Mon Aug 15, 2005 8:03 pm
Forum: GMs' Eyes Only
Topic: My First Session
Replies: 12
Views: 1139

My First Session

It was just me and my bud. He made "The THing" except dumber. So I had to throw an NPC to go with him. It was a pl 8 growth brick and a pl 6 kung fu dude. I just started using heroclix and making stuff up on the fly. I ended up with some Secret Ninja Organization joined with a Microsoft Type company...
by Tagnik
Sat Aug 13, 2005 9:26 am
Forum: Mutants & Masterminds Rules (1e)
Topic: Diff Attributes for Atk/Dmg/Save- study
Replies: 3
Views: 1307

*Bump* I wish Steve was around :P
by Tagnik
Thu Aug 11, 2005 8:51 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Diff Attributes for Atk/Dmg/Save- study
Replies: 3
Views: 1307

Its okay cuz I'm not going to get 2e cuz its too complicated. :)

I just want something simple that I can edit.
by Tagnik
Thu Aug 11, 2005 12:09 am
Forum: Mutants & Masterminds Rules (1e)
Topic: Diff Attributes for Atk/Dmg/Save- study
Replies: 3
Views: 1307

Diff Attributes for Atk/Dmg/Save- study

This is something I've just been compiling to get a better understanding of how things work in 1e. Dexterity based Melee attack bonus - Feat (Attack Finesse), or No Strength Strength based Melee Attack bonus - Normal Strength based Ranged Attack bonus - None Strength based Melee attack bonus - Norma...
by Tagnik
Wed Aug 10, 2005 10:08 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Attack Powers using diff Attributes
Replies: 13
Views: 2695

I guess mybiggest problem with it would be a "Rogue" type character.

He'd have lots of ranks in Charisma, and lets see he melee fights w/ Charisma. He'd bluff for his sneak attacks, and save points by using charisma for both, Skill, attack, and Damage.

Just sounds way to cheap.
by Tagnik
Wed Aug 10, 2005 2:04 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: A Fantasy Campaign
Replies: 18
Views: 3930

Exactly Maso.

You'd just have to find it :)

The problem would be leveling up... No powers allowed.. .You'd have some seriously highly skilled heroes.. maybe set it so power levels = 10 points?
by Tagnik
Wed Aug 10, 2005 1:58 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Brilliant Weapons
Replies: 26
Views: 5079

Simple yet effective is right.

I like it.

I guess if someone had armor it would go through that, but someone with the Special Effect of Protection being its "Chitnus Hide", then it wouldn't go through that.
by Tagnik
Wed Aug 10, 2005 1:51 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Magic Missle?
Replies: 18
Views: 4183

This has been helpful :)

I don't think I will allow the Double Energy Blast thing.
by Tagnik
Wed Aug 10, 2005 1:49 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Attack Powers using diff Attributes
Replies: 13
Views: 2695

I'm Rude :) Well changing the attack is one thing, but what if you changed the attack and the bonus used for damage. Let's say you have a.... hrm.. a "Mighty" Space Cannon on a ship. The Mighty part might be that it works better if aimed properly. You use your Intelligence roll to attack, to set the...
by Tagnik
Tue Aug 09, 2005 7:57 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: A Fantasy Campaign
Replies: 18
Views: 3930

I'd love to use a Fantasy Campaign, power level limit to like.. 5 or something. No Super Powers can be bought, then make everything else Items. IE Belt of Giant's Strenght, Longswords. and get rid of Power Level Limits for Powers. If you find something powerful enough, you get to use it (if the GM a...
by Tagnik
Tue Aug 09, 2005 7:55 pm
Forum: Official Rules Questions (1e Archive)
Topic: Change Attack Attribute
Replies: 1
Views: 4891

Change Attack Attribute

I haven't gotten a really straight answer that I can agree with, so I wanted to know from you. Normally Strength and Dexterity are for Melee and Ranged attacks. Could you have it so that One could choose which Attribute's Bonus he will use for Specific Attack powers? Would it be free? an Extra like ...
by Tagnik
Tue Aug 09, 2005 7:32 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Attack Powers using diff Attributes
Replies: 13
Views: 2695

Actually, I was looking for more experienced players to Answer the question. They typically post in other areas of the boards. No offense, but I don't agree with many of your ideas, Rivalson. So don't bother replying to my posts anymore, I don't like your attitude. But i'm sure you're a nice person....
by Tagnik
Tue Aug 09, 2005 7:29 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Brilliant Weapons
Replies: 26
Views: 5079

Thank you Farik.. I can abuse whatever answers I want, by the way. I honestly don't think you understand the concept of Mutants and Masterminds if you think that Fortitude Saves and Will Saves are a different rarity. This game is almost completely dependent on the Game Master. Its sort of like choos...
by Tagnik
Tue Aug 09, 2005 7:24 pm
Forum: Mutants & Masterminds Rules (1e)
Topic: Magic Missle?
Replies: 18
Views: 4183

Way to jump to conclusions.

I think he was just helping :)

For some reason, I think the "ENergyblast extra: Energy Blast, energyblast " etc is something that should be illegal. Kinda messed up. Or they don't stack for sure.