Search found 429 matches
- Wed Jul 11, 2007 7:20 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: The old snare and punch.
- Replies: 40
- Views: 3057
- Wed Jul 11, 2007 7:16 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Teleport Grapple
- Replies: 7
- Views: 657
- Mon Jul 09, 2007 9:09 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Teleport Grapple
- Replies: 7
- Views: 657
- Mon Jul 09, 2007 9:08 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Understanding modifiers, my mental block.
- Replies: 11
- Views: 818
- Mon Jul 09, 2007 9:06 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Warm-up: flaw or drawback?
- Replies: 8
- Views: 652
- Thu Jul 05, 2007 5:59 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Newbie needs a little help
- Replies: 5
- Views: 409
- Sat Jun 30, 2007 5:25 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Uncontrolled drawback
- Replies: 3
- Views: 301
- Thu Jun 28, 2007 9:02 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Non-Damaging Area Effects
- Replies: 11
- Views: 683
- Thu Jun 28, 2007 8:52 am
- Forum: Roll Call
- Topic: First build...
- Replies: 6
- Views: 635
His Mercy drawback should be a Complication, since it is a role-playing issue and not game mechanics related. He's only PL8, even though he's built with 155 power points. Disintegration is technically Drain Toughness and Strike, linked, with the Range extras. Penetrating is +1 extra, Explosion is a ...
- Tue Jun 26, 2007 10:15 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Distract
- Replies: 12
- Views: 712
- Sat Jun 23, 2007 5:15 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Walking on Water
- Replies: 6
- Views: 414
- Sat Jun 23, 2007 5:06 am
- Forum: General M&M
- Topic: What are your house rules?
- Replies: 35
- Views: 4305
Falling Toughness save is DC10 for a fall of 1 foot, goes up by +2 DC for every time the distance fallen increases a rank on the table to a maximum of 2000 feet. Acrobatics checks (DC20 and DC15) can reduce the maximum to 500 feet and 1000 feet, respectively. Provoke Monologue is a Standard action, ...
- Fri Jun 22, 2007 4:45 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Knockback
- Replies: 8
- Views: 616
- Wed Jun 20, 2007 8:22 am
- Forum: Mutants & Masterminds Rules (Second Edition)
- Topic: Power Stunts and mutliple powers
- Replies: 6
- Views: 490
- Wed Jun 20, 2007 8:19 am
- Forum: Roll Call
- Topic: Special Forces benchmark
- Replies: 14
- Views: 1670