Search found 415 matches

by The General
Thu Feb 05, 2009 4:15 pm
Forum: Fan Resources
Topic: Gaming Aid: Creating Cardboard Stand-up Figures
Replies: 10
Views: 5924

Re: Gaming Aid: Creating Cardboard Stand-up Figures

Hello, I am a trying to use GIMP to make some standup counters. I am having trouble creating the silhouette. There is no Tolerance/Similarity tool in any of the GIMP menus. I tried Google for making silhouettes in GIMP but they seem complex and do not produce the result I want. Can anyone give me so...
by The General
Fri Apr 20, 2007 11:10 pm
Forum: Sidekicks Lounge
Topic: The KublaCon is coming!
Replies: 2
Views: 526

The KublaCon is coming!

May 25-28 Hyatt Regency, Burlingame, California KublaCon So is anyone here going? I'm definitely going on Saturday and Sunday. I'll probably register to play a few boardgames (I'm looking at you Federation Commander ) and maybe an RPG. Looks like there's only one M&M2E game running (on Friday) DARN!...
by The General
Tue Feb 06, 2007 5:14 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Power build help
Replies: 5
Views: 330

Power build help

I have this power build for a NPC that I mentioned in the Making Indestructible Playable thread: Immunity 80 (All Physical/Energy Damage; Extra: Duration - Sustained [+0]; Flaw: Limited - Not when surprised [-1]) I've been mulling over this build and limited flaw doesn't sit well with the concept I ...
by The General
Mon Feb 05, 2007 6:43 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Making Indestructible Playable
Replies: 31
Views: 2524

Re: Making Indestructible Playable

In this case Indestructible being defined as: Immunity: Lethal Physical Damage Immunity: Non-lethal Physical Damage Immunity: Lethal Energy Damage Immunity: Non-lethal Energy Damage As it stands, everything wings off this character, never stunned he doesn't even budge. Let's set aside the huge disc...
by The General
Mon Feb 05, 2007 5:36 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Space Travel and Arrays?
Replies: 43
Views: 1862

Most, if not all, problems would have been solved had it been originally written as a power feat of flight. Few people buy into the explanation as it's currently written. Our current house rule is that it is a Power Feat of Flight: 1 point: Interplanetary Speeds 2 points: Interstellar Speeds 3 poin...
by The General
Mon Feb 05, 2007 4:24 am
Forum: General M&M
Topic: Quick Questions
Replies: 15
Views: 2453

Re: Quick Questions

However, I remember an ability in a different gaming system that allowed the character to be generally ignored by everyone To simulate being ignored by people (but not machines) Concealment (all senses; feat: close range; flaw: phantasm) , to the point that anything referring to him was somehow mis...
by The General
Sat Feb 03, 2007 4:50 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: UPB: Bouncing
Replies: 7
Views: 701

I would probably create Bouncing as: Immunity 5 (Falling/Knockback) 5 points. Leaping (Reaction: +2, Limited to falls and knockback: -1, No greater than the original distance: -1) 1pp/Rank. +1 Extra: Impact Resistance: Protection 1/per Rank (Impervious: +1, Physical Only: -1) So Bouncing 8 would co...
by The General
Thu Feb 01, 2007 4:35 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Tiring flaw on sustained power
Replies: 29
Views: 1591

You become fatigued at the start of the next round. I think that when you use a Tiring Sustained power you continue taking one level of fatigue at the start each round until you deactivate the power or become unconscious. You can use a hero point to shrug off a level of fatigue. So using your Altern...
by The General
Thu Feb 01, 2007 12:23 am
Forum: Roll Call
Topic: Seven Thunders Kung Fu
Replies: 19
Views: 2269

Re: Seven Thunders Kung Fu

I like it so far. It reminds me of a Champions NPC from the Ultimate Martial Artist sourcebook (IIRC) who had all the martial arts moves as powers instead of buying martial arts (his name escapes me, I'll have to dig out the book from storage) 1) You have the Accurate feat listed multiple times. I'm...
by The General
Wed Jan 31, 2007 11:23 pm
Forum: Roll Call
Topic: From level 0 to 10. Watt PL 6 so far.
Replies: 66
Views: 6977

A request. Only having the original book, I do not know what some of the things he's got on him truly do. So, could anyone please let me know exactly what Gadgets do. I remember in the first edition you had to spend a hero point and you could pull whatever powered device that you needed. Is it the ...
by The General
Wed Jan 31, 2007 1:37 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Portal Punch
Replies: 19
Views: 1191

I'm not sure how grappling would work (would the guys arms be stuck through portals and the other guy trapped there?) This does need to be metnioned, since, Elongation grants you a huge bonus to grappling, so it should be addressed. I think the grapple would work the same but I would also include t...
by The General
Tue Jan 30, 2007 10:16 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Portal Punch
Replies: 19
Views: 1191

The problem with elongation is that thing about having to stretch for rounds if the person is far enough away. Is the portal taking longer to open? Hmm...that does pose a problem. If you use Elongation from the Core Rules you only need to make a Move action to stretch up to your maximum distance. I...
by The General
Tue Jan 30, 2007 8:20 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Portal Punch
Replies: 19
Views: 1191

General: That's a very good construction, actually, using Indirect 3. I'm kicking myself for not having thought of using that. I'd make it a Blast and then stick in Indirect. Forget that Elongation nonsense I suggested. Actually, Elongation _and_ Indirect seems better to me, since if you can punch ...
by The General
Tue Jan 30, 2007 7:38 pm
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Portal Punch
Replies: 19
Views: 1191

Re: Portal Punch

I'm trying to make an NPC who uses teleport with the 'portals' extra. As an alternate power I was thinking of mighty blast, as the character opens up a portal and punches through it. If you're trying to make a character like the Spot maybe you can try this: Teleportal Attack Strike 7 (Power Feat: I...
by The General
Tue Jan 30, 2007 12:52 am
Forum: Mutants & Masterminds Rules (Second Edition)
Topic: Enhanced motorcycle
Replies: 26
Views: 1269

I've just read through this thread. Does this build look correct? PC WITH A MOTORCYCLE The character rides around on a motor cycle Equipment (Motorcycle, Vehicle) ...... Strength: 15, Speed: 5, Defense: 10, Toughness: 10, Size: M ...... Features: Alarm, Hidden Compartment, Nav System, Remote Control...