Search found 300 matches

by spikevampire
Thu Feb 20, 2014 5:07 am
Forum: DC Adventures
Topic: Impaired condition, when bound after a grab, affect escape?
Replies: 2
Views: 2796

Re: Impaired condition, when bound after a grab, affect esca

Uhm, sound very circumstantial then... I guess then for a grab based impairment you're definitely having -2 to the breaking out check but not for the toughness or fortitude ones. On the other hand, a impaired coming from exhausted could have an effect on these checks as well as your whole body is ru...
by spikevampire
Thu Feb 20, 2014 5:03 am
Forum: DC Adventures
Topic: Alternate effect of the same power over different rounds
Replies: 0
Views: 3168

Alternate effect of the same power over different rounds

Hi guys, I am trying to think to a power which should have 3 different effects over 3 rounds. 1 - stun and defenseless affliction to the opponent 2 - Drain toughness/STA 3 - Damage The only thing I know about it is that it has to be a concentration power but I can't really figure out how to create i...
by spikevampire
Thu Feb 20, 2014 4:56 am
Forum: DC Adventures
Topic: Snare breakout (strength+damage) and third person help
Replies: 9
Views: 4393

Re: Snare breakout (strength+damage) and third person help

Yeah I guess it will do... Like trying to help someone shaking off a mind control!

Thanks! Helpful as usual
by spikevampire
Wed Feb 19, 2014 10:07 am
Forum: DC Adventures
Topic: Impaired condition, when bound after a grab, affect escape?
Replies: 2
Views: 2796

Impaired condition, when bound after a grab, affect escape?

As topic, very quick question. Sorry I couldn't find it anywhere on the forum. Also, Impaired seems to affect a bit everything, someone also think it should affect dodge and parry as active defense are just routine checks, but do you think it should affect saves like fortitude, will, toughness? On t...
by spikevampire
Wed Feb 19, 2014 10:01 am
Forum: DC Adventures
Topic: Snare breakout (strength+damage) and third person help
Replies: 9
Views: 4393

Re: Snare breakout (strength+damage) and third person help

Exactly, I think Snare here is underpowered especially in group situation as some of the power effect could actually help you breaking through (wolverine's claws should provide him a bonus to escape the snare as they weaken the snare itself) and for groups someone outside could Aid with their streng...
by spikevampire
Tue Feb 04, 2014 10:19 pm
Forum: DC Adventures
Topic: Snare breakout (strength+damage) and third person help
Replies: 9
Views: 4393

Re: Snare breakout (strength+damage) and third person help

Ok what you said made me realize that yes create objects seems more appropriate sometimes, but I won't get the conditions and not always is so appropriate if has a weird descriptor. I'll try to use aid action to improve someone's strength check to get free from the snare rather than damaging the sna...
by spikevampire
Tue Feb 04, 2014 10:13 pm
Forum: DC Adventures
Topic: Move objects, round by round and options
Replies: 7
Views: 3925

Re: Move objects, round by round and options

Definitely I rather not stay here discussing hours about this which has you say it's a few points difference and the ultimate aim is to play the game! In the end, if all the characters who use MO in my setting will have those few feats extra (which it will be the case) I could also just say those fe...
by spikevampire
Mon Feb 03, 2014 11:09 am
Forum: DC Adventures
Topic: Snare breakout (strength+damage) and third person help
Replies: 9
Views: 4393

Snare breakout (strength+damage) and third person help

Dear Gamers and GMs, A quick question about Snare. Generally is a power with a descriptor (webs, ice, plants, mistical energy, force fields ecc) and most of the time sounds like a create objects that encase someone, which could actually be the case. As we know, in 3ed is thought as an affliction rat...
by spikevampire
Mon Feb 03, 2014 10:54 am
Forum: DC Adventures
Topic: Move objects, round by round and options
Replies: 7
Views: 3925

Re: Move objects, round by round and options

I really like JD's resolution of scenario 3! It kinds of give an explanation to the air fling power I described in my previous post. A question related to the section "Fling away": how do you handle damage? You are basically flinging someone away, and there are few power options which do this (air f...
by spikevampire
Mon Feb 03, 2014 6:09 am
Forum: DC Adventures
Topic: Ultimate aim, critical threat?
Replies: 6
Views: 3733

Re: Ultimate aim, critical threat?

I thought that was the case... I think I'll go with double chances of critical (because of the two consecutive rolls). I like the idea of an hero point "help" with a critical, generally you use it when you want to end everything with a full all out/power attack final extra effort attack auhuahuhauah...
by spikevampire
Sun Feb 02, 2014 3:15 pm
Forum: DC Adventures
Topic: Move objects, round by round and options
Replies: 7
Views: 3925

Move objects, round by round and options

Hello guys I have been looking at move objects and I am really struggling with it, even after the literature review :shock: I've never had clear in mind how the power works and I feel in need of this to finally get the hang of it. Ex. Mr M&O (short for Mr Move and Objects): Move Objects 10 (Extra: D...
by spikevampire
Sun Feb 02, 2014 2:14 pm
Forum: DC Adventures
Topic: Ultimate aim, critical threat?
Replies: 6
Views: 3733

Re: Ultimate aim, critical threat?

Uhm, no specific way to trigger a critical with a hero point then. Thanks for the suggestions, I see that with some of them it's possible to get a critical, especially in team efforts. One question arose from these suggestions: In case of re-roll for a hero point base effect (re-roll a dice and add ...
by spikevampire
Sat Feb 01, 2014 11:49 am
Forum: DC Adventures
Topic: Ultimate aim, critical threat?
Replies: 6
Views: 3733

Ultimate aim, critical threat?

Hey guys, Quick question which has probably been answered already somewhere but where I looked at it. Is there any way to score a threat of critical with an hero point? The closest thing seems to be ultimate aim, 20 on hit, but it says it's not to be considered a natural 20 or a critical hit. Is it ...
by spikevampire
Thu Jan 30, 2014 12:01 pm
Forum: DC Adventures
Topic: Thrown into the sun damage / Heat level Damage
Replies: 9
Views: 4760

Re: Thrown into the sun damage / Heat level Damage

Uhm.. guess 28 surface and 30 core will do. Regarding superman, well he should use his ultimate thoughness to resist I guess uahuahuh
by spikevampire
Sat Nov 02, 2013 5:27 am
Forum: DC Adventures
Topic: Infiltrate and Headquarter
Replies: 5
Views: 1499

Re: Infiltrate and Headquarter

I gues there is no way to handle it in just a way, and it mostl depends on what do you have to do and what skills/power you have...

Thanks!